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Casual and Raiding Players in Massively Multiplayer Online Role Playing Games
by Lincoln Armstrong
The difference between casual and raiding players is essentially the amount of time either is prepared to invest in reaching their goal. published 15 months ago
Everquest and The Development of the MMORPG
by Lincoln Armstrong
Everquest may have been the bridge between the original "multi-user dungeons" and the current MMORPG market. published 14 months ago
From Moria to Azeroth The History of Online Role Playing Games
by Lincoln Armstrong
From Dungeon and Colossal Cave Adventure, the history of the Online Role-Playing Game published 15 months ago
Adventure for the Atari 2600 Can the Block defeat the Duck?
by Lincoln Armstrong
Anyone who owned an Atari 2600, and there were many, remembers with great fondness the bats, bridges and mazes of Adventure. This probably remains one of the simplest, yet most enjoyable game designs ever... published 10 months ago
The Heroic Saga of Dungeons and Dragons
by Lincoln Armstrong
What began as a set of medieval combat rules has become a three-decade worldwide gaming phenomenon. published 17 months ago





