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Why are my Games so Slow?
by Lincoln Armstrong
For most computer applications, like e-mail, web browsing or office programs, speed depends largely on available RAM and the model of installed CPU. The reasons for this are not technically complicated. ... published 12 months ago
Apple and Nintendo Innovation
by Lincoln Armstrong
Every so often the stagnant gives way to a moment of brilliance, and it is for this reason that we can believe that innovation, like hope, springs eternal. Fortunately for us, there have been two such moments recently. They are the Apple iPhone and the Nintendo Wii. published 17 months ago
How to Improve at Sid Meier's Civilization Mid Game
by Lincoln Armstrong
For purposes of this strategy guide, mid-game in Civilization starts the very moment you establish your 20th city. It is at this point you have to make a decision on how you plan to win the game. If you are... published 12 months ago
The Must Have Accessories for the Nintendo Wii
by Lincoln Armstrong
The Nintendo Wii is already very popular, and a it can do quite a lot right out of the box, but there are some things that go with it that can make the console much more fun and convenient at the same time. published 16 months ago
Sid Meier's Civilization A Great PC Strategy Game
by Lincoln Armstrong
In the early days of PC games, just after the Earth cooled, there was a legendary strategy game known as Empire. The object of the game was to capture the opponent's cities, thereby conquering all of the... published 12 months ago
Dragon Ball Z Budokai Tenkaichi 3
by Lincoln Armstrong
There can be little doubt that Dragonball Z was probably one of, if not the anime show that put Japanese animation into the English-language entertainment market to stay. Dragonball Z was one of the original... published 10 months ago
How the Nintendo Wii is Going to Change Game Design
by Lincoln Armstrong
The Nintendo Wii will test and reward creativity in ways no other game console can. published 16 months ago
The Heroic Saga of Dungeons and Dragons
by Lincoln Armstrong
What began as a set of medieval combat rules has become a three-decade worldwide gaming phenomenon. published 17 months ago
From Moria to Azeroth The History of Online Role Playing Games
by Lincoln Armstrong
From Dungeon and Colossal Cave Adventure, the history of the Online Role-Playing Game published 14 months ago
Casual and Raiding Players in Massively Multiplayer Online Role Playing Games
by Lincoln Armstrong
The difference between casual and raiding players is essentially the amount of time either is prepared to invest in reaching their goal. published 14 months ago










