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Everquest and The Development of the MMORPG
by Lincoln Armstrong
Everquest may have been the bridge between the original "multi-user dungeons" and the current MMORPG market. published 2 years ago
The Heroic Saga of Dungeons and Dragons
by Lincoln Armstrong
What began as a set of medieval combat rules has become a three-decade worldwide gaming phenomenon. published 2 years ago
Casual and Raiding Players in Massively Multiplayer Online Role Playing Games
by Lincoln Armstrong
The difference between casual and raiding players is essentially the amount of time either is prepared to invest in reaching their goal. published 2 years ago
Dungeons and Dragons: The Importance of Story and Culture
by Lincoln Armstrong
"Dungeons and Dragons." The game which virtually invented the modern concept of collaborative storytelling. published 2 years ago
The Return and the Creative Renaissance
by Lincoln Armstrong
It is very likely we are about to see a re-emergence of creativity and cultural advancement the likes of which civilization has not witnessed since the Renaissance. The Return is one example. published 2 years ago





