The Orange Box PC Codes

Orange Box

This 5 game disk collection was a challenge by far. The PC version of the game is intense. But, in any sense check out the codes for Orange Box and try them out.

I'd like to thank the users of gameFAQS.

Portal ( Orange Box ) Video Review ( GamersDaily )

Cheats for Half-Life 2 and Episode 1 & 2

  • sv_waterdist # : Set Vertical View when eyes are near water plane.
  • sk_max_smg1_grenade ## : new max ammo for SMG grenades
  • air_density # : Changes the density of air.
  • physcannon_cone # : Changes the radius of the cone used to pick up objects
  • npc_create_aimed : Creates an NPC (Aim away from player)
  • Hurtme # : Damages player by whatever variable you input as #
  • cl_ragdoll_collide 1 : Enables ragdolls that don't clip through each other, but stack realistically on one another.
  • exec # : Execute a script file (Input filename)
  • help $ : replace $ with a command to get a brief description of it
  • sv_soundemitter_filecheck : Toggle reporting missing .wav files for sounds
  • sk_plr_dmg_alyxgun ## : new damage for Alyx Gun (default 150)
  • sk_plr_dmg_grenade ## : new damage value for grenades
  • sk_plr_dmg_357 ## : new damage value for the .357 Magnum
  • sk_plr_dmg_crossbow ## : new damage value for the crossbow
  • sk_plr_dmg_crowbar ## : new damage value for the crowbar
  • sk_plr_dmg_pistol ## : new damage value for the pistol
  • sk_plr_dmg_ar2 ## : new damage value for the Pulse Rifle
  • sk_plr_dmg_rpg_round ## : new damage value for the RPG
  • sk_plr_dmg_buckshot ## : new damage value for the shotgun
  • sk_plr_dmg_smg1 ## : new damage value for the SMG
  • sk_plr_dmg_smg1_grenade ## : new damage value for the SMG's grenades
  • sk_max_alyxgun ## : new max ammo for Alyx Gun (default 0)
  • sk_max_grenade ## : new max ammo for grenades
  • sk_max_smg1 ## : new max ammo for submachine gun
  • sk_max_357 ## : new max ammo for the .357 Magnum
  • sk_max_crossbow ## : new max ammo for the crossbow
  • sk_max_pistol ## : new max ammo for the pistol
  • sk_max_ar2 ## : new max ammo for the Pulse Rifle
  • sk_max_ar2_altfire ## new max ammo for the Pulse Rifle's energy orbs
  • sk_max_rpg_round ## : new max ammo for the RPG
  • sk_max_buckshot ## : new max ammo for the Shotgun
  • net_graph 1a : more thorough fps display view
  • model_fov # : Adjusts size of the weapon you're carrying (54 = default)
  • cl_showpos 1 : Brings up position display in top right of screen (0 removes it)
  • getpos : can be used to get current coords for use with setpos
  • skill # : change skill level (# = 1, 2, or 3)
  • physcannon_maxforce # : Changes how hard you propel objects with the Gravity Gun
  • physcannon_maxmass # : Changes how large pulled objects can be
  • physcannon_pullforce # : Changes how quickly objects are pulled
  • physcannon_tracelength # : Changes the length that objects can be pulled from
  • host_timescale # : Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster)
  • impulse 76 : Creates a human grunt.
  • shake : Creates an earthquake.
  • mat_yuv 1 : Disables Color Mode
  • crosshair 0 : Disables Crosshair
  • maps : Displays map listing
  • crosshair 1 : Enables Crosshair
  • +mlook : Enables mouse look
  • firstperson : First Person View
  • givecurrentammo : Gives full ammo for current weapon. Only refills secondary ammo if that was fired most recently. Cannot refill empty weapons.
  • sv_infinite_aux_power 1 : Gives infinite power for sprinting, breating underwater, etc.
  • give item_battery : Gives you 15+ battery
  • give item_healthkit : Gives you 25+ health
  • kitweapon_frag : Gives you a frag grenade
  • impulse 101 : Gives you all weapon
  • sr_screenoverlay effects/combine_binocoverlay.vmt : Gives you Combine vision during gameplay.
  • give weapon_annabelle : Gives you Father Gregori's modified shotgun
  • give weapon_alyxgun : Gives you the 'Alyx Gun'
  • weapon_357 : Gives you the .357 Magnum.
  • weapon_crossbow : Gives you the crossbow
  • weapon_crowbar : Gives you the crowbar
  • give weapon_physcannon : Gives you the Gravity Gun
  • give item_suit : Gives you the HEV suit
  • item_healthkit : Gives you the large health kit (25HP)
  • weapon_ar2 : Gives you the Overwatch Standard Issue Pulse Rifle
  • weapon_pistol : Gives you the pistol
  • weapon_rpg : Gives you the RPG

  • weapon_shotgun : Gives you the shotgun
  • give item_healthvial : Gives you the small health vial (10HP)
  • weapon_smg1 : Gives you the SMG
  • r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt : Gives you weird vision during gameplay.
  • buddha : Health never goes below 1
  • sk_plr_num_shotgun_pellets # : Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags.
  • give item_battery : Increases suit charge by 15 points.
  • kill : Kills yourself
  • mat_numtextureunits # : Limit the number of texture units.
  • physcannon_megacannon 1 : Makes your Gravity Gun a Super Gravity Gun
  • setpos : Move player to specified origin
  • sk_npc_dmg_shotgun # : NPC's do # damage with shotgun
  • sk_npc_dmg_ar2 # : NPC's do # damage with the pulse rifle
  • sk_npc_dmg_smg1 # : NPC's do # damage with the smg
  • play demo_name : Plays demo.
  • record demo_name : Records a demo of all the user's actions within the game until the "stop" command is issued.
  • mat_fullbright 1 : removes all shadows (a 0 restores them)
  • impulse 203: Removes the item or NPC you are pointed at
  • mat_depthbias_normal 1 : See through walls
  • sv_gravity # : Set Gravity
  • dsp_explosion_effect_duration # : Set length of confusion/ear-ringing effect
  • sv_stopspeed # : Set Minimum Stopping Speed on ground
  • sv_friction # : Set World Friction
  • sv_bounce # : Sets bounce multiplier for physically simulated object collisions
  • Developer 1 : Sets developer mdoe to on
  • Developer 0 : Sets developer mode to off
  • Developer 2 : Sets developer mode to verbose
  • sv_maxvelocity # : Sets Maximum Velocity of any moving objects
  • cl_showfps 1 : Show FPS rate
  • status : shows some game info, incl. current map
  • setang : Snap players eyes to a specified pitch yaw
  • ch_createjeep : Spawn a Jeep
  • ch_createairboat : Spawn an airboat
  • impulse 82 : Spawns a Jeep
  • weapon_bugbait : Spawns a Pherapods.
  • give item_ammo_357 : Spawns ammo for the .357 magnum
  • give item_ammo_crossbow : Spawns ammo for the Crossbow
  • give item_box_srounds : Spawns ammo for the Pistol
  • impulse 83 : Spawns an Airboat
  • give item_ammo_ar2_altfire : Spawns energy grenades for the Overwatch Pulse Rifle
  • give item_rpg_round : Spawns grenades for the RPG
  • give item_ml_grenade : Spawns grenades for the RPG
  • give item_ar2_grenade : Spawns grenades for the SMG (strangely enough)
  • give item_ammo_ar2 : Spawns primary fire ammo for the Overwatch Pulse Rifle
  • give item_box_mrounds : Spawns primary fire ammo for the SMG
  • give item_box_buckshot : Spawns shells for the 12-gauge shotgun
  • stop : Stops recording the current demo.
  • sv_infinite_aux_power 0 : Takes away infinite power for sprinting, breating underwater, etc.
  • thirdperson : Third Person View
  • npc_create : creates Non-Player Characters.
  • prop_debug : Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
  • mat_yuv 0 : Turn off Black and White mode
  • mat_yuv 1 ; Turn on Black and White mode
  • sv_cheats 1 : Turns cheats on. Type 0 to turn them off.
  • ai_disable : Turns Non-Player Characters off. Repeat to resume.
  • cl_drawhud 0 : Turns off your HUD
  • cl_enablehud 0 : Turns off your HUD
  • cl_drawhud 1 : Turns on your HUD
  • cl_enablehud 1 : Turns on your HUD
  • sv_unlockedchapters # : Unlocks Chapters 1 through #

Console Commands

Be sure to activate the developers code by going to the keyboard options and clicking advance and then press the ~ button.

  • sv_cheats 1 : Activates cheats
  • notarget : Enemies dont target you
  • noclipfly : GodGod mode

Map codes

Enter these with the 'map' code in the console. Press ~ on the keyboard in order to activate the console. You'll spawn in the specified area after the specific load point.

  • d1_under_04 : Lab chapter near the end.
  • d1_trainstation_03 : Train station after the 2nd load point.
  • d1_trainstation_05 : train station after the 3rd load point.
  • d1_canal_09 : canals after the 8th load point.
  • d1_canals_12 : canals after the 11th load point.
  • d1_canals_06 : canals after the 5th load point.
  • d1_canals_05 : canals after the 4th load point.
  • d1_canal_10 : canals after the 9th load point.
  • d1_canals_03 : canals after the 2nd load point.
  • d1_canal_08 : canals after the 7th load point.
  • d1_canals_07 : canals after the 7th load point.
  • d1_canals_11 : canals after the 10th load point.
  • d1_canals_04 : canals after the 3rd load point.
  • d1_canals_13 : canals close to the end.
  • d1_eli_01 : canal, outside of Eli's Lab.
  • d3_citadel_02 : Citadal after the 1st load point
  • d3_citadel_03 : Citadel after 2nd load point
  • d3_citadel_04 : Citadel after 3rd load point
  • d1_breen_01 : beginning of Chapter 13.
  • d3_citadel_05 : end of the Citadel.
  • d1_canals_02 : deeper in the canals.
  • d3_c17_09 : City 17 after the 8th load point.
  • d3_c17_12 : City 17 after the 11th load point.
  • d3_c17_06 : City 17 after the 5th load point.
  • d3_c17_02 : City 17 after the 1st load point.
  • d3_c17_05 : City 17 after the 4th load point.
  • d3_c17_10 : City 17 after the 9th load point.
  • d3_c17_03 : City 17 after the 2nd load point.
  • d3_c17_08 : City 17 after the 7th load point.
  • d3_c17_07 : City 17 after the 6th load point.
  • d3_c18_11 : City 17 after the 10th load point.
  • d3_c17_04 : City 17 after the 3rd load point.
  • d1_eli_02 : Eli's Lab.
  • d1_under_01 : lab
  • d2_prison_01 : Nova Prospekt
  • d2_prison_06 : Nova Prospekt after the 5th load point.
  • d2_prison_02 : Nova Prospekt after the 1st load point.
  • d2_prison_03 : Nova Prospekt after the 2nd load point.
  • d2_prison_07 : Nova Prospekt after the 6th load point.
  • d2_prison_04 : Nova Prospekt after the 3rd load point.
  • d2_prison_05Spawns you in Nova Prospekt near the end of the level.
  • d1_town_01 : Ravenholm
  • d1_town_02 : Ravenholm after the 1st load point.
  • d1_town_03 : Ravenholm after the 2nd load point.
  • d1_town_04 : Ravenholm after the 3rdload point.
  • d1_canals_01 : canals.
  • d3_c17_01 : City 17 rebellion
  • d2_coast_09 : coast area after the 8th load point.
  • d2_coast_06 : coast area after the 5th load point.
  • d2_coast_02Spawns you in the coast area after the first load point.
  • d2_coast_05 : coast area after the 4th load point.
  • d2_coast_10 : coast area after the 9th load point.
  • d2_coast_03 : coast area after the 2nd load point.
  • d2_coast_07 : coast area after the 6th load point.
  • d2_coast_11 : coast area after the 10th load point.
  • d2_coast_04 : coast area after the 3rd load point.
  • d2_coast_08 : coast area near the end of it.
  • d1_under_02 : lab chapter after the 2nd load point.
  • d1_under_03 : lab chapter after the 3rd load point.
  • d1_trainstation_01 : train station
  • d1_trainstation_02 : train station after the 1st load point.
  • d3_citadel_01 : near beginning of the Citadel.
  • d3_c17_13 : near the end of City 17.
  • d2_prison_08 : near the end of Nova Prospekt.
  • d1_town_05 : near end of Ravenholm.
  • d1_canals_end : near end of the canals.
  • d2_coast_12 : near the end of the coast area.
  • d1_trainstation_06 : near the end of the train station.
  • d2_coast_01 : on the coast (Vehicle)
  • credits : Starts you at the credits
  • intro: Starts you at the games Intro.

  • ep1_c17_00 : beginning of Chapter 3
  • ep1_c17_01 : beginning of Chapter 4
  • ep1_c17_02 : Chapter 4 City 17 after the 1st load point.
  • ep1_c17_02a : Chapter 4 City 17 after the 2nd load point.
  • ep1_c17_02b : Chapter 4 City 17 after the 3rd load point.
  • ep1_c17_00a : City 17 after the 1st load point.
  • ep1_citadel_01 : Citadel after the 1st load point.
  • ep1_citadel_02 : Citadel after the 2nd load point.
  • ep1_citadel_03 : Citadel after the 3rd load point.
  • ep1_citadel_02b : Citadel before the lift ride.
  • ep1_c17_06 : last Chapter near the end.
  • ep1_c17_05 : last Chapter.
  • ep1_background01a : looking in the car garage. (cannot move or do anything)
  • ep1_background02 : looking off into the damaged City 17. (cannot move or do anything)
  • ep1_background01 : looking up at the citadel. (cannot move of do anything)
  • ep1_citadel_04 : near the end of the Citadel.
  • credits : Starts you at the credits.
  • ep1_citadel_00 : Starts you at the intro of the game.

Spawning NPCs

When you access the console, type in "npc_create npc_<name>" and replace the name with one of the following codes in order to spawn the item.

  • alyx : Alyx.
  • antlionguard : Antlion Guard.
  • antlion : Antlion.
  • alyx : Alyx.
  • antlionguard : Antlion Guard.
  • antlion : Antlion.
  • barney : Barney.
  • breen : Breen.
  • combinegunship : Combine Gunship
  • dog : Dog.
  • eli : Eli
  • turret_ceiling : Ceiling Turret.
  • citizen : City 17 Citizen.
  • combinedropship : Combine Dropship
  • helicopter : Combine Helicopter
  • metropolice : Combine Metrocop
  • cscanner : Combine Scanner.
  • combine_s : Combine Soldier.
  • crabsynth : Crab Synth
  • crow : Crow
  • headcrab_fast : Fast Headcrab
  • fastzombie : Fast Zombie.
  • turret_floor : Floor Turret.
  • launcher : Headcrab Launcher
  • headcrab : Headcrab.
  • ichthyosaur : Ichthyosaur.
  • manhack : Manhack
  • mortarsynth : Mortar Synth
  • pigeon : Pigeon.
  • headcrab_poison : Poison Headcrab
  • headcrab_black : Poison Headcrab
  • poisonzombie : Poison Zombie.
  • rollermine : Rollermine.
  • seagull : Seagull
  • stalker : Stalker.
  • strider : Strider.
  • vortigaunt : Vortigaunt.
  • zombie_torso : Zombie without legs.
  • zombie : Zombie.
  • zombine : Zombine (Combine Zombie)
  • monk : Father Gregori
  • gman : Gman
  • kleiner : Kleiner
  • mossman : Mossman

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djrana0 profile image

djrana0 7 years ago from Dhaka,Mirpur-10,Bangladesh

Great site.Half life 2 game is very beautiful.

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