Animal Crossing: Wild World Review
Animal Crossing: Wild World is the DS sequel of the highly acclaimed Gamecube original. It plays in real time, so there's always someting going on. The game starts with you riding a cab in the rain towards your new town. The cab driver asks some personal questions, which ultimately determines what your character will look like in the game. After you arrive in your new town, you begin working for a racoon named Tom Nook, which you owe a mortgage for your new house. The town is filled with animals, and there is never a dull moment. Animal Crossing is like a simplified version of the Sims. There aren't any real objectives or goals, so it's not like a traditional game. However, there are many things to do. Buying plays a big role in Animal Crossing. Each day Tom Nook's store will have different furniture, tools, carpets, stationary and wallpaper for sale. Right next door at the Able Sisters Botique, you can purchase clothing, or create and display your own designs. Purchasing tools, such as a fishing rod or shovel from Tom Nook can allow participation in a variety of activities. As you create friendships with your animal neighors, you can also send them letters, hear the latest town gossip, or participate in friendly competitions. One major advancement this game has over its Gamecube predecessor is wireless play. Whereas on the Gamecube version you had to use two memory cards to play with a friend, the DS version allows you to play via wifi with friends all over the globe. The only drawback to this is, if you don't have any friends who play the game, you're pretty much stuck in your town. Another drawback is the lack of holidays. Unlike the Gamecube version, the holidays are limited and aren't based on the holidays we celebrate. Other than that, Animal Crossing: Wild World is a very enjoyable game and in many ways superior to its Gamecube counterpart.