Bargain Bin Games: 'Glory of Heracles'
As both an RPG connoisseur and a Greek mythology enthusiast, you can imagine my excitement when I caught wind of 'Glory of Heracles'. I knew right away that I wanted to play it. The title was not carried by retailers in my area, but I just happened to come across a discounted copy while out of town for a wedding. You can picture my elation to find a used copy for five dollars just days after its release. The packaging was in perfect condition so I assumed someone had picked it up and just decided that it wasn't their type of game. Come to find out, it wasn't my type of game either.
You are the protagonist, who wakes up alone on a mysterious beach, with no recollection of who he is or where he's from. As he walks along trying to remember anything, he stumbles upon a group of mischievous nymphs who are convinced that the amnesiac stranger is in fact, the legendary hero Heracles. Therefore, he is also one of the few members of an elite group of immortal warriors. As Heracles journeys to uncover the truth about his past, he finds himself being continually thwarted by an army of unnatural soldiers who reek of the underworld. Along the way, Heracles aligns himself with a small group of immortals with similar identity crises. The group comes to a decision to climb Mt. Olympus and confront the Gods about the meanings of their existence. I was most intrigued by the story, as it really isn't that bad, but it became the only reason I was playing. Sadly, even the story line wasn't enough to save the game.
The trailer makes this game look incredible.
Battle is incredibly drawn out and boring. It Consists of two grids, one for each team who take turns hacking away at each other. Normally, I love turn based battles, but in this case, turn based battles are at their worst. Slow moving, uninteresting graphics and spells that aren't special by any means lead to mediocrity. To charge spells cast, the player is forced into a timed mini game in which you must tap a rotating circle at just the right times to build power. Personally, I took advantage of the auto battle feature and saved my thumbs some unnecessary abuse. I found that on auto, the powers of spells equaled the damage done as if I had played the annoying mini games on my own.
In my opinion, the designers made an alright attempt in tyring to bring the characters to life. It actually brings to mind the original Grandia game. Cartoony sprites running around massive maps that hid insane amounts of healing herbs and treasures, making the need to visit shops obsolete. I spent more time hunting through the bushes for items in the outskirts of towns than in the towns themselves.
Replay value is incredibly low. The game was boring enough the first time that I couldn't stomach another trip through. There isn't any special content or bonuses to unlock, and there aren't any features to make the game worth replaying. For example: 'Chrono Trigger' has multiple endings to unlock. 'Lufia II: Rise of the Sinistrals' had the ever changing Ancient Cave to explore. 'Final Fantasy VI' had so many characters that every time through was like a new adventure if you used different people.
I paid five bucks for the game, and honestly, I paid too much. Don't invest too much money into the title, you certainly won't get your moneys worth. The time I spent on Glory of Heracles is time I could have spent on a much better title. Learn from my mistake and skip this one.
An example of what battle looks like. The screen is way to busy, filled with a lot of unnecessary components.
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