ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Beta Testing With Lego Universe

Updated on March 4, 2011

Networking Technical Problems

It may have been 2 years ago when I first heard news of Lego Universe's coming. It is a massive multiplayer online game (or MMOG) along the lines of Sims online, World of Warcraft, and Second Life. The release date was originally November 2008. As a lover of everything Lego, I was excited, even if it was a MMOG. I hate MMOG games which are complete waste of time.

At the time I had no idea what the Lego Universe game was all about. The online commercials would have you believe that you can create your own character, change the appearance, and do just about anything in the Lego virtual world including the building of any object. There was a rumor about bad guys in the Lego world roaming about that you could fight. The other Lego video games that were not online were really great: Lego Star Wars, Batman, and Indiana Jones. The puzzle solving and action were super. I was hoping that Lego Universe would be as good.

In the past it seemed like the dates of the game's availability kept slipping every quarter. I think there was a time when the Lego website just mentioned that Lego Universe was "coming soon" instead of offering dates that kept changing.

I was not surprised. Project Management of anything big like software released in world market or even the release of hardware or systems is usually never finished on time and on budget. The only exception seems to be construction projects. Your local road work may take three times as long to complete but a large building financed by very very rich people seems to always finish early or on time.

Lego Universe has two release dates: October 8, 2010 for those that pre-ordered and October 26, 2010 for the rest of the public. I have only played a few hours of the game for free. I spent about the same number of time just trying to get through technical problems.

After waiting several weeks after my request to be a Beta tester, I was able to activate my account and download maybe 2 Gigabytes of software. That is a lot of software to download but with Verizon Fios, the download was complete overnight.

After installing the software and seeing the cool introduction of Lego Universe, I was really excited to play it. Unfortunately, there was a connection error with no details about why I could not connect to the server. I even removed my firewall and anti-virus software to ensure that information would get passed from my computer to the Lego Universe server.

I could not fix the problem myself. I e-mailed Lego the problem and a few days later, it seemed as if I was given a generic response. The message gave me a few options to try. One of them was totally obvious as I did check the firewall settings and temporarily turned it off.

The last option that was described in the message was to open up network ports. In private networks, data packets from the network could be routed to specific ports to protect the line and the information exchange. The ports can only be controlled by my network router in my case. For even greater security, a different port is chosen in each new connection to the Lego Universe server. This means that you can't just enter one specific port but a range of ports instead. It is just a matter of verifying if the specific ports are opened or closed.

Trying to access the Verizon router turned out to be a big problem. I didn't have the username and password because the router belonged to Verizon. I really didn't want to deal with the Verizon customer service since I knew that it would take about an hour to finally speak with a competent customer service representative. I did find information from forums on what the default password for the router was. It did not work but after more research, I found out that there was a new default password and I did finally get access to the router.

With the necessary ports opened via the router, I finally succeeded in connecting to a Lego Universe server. I can't imagine ordinary people with no computer networking background trying to fix this sort of problem just to play an online video game. There seems to be too many prerequisites to connect to the Lego Universe server. The first is allowing the firewall to access the server. The correct ports have to be opened. You must know the username and password of the router or gateway in your home network. You must open different ports depending on function such as downloading, server selection, and service patches.

The gameplaying is another matter and will be discussed later.







working

This website uses cookies

As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://corp.maven.io/privacy-policy

Show Details
Necessary
HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
LoginThis is necessary to sign in to the HubPages Service.
Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
AkismetThis is used to detect comment spam. (Privacy Policy)
HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
Features
Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
MavenThis supports the Maven widget and search functionality. (Privacy Policy)
Marketing
Google AdSenseThis is an ad network. (Privacy Policy)
Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
Index ExchangeThis is an ad network. (Privacy Policy)
SovrnThis is an ad network. (Privacy Policy)
Facebook AdsThis is an ad network. (Privacy Policy)
Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
AppNexusThis is an ad network. (Privacy Policy)
OpenxThis is an ad network. (Privacy Policy)
Rubicon ProjectThis is an ad network. (Privacy Policy)
TripleLiftThis is an ad network. (Privacy Policy)
Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
Statistics
Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
ClickscoThis is a data management platform studying reader behavior (Privacy Policy)