Call Of Duty Black Ops Zombies Kino Der Toten Tips Part 2

This is part 2 for tips on the map called Kino Der Toten, for the zombie mode on Call Of Duty Black Ops. This will go into a bit more depth on how to survive longer. Every game will be different. It will depend on what type of players you play with. Sometimes some players are better at this mode, and etc. Many new players are often confused by the complexity of this map so you may have some confused players in a game. It also can suck when a player leaves a game. There will be more zombies depending on how many players there are. For example, if you were to play with two people(including yourself), then there will be less zombies overall. However, it can be very difficult to survive the beginning rounds cause there are fewer players defending windows. Once you get better weapons and perks, everything becomes easier on this map. ( any zombie map for that matter)

Defeating zombies efficiently

To save ammo, aim for the head of zombies. This will kill them much faster, and will leave you more ammo in the long run. However, if your goal is to make money, and ammo is not an issue, shoot them in the body to gain more points/money


Use grenades to make crawlers. Grenades are usually a good way of making zombies into crawlers. A ray gun shot to the legs can also make crawlers quite well. Throwing grenades into a barrier that has zombies in it also works well. Crawlers are important if you want to have time to do things before the next round. You only need one, but some players make more in case they bleed out, or are accidentally killed.


If you choose to run around the map in the later rounds, throw grenades at zombies behind you. This can take a large group of them out, and make crawlers. Turn around when its safe.


Use the electric barriers if you need them. These can be effective to hold off zombies in a direction for a while.(costs money/points)

There are automated machine guns in some rooms. If run into trouble, activate these and they will shoot at zombies for a while. (Costs money/points)

Thunder Cannon - best weapon

Source

Call Of Duty Black Ops Zombies

Try to get the thunder gun out of the magic box. If you ever get this gun, KEEP IT. This weapon can take out a whole group of zombies in one shot. It blows them all away. This gun is devastating upgraded!


If you manage to get a thunder gun, only use it on large groups of zombies. Otherwise, you will be wasting it essentially. The thunder gun covers team mates really well. This is especially true, when someone needs to be covered to revive a team member.


• Teleport to escape zombies. You can teleport to escape the zombies for a minute or so. The teleporter sends you to a safe room. You can shoot zombies from the projector room here. Use this chance to upgrade weapons, or shoot down at zombies in the theater from above. The teleporter is free, but needs time to charge up again.


Shotguns are effective for defending windows. When defending barriers, you're always really close, this is a great opportunity to use a shotgun to kill the zombies breaking through. Save ammo in your other weapon if your defending barriers/windows.

Whats your favorite weapon of these chooses?

  • HK21 Machine Gun
  • RPK Machine Gun
  • Ray Gun
  • Crossbow
  • Thunder Gun
  • CZ75 Pistols Dual Wield
See results without voting

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Comments 16 comments

bradley0180 5 years ago

did you no that the pistol in the beggining is the exploding bullets when upgraded. like the one when getting the quick revive in single player.


bustedinthehood 5 years ago

You all should check out my blog! Im new so i could use the feedback! Im a very experienced zombie player cause i friggin love that game! seriously check me out if i get followers and comments im going to go into depth about everything I kno about zombie killing! I always get to round 20+ in kino de touten!

Here's the link http://hubpages.com/games-hobbies/Black-ops-experi...

plz check it out!


jeremy bray 5 years ago

This game is awesome but to Dang hard


riley noble 5 years ago

black ops is awesome i kno a lot of secrets but anyways i am a experinced player ok so i chose the best gun for killing zombies is a m14


bradley0180 5 years ago

the m14 is gay riley noble


Ryan  5 years ago

I find that when playing in Kino, after staying in the main lobby for the first four rounds (Knifing only) it’s a lot easier to split into two teams of two. (I'll make this easy by referring to the two teams as A and B) One team (Team A) heads up stairs and to the stage while the other two (Team B) head into the alley, Team B however are very important. If you are on Team B and go into the alley, DO NOT OPEN THE FENCE! You can easily guard the alley as long as you have any sort of automatic gun. Every round after round seven a crawler should be left alive so that you can use the mystery box, fix all the windows and regroup for the next round. After round ten, if you find that the separation is becoming a struggle then merge and stay in the alley, and again KEEP THE FENCE CLOSED. Try to get any of these weapons and you can hold out for as long as needed. (Stars equal important weapons)

Galil

Ray Gun*

Thunder Gun*

Ballistic Knife *

Ak74u

Crossbow*

Monkey Bombs

Stakeout

Spaz

Try to stick with automatic weapons though as you primary and leave the Ray Gun, Thunder Gun, Crossbow and Ballistic Knife as you secondary. Now as soon as you have (preferably but not exactly) 10,000 points head to the Teleporter and get to the pack a punch room. I say 10,000 so that you can upgrade both your primary and you secondary. If you only have 5000 and you have one of the four specially marked weapons UPGRADE THEM! The Ray Gun will become a beast of a weapon, the Thunder Gun will destroy swarms, the Crossbow basically fires Monkey Bombs (which is extremely useful!) and the Ballistic knife can instantly revive any downed teammate by shooting it at them. After you get the needed upgrades head back to the alley and kill the crawler.

By this time you should be at, at least round 15, Hold out for another couple rounds and if needed, NOW is the time to open the fence. Two people take the windows up stairs, (preferably the two with the Ballistic Knife upgrade and the now godly Zeus Cannon) and leave the other two at the stairs; one should definitely have the upgraded Ray Gun and the other, if you’re lucky, the Upgraded Galil and the upgraded Crossbow, if the two guarding the stairs get downed the Zeus Cannon can easily clear the stairs while the Upgraded Ballistic Knife revives your fallen comrades. Keep this up for as long as you can and if the swarms become to much open the back door to the stage and stay on the run! If you play smart, get the perks, keep your ammo up and stay in formation you should be fine, my personal formation is a straight running line in this order. Ray gun at the front, followed by the Ballistic Knife, then the Galil, and taking up the rear should be the Zeus Cannon. So stay safe everybody and don’t let these zombies show us up!


GREG 5 years ago

KINO DER TOTEN SURVIVAL TIPS..

REGUARDLESS OF WHAT SOME HAVE SAID SO FAR.. HANGING IN THE ALLEY IS A TERRIBLE IDEA.. ALONG WITH UPGRADING YOUR WEAPONS WAY TO EARLY.. BY ROUND 20 ALL WEAPONS (EXCLUDING THE RAY, THUNDER GUN, AND PACK-A-PUNCHED BALLISTIC KNIFE) ARE USELESS ON ZOMBIES..

YOU HAVE AN RPK? YOU MIGHT PUT ALL 100 ROUNDS INTO A HORDE OF ZOMBIES AND STILL HAVE THEM COMING.. ANY UPGRADES ON WEAPONS YOU INTEND TO KEEP SHOULD BE HELD OFF, UNTIL YOU ARE ON EMPTY AND THERES NO MAX AMMO IN SIGHT, HEADING INTO A NEW ROUND. TO ENSURE YOU CAN KEEP THAT PRECIOUS GUN OF YOUR CHOICE AROUND LONGER ALWAYS ALWAYS ALWAYS WAIT UNTIL YOUR DESPERATE FOR THAT UPGRADE BECAUSE YOU WILL NOT BEABLE TO DO IT AGAIN AFTER YOU HAVE, AND CHANCES OF GETTING IT OUT THE BOX AGAIN IF YOUR NOT PLAYING ALONE IS ROUGH, SPECIFICLY THE THUNDER GUN AS ONLY ONE PERSON CAN HAVE IT AT A TIME.. THE REASON I SAY TO WAIT? WELL YOU GET NUMEROUS MAX AMMOS FROM ROUND 2-16 (INCLUDING 3 RDS OF DOGS WHERE YOU GET MAX AMMO AFTER) ALSO THE HORDES ARENT THAT LONG AS COMPARED TO THE HIGHER RDS FROM 20-UP AS YOU WILL BE HOPING TO FIND A NUKE PERK IN ORDER TO SAVE YOUR AMMO FOR WHEN ITS ALL OR NOTHING TIME..

SITTING STILL IS A CLASSIC WAY TO GET SURROUNDED.. LAPS WILL KEEP YOU MOVING AND KEEP YOU ABLE TO AVOID BEING TRAPPED.. BECAUSE NO MATTER HOW FAST YOU CAN RELOAD BEING OUT NUMBERED IN A CORNER IS WINLESS. USE THE TELEPORTER EITHER IN THE BEGINNING OF OR MIDDLE OF ROUNDS AFTER ABOUT 17-18.. ONCE UP IN THE PACK A PUNCH ROOM TOSS GRENADES TO SAVE ON AMMO AS YOU CAN BUY THEM OFF THE WALL IN THE SAFE ROOM YOU ARE IN. THIS IS A NICE WAY TO THIN OUT THE HEAVY HORDE THAT AUTOMATICALLY COMES RIGHT AWAY. ALSO USE CLAYMORES.. THEY ARE ON THE BACKSTAGE WALL NEAR THE REAR WINDOW ON THE RIGHT. PLACE THOSE BAD BOYS IN STRATEGIC SPOTS FOR YOU AND OTHER PLAYERS. FOR EXAMPLE IN FRONT OF THE WALK WAY IN TO JUGGERNOG MACHINE. AROUND THE FRONT OF WINDOWS WHERE ZOMBIES MAY COME FROM BEHIND YOU. HEARING THE EXPLOSION WILL ALERT YOU TO GTFO.

ONCE DOWN FROM THE TELEPORT YOU WILL FEEL THE TREMENDOUS URGE TO RUN DOWN THE MIDDLE AND GRAB WHATEVER PERKS YOU SAW NOW SITTING IN THE MIDDLE OF THE THEATER AREA WHERE YOU JUST BLASTED THE HELL OUT OF THE PLACE WITH RAINING GRENADES. DONT DONT DONT DONT DONT! WAIT A FEW MINS AS THE REMAINING ZOMBIES WILL COME UP THE MIDDLE TO GREET YOU SHOOT THEM UP FOR A GOOD FEW SECONDS THEN EVERYONE FLANK RIGHT UP THE STEPS.. DO NOT GO LEFT BECAUSE YOU THEN BECOME THE GUY WHO HAS TO SHOOT THROUGH THE HORDE THAT FOLLOWED THE GUYS WHO WENT RIGHT. WHICH WILL RESULT IN YOU GOING DOWN. AND PROBABLY COSTING ANOTHER MEMBER TO GO DOWN AS WELL. AND MAKE SURE ATLEAST ONE PERSON WATCHES THE WINDOWS BEHIND YOU BECAUSE YOU WILL GET VISITORS AND SMOKER CRAWLERS FROM THE CEILINGS BEHIND YOU.. ONCE EACH GUY IS IN THE UPSTAIRS ROOM TO THE RIGHT FLIP THE TRAP WHICH IS 1000 POINTS.. DONT GET GREEDY FOLKS THAT'S WHEN YOU WILL DOWN FALL.. HANG THERE FOR A FEW TO GET A GOOD AMOUNT OF THE HORDE INTO THAT TRAP, YOU CAN BE SHOOTING THEM AS THEY HEAD TOWARDS IT TO RACK UP POINTS. SOMEONE WATCH THE BACK WINDOW, SOMEONE GO DOWN THE STEPS TO PEEP WHAT'S COMING FROM THE DRESSING ROOM AFTER ABOUT 10 SECONDS GET MOVING.. DONT STOP FOR THE MACHINE GUN TURRET UNLESS YOU DIDN'T HIT THE ELECTRICAL TRAP UPSTAIRS.. POINTLESS TO WASTE 1000 POINTS ON A TRAP FOR MAYBE A FEW ZOMBIES.. INSTEAD BY NOW THE TELEPORTER SHOULD BE COOLED DOWN.. GO LINK IT TO HAVE IT READY FOR THE NEXT ROUND.. WHAT EVER STRAGGLERS COME ALONG TRY TO MAKE THEM INTO CREEPY CRAWLERS.. OR JUST LEAVE A SMOKER CRAWLER ALIVE AS THEY ARENT TO QUICK AT ALL

FETCH PERKS, OPEN DOORS TO GET THE BOX, JUST DO NOT! DO NOT! BOARD UP WINDOWS.. IN AN AREA YOU ARENT STAYING IN.. AS THAT WILL THROW OFF WHERE THE ZOMBIES WILL SPAWN FROM EACH TIME.. TRY TO NEVER GET THE CARPENTER (HAMMER) PERK WHEN IT APPEARS, YES YOU GET POINTS BUT NOT MUCH AND ITS NOT WORTH THE HASSLE OF THROWING OFF WHERE THE ZOMBIES COME FROM CONSTANTLY.. ONCE EVERYONE HAS GUNS THEY DESIRE POP THE LAST ONES ALIVE AND HEAD TO THE STAGE.. ALWAYS BE AT THE STAGE FOR THE START OF EVERY ROUND.

DOGS NEXT? DOGS ARE JUST AS DUMB AS ZOMBIES.. THEY FOLLOW YOU IN CIRCLES AS WELL.. RUN IN SMALL BACKWARD CIRCLES TO AVOID BEING OVER WHELMED. IF THAT'S TO MUCH WORK POP OUT YOUR RAY, PYTHON, STAKEOUT, SPAZ, OR HS10 FOR QUICK ONE SHOOT KILLS. YEAH THE THUNDER GUN WORKS BUT FOR DOGS THAT'S A WASTE OF IT REGUARDLESS IF MAX AMMO IS COMING AT THE END. YOU MIGHT BE PLAYING WITH A "NOT SO UP TO PAR PLAYER" WHO GRABS THE MAX AMMO BEFORE ANYONE CAN RELOAD.

ONCE YOU GET INTO THE ROUTINE OF RUNNING LAPS , OR RUNNING AND GUNNING KINDA LIKE TDM. YOU WILL BE SURPRISED HOW SIMPLE AND EFFECTIVE IT IS.. HOW YOU END UP NOT WASTING SO MUCH AMMO AND HOW HIGH YOU GET IN LEVELS..

SAVE MONKEYS FOR DOWNED PLAYERS OR WHEN YOU ARE TRAPPED, THOSE BAD BOYS ARE YOUR GUARDIAN ANGELS. NEVER STAY IN STAIRWAYS FOR MORE THEN THE TIME REQUIRED TO GET UP THEM.. NEVER GO BACK FROM WHERE YOU JUST CAME FROM WHEN RUNNING AWAY FROM THE HORDE. DO NOT WALK BACKWARDS WITHOUT LOOKING FIRST.. DO NOT SHOOT SMOKER CRAWLERS NEXT TO A PLAYER AS THAT BLOWS THEM UP THE SAME AS A GRENADE AND ITS TAKES ABOUT 5 SECONDS TO REGAIN SIGHT, WHICH BY THEN YOU MAY BE SWORMED.

PURCHASING ORDER THAT SHOULD ALWAYS WORK FOR STARTING OFF GOOD..

MP40- FIRST AND MOST HANDY MACHINE GUN THAT'S OFF THE WALL NEVER WORRY ABOUT LOW AMMO.

JUGGERNOG- 1ST AND ALWAYS FIRST PERK

MYSTERY BOX- ALWAYS ATTEMPT IT ATLEAST TWICE WHEN YOU CAN YOU WILL NEED ATLEAST ONE HIGH POWERED WEAPON.

QUICK REVIVE- THIS CAN ALSO BE UNDER GETTING THE BALLISTIC KNIFE AS WITH IT PACK A PUNCHED YOU CAN QUICK REVIVE ANYONE WHEN YOU SHOOT THEM WITH IT.

CLAYMORES- FOR THOSE SPOTS WHERE YOU MIGHT NEED BACK UP

SLIGHT-OF-HAND- BY THE TIME YOU'LL NEED THIS IS IN THE HIGHER ROUNDS 15-20 THIS SHOULD BE ONE OF THE LAST PERKS YOU PICK UP AS YOU WONT NEED IT UNTIL LATER WHEN THINGS START TO PICK UP.

THE DONT'S...

*DOUBLE TAP- ISN'T ADVISED TO PICK UP BECAUSE IN REALITY YOU WASTE AMMO QUICKER.. YOU END UP SHOOTING THE SAME ZOMBIE MORE THEN REQUIRED.

*TURRETS- YES THEY ARE AWESOME TO WATCH IN ACTION BUT UNLESS ITS AN EMERGENCY DONT WASTE THE 1000 POINTS ON THEM. ALSO THEY WILL TEND TO SHOOT YOU WHEN YOU HAVE ZOMBIES AROUND YOU!

*OPENING RANDOM DOOR- YEAH THAT REAR STAGE DOOR IS QUICK FOR GETTING TO THE ALLEY BUT ITS ALSO A GREAT WAY TO GET MORE ZOMBIES YOU DONT NEED COMING FROM A REAR POSITION.

THIS IS JUST MY TIPS ON SOME HIGH LEVELS FOLKS..


joey 5 years ago

why dont people try the cheats


Vante' 5 years ago

All these tips work, but people either rage quit or the host ends the game due laggy connection.


renagade109 5 years ago

can someone tell me all the good cheats for the map kino i'm pretty good at zombies but i would really like to know the cheats to be better at the zombies


ReconxSh4DoW5 5 years ago

OK Ryan's (by far) was probably the best guide iv seen but what i want to know is, if your gonna play zombies you'd probably want a DLC (downloadable content) in case you get bored. Plus these guides where made 8 months ago so i don't think anyone bothers to play kino unless ,in some cases, you get invited to modded zombies. Then again in Ryan's guide he said something about the Ray gun and the thunder gun w/pack-o-punch is useless in rounds 15-Up, to inform you me and my friends got to round eighty three, so to inform all those to follow in Ryan's foot steps, keep the Ray Gun and the Thunder Gun


Leo Li 5 years ago

This is the strategy I use:

Start off by having each player take a window, but let the zombies in as they come in order to try and get a powerup out of them. (A common glitch people try is to throw 2 grenades into the portal because it is believed that you will get more powerups by doing so) repeat the process until the dogs come. Once you hear the music that signals the arrival of the dogs, run for your life to the foyer and grab a stakeout (or the MP40 if you prefer.) I personally like the stakeout because its easy to kill the dogs with and because it can one shot zombies up to about round 12. After the dogs, have 2 people hold out in the foyer and 2 people hold out in the lobby. This way, both teams get a steady stream of zombies that arent too hard to kill. At around round 8 if you haven't found the box yet, open AS FEW DOORS AS POSSIBLE in order to get to it, and pick a new weapon if necessary. (If you are more experienced, you could wait until round 12 or so.) At round 9-11 you should have more dogs After the dog wave, turn on the power.

At this point, make sure you have enough money to buy Juggernog, Claymores, and a PaP. (7500+ Points) People underestimate the value of claymores, and they are very good at making crawlers or escaping from a large cluster of zombies. After you buy all those goodies, keep killing zombies and trying the box until you get the HK or the RPK as they are the best weapons (ammo wise). I like holding on to them because you can shoot that bitch without stopping for 10 mins and still have plenty of ammo...and with a dog round and a max ammo every 6 rounds or so, its easy to maintain ammo.

After round 30, your on your own ;D


Mixer213ps3 4 years ago

There is a glitch in kino in the theater there is a board in front of the teleporter u hav to crouch on the middle of it and it only works for the dogs they wont hurt u if u doin it right


blaablaa345t 4 years ago

once pwr is on take mp40 keep ruuning in circles behind the teleporter and shoot zombies. when low on ammo then turn on trap in dressing room, get ammo go the long way back behind the teleporter and repeat the process


rmz 4 years ago

I know a glitch in kino get to the left of the teleporter there is a small space walk in there and the dogs cant get you


Zombies Tips And Tricks 2 years ago

Some tips and tricks:

The thunder gun is amazing for getting out of sticky situations, mainly when you're trapped. It has infinite damage, so the only reason to pack a punch it is to either get more ammo or to increase the range. The other wonder weapon in Kino, the ray gun, is a classic powerhouse. It starts getting pretty bad for average players at around round 15, but a good player can easily use it at round 20. Also, beware of splash damage. If you're too close to a zombie when you fire the ray gun, you WILL get hurt, so spraying in close quarters is a bad idea. If you're playing on a map with PhD Flopper (like Ascension) then you won't be hurt by the splash damage, but unfortunately Kino doesn't have Flopper. Some great non-wonder weapons are:

Galil: So good they put it in BO2. Only thing I don't like about it is the ammo in each clip, but it's only an assault rifle.

RPK: LMG's are great weapons, but the RPK stands out to me.

MP40: My favourite wall weapon on the map. A great gun to have until around round 12, if you're a pretty good player. Easy to access.

Now, to survive, weapons aren't enough. You're gonna need perks. Here are a list of all the perks, their cost,what they do and where to find them on Kino

Juggernog: Increases your health so that it takes 6 hits to kill you from a zombie. 2500 points. When the power is turned on, you'll see Juggernog opposite the stage. It's easy to get cornered there, so don't get Juggernog when there are a large amount of zombies still alive.

Speed Cola: Halves your reload time. Great with LMG's. 3000 points. In the room with the MP40, Speed Cola is located behind the automatic turret.

Quick Revive: On solo, this perk revives you. On multiplayer, it halves your revive time. Costs 500 on solo, 1500 on multiplayer. Located to the right of the teleporter pad in the starting room. This perk can only be bought 3 times on solo.

Double Tap Root Beer: This perk makes you shoot 33% faster. Not very good with a lot of weapons, but great with LMG's. Costs 2000. When you open the second door in the bottom path, double tap is directly in front of you.

Mule Kick: Added after a patch. This perk allows you to carry a third gun. Costs 4000. When you open the first door up the stairs of the starting room, go to the next room with a door. There will be a large square hole in the middle. Mule kick is right next to the door on the left.

Remember, you lose your perks when you go down. Also, you can only have four perks at a time. I suggest you buy them in this order:

(Solo) Quick Revive, Juggernog, Speed Cola, Mule Kick.

(Multiplayer) Juggernog, Speed Cola, Quick Revive, Mule Kick.

I didn't include double tap because it is quite a bad perk in black ops 1, but in black ops 2 it is amazing. Mule Kick isn't really necessary at all, but having a third weapon can help. Quick Revive is essential for solo, and can be extremely helpful in multiplayer. Now here are some strategies:

Camping isn't a good idea. Zombies will always find you, unless you glitch, which means you're just a noob. Training is the best way to play. Training is basically running around, getting a huge line of zombies running behind you, and then spraying into the crowd, attempting to shoot their heads. This is a great strategy, but may take some time to master. The best spot to train is around the stage area. Now here are some weapons you should avoid:

China Lake. This is a pump-action grenade launcher. These grenades explode on impact, but get pretty useless pretty quickly. Even when pack a punched, this gun is horrible.

Crossbow. I know some people like this weapon, but firing into a crowd close to you will kill you.

Both are explosive weapons.

When you're set up (gotten all of the perks you need, have the guns you want, maybe pack a punched) just train. Avoid knifing on high rounds, as it is likely to get you killed. The bowie knife is only good on relatively low rounds.

Now, here is my strategy for surfing.

First, purchase Quick Revive.

On round one, load four bullets into each zombies chest, THEN knife.

On round two, load eight bullet into each zombies chest. Then buy the M14, and keep knifing.

On round three, shoot once in the chest with M14, then knife.

On round four, shoot twice in the chest with M14, then knife. But leave one zombie alive.

You should have a fair amount of points now. Go up the stairs and open the first door, then the second. Purchase the MP40 and swap out your M14. You'll need your pistol for later rounds. The box may be in this room, but don't hit it yet.

If you have enough, open the next door. The box might be in this room as well, but don't hit it.

Once again, if you have enough, open the next door. The MP40 should last a large amount of rounds, so there is no need to buy the Colt. Now camp on the stage for one or two rounds, but DON'T turn on the power yet. The hellhounds come every five rounds, so be ready for them.

Once you've done that, turn on the power. If you have enough, immediately go and buy Juggernog. Once you have Juggernog, survive another few rounds. At this point, located and hit the box. Only hit it once or twice, because spending too much money on the box is a stupid idea.

Don't replace the M1911. It'll be used later. Now train around the stage for a bit. Amass enough points to be able to pack a punch. First, go into the teleporter and initiate the link. Then go into the starting room and initiate the link with the pad. Now go into the teleporter and you will be teleported to the pack a punch. Pack a punch the M1911 to get the Mustang and Sally. These guns fire explosive bullets, and are powerful even at round 70! You will be teleported to a random room, the back to the starting room. Repeat this process when you need to pack a punch again. If by now your MP40 is starting to get a bit bad, either hit the box or pack a punch it when you can. Once you've done these steps, go and buy Speed Cola. This will be extremely helpful for reloading. When you can, purchase Mule Kick and obtain a third weapon. You're now set up. You're probably at about round 15-17 by this point. If you're still alive, congrats! You're pretty good. Now that you're set up, hit the box to try to get the thunder gun as you're third weapon. Then try to get the ray gun. I suggest using a grenade to get a crawler so you can hit the box without disturbance. Once you have these weapons, you're quite good to go. Try to pack a punch the ray gun, but only pack a punch the thunder gun if you're out of ammo, because as I said before, it does infinite damage. You're now FULLY set up! If there is a huge crowd of zombies that aren't close to you, use Mustang and Sally to own them! If you need points, I suggest you use a LMG or an assault rifle and spray it into a crowd of zombies. You get 10 points every time you shoot a zombie, so you'll rack up points fast. At this point, as you're set up, with perks and weaponry, just train and try to get to a high round. If you're a decent player, this strategy should work for you.

Don't take risks. You might think that because you have Juggernog that you're invincible, but acting cocky and taking risks will still end up killing you. Also, once you turn the power on, crawler zombies will come. These zombies explode and create gas that hurts and blinds you when you kill them, so don't kill them in the path of your train. Use your ammo wisely. Don't just spam bullets everywhere, because before you know it, you'll be out of ammo. If a huge crowd of zombies are too close for you to use Mustang and Sally safely, just thunder gun them. If you're totally out of ammo, buy and pack a punch a wall weapon, as you can buy ammo of the wall. The pack a punched Olympia is great with Speed Cola. it one shot kills until round 30. The MP40 is also a good weapon to pack a punch.

If you need some help, just activate the automatic turrets. For a short amount of time, they will rain bullets upon zombies, and can be very helpful. If you get downed, buy Juggernog, then Quick Revive, then Speed Cola, then Mule Kick. Remember, this guide is only for solo play. Thanks for reading. I really hope that this guide helps you. Kino Der Toten.

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