DC Universe Online Gadgets Power

Gadgets Power

Those with the Gadgets Power in DC Universe Online will find themselves pulling all manner of devices out of their pockets. Gadget characters are crafty, and use strategically placed gadgets to achieve victory. The gadgeteer has two unique paths they can follow: Tricks & Traps.

Controller – Gadgets Power is considered a ‘controller’ style of play. In this role you will gain 350 Vitalization, and your Dominance will increase by 65%. The strength of all your Controller effects is also significantly magnified.

PVP – As a Controller, you have a special advantage versus Nature and Sorcery users. When you target them with your super powers you heavily reduce their ability to heal. Attacking them may also inspire you with Confidence, which will briefly increase your damage by 70%.

DC Universe Online Powers - Gadgets Power
DC Universe Online Powers - Gadgets Power

Tricks

Tricks are devices that you place in plain sight to deceive the enemy. By placing tricks, you cause the enemy to waste time and create openings for you and your team to seize victory.

You gain +1% critical attack chance and +35 Power if you specialize in Tricks.

Tier 1

Sticky Bomb
Deploys a device that sticks to surfaces and detonates
[Control Role] Restores Power to group members over time
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Tier 2

Intimidation
Empowers your attacks to cause additional damage and force enemies to cower in fear
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Sentry Turret
Deploys a turret to attack enemies: hold the Sentry Turret button for three seconds to banish it
[Power Interactions] Inflicts Burning to make enemies vulnerable to burning effects; Electrified enemies to make them vulnerable to Electrified Power effects
[Control Role] Inflicts Frostbite with cryogenic rounds that make enemies vulnerable to freezing effects

Hide
[Usable While Controlled]
Deploys a smoke bomb cloaking you from enemies until you are damaged or move, prevents damage for a short time and compels enemies to seek targets other than you
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Tier 3

Anesthetic
[Usable While Controlled]
[50% Supercharge Cost]
Blocks damage, rapidly regenerates Health, and protects against control effects for a short time

Suppressor Turret
Deploys a turret to blanket the area with grenades; hold the Suppressor Turret button for three seconds to banish it
[Control Role] Fires either cryogenic rounds to Frostbite enemies, making them vulnerable to Freezing; or stun grenades to Electrify enemies, making them vulnerable to Electrified Power effects
Prerequisite: Sentry Turret

Asphyxation Gas
[Usable While Controlled]
[50% Supercharge Cost]
Inflicts heavy damage on enemies as they choke and cough

Tier 4

Gag Glove
Launches a lead-filled boxing glove to damage and knock enemies back
[Control Role] Reduces the targets damage output
[Damage Role] Increases all damage by 45% until the hit counter resets (at least five seconds)
Prerequisite: Intimidation

Stasis Field
Encases an enemy within a force field
[Control Role] Increased shield duration
[Damage Role] Increases all damage by 45% until the hit counter resets (at least five seconds)
Prerequisite: Hide

Tier 5

Bomb
Bombs your target with explosive force
[Power Interactions] Inflicts Burning on enemies to cause damage over time
[Control Role] Reduces the targets ability to heal
[Damage Role] Increases all damage by 50% until the hit counter resets (at least five seconds)
Prerequisite: Gag Glove

Warden Turret
Summons a turret armed with a range of ammunition; hold the Warden Turret button for three seconds to banish it
[Power Interactions] Inflicts Burning to make enemies vulnerable to burning effects; Electrified enemies to make them vulnerable to Electrified Power effects
[Control Role] Blasts a potent EMP plus encasement field; Inflicts Frostbite with cryogenic rounds that make enemies vulnerable to freezing effects
Prerequisite: Suppressor Turret

Clown Box
[Usable While Controlled]
Encloses you inside a giant box protecting you from damage and releases a deadly nerve gas when you finally emerge causing heavy damage and choking nearby enemies
[Damage Role] Increases all damage by 50% until the hit counter resets (at least five seconds)
Prerequisite: Stasis Field

Traps

Traps are devious devices that remain hidden until sprung. Traps are stealthy devices that appear out of seemingly nowhere and cause devastating damage.

If you follow the path of Traps, you gain  +5% critical attack damage and +1% Stealth.

Tier 1

Taser Pull
Throws a taser line around your target to stun and drag them toward you
[Power Interactions] Electrifies enemies, making them vulnerable to Electrified Power Interactions
[Control Role] Restores Power to group members over time
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Tier 2

Fear Gas
[Vulnerable to Interrupt]
Sprays out fear gas to paralyse victims with terror
[Power Interactions] Inflicts Burning to cause damage over time; Burning or Electrified enemies will explode, while Frostbitten enemies may become encased
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Stealth
[Out of Combat Only]
Cloaks your movements in secrecy, enabling special sneak attacks

Defibrillator
Restores Power to the three most fatigued group members
[Damage Role] Increases all damage by 35% until the hit counter resets (at least five seconds)

Tier 3

Bunker Buster
[100% Supercharge Cost]
Unleashes an inferno to incinerate enemies within the area

Thermite Mine
[Retains Stealth]
[Vulnerable to Interrupt]
Deploy a mine that explodes on enemy contact
[Power Interactions] Inflicts Burning to cause damage over time
Prerequisite: Stealth

Battle Drone
[25% Supercharge Cost]
Deploys an automated drone to assist in battle

Tier 4

Gauss Grenade
[Usable While Conrolled]
Zaps out a high-intensity electrical burst
[Power Interactions] Electrifies enemies, making them vulnerable to Electrified Power Interactions
[Control Role] Reduces enemy defences
[Damage Role] Increases all damage by 45% until the hit counter resets (at least five seconds)
Prerequisite: Fear Gas

Cryo-foam
Freezes an enemy in place with subzero foam
[Control Role] Reduces the targets ability to heal
[Power Interactions] Inflicts Burning on Electrified enemies
[Damage Role] Increases all damage by 45% until the hit counter resets (at least five seconds)
Prerequisite: Defibrillator

Tier 5

Neural Neutralizer
[Vulnerable to Interrupt]
Shorts out enemy brain function to cause heavy damage
[Damage Role] Increases all damage by 60% until the hit counter resets (at least five seconds)
Prerequisite: Gauss Grenade

Sleep Dart
[Retains Stealth]
Renders enemies unconscious without alerting their allies
[Control Role] Reduces the targets damage output
[Damage Role] Increases all damage by 50% until the hit counter resets (at least five seconds)
Prerequisite: Thermite Mine

Cryo-field
Absorbs thermal energy to produce a freezing aura
[Power Interactions] Inflicts Burning on Electrified enemies to cause damage over time; Inflicts Frostbite to make enemies vulnerable to freezing effects, while Frostbitten enemies may be rooted or encased; Burning or Electrified enemies will explode
[Damage Role] Increases all damage by 50% until the hit counter resets (at least five seconds)
Prerequisite: Cryo-foam

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