DOTA Hero Tips: Enchantress

Although all Dyads are Cenarius’ daughters, Aiushtha is said to be her first and favorite. Because of her direct relation to her, she has borrowed much of her powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.

Untouchable
Untouchable
Enchant
Enchant
Nature's Attendants
Nature's Attendants
Impetus
Impetus

SKILLS


Untouchable

Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.

Level 1- 20% reduction

Level 2- 40% reduction

Level 3- 60% reduction

Level 4- 8% reduction

Enchant

Brings target unit under control over Aiushtha. If the unit cannot be converted, it will be slow instead.

Level 1- 20% slow if unit cannot be converted

Level 2- 30% slow if the unit cannot be converted

Level 3- 40% slow if the unit cannot be converted

Level 4- 50% slow if the unit cannot be converted

Cooldown: 30/ 25/20/15 seconds

Right-click to activate auto-casting

Nature’s Attendants

Releases a swarm of wisps to heal nearby allies in a 275 radius. Each wisp lasts 10 seconds and heals 10hp/sec.

Level 1- 3 Wisps

Level 2- 5 Wisps

Level 3- 7 Wisps

Level 4- 9 Wisps

Cooldown: 45 seconds

Impetus

Causes Aiushtha’s attacks to deal more damage the further away the target is. Deals 15% of the distance in damage. Damage type is pure.

Cooldown: 0

Orb Effects do not stack

Buff places do not stack

Scepter Upgradeable: Increases attack range.

Right-click to activate auto-casting

GUIDE


Early Game:

Enchantress’s early game highly depends on farming. She is known as bambi of the jungle mainly because of her second skill where he can gain control to neutral creeps at certain duration. While farming, you can also visit the nearest lane to gank enemy heroes early on. Your absence will baffle your opponents and make them hesitate to push any lane. Your team members can easily gain lane control. They’ll eventually earn more money and experience as you stay in the jungle. Remember to neutral creep’s skills if available. They won’t be under your control for a long time so get the most out of them. Enchantress is very squishy so be sure to farm hard in the jungle so you won’t be an easy kill during the mid and late game.

Mid Game:

Enchantress is a very strong kiter. Her last skill enables her to easily extinguish even the toughest heroes since its bonus damage disregards armor. Enchantress is excellent during the middle part of a DOTA game as he can greatly slow enemy heroes. Her AOE heal is known as the best in the game as well making her a great support while the team hunts enemy heroes. Enchantress’s last skill on the other hand, can make your team ganks impossible to outrun. Running away from Enchantress will only increase her last skill’s damage. In most cases, with Enchantress in the ganking team, your only chance is to instantly teleport and hope that no one has any disabling abilities ready.

Late Game:

One of the best aspects of Enchantress is her ability to dominate the late game despite being an intelligence type hero. Most heroes of the same type tend to be weaker during the late stage as enemies already gained enough hit points and magic resistance to render their skills almost useless. Enchantress’s last skill makes her a devastating hero on the part of the game especially if you managed to farm well and gained several kills during the early and mid game. Your main target must be the enemy team’s carry. Most carries are agility type so they often have puny hit points. All you need is a Monkey King Bar so you can easily eliminate heroes who rely on high evasion rate as a form of defense.

GALLERY:

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