Dungeon Defenders Game Review
I recently downloaded Dungeon Defenders on Steam during a free weekend. I had been eyeing the game for a while, ever since I had downloaded Orcs Must Die and fell in love with the hybrid genre of shooter and tower defense. Now, my computer was able to run the game on full graphics with no problem, which means that most modern computers will be able to handle it. I have 8 GB of RAM, a 1GB graphics card, and an i3 processor, which means that most computers will be able to handle the game, as long as they have at least 4 GB of RAM.
The game’s graphics themselves are nice, with an old school arcade style. The particle effects from spell casting and the amount of detail is actually pretty impressive, especially for a smaller scale game like this one. A lot of attention has gone into the details of the game, including the weapons and equipment and the graphical details put into each of the maps.
However, there are a few downsides to the game. First of all, the menus are somewhat hard to operate, and seem to be developed especially for consoles, and the game itself seems to be based around console controls. While this doesn’t really matter early on in the game, once you complete a few levels you have a ton of equipment and it’s very hard to organize. Secondly, placing towers and defenses is difficult to do, because unlike other tower defense games, there is no grid to place towers down on and it’s quite hard to place towers in the correct location to deal with enemies properly. Thirdly, selling items is also difficult; you can either sell all of your items to the bank, which gives you a low amount of mana for your items (mana is your in game currency that you can use to purchase equipment) or you can sell your items in your own shop that you access from the tavern, which is the main hub of the game. The shop is impossible to use, as you have to set the price for each item that you sell, which requires a lot of time that really is not that productive. What the shop should do is give you a range of prices, and allow you to use a slider to adjust what you want for each item instead. Finally, playing the game on single player is way more difficult than it should be. The difficulty doesn’t seem to scale with the number of players playing, but I did find myself scrambling around maps trying to keep up with the game.
The best part of the game is the leveling system, which allows you to upgrade your character and his towers a ton. The different classes are definitely different from each other and allow you to play each map again differently, as each class is quite different from each other. Since there is tons of equipment and loads of different weapons to choose for (I’m fairly certain that they are randomly generated with different stats by the game) there is always a way to change how you’re playing.
Finally, I would say that this game is best played online with a group of friends; playing solo is quite difficult and really can’t be attempted until you’re a higher level. One nice feature is that your character can switch back and forth from online play to local play, which means you can work on your character alone before going online. While this game is worth the 15 dollars that it sells for, I would not purchase this game unless you have at least one other player to play with.
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