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Elves Realm Guide - Table of Skills (i.e. what each skill does)

Updated on January 31, 2014
Source

Elves Realm is a Collectible Card Game (CCG) for Android and iOS. This game is fun for the casual gamer, yet has a level of depth that you would want to delve into it.

There are good strategic elements in the game that allows you to compete without having to fork out a cent, therefore it is not as restrictive as other 'freemium' games.

However, documentation for the game is a little sparse. Therefore my Hub Guides to the world of Elves Realm.

NB: Use 44t2ad as an invite code to get a starter 4-star card. Trust me, a 4-star card at the beginning is REALLY useful

Which Is Your Favourite Faction?

Which is your favourite faction; Kingdom, Wilderness, Forest or Hell?

See results

Not Sure What Any Of The Skill Do?

Worry not, that's what this guide is for.

Each card that you can collect in Elves Realm has a few skill; rarer cards (i.e. higher-star cards) have better skills. Each skill has a numeric level that denotes how powerful that skill is, e.g. Trap 1 would trap 1 card, whereas Trap 2 would trap 2 cards.

Here is a table of all the skills in the game thus far.

Name of Skill
What Skill Does
Remarks/Tips
Vulnerability
Increases attack by a certain amount if target card is from Wilderness
Only for Forest cards
Assasination
Increases attack by a certain amount if target card is from Kingdom
Only for Wilderness cards
Pollution
Increases attack by a certain amount if target card is from Forest
Only for Hell cards
Halo
Increases attack by a certain amount if target card is from Hell
Only for Kingdom cards
Forest Shield
Reduces physical damage by a certain amount when attacked by Wilderness cards
Only for Forest cards
Forest Guard
Increases the health of all other Forest cards on the battlefeld by a certain amount
Only for Forest cards
Forest Power
Increases the attack of all other Forest cards on the battlefeld by a certain amount
Only for Forest cards
Wilderness Shield
Reduces physical damage by a certain amount when attacked by Kingdom cards
Only for Wilderness cards
Wilderness Guard
Increases the health of all other Wilderness cards on the battlefeld by a certain amount
Only for Wilderness cards
Wilderness Power
Increases the attack of all other Wilderness cards on the battlefeld by a certain amount
Only for Wilderness cards
Kingdom Shield
Reduces physical damage by a certain amount when attacked by Hell cards
Only for Kingdom cards
Kingdom Guard
Increases the health of all other Kingdom cards on the battlefeld by a certain amount
Only for Kingdom cards
Kingdom Power
Increases the attack of all other Kingdom cards on the battlefeld by a certain amount
Only for Kingdom cards
Hell Shield
Reduces physical damage by a certain amount when attacked by Forest cards
Only for Hell cards
Hell Guard
Increases the health of all other Hell cards on the battlefeld by a certain amount
Only for Hell cards
Hell Power
Increases the attack of all other Hell cards on the battlefeld by a certain amount
Only for Hell cards
Origin's Guard
Increases the health of ALL cards on the battlefeld by a certain amount
 
Power Source
Increases the attack of ALL cards on the battlefeld by a certain amount
 
Counter-attack
Upon being dealt physical damage, immediately counter-attacks the attacking card by a certain amount
 
Parry
Reduces a certain amount from physical attacks
 
Healing
Restores a certain amount of health to the card that has taken the most damage
 
Dodge
A certain % chance that a physical attack will miss harming the card
 
Bloodsucker
Returns a certain % of physical damage dealt by the card as health
 
Rejuvenation
The card regenerates HP by a certain amount each round
 
Iceball
Deals a certain amount of ice damage to 1 card; 45% chance of stunning that card
 
Snipe
Deals a certain amount of damage to the card with the least health
Affects even cards with Immunity/Dodge/Ice Shield
Backstab
On entering the battlefield, increases the attack of 1 card by a certain amount for 1 turn
Considered a quick-strike skill as it activates only once
Puncture
A certain % of physical attack dealt to card is dealt to opponent's hero too
 
Fireball
Deals a certain amount of fire damage to 1 card
 
Forests Power
Increases attack of all other Forest cards
Only for Forest cards
Trap
There is a 65% chance some cards would be trapped for the next round
A trapped card cannot do any action AT ALL
Regeneration
Regenerates a certain amount of health to ALL cards
 
Quick Strike:
Activates affected skill when the card is sent to the battlefield
Attributes of certain skills
Concentration
A certain chance the card's attack will increase by a certain %
 
Firewall
Deals a certain amount of fire damage to 3 cards
 
Retaliation
Upon being dealt physical damage, immediately counter-attacks the attacking card and both adjacent cards by a certain amount
Affects even cards with Immunity/Dodge/Ice Shield
Lightning Chain
Deals a certain amount of lightning damage to 3 cards; 40% chance of shocking those cards
 
Thunderbolt
Deals a certain amount of lightning damage to 1 card; 40% chance of shocking that card
 
Weaken
Reduces a defending card's attack by a certain amount when dealing physical attack
 
Ice Shield
Limits each physical attack to a certain amount of damage only
 
Blizzard
Deals a certain amount of ice damage to ALL cards; 30% chance of stunning those cards
 
Resurrection
When the card dies, there's a chance it will be returned to your hand. If hand is full, will be returned to the deck
 
Firestorm
Deals a certain amount of fire damage to ALL cards
 
Reflection
Any Fire, Ice, Lightning or Blood attack is reflected back to opponent for a certain damage
Poison will still cause damage
Exile
Returns the card directly opposite to the opponent's deck
Usually a Quick-Strike skill
Reincarnation
Brings a number of cards from your cemetery to your deck
 
Immunity
Provides immunity to ALL spells and abilities
Retaliation still works, even if your card has immunity
Healing
Restores a certain amount of health to the card that has taken the most damage
 
Prayer
Heals your hero by a certain amount EVERY turn
 
Dual Snipe
Deals a certain amount of damage to the 2 cards with the least health
Affects even cards with Immunity/Dodge/Ice Shield
Mania
Takes a certain amount of health and converts it to attack at the start of EVERY turn
 
Confusion
A certain % chance that an opponent's card would attack his own hero
 
Magic Shield
Allows any fire/ice/blood/magic attacks to only deal a certain amount of damage
 
Teleportation
Sends the card with the highest-waiting time in your opponent's deck directly into the cemetary
Usually a Quick-Strike skill
Nova Frost
Deals ice damage to 3 cards; with 35% chance of freezing those cards
 
Reanimation
Brings a card from your cemetary directly to the battle field
Only can reanimate cards without Reanimation skill
Desperation:
Activates affected skill when the card is sent to the cemetery
Attributes of certain skills
Fire God
Burns every of your opponents cards for a certain aount of damage after every turn
 
Blitz
Increases a card's attack by a certain percentage if it has been burnt, poisoned, frozen or paralysed
 
Holy Protection
Upon entering the battle field, raises HP for itself and 2 adjacent cards by a certain amount
 
Evasion
Card is immune to confusion/frozen/trap/seal/stun
 
Chain Attack
Deals a certain percentage of attack to all cards of the same name
 
Blight
Defending card loses certain amount of attack and HP after taking damage
 
Craze
After taking physical damage, increases attack by a certain amount
 
Bite
Takes health from 1 opponent card and adds that amount of health to the card
 
Smog
Deals a certain amount of poison damage to 3 cards; deals same amount to same cards at end of round
 
Obstinacy
Reduces your hero's health by a certain amount when the card is played
Considered a quick-strike skill as it activates only once
Plague
Reduces attack and health of ALL cards by a certain amount EVERY turn
 
Combustion
Burns attacking card such that it loses a certain amount of health after EVERY turn
 
Curse
Reduces opponent hero's health by a certain amount
 
Group weakening
Reduces ALL defending card's attack by a certain amount at the start of EVERY turn
 
Blizzard
Deals a certain amount of ice damage to ALL cards; 30% chance cards would be frozen
 
Infiltrator
Cards with this skill will attack cards with Dodge or Ice Shield without penalties
 
Self-destruction
Before being sent to cemetery, deals a certain amount of damage to the atacking card and both adjacent cards
 
Sacrifice
A random card on the battlefield would be sent to the cemetery, and this card would increase attack and health by a certain amount
 
Teleportation
Sends the card with the longest waiting time in the opponent's hand directly to the cemetery
 
Resistance
Provides immunity to Destroy, Exile and Teleportation
 
Laceration
Makes the defending card unable to receive any form of healing
Bloodsucker would still allow the defending card to gain health
Destroy
Sends a random card on the opponent's battlefield directly to the cemetery
Usually a Quick-Strike skill; cards with immunity would not be affected
Clean Sweep
Deals same amount of physical damage to defending card and both adjacent cards
If attacking card has Bloodsucker, will gain health from ALL 3 defending cards
Seal
Makes all defending cards lost their attack in the round following activation
Considered a quick-strike skill as it activates only once
Guard
A certain amount of damage dealt to your hero would be absorbed by this card instead
 
Electric Shock
Deals a certain amount to lightning damage to ALL cards; 35% chance of cards being stunned
 
Warpath
Increases attack of 1 card by certain amount when card across it has more hitpoints
 
Forest Guard
Increases the HP of all other Forest cards by a certain amount
 
Magic Erosion
Deal a certain amount of damage; if targeted card has immunity or reflection, damage is increase by a certain amount
 
Exorcism
Reduces physical damage by a certain %; reduces attacking card's attack by same %
 
Holy Flame
Eliminate 1 card from opponent's cemetery so the card cannot be Reanimated or Reincarnated
Resistance, Immunity and Evasion does not affect this skill
Venom
Deals a certain amount of poison damage to 1 card; deals same amount to same card at end of round
 
Bloodthirsty
Upon dealing physical damage, increases attacking card's attack by a certain amount
 
Source

Bonus! Hidden Levels in Elves Realm!

Hidden Levels? They exist throughout the game! The image on the right is a quick look at where they are.

working

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