Elves Realm Guide - Table of Skills (i.e. what each skill does)
Elves Realm is a Collectible Card Game (CCG) for Android and iOS. This game is fun for the casual gamer, yet has a level of depth that you would want to delve into it.
There are good strategic elements in the game that allows you to compete without having to fork out a cent, therefore it is not as restrictive as other 'freemium' games.
However, documentation for the game is a little sparse. Therefore my Hub Guides to the world of Elves Realm.
NB: Use 44t2ad as an invite code to get a starter 4-star card. Trust me, a 4-star card at the beginning is REALLY useful
Which Is Your Favourite Faction?
Which is your favourite faction; Kingdom, Wilderness, Forest or Hell?
Not Sure What Any Of The Skill Do?
Worry not, that's what this guide is for.
Each card that you can collect in Elves Realm has a few skill; rarer cards (i.e. higher-star cards) have better skills. Each skill has a numeric level that denotes how powerful that skill is, e.g. Trap 1 would trap 1 card, whereas Trap 2 would trap 2 cards.
Here is a table of all the skills in the game thus far.
Name of Skill
| What Skill Does
| Remarks/Tips
|
---|---|---|
Vulnerability
| Increases attack by a certain amount if target card is from Wilderness
| Only for Forest cards
|
Assasination
| Increases attack by a certain amount if target card is from Kingdom
| Only for Wilderness cards
|
Pollution
| Increases attack by a certain amount if target card is from Forest
| Only for Hell cards
|
Halo
| Increases attack by a certain amount if target card is from Hell
| Only for Kingdom cards
|
Forest Shield
| Reduces physical damage by a certain amount when attacked by Wilderness cards
| Only for Forest cards
|
Forest Guard
| Increases the health of all other Forest cards on the battlefeld by a certain amount
| Only for Forest cards
|
Forest Power
| Increases the attack of all other Forest cards on the battlefeld by a certain amount
| Only for Forest cards
|
Wilderness Shield
| Reduces physical damage by a certain amount when attacked by Kingdom cards
| Only for Wilderness cards
|
Wilderness Guard
| Increases the health of all other Wilderness cards on the battlefeld by a certain amount
| Only for Wilderness cards
|
Wilderness Power
| Increases the attack of all other Wilderness cards on the battlefeld by a certain amount
| Only for Wilderness cards
|
Kingdom Shield
| Reduces physical damage by a certain amount when attacked by Hell cards
| Only for Kingdom cards
|
Kingdom Guard
| Increases the health of all other Kingdom cards on the battlefeld by a certain amount
| Only for Kingdom cards
|
Kingdom Power
| Increases the attack of all other Kingdom cards on the battlefeld by a certain amount
| Only for Kingdom cards
|
Hell Shield
| Reduces physical damage by a certain amount when attacked by Forest cards
| Only for Hell cards
|
Hell Guard
| Increases the health of all other Hell cards on the battlefeld by a certain amount
| Only for Hell cards
|
Hell Power
| Increases the attack of all other Hell cards on the battlefeld by a certain amount
| Only for Hell cards
|
Origin's Guard
| Increases the health of ALL cards on the battlefeld by a certain amount
| |
Power Source
| Increases the attack of ALL cards on the battlefeld by a certain amount
| |
Counter-attack
| Upon being dealt physical damage, immediately counter-attacks the attacking card by a certain amount
| |
Parry
| Reduces a certain amount from physical attacks
| |
Healing
| Restores a certain amount of health to the card that has taken the most damage
| |
Dodge
| A certain % chance that a physical attack will miss harming the card
| |
Bloodsucker
| Returns a certain % of physical damage dealt by the card as health
| |
Rejuvenation
| The card regenerates HP by a certain amount each round
| |
Iceball
| Deals a certain amount of ice damage to 1 card; 45% chance of stunning that card
| |
Snipe
| Deals a certain amount of damage to the card with the least health
| Affects even cards with Immunity/Dodge/Ice Shield
|
Backstab
| On entering the battlefield, increases the attack of 1 card by a certain amount for 1 turn
| Considered a quick-strike skill as it activates only once
|
Puncture
| A certain % of physical attack dealt to card is dealt to opponent's hero too
| |
Fireball
| Deals a certain amount of fire damage to 1 card
| |
Forests Power
| Increases attack of all other Forest cards
| Only for Forest cards
|
Trap
| There is a 65% chance some cards would be trapped for the next round
| A trapped card cannot do any action AT ALL
|
Regeneration
| Regenerates a certain amount of health to ALL cards
| |
Quick Strike:
| Activates affected skill when the card is sent to the battlefield
| Attributes of certain skills
|
Concentration
| A certain chance the card's attack will increase by a certain %
| |
Firewall
| Deals a certain amount of fire damage to 3 cards
| |
Retaliation
| Upon being dealt physical damage, immediately counter-attacks the attacking card and both adjacent cards by a certain amount
| Affects even cards with Immunity/Dodge/Ice Shield
|
Lightning Chain
| Deals a certain amount of lightning damage to 3 cards; 40% chance of shocking those cards
| |
Thunderbolt
| Deals a certain amount of lightning damage to 1 card; 40% chance of shocking that card
| |
Weaken
| Reduces a defending card's attack by a certain amount when dealing physical attack
| |
Ice Shield
| Limits each physical attack to a certain amount of damage only
| |
Blizzard
| Deals a certain amount of ice damage to ALL cards; 30% chance of stunning those cards
| |
Resurrection
| When the card dies, there's a chance it will be returned to your hand. If hand is full, will be returned to the deck
| |
Firestorm
| Deals a certain amount of fire damage to ALL cards
| |
Reflection
| Any Fire, Ice, Lightning or Blood attack is reflected back to opponent for a certain damage
| Poison will still cause damage
|
Exile
| Returns the card directly opposite to the opponent's deck
| Usually a Quick-Strike skill
|
Reincarnation
| Brings a number of cards from your cemetery to your deck
| |
Immunity
| Provides immunity to ALL spells and abilities
| Retaliation still works, even if your card has immunity
|
Healing
| Restores a certain amount of health to the card that has taken the most damage
| |
Prayer
| Heals your hero by a certain amount EVERY turn
| |
Dual Snipe
| Deals a certain amount of damage to the 2 cards with the least health
| Affects even cards with Immunity/Dodge/Ice Shield
|
Mania
| Takes a certain amount of health and converts it to attack at the start of EVERY turn
| |
Confusion
| A certain % chance that an opponent's card would attack his own hero
| |
Magic Shield
| Allows any fire/ice/blood/magic attacks to only deal a certain amount of damage
| |
Teleportation
| Sends the card with the highest-waiting time in your opponent's deck directly into the cemetary
| Usually a Quick-Strike skill
|
Nova Frost
| Deals ice damage to 3 cards; with 35% chance of freezing those cards
| |
Reanimation
| Brings a card from your cemetary directly to the battle field
| Only can reanimate cards without Reanimation skill
|
Desperation:
| Activates affected skill when the card is sent to the cemetery
| Attributes of certain skills
|
Fire God
| Burns every of your opponents cards for a certain aount of damage after every turn
| |
Blitz
| Increases a card's attack by a certain percentage if it has been burnt, poisoned, frozen or paralysed
| |
Holy Protection
| Upon entering the battle field, raises HP for itself and 2 adjacent cards by a certain amount
| |
Evasion
| Card is immune to confusion/frozen/trap/seal/stun
| |
Chain Attack
| Deals a certain percentage of attack to all cards of the same name
| |
Blight
| Defending card loses certain amount of attack and HP after taking damage
| |
Craze
| After taking physical damage, increases attack by a certain amount
| |
Bite
| Takes health from 1 opponent card and adds that amount of health to the card
| |
Smog
| Deals a certain amount of poison damage to 3 cards; deals same amount to same cards at end of round
| |
Obstinacy
| Reduces your hero's health by a certain amount when the card is played
| Considered a quick-strike skill as it activates only once
|
Plague
| Reduces attack and health of ALL cards by a certain amount EVERY turn
| |
Combustion
| Burns attacking card such that it loses a certain amount of health after EVERY turn
| |
Curse
| Reduces opponent hero's health by a certain amount
| |
Group weakening
| Reduces ALL defending card's attack by a certain amount at the start of EVERY turn
| |
Blizzard
| Deals a certain amount of ice damage to ALL cards; 30% chance cards would be frozen
| |
Infiltrator
| Cards with this skill will attack cards with Dodge or Ice Shield without penalties
| |
Self-destruction
| Before being sent to cemetery, deals a certain amount of damage to the atacking card and both adjacent cards
| |
Sacrifice
| A random card on the battlefield would be sent to the cemetery, and this card would increase attack and health by a certain amount
| |
Teleportation
| Sends the card with the longest waiting time in the opponent's hand directly to the cemetery
| |
Resistance
| Provides immunity to Destroy, Exile and Teleportation
| |
Laceration
| Makes the defending card unable to receive any form of healing
| Bloodsucker would still allow the defending card to gain health
|
Destroy
| Sends a random card on the opponent's battlefield directly to the cemetery
| Usually a Quick-Strike skill; cards with immunity would not be affected
|
Clean Sweep
| Deals same amount of physical damage to defending card and both adjacent cards
| If attacking card has Bloodsucker, will gain health from ALL 3 defending cards
|
Seal
| Makes all defending cards lost their attack in the round following activation
| Considered a quick-strike skill as it activates only once
|
Guard
| A certain amount of damage dealt to your hero would be absorbed by this card instead
| |
Electric Shock
| Deals a certain amount to lightning damage to ALL cards; 35% chance of cards being stunned
| |
Warpath
| Increases attack of 1 card by certain amount when card across it has more hitpoints
| |
Forest Guard
| Increases the HP of all other Forest cards by a certain amount
| |
Magic Erosion
| Deal a certain amount of damage; if targeted card has immunity or reflection, damage is increase by a certain amount
| |
Exorcism
| Reduces physical damage by a certain %; reduces attacking card's attack by same %
| |
Holy Flame
| Eliminate 1 card from opponent's cemetery so the card cannot be Reanimated or Reincarnated
| Resistance, Immunity and Evasion does not affect this skill
|
Venom
| Deals a certain amount of poison damage to 1 card; deals same amount to same card at end of round
| |
Bloodthirsty
| Upon dealing physical damage, increases attacking card's attack by a certain amount
|
Bonus! Hidden Levels in Elves Realm!
Hidden Levels? They exist throughout the game! The image on the right is a quick look at where they are.