Final Fantasy 7: Quick Reference for Side Quests, Achievements, Ultimate Weapons, Limit Breaks, Materia, and Strategies

Final Fantasy VII is considered by many to be the best JRPG of the 1990's.
Final Fantasy VII is considered by many to be the best JRPG of the 1990s.

Overview

Final Fantasy 7 is a Japanese Role-Playing Game, or JRPG, originally released on the Sony Playstation in 1997. It was the first Final Fantasy title to use 3D polygonal graphics and feature pre-rendered computer generated images for both backgrounds and movies. Due to its popularity, the game has been re-released on many different platforms. The constant re-releases has allowed Final Fantasy 7 to obtain over 10 million sales, making it the highest selling game in the franchise.

  • Playstation CD-ROM: 1997
  • Windows PC CD-ROM: 1998
  • Playstation Network PSX Classic: 2009
  • Windows Digital Download: 2012
  • Steam Digital Download: 2013
  • Mobile (iOS and Android, Japan Only) - 2014

This guide is written from the perspective of someone who has played both the PSX and the PC version of Final Fantasy 7. Some areas of the guide may refer to a disc number. All PC versions of the game do not require disc swapping. Newer digital downloads of the game have unlockable achievements that show when you come to the end of one of the original PSX discs. I have tried to write multiple references into each area of this guide so that PC players will know where the location is in reference to the story without knowing what disc they are on, but disc swapping is still mentioned for those who do have access to the PSX or PSN version, both of which require disc swapping.

Also note that the game is large and there are plenty of secrets. I will only write here about areas of the game that I have completed and verified. If the technique is listed here, then I've done it. Strategies and rumors that I have not confirmed will not be listed here.

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Buy Final Fantasy 7 for PC (Steam)

Enemy Skill Materia

Enemy Skill materia is a command materia that levels differently from every other materia in the game. Normally, materia levels up by defeating enemies in battle and earning Ability Points, or AP. Enemy Skill materia only levels up when the player is attacked by specific enemies using specific attacks. Once the Enemy Skill is learned, it can then be used in battle by any character that equipped the Enemy Skill materia. Note that players cannot cast an Enemy Skill on each other to learn the skill multiple times. It has to be triggered by an enemy. Some Enemy Skills in the game are missable. This guide will list all the skills and where to obtain them.

There are four Enemy Skill materia in the game. The Enemy Skill does not give birth when mastered, unlike other materia.

  • First Enemy Skill materia is in Hojo's Lab inside Shin-Ra headquarters. After Red XIII joins the party, collect it from the specimen tank.
  • The second Enemy Skill materia may be picked up from the Respectable Inn at Junon.
  • The third Enemy Skill materia may be picked up from one of the houses in the Forgotten Capital.
  • The fourth Enemy Skill materia is given to the party inside the Chocobo Sage's house. The airship is required to reach this location. Talk to his chocobo in the stable.

Most enemies use their skills in the normal course of battle. Some enemies need to be coerced by using Manipulate and will not use their skills on their own. The skills that will be used in the normal course of battle can still have Manipulate force their use, however.

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Enemy Skill Materia: Skills

(click column header to sort results)
Skill  
MP  
Effect  
Learned From  
Manipulate Required?  
Frog Song
5
Attack one enemy and inflict Sleep and Frog.
Touch Me (Gongaga on the world map), Toxic Frog (Temple of the Ancients), Christopher (North Crater)
No
L4 Suicide
10
Attack all enemies for damage equal to 31/32 of target's HP. Automatic critical hit and Small status on targets with Level divisible by 4.
Mu (Chocobo Farm on the world map), Trickplay (Bone Village on the world map)
No
Magic Hammer
3
Attack one target and absorb 100 MP if target MP is greater than 100. Attack one target and absorb all MP if target MP is less than 100.
Razor Weed (Wutai on the world map)
Yes
White Wind
34
Restore party's HP. Each character is cured for HP amount equal to current HP up to maximum HP. Cures Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-Numb, Petrify, Berserk, Paralysis, Darkness, Death Force, Resist.
Zemzellett (Fort Condor on the world map), Wind Wing (Whirlwind Maze)
Yes
Big Guard
56
Casts Haste, Barrier, and MBarrier on all allies. Ignores Reflect.
Beachplug (Costa del Sol beach on world map), Wolfmeister (North Corel Huge Materia Boss)
Yes
Angel Whisper
50
HP Recovery for living character. Life for KO'ed character. Cures Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify,Berserk, Paralysis, and Darkness. Ignores Reflect.
Pollensalta (North Crater)
Yes
Dragon Force
19
Raises Defense % and Magic Defense % to 150%. Ignores Reflect.
Dark Dragon (North Crater)
Yes
Death Force
3
Casts Death Force (Death immunity) on target. Ignores Reflect.
Adamantaimai (Wutai beach on the world map)
Yes
Flame Thrower
10
Attack one target with fire elemental damage.
Ark Dragon (Mythril Mine), Dragon (Mt. Nibel)
No
Laser
16
Attack one target for Gravity elemental damage equal to 1/2 of the target's current HP.
Dark Dragon (North Crater), Death Claw (Corel Prison)
No
Matra Magic
11
Attack all enemies for non-elemental damage.
Bullmotor (Corel Prison), Custom Sweeper (Midgar on world map), Death Machine (Junon alarm status)
No
Bad Breath
58
Attack all enemies and inflict Sleep, Poison, Confusion, Silence, Frog, and Small. Ignores Reflect.
Malboro (Gaea's Cliff, North Crater)
No
Beta
35
Attack all enemies with Fire elemental damage. Ignores Reflect.
Midgar Zolom (Mythril Mines swamp on world map)
No
Aqualung
34
Attack all enemies with Water elemental damage.
Jenova-LIFE (Forgotten Capital Boss), Harpy (Golden Saucer desert on world map), Serpent (Sunken Gelnika)
No
Trine
20
Attack all enemies with Lightning elemental damage. Ignores Reflect.
Materia Keeper (Mt. Nibel Boss), Godo (Wutai Pagoda Boss), Stilva (Gaea's Cliff)
No
Magic Breath
75
Attack all enemies with Fire, Ice, and Lightning elemental damage. Ignores Reflect.
Parasite(North Crater), Stilva (Gaea's Cliff)
No
????
3
Attack one target for damage equal to max HP minus current HP.
Jersey (Nibelheim Shin-Ra Manor), Behemoth (Midgar Sector 8 Underground during raid on Sister Ray)
No
Goblin Punch
0
Attack one target for damage based on Magic stat. Damage 8x if caster's Level is the same as target's Level.
Goblin (Goblin Island forests on world map)
No
Chocobuckle (See section below on how to obtain)
3
Attack one enemy for damage equal to the number of battles escaped from during game.
Chocobo (Chocobo Farm on world map)
No
L5 Death
22
Attack one target. If target's level is a multiple of 5, inflict Death if not immune. Ignores Reflect.
Parasite (North Crater)
Yes
Death Sentence
10
Attack one enemy. Inflict Death-Sentence if not immune. Ignores Reflect.
Boundfat (Sleeping Forest, Forgotten Capital), Gi Spector (Cosmo Canyon Cave of the Gi), Sneaky Step (Cosmo Canyon Cave of the Gi)
No
Roulette
6
Attack one random enemy or ally. Inflict Death if not immune. Ignores Reflect.
Death Dealer (North Crater)
No
Shadow Flare
100
Attack one target for non-elemental damage.
Safer-Sephiroth (North Crater Boss), Ultimate WEAPON (Cosmo Canyon Final Battle), Dragon Zombie (North Crater), Ruby WEAPON (Golden Saucer desert on world map Boss)
No
Pandora's Box (See section below, only triggers once per game)
110
Attack all enemies for non-elemental damage that ignores Vitality.
Dragon Zombie (North Crater)
No

Enemy Skill Materia: Chocobuckle

Chocobuckle is one of the skills that Enemy Skill materia can learn. It is difficult to get a chocobo to use this skill. First, the party must have learned the Enemy Skill "L4 Suicide." If you have not learned this skill, find a Mu around the Chocobo Farm on the world map or a Trickplay near Bone Village on the world map. Once learned, find a chocobo near the Chocobo Farm. Use Sense to determine whether or not the chocobo's Level is a multiple of 4. If it is, feed the chocobo a Mimett or Sylkis green, then cast L4 Suicide and watch the chocobo counter with Chocobuckle.

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Enemy Skill Materia: Pandora's Box

Pandora's Box is a skill that can be learned with the Enemy Skill materia. Before heading through the North Crater, make sure you equip all the Enemy Skill materia that you plan on mastering. This skill gets triggered once and only once for the entire game. If it was triggered, and you did not learn it, you need to load an older save file from before it was missed or start a new game. In the North Crater, find the point where the characters had to split up and take the right path. Dragon Zombies are found here. The first Dragon Zombie to die in battle will trigger Pandora's Box as its final attack. No other Dragon Zombie will use this skill.

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Missable Secret Characters

In the JRPG Final Fantasy 7, there are a total of 9 playable characters in the game. Most of these characters will join your party during the course of the main storyline. There are 2 characters, however, who are considered secret. These characters will only join your party if you complete a specific side quest to obtain them. It is possible to make it through the entire game without obtaining these characters.

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Watch out! Or else...
Watch out! Or else...

Missable Secret Characters: Yuffie Kisaragi

Yuffie Kisaragi is a materia hunter and self-proclaimed ninja. Due to her deceitful nature, she will fight the party and try to steal from everyone on more than one occasion. Sometimes she seems like she's more work than help during the course of the story and her specific side quests. The side quest to obtain her is very easy, however.

On Disc 1, the party will gain access to the harbor town Junon. This is the earliest possible spot to recruit her. Head to the world map and run around the forests around Junon. Eventually, you will encounter the enemy "Mysterious Ninja." If you missed the chance to obtain Yuffie near Junon but don't yet have the ability to go back to Junon, you can also encounter her in the forests outside Gongaga. Defeat her in battle in order to get the opportunity to recruit her.

When the battle ends, you will be in a clearing with the enemy and a save point. Do not use the save point. Doing so will take the party's attention off the ninja and she will make off. Do not access the menu at any time during this encounter, either. Go talk to the ninja.

You will enter a conversation with a series of choices. You will have to choose the correct options in order to get the ninja into your party. The choices are not obvious and are pretty arbitrary. Choose the following responses in order to avoid having the ninja run away and steal Gil from the party.

1. "Not interested."

2. "...Petrified."

3. "Wait a second!"

4. "...That's right."

5. "...Let's hurry on."

If you've chosen the correct responses, Yuffie will give you her name (or whatever name you wish to give her for your game) and join the party.

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He's becoming less human...
He's becoming less human...

Missable Secret Characters: Vincent Valentine

Vincent Valentine is my favorite character in Final Fantasy 7. His deadpan humor is fantastic and his limit breaks are reminiscent of classic horror movies. He will morph into a monster and you will lose control of him, but he will do some major damage to the enemy.

In order to get Vincent, you need to have access to the town of Nibelheim. Vincent is in the Shin-Ra mansion. He is in the basement behind a locked door. Getting the key to access him is a bit of work. It's in the safe, and you have to go on a scavenger hunt to find the combination. Fortunately, the safe can be opened with the correct combination without even doing the scavenger hunt. This was in the days before these things were randomized in order to prevent players from looking up the answers on guides like this.

The combination to the safe in the west wing is: Right 36, Left 10, Right 59, Right 97.

Why do the combinations have directions associated with them? That's because you have to put in the combination as if the safe had one of those dial-based locks. If you go in the wrong direction or go past a number, the safe will not open. You have twenty seconds in order to open the safe, so take your time and do not mess up. Use the direction on the d-pad to get to the right number, then enter it and move to the next number using the correct direction.

If you did not mess up, the safe will open and you will have a boss fight. If you are trying to get Vincent the first time you reach Nibelheim on Disc 1, the boss might be a bit of a challenge. If you've waited until Disc 2 or 3, it should be a pushover.

When the fight starts, both magic and physical attacks work well on the boss. Once one side dies, the strategy has to change. When the red side is alive, attack with physical attacks as this side is resistant to magic. It also attacks with magic. When the purple side is alive, attack with magic as this side is resistant to physical strikes. This boss can also be stopped with Time materia or the Choco/Mog summon materia. Paralyzing him makes the fight much easier.

Once the fight is finished, collect the Odin summon materia and get the basement key from the safe. Head to the basement and open the locked door. Vincent will be in a coffin. Talk with him several times until he tells you to go away and does not change the conversation anymore. Once you are at this point, what you depends on where you are at in the game. If this if your first time to Nibelheim, go to the library and advance the story with a scene. If this is not your first time and you've already had the scene play out, just leave. Once you are on your way out of the mansion, Vincent will stop you to join the party.

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Ultimate Weapons

In the game, weapons are specific to each character. The ultimate weapons are the most powerful weapon for each character. Some of them are very hard to find during a player's first game. The weapons are capable of doing a lot of physical damage, offer no materia growth (use a different weapon if you want to level up your materia), and have different conditions under which the weapon grows in power. Each of these unique characteristics are outlined below along with detailed instructions on how to get the weapon.

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Ultimate Weapons: Cloud Strife's Ultima Weapon

Ultima Weapon is the ultimate weapon for Cloud Strife. To get this sword, you simple need to beat the boss Ultimate WEAPON. Confusing, I know, but it will make more sense once you've played the game. You will fight Ultimate WEAPON at least once as the first fight is part of the game's story. After the first fight, you will have the option to track down Ultimate WEAPON on the world map and engage with several more fights. Eventually, Ultimate WEAPON will wait near Cosmo Canyon for the final fight where he can be killed.

The Ultima Weapon deals more damage the higher Cloud's current HP is. When Cloud is at full HP, it will do the most damage. As Cloud takes damage, the Ultima Weapon deals less damage. Keep Cloud healthy for maximum effect. Consider attaching HP Plus materia to Cloud's weapon or armor to increase Cloud's damage potential.

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Ultimate Weapons: Barrett Wallace's Missing Score

The Missing Score can only be obtained during Disc 2 when the party raids Midgar. Just before the encounter with Hojo, there is a long staircase leading up the Sister Ray for the party to ascend. Barrett must be in your party before you get to this point in the game. If Barrett is not in the party, the chest with the Missing Score will not appear. If Barrett is in your party, simply collect the Missing Score from the chest.

The Missing Score offers no AP growth for equipped materia (just like all the ultimate weapons), but it's damage is dependent on the amount of AP the equipped materia has. Only use fully leveled materia in the Missing Score for maximum damage. A fully leveled Knights of the Round materia is perfect for this weapon, but any full combination of master materia will more than likely be enough to maximize the damage output.

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Ultimate Weapons: Tifa Lockheart's Premium Heart

The Premium Heart can be collected from Disc 2 onward. You will need to dig up the Key to Midgar from Bone Village. Once you have this item, make sure that you have both Tifa and Cid in your party, then return to Midgar and use the key to access the slums. Remember when Cloud had to assemble his drag queen outfit to infiltrate Don Corneo's mansion? Return here and find the house in the center of the slums that has a vending machine and a machine gun turret. Collect the Premium Heart from the vending machine.

The Premium Heart deals more damage each time Tifa misses one of her limit breaks. Aim for those "Miss!" slots in order to power up this ultimate weapon. Setting Tifa's limit level back to level 1 will help fill up the gauge faster, allowing more opportunities to try to miss her limit break, but you also have less chances for each limit trigger.

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Ultimate Weapons: Aeris Gainsborough's Princess Guard

The Princess Guard is the first ultimate weapon that you have access to. Once your party reaches the Temple of the Ancients on Disc 1, proceed through the dungeon until you arrive at the room where the clock hands form a bridge. Solve the puzzle to make the bridge take you to the room labeled "IIII." This is an incorrect Roman numeral and should have been "IV." Inside this room, collect the Princess Guard.

The Princess Guard does more damage if one party member is knocked out, and does the most damage with two party members knocked out. This ultimate weapon has no materia growth and only six slots. The disadvantage is that all other ultimate weapons have eight materia slots, but it is somewhat mitigated because it will be the first ultimate weapon that the player can obtain early in the game.

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Ultimate Weapons: Red XIII's Limited Moon

The Limited Moon can be obtained after the WEAPONs are unleashed on Disc 2. When this happens, return to Cosmo Canyon with Red XIII in your party and meet Bugenhagen in the observatory. Red XIII's grandfather will give him his ultimate weapon after a brief conversation. Make sure you get the Limited Moon before storming Midgar to stop the Sister Ray!

The Limited Moon does the most damage when Red XIII has full MP. As his MP decreases, the damage dealt by the Limited Moon decreases as well. Keep Red XIII at maximum MP and delegate support and healer roles to other characters in the party to conserve his MP. The MP Plus can help by increasing Red XIII's maximum MP. The HP <--> MP can provide a large boost to Red XIII's MP, but lowers his survival rate.

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Ultimate Weapons: Cid Highwind's Venus Gospel

After getting the Huge Materia quest finished in Rocket Town, where Shin-Ra launches the rocket, return to Rocket Town. Make sure Cid is in your party. Talk to the old man staring up at the leaning rocket three times. He will give you the Venus Gospel.

The Venus Gospel does more damage when Cid has full MP. Keep Cid's MP at full to make the most of the weapon. Delegate magic-using roles to the other characters in the party to conserve Cid's MP. The MP Plus materia can help provide a boost to Cid's maximum MP. The HP <--> MP materia can provide a large increase to Cid's maximum MP while lowering his survival rate.

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Ultimate Weapons: Cait Sith's HP Shout

On Disc 2, when you find yourself back in the Shin-Ra headquarters, make sure that Cait Sith is in your party and head to floor 64. One of the lockers in the locker room was not accessible during the trip during Disc 1, but will now yield the HP Shout. Make sure Cait Sith is in your party before you try to get it.

The HP Shout deals the most damage when Cait Sith is at full HP. Keep Cait Sith fully healed when using the HP Shout to make the most of this weapon. The HP Plus materia can provide a nice boost to Cait Sith's maximum HP, keeping small hits from taking too much power away from this weapon as they are now a lower percentage of HP.

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Ultimate Weapons: Yuffie Kisaragi's Conformer

The Conformer can be obtained during Disc 2 or Disc 3 once the party gets access to the submarine. Head to the Golden Saucer area (south side of the large bay) and search under the water for the sunken Gelnika. This is an airplane wreck. The Conformer is inside the wreck.

The Conformer deals full damage when Yuffie attacks an enemy with a higher level than her own. This weapon is also useful with the Morph materia as it does the same attack damage with the Morph command as with the Attack command. Use it to collect high powered items from high level enemies. The Conformer is very useful to farm Sources, items that permanently increase character stats. All enemies inside the Gelnika can be morphed into a Source, and other select enemies in the game may be morphed into Sources as well.

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Ultimate Weapons: Vincent Valentine's Death Penalty

The get the Death Penalty, you have to visit Lucrecia's waterfall twice with Vincent in your party. Lucrecia's waterfall is reachable with a green chocobo, black chocobo, gold chocobo, or the submarine. The first visit will give the party important story information about Vincent's connection to Hojo and a minor character named Lucrecia. After this scene, head outside and fight a number of battles (at least 10, possibly more). Head back to the waterfall. Inside, examine the throne and collect the Death Penalty.

Each time you kill an enemy with the Death Penalty, it increases the amount of damage it does. Start the executions in order to maximize the damage this gun can do. One way to quickly level up the weapon is to put a Fury Ring on Vincent and have him hunt low-level enemies in the Mythril Cave (passage between Fort Condor and the swamp inhabitated by the Midgar Zolom). The enemies here can be found in groups of three to five. He will quickly attack and kill the enemies in one to two hits while the other characters defend.

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Limit Breaks

Each character has a number of limit break skills to use in battle. Limit breaks are available in battle once the character's limit gauge has built up to maximum. Characters fill their limit gauge by taking damage. The mechanic is to illustrate how far one character can be pushed before becoming angry and unleashing hell. Through the course of the game, characters can learn new limit break skills and unleash moves that grow in power. Here is a list of all limit break skills available in the game and how to unlock them for each character.

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Limit Breaks: Cloud Strife

Level
Skill
How to Obtain
Effect
1
Braver
Cloud starts the game with this skill.
Attack one target for 3x damage.
1
Cross-Slash
Trigger Braver eight times.
Attack one target for 3.25x damage.
2
Blade Beam
Have Cloud deal 120 killing blows in battle.
Attack one target for 3.5x damage. All other targets receive ~1x damage.
2
Climhazzard
Trigger Blade Beam 7 times.
Attack one target for 4.375x damage.
3
Meteorain
Have Cloud deal 200 killing blows in battle after learning Blade Beam.
Attack one target with six strikes for 1.625x damage each.
3
Finishing Touch
Trigger Meteorain 6 times.
Attack all targets. Targets not immune receive death. Targets immune to death receive 3.125x damage.
4
Omnislash
Have Cloud learn all other limit break skills and then use the Omnislash manual (item in inventory).
15 strikes to random enemies for automatic critical hit with .75x base damage.
When triggering Cloud's limit breaks, the player will be provided all unlocked for the current set limit level and will choose one to trigger.

Limit Breaks: Omnislash Manual

Omnislash may be bought from the Golden Saucer Battle Square any time after breaking out of Corel Prison. It will cost either 51,200 BP or 32,000 BP depending on what point the story is at. Make sure you bring a lot of GP (currency used only in the Golden Saucer) because any BP you earn from battles will be lost once you leave the Battle Square.

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Limit Breaks: Barrett Wallace

Level
Skill
How to Obtain
Effect
1
Big Shot
Barrett begins the game with this skill.
Attack one enemy for 3.25x damage.
1
Mindblow
Trigger Big Shot 9 times.
Attack one enemy, depleting enemy MP.
2
Grenade Bomb
Have Barrett deal 80 killing blows.
Attack all enemies for 3.375x damage.
2
Hammer Blow
Trigger Grenade Bomb 8 times.
Attack one enemy and inflict death if the enemy is not immune.
3
Satellite Beam
Have Barrett deal 80 killing blows after learning Grenade Bomb.
Attack all enemies for an automatic critical hit with 2.1875x base damage.
3
Angermax (Ungarmax)
Trigger Satellite Beam 6 times.
18 shots to random enemies for .5x damage.
4
Catastrophe
Have Barrett learn all other limit break skills and then use the Catastrophe manual (item in inventory).
10 shots at random enemies for 1.25x damage.
When triggering Barrett's limit breaks, the player will be provided all unlocked for the current set limit level and will choose one to trigger.

Limit Breaks: Catastrophe Manual

After Shin-Ra tries to destroy North Corel with the train, return with Barrett in your party. The house near the Inn has a woman who grieves for her late husband. She will give you a memento of her husband, and this item is the manual for Catastrophe.

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Limit Breaks: Tifa Lockheart

Level
Skill
How to Obtain
Effect
1
Beat Rush
Tifa starts the game with this skill.
Attack one random target for 1.25x damage.
1
Somersault
Trigger Beat Rush 9 times.
Attack one random target after Beat Rush for 1.375x damage.
2
Waterkick
Have Tifa deal 96 killing blows in battle.
Attack one random target after Somersault for 1.5x damage.
2
Meteodrive
Use Waterkick 7 times.
Attack one random target after Waterkick for 1.625x damage.
3
Dolphin Blow
Have Tifa deal 96 killing blows after learning Waterkick.
Attack one random target after Meteodrive for 1.75x damage.
3
Meteor Strike
Trigger Dolphin Blow 6 times.
Attack one random target after Dolphin Blow for 1.875x damage.
4
Final Heaven
Have Tifa learn all other limit break skills and then use the Final Heaven manual (item in inventory).
Attack one random target after Meteor Strike for 2.625x damage.
When triggering Tifa's limit break, a series of slots will be available. Each slot reel will trigger one of Tifa's limit break skills, starting at Beat Rush and continuing on for each skill she has learned up to the currently set limit level. "Miss"

Limit Breaks: Final Heaven Manual

After obtaining the Highwind airship, head to Nibelheim with Tifa in your party. Visit Tifa's house and inspect the piano in her room. Note that there is also a piano in the Shin-Ra mansion that you can play, but this is not the correct piano. The notes that need to be played are thus:

PSX: x, ■, ▲, L1 + ▲, L1 + ■, x, ■, ▲, L1 + x, ●, x, ■, x

PC: [Cancel], [Switch], [Menu], [Page Up] + [Menu], [Page Up] + [Switch], [Cancel], [Switch], [Menu], [Page Up] + [Cancel], [OK], [Cancel], [Switch], [Cancel]

If played correctly, Tifa will look for the sheet music for the tune. She will find a letter from Zangan, explaining what happened to her after Sephiroth burned Nibelheim. Included will be his final lesson, the manual for the Final Heaven skill.

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Limit Breaks: Aeris Gainsborough

Level
Skill
How to Obtain
Effect
1
Healing Wind
Aeris begins the game with this skill.
All party members cured for .5x maximum HP.
1
Seal Evil
Trigger Healing Wind 8 times.
Status attack on all enemies, inflicts Paralyze and Silence if not immune.
2
Breath of the Earth
Have Aeris deal 80 killing blows in battle.
All party members cured of all status ailments.
2
Fury Brand
Trigger Breath of the Earth 6 times.
Fills the limit break gauge for both other party members.
3
Planet Protector
Have Aeris deal 80 killing blows in battle after learning Breath of the Earth.
All party members temporarily invincible.
3
Pulse of Life
Trigger Planet Protector 5 times.
All party members HP and MP restored and status ailments cured.
4
Great Gospel
Have Aeris learn all other limit break skills and then use the Great Gospel manual (item in inventory).
All party members HP and MP restored, party temporarily invincible.
When triggering Aeris's limit breaks, the player will be provided all unlocked for the current set limit level and will choose one to trigger.

Limit Breaks: Great Gospel Manual

Locate the cave north of Fort Condor and east of Junon. The cave is not marked on the world map. There is a man sleeping here. When you talk to him, he will provide one of several responses. He will talk about Huge Materia, list how many battles you have fought, or list how many times your party has escaped from battle. If you talk to him during Disc 1 when the last two digits of the number of battles fought are the same, he will give you the item Mythril.The earliest time to get to this cave is after you get the Buggy from Dio at the Golden Saucer. The Buggy vehicle can cross the continents at Junon and Costa Del Sol by way of the cargo ship.

After aquiring the Tiny Bronco, look for a house east of Gongaga. Like the cave, it is not marked on the world map. Give the weaponseller who lives in this house the Mythril, and he will offer you an item from his house in exchange. Head upstairs and try to open the safe there. The weaponseller will give you the Great Gospel manual.

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Limit Breaks: Red XIII

Level
Skill
How to Obtain
Effect
1
Sled Fang
Red XIII begins the game with this skill.
Attack one enemy for 3x damage.
1
Lunatic High
Trigger Sled Fang 8 times.
All party members receive Haste status. Red XIII's DEF increased by .5 for each party member still alive.
2
Blood Fang
Have Red XIII deal 72 killing blows in battle.
Attack one enemy for 1.25x damage. Red XIII absorbs some HP and MP.
2
Stardust Ray
Trigger Blood Fang 7 times.
Ten strikes on random enemies for .625x damage each.
3
Howling Moon
Have Red XIII deal 72 killing blows in battle after learning Blood Fang.
Red XIII receives Haste and Berserk. Red XIII's ATT increased by .6.
3
Earth Rave
Trigger Howling Moon 6 times.
Five strikes on random enemies for ~2x damage each.
4
Cosmo Memory
Have Red XIII learn all other limit break skills and then use the Cosmo Memory manual (item in inventory).
Attack all enemies for 7.8125x damage.
When triggering Red XIII's limit breaks, the player will be provided all unlocked for the current set limit level and will choose one to trigger.

Limit Breaks: Cosmo Memory Manual

The Cosmo Memory manual can be obtained as part of the same side quest to recruit Vincent Valentine. The manual is the first limit break skill manual that can be obtained in the game. The earliest point to obtain the manual is the first time the party visits the rebuilt Nibelheim (not the Kalm flashback). Inside the Shin-Ra mansion, head to the second floor and find the room with a piano and a safe.

The combination to the safe is: Right 36, Left 10, Right 59, Right 97.

When the safe opens, you will fight a boss named "Lost Number." Clean out the safe after the boss fight and you should have the Cosmo Memory manual.

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Limit Breaks: Cid Highwind

Level
Skill
How to Obtain
Effect
1
Boost Jump
Cid begins the game with this skill.
Attack one enemy for 3.25x damage.
1
Dynamite
Trigger Boost Jump 7 times.
Attack all enemies for 2.25x damage.
2
Hyper Jump
Have Cid deal 60 killing blows in battle.
Attack one enemy. 20% chance to inflict death if not immune. Deals 3.5x damage if immune to death.
2
Dragon
Trigger Hyper Jump 6 times.
Attack one enemy for 1.25x damage. Cid's HP and MP will be restored by the lesser amount of damage dealt or enemy's current MP.
3
Dragon Dive
Have Cid deal 76 killing blows in battle after learning Hyper Jump.
Attack random enemies with six strikes. 20% chance to inflict death each strike if not immune. Deals 1.4375x damage each strike if immune to death.
3
Big Brawl
Trigger Dragon Dive 5 times.
Attack random enemies for eight strikes, dealing 1.125x damage each strike.
4
Highwind
Have Cid learn all other limit break skills and then use the Highwind manual (item in inventory).
Attack random enemies for eighteen strikes dealing .6875x damage each strike.
When triggering Cid's limit breaks, the player will be provided all unlocked for the current set limit level and will choose one to trigger.

Limit Breaks: Highwind Manual

After obtaining the Shin-Ra submarine, head over to the bay just east of the Golden Saucer. Dive under the water and look for a sunken cargo airplane. This is the Gelnika, an optional dungeon. Along with Yuffie's Ultimate Weapon the Conformer, you will find the Highwind manual here.

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Limit Breaks: Cait Sith

Level
Skill
How to Obtain
Effect
1
Dice
Cait Sith begins the game with this skill.
Throws one die for every 10 character levels for Cait Sith, up to 6 dice. The sum of the highest repeated number is added to the total sum of the dice. Deals 100x previous sum damage to all enemies.
2
Slots
Have Cait Sith deal 40 killing blows in battle.
Trigger a slot skill based on reels.
When triggering Cait Sith's limit breaks, the player will be provided one option depending on the selected limit level.

Limit Breaks: Cait Sith's Slots Skills

Skill
Slot Combination
Effect
Toy Soldier
3x Crown
Attack all enemies for 5x damage.
Mog Dance
3x Star
Full HP/MP recovery for all party members.
Lucky Girl
3x Heart
Automatic critical hits for all party members.
Transform
3x Moogle
Cait Sith becomes giant and replaces all party members. All stats are sum of active party member stats. After battle, HP and MP left on Giant Cait Sith are distributed back to party members.
Game Over
3x Face
Instant death to all enemies, including enemies immune to death.
Death Joker
2x Face, Bar
All party members receive instant death, even if immune.
Summon
3x Bar
Random Summon magic is triggered.
Toy Box
No Match
One random Toy Box skill is triggered.

Limit Breaks: Cait Sith's Toy Box Skills (Slots)

Skill
Effect
Boulder
Attack one enemy for 2x damage.
Icicles
Attack one enemy for 2.5x damage.
Weight
Attack all enemies for 3x damage.
Hammer
Attack one enemy for 3.5x damage.
Fat Chocobo
Attack one enemy for 4x damage.
Hell House
Attack one enemy for 4.5x damage.
Comet
Attack one enemy for 5x damage.

Limit Breaks: Yuffie Kisaragi

Level
Skill
How to Obtain
Effect
1
Greased Lightning
Yuffie begins the game with this skill.
Attack one enemy for 3.125x damage.
1
Clear Tranquil
Trigger Greased Lightning 8 times.
All party members cured for .5x maximum HP.
2
Landscaper
Have Yuffie deal 64 killing blows in battle.
Attack all non-flying enemies for 3x damage. Enemies that absorb Earth will be healed.
2
Bloodfest
Trigger Landscaper 7 times.
Attack random enemies for ten strikes for .625x damage each strike.
3
Gauntlet
Have Yuffie deal 64 killing blows in battle after learning Landscaper.
Attack all enemies for a critical hit with 1.75x damage.
3
Doom of the Living
Trigger Gauntlet 6 times.
Attack random enemies for 15 strikes for .625x damage each strike.
4
All Creation
Have Yuffie learn all other limit skills and then use the All Creation manual (item in inventory).
Attack all enemies for 8x damage.
When triggering Yuffie's limit breaks, the player will be provided all unlocked for the current set limit level and will choose one to trigger.

Limit Breaks: All Creation Manual

After obtaining the Tiny Bronco, the party can reach Wutai on the western continent and play out the Wutai Don Corneo side quest. After this side quest is complete, Yuffie can start the Wutai Pagoda sidequest. Make sure Yuffie is in your party and head to the Pagoda. Yuffie will have to fight solo against five bosses: Gorki, Shake, Checkov, Staniv, and Godo. Defeating Godo will win the All Creation limit skill manual.

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Limit Breaks: Vincent Valentine

Level
Transform
How to Obtain
1
Galian Beast
Vincent begins the game with this transform.
2
Death Gigas
Have Vincent deal 40 killing blows in battle.
3
Hellmasker
Have Vincent deal 56 killing blows in battle after learning Death Gigas.
4
Chaos
Have Vincent learn all other transform skills and then use the Chaos manual (item in inventory).
When triggering Vincent's limit break. Vincent will transform into the monster corresponding to his set limit level. The player can no longer command Vincent until the battle ends or Vincent dies. Each transform has its own set of skills that will tr

Limit Breaks: Vincent Valentine's Transform Skills

Transform
Skill
Effect
Galian Beast
Beserk Dance
Attack one enemy for 1.5x damage.
Galian Beast
Beast Flare
Attack all enemies for 3.75x damage. Enemies that absorb Fire will be healed.
Death Gigas
Gigadunk
Attack one enemy for 2.625x damage.
Death Gigas
Live Wire
Attack all enemies for 4.375x damage. Enemies that absorb Lightning will be healed.
Hellmasker
Splattercombo
Attack random enemies for 5 strikes for .5x damage.
Hellmasker
Nightmare
Attack one enemy for 0 damage, inflicts Sleep, Poison, Silence, Confuse, Frog, and Mini if not immune.
Chaos
Chaos Saber
Attack all enemies for 2.5x damage.
Chaos
Satan Slam
Attack all enemies and cause instant death if not immune. Deals 5.625x damage if immune.

Limit Breaks: Chaos Manual

After obtaining the Shin-Ra submarine, head to a bay north of the Golden Saucer and Costa Del Sol. Dive under the water and look for an underwater cave. Follow the cave and surface when able. You should be in a lake with a waterfall. Dock the submarine at the rocks and head to the waterfall to enter Lucrecia's Cave (or the Crystal Cave). Inside, you will get more information on Vincent's past and his connection to Lucrecria and Hojo. After this event, you must fight a number of random battles. At least 10, but depending on your game, it may be more. Head back to Lucrecia's Cave, and she should be gone, leaving behind the Death Penalty Ultimate Weapon and the Chaos manual.

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Limit Breaks: Power Leveling

Players that like to grind levels out early in the game can unlock most of their character's limit breaks fairly early. I believe the best time to learn all limit breaks is just after acquiring Cid Highwind as a playable character. He is the last character to be acquired as part of the main story. The only characters that may be missed by this time are Yuffie Kisaragi and Vincent Valentine. The party will also have access to the Tiny Bronco and can return to the starting continent.

If the party has Enemy Skill materia, see if you have learned the skill Matra Magic. If not, fight the Custom Sweeper, just outside of Midgar. Make sure to equip Enemy Skill on the character that you want to learn new limit breaks on. Also keep on hand some Hyper items in order to keep a Fury status on the character. This will allow the character to trigger more limit breaks.

Head to the beach just south of Fort Condor, and enter the Mythril Mines. From here, head to the room to the north of the mine exit. This room will regularly give enemy formations of four or five monsters, and Matra Magic can inflict a one-hit kill on most of them for relatively few MP. Just farm creatures in this room until the character you are unlocking limits for has learned all the skills that require X amount of killing blows. This is typically the first limit break for levels 1, 2, and 3.

From here, head south toward Mideel. If you have the Tiny Bronco, you can't access Mideel yet, but you can land on the beach to the east on the barren part of the island. Fight the enemies here, letting them fill your limit gauges. They do a decent amount of damage, even to high level characters. Have your characters trigger their limit breaks enough time to unlock the rest of the limit skills you have not yet learned.

You can even get access at this point to the final limit skill manuals for Red XIII (Cosmo Memory), Aeris (Great Gospel), and Yuffie (All Creation) at this point by completing the relevant side quest. Red XIII gets his manual while obtaining Vincent Valentine at the Nibelheim Shin-Ra manor. Aeris gets Great Gospel by delivering Mythril to a weaponmaker east of Gongaga. Yuffie gets All Creation by heading west to Wutai and completing the Wutai Pagoda.

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Item Duplication

Final Fantasy 7 has a well-known software based glitch that allows a player to duplicate items. The source of the glitch is the W-Item materia, which allows one character to use 2 items per turn instead of 1. There is also a hardware based glitch with W-Item that allows PSX owners to duplicate items, but this cannot be replicated with later PC versions and the PSN version of the game. Using one of the methods outlined below, a player can easily duplicate 99 of many items. Some players regard this as cheating, while others shrug it off as an idiosyncrasy that was never fixed despite each new release giving Square Enix the opportunity to do so. Many aspects of the end game become easier with the glitch, such as duplicating expensive Sylkis Greens for chocobo breeding or duplicating hundreds of sources for stat building your characters. However you feel about it, just know it exists and using the glitch will not prevent you from getting all the possible achievements in this game.

If you do not have W-Item materia, you may not have advanced far enough in the game to obtain it. It is found during the raid on Midgar after Sister Ray is moved from Junon back to the city. In the underground subway tunnels, head south for quite a ways. The W-Item materia will be at the very end of a long series of tunnels. If you missed it during those events, you can also dig it up at Bone Village once Sister Ray fires at the North Crater.

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Item Duplication: W-Item and Items Usable in Battle

The first method of duplication is the easiest and may be done with any item that is usable from battle. If an item is not usable inside a battle, this specific method will not work. This method requires that you own at least 2 of the item before this will work. This is useful on expensive items, such as Sylkis Greens, or rare items, such as Elixirs.

Put the item you wish to duplicate at the top of your item list for easy access. Now, equip a character with the W-Item materia and enter a random battle. Wait for this character's turn, and then select "W-Item." The first item should be the one you wish to duplicate. Select this item, then select a target. You will be prompted to select a second item. Select the same item again, but this time DO NOT select a target. Hit cancel. You should notice the item increase by 1. Keep selecting the item, then hitting cancel when prompted to select a target. Each time you do this, the item will increase by 1. In very short time, you will have 99 of the item. Once you have as many of the item you need, hit cancel until you arrive back at the top level menu, and finish the battle any way you see fit.

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Item Duplication: W-Item and Morph/Steal

This second method of duplicating items works with items that may be obtained by using the Morph or Steal commands. This method is more difficult than the simple duplication used for items that are usable in battle. This method is fantastic for duplicating full stacks of Sources (items that permanently increase stats).

In order to pull off this glitch, there is a bit of prep work. Equip one character with W-Item materia. Equip a second separate character with Morph or Steal. In your inventory, find one item that is usable in battle that your party only has a single instance of. If you cannot find an item, head to any shop that sells Potions and sell all but your last potion. Move this item to the top of your inventory. This is Item A. Find a second item that is also usable in battle but different from the first. I suggest using a Hi-Potion. Move this item to the second inventory slot, just below the first item. This is Item B.

Enter a random battle. Have your character that equipped the Morph or Steal materia do the appropriate command (Morph, Steal, or Mug). Before the command executes, have the second character select W-Item. Select Item A, then select a target. This should remove Item A from your inventory. Do not select Item B yet. Wait for the Morph or Steal command to finish executing, and you should see the new item in the same inventory slot as Item A was. Now, select Item B, but cancel when prompted to select a target. Keep selecting Item B and canceling on selecting a target. Each time you do this, the item that you Morphed or Stole should increase by 1.

Note that this method only works on the PC and the PSN versions when there is at least 1 enemy left alive. If you used Morph or Mug on the last enemy, removing it from battle, the battle ends and you cannot increase the item by selecting and cancelling. The PSX version has a way around this. When the enemy vanishes from battle, before the victory poses and music hit, open the disc tray. This prevents the game from ending the battle and allows the player to increase items to max. Simply close the disc tray again when you are ready to end the battle.

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Chocobo Breeding: Breeding a Gold Chocobo

In Final Fantasy 7, Cloud Strife and his party may use chocobos to travel the world, race at the Golden Saucer, or even breed them. Breeding the chocobos is one of the way to acquire different color chocobos.

Colored chocobos determine on what terrain the chocobo can walk over. The standard chocobos that Cloud and his party can capture are yellow and can only run on flat ground. Green chocobos are able to climb mountains. Blue chocobos are able to cross lakes, rivers, and shallow ocean near the coast. Black chocobos are able to both climb mountains and cross shallow lakes and rivers. The gold chocobo is able to cross deep waters such as the ocean, as well as run over lakes, rivers, and mountains. The golden chocobo is the only way to reach a secret materia cave that grants the party the Knights of the Round summon materia.

There are two ways to get a gold chocobo. Breeding one is the easiest way but it takes time and preparation. The second way is to defeat Ruby WEAPON once the WEAPONs are unleashed, then take the Desert Rose key item Ruby WEAPON gives you to Kalm and trade it for the gold chocobo. Breeding a chocobo is recommended for a good racing chocobo. Breeding is also recommended if you would like to use Knights of the Round in a fight against Ruby WEAPON.

In order to breed the rare gold chocobo, you will need to complete a bit of preparation. First, you cannot breed a gold chocobo until you have progressed through the game enough to obtain the Highwind. There are some places that will require the Highwind in order to reach before you begin breeding chocobos. Second, you must have at least one Chocobo Lure materia. Without this materia, you will not be able to capture wild chocobos. Wild chocobos are a must for starting the gold chocobo breeding process and finishing it. Third, rent as many stalls that are available at the Chocobo Ranch.

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Chocobo Breeding: Shopping List

Before catching chocobos, please purchase each item on this shopping list.

1. Chocobo Lure materia - This can be bought from the chocobo ranch for 2,000 Gil. If you are on disc 2, it may be found near the fence of the chocobo ranch.

2. Sylkis Greens - Purchase these from the chocobo sage. Buy as many as you can, or duplicate these items with the W-Item duplication trick. You will use up to 90 on each chocobo that you raise in order to max out their racing stats.

3. Gysahl Greens - These are cheap and purchased from the chocobo ranch. We only need a handful in order to catch chocobos. We feed them to wild chocobos while we kill the other enemies. More on catching chocobos later.

4. Carob Nuts - You will need at two of these and possibly more if you breed two males when you needed at least one female. You may find the Carob Nut as a prize at the Golden Saucer's Wonder Square or you can steal one from an enemy known as the Vlakorados. The Vlakorados can be found in the islands south of Bone Village. It has 30,000 HP, so it may take a few hits to kill it once you've stolen your prize.

5. Zeio Nuts - You will need at least one of these and possibly more if you breed two females when you needed at least one male. The Zeio nut has to be stolen from a Goblin. You may find Goblins on the Northeastern islands. Fly to one with the Highwind and make sure you land on one that has a forest. The Goblins only attack inside the forests.

6. Chocobo Stalls - You can purchase stall space for breeding at the chocobo ranch. Purchasing all six will let you keep your champion chocobos and will make life easier in general. Each stall costs 10,000 Gil.

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Areas of interest to chocobo breeders.
Areas of interest to chocobo breeders.

Chocobo Breeding: Catching Wild Chocobos

Two "Good" chocobos from the Golden Saucer area and two "Great" chocobos from the Mideel area are needed. Check the chocobo map if you are unfamiliar with these locations.

The chocobos from each class should be different sexes, meaning you should have a "Good" male chocobo, a "Good" female chocobo, a "Great" male chocobo, and a "Great" female chocobo.

In order to catch a chocobo, equip 1 character with the Chocobo Lure materia and find some chocobo tracks on the world map. Walk across these until you enter a battle. If you are lucky, a chocobo will be one of the enemies. Feed a green to the chocobo (if you have over 90 Sylkis greens, you can use one here or toss it a cheaper green from the chocobo ranch) and then kill all the other enemies while the chocobo is eating. Do not attack the chocobo or else it will run away. Once all enemies are dead and the chocobo stands alone, you will win the battle and capture it, sending it back to the chocobo ranch.

Return to the chocobo ranch and examine the chocobos. As long as two chocobos are "Good" and two chocobos are "Great" and they are a male/female combination for each class, then we will keep them. If not, we will have to go back out and try again. If Choco Billy says the chocobo is anything but "Good" or "Great" then you should release it and not waste your time. Once you have the desired chocobos, then it's time to feed them the greens. Give each one 90 Sylkis greens. This will guarantee their stats are maxed out. Once all four chocobos have maximum stats, we will take them racing at the Golden Saucer.

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Chocobo Breeding: Racing at the Golden Saucer

Once you have the wild chocobos caught and stabled and you have fed them each 90 greens, now begins the slow task of racing each one at the Gold Saucer in order to level it up. The "Good" chocobos should be raced until they reach the "B" class, and the "Great" chocobos should be at least "B" class as well but can reach "A" class in the hands of a skilled jockey. Get the chocobos to the highest class that you can. The higher their class, the better the chance of getting a chocobo that you want when breeding.

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Chocobo Breeding: Green and Blue Chocobos

Once all four of your chocobos have been raced and gotten to the "B" class or higher, we can try to mate them. It is very important to save your game before each mating attempt. If you get a mating result that you did not intend, it is much easier to reload the game than to wait for the chocobos to be ready to mate again.

Start with the male "Good" chocobo and the female "Great" chocobo. Mate them and choose a Carob nut. You should get a green chocobo. Make a note of the baby chocobo's sex. You will need to breed a blue chocobo of the opposite sex.

Now mate the female "Good" chocobo with the male "Great" chocobo. When mating, again choose the Carob nut. You should get a blue chocobo. If the blue chocobo is the same sex as the green chocobo, reload your save and try mating again until you have a blue chocobo and a green chocobo of the opposite sex.

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Chocobo Breeding: The Black Chocobo

Now that you have the blue chocobo and the green chocobo, you should know what to do. Get some more Sylkis greens and max out their stats. Once their stats are maxed out, it's time to take them to the Golden Saucer for more races. These two chocobos should be able to reach the "S" class races. They are better than their parents.

Once both chocobos are "S" class, it's time to head back to the ranch for some more breeding. If the chocobos are not old enough to breed yet, take some time to complete another side-quest and come back. Once they are ready to breed, save the game and mate them with a Carob nut. The result should be the black chocobo, who is able to cross both rivers and mountains.

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Chocobo Breeding: The Gold Chocobo

The final step to breeding the gold chocobo involves catching one more wild chocobo. Make a note about what sex your black chocobo is. You will need to catch a wild yellow chocobo of the opposite sex. The chocobo must be a "Wonderful" chocobo, which are found in the snowy areas in the north. Consult the chocobo map earlier in this guide for a reference. Capture a "Wonderful" chocobo. You may want to stop by the chocobo sage to pick up more Sylkis greens for your black chocobo and "Wonderful" chocobo, or duplicate the greens with the W-Item materia.

You should know the drill by now. Make sure the "Wonderful" chocobo and black chocobo have their stats maxed out. Now we head back to the Golden Saucer and enter these two in races. Have both of them climb the ranks to become "S" class.

When both chocobos are "S" class, return to the chocobo ranch. Save the game. Now head inside and breed the black chocobo and the "Wonderful" chocobo with the Zeio nut. The result should be a gold chocobo. If it is not, reset the system, load the game, and try again.

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Chocobo Breeding: What to do with a Gold Chocobo?

Now that you've taken the time to breed a rare gold chocobo, there are several things to do with it.

1. Race it. Feed the gold chocobo 90 Sylkis Greens. The gold chocobo will have better stats than any of your previous chocobos. The gold chocobo will blow away all the other chocobos at the races. Use it to gain any of the rare prizes you missed from the Golden Saucer's race area.

2. Visit the materia caves around the world. The first is north of Corel and will yield the "HP<->MP" materia that swaps a characters HP and MP. This is useful for characters who will be using a lot of summon spells. The second is over the mountains near Wutai and will yield the "Mime" materia that lets a character copy another character's action in battle. The far eastern peninsula, visible on the world map, yields the "Quadra-Magic" support materia which lets a player cast a magic spell or summon four times in one turn but with half the damage. The final materia cave is not visible on the world map. There is an island in the north east corner of the map that must be crossed by the gold chocobo. Once you find it, you will obtain the "Knights of the Round" summon materia. This is the most powerful summon in the game and is essential for defeating many difficult bosses.

3. Get Vincent's ultimate weapon. There is a waterfall near the center of the western continent. Take the gold chocobo there, dismount, and enter the waterfall with Vincent in your party.

4. Cactuar Island, south of Gongaga, is only reachable by gold chocobo.

5. Get to the Ancient Forest without having to defeat Ultimate WEAPON.

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WEAPONs: The Planet Protectors

When an alien being, later named JENOVA, arrived on the Planet, the Planet decided to take matters into its own hands and created the WEAPONs. These are giant monsters that attack anything that threatens the Planet itself. In this game, five are revealed between Disc 2 and Disc 3. Two more would be introduced in the Final Fantasy VII universe though other games and films but are not present here.

Four of the five WEAPONs are bosses in the game. If you follow only the story without completing sidequests, you will fight two and kill one. It is possible to kill all four WEAPONs that you may fight. The three optional kills will open up opportunities with other side quests that yield nice loot.

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Sapphire WEAPON
Sapphire WEAPON

WEAPONs: Sapphire WEAPON

Sapphire was not named in the original game, and the player will see no mention of its name in the story other than just WEAPON. The FFVII International release introduced the name Sapphire.

Sapphire is the only WEAPON in the game that the player cannot fight. The player cannot miss this WEAPON. It has a pivotal role to play in the main story, as the attack it wages on Junon allows Tifa to escape her public execution at the hands of the Shin-Ra. Junon's Mako canon, later moved to Midgar and named Sister Ray, fires on Sapphire at point blank range, killing the WEAPON.

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Diamond WEAPON
Diamond WEAPON

WEAPONs: Diamond WEAPON

Diamond WEAPON is a mandatory fight in the story of Final Fantasy VII. The player cannot miss it. Diamond moves to attack Midgar after Sapphire's demise at Junon. The player's party will have to wait for it to make landfall, then touch him to initiate battle.

Diamond WEAPON is not difficult when the party is sufficiently leveled. He is weak against lightning, so spam any and all lightning magic, items, and summons. Diamond starts the battle immune to physical attacks, so make sure you start casting strong magic and summons on him. After his armor opens, he is immune to magic but vulnerable to physical attacks, and Diamond Flash is triggered three turns after Diamond uses Countdown. Diamond Flash is the main attack to watch for, as it will reduce all party members HP by 77.5% and inflict Silence. Make your party immune to Fire using Elemental materia or a Flame Ring. If you don't have these, a Megalixer is a good item to have on hand for this attack. Diamonds other attacks should never hit for much more than 1,000 HP.

Make sure somebody has Steal equipped as Diamond carries the Rising Sun. The Rising Sun is a weapon for Yuffie Kisaragi with Double AP growth. Steal this from Diamond before dispatching him.

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WEAPONs: Diamond WEAPON Stats

 
 
 
 
Level
HP
MP
 
49
30,000
30,000
 
Strength
Vitality
Defense %
 
50
250
1
 
Magic
Spirit
Luck
 
50
250
0
 
EXP
AP
Gil
 
35,000
3,500
25,000
 
 
 
 
 
Half
Null
Absorb
Weak
Fire
Gravity
 
Lightning
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Poison, Confuse, Silence, Stop, Frog, Small, Slow-NumbPetrify, Regen, Death-Sentence, Berserk, Paralyzed
Slow, Darkness
 
 
Ultimate WEAPON
Ultimate WEAPON

WEAPONs: Ultimate WEAPON

Ultimate WEAPON is both a mandatory and optional fight. It is the only WEAPON the player can fight more than one battle with.

The first fight with Ultimate WEAPON is the only mandatory fight with it. It will attack Mideel as part of the main game story. Your party will be absent Cloud Strife for this fight. The fight is not difficult, and winning it will cause Ultimate WEAPON to abandon his attack rather than die. For this first fight, a Curse Ring may be obtained using the Steal command.

The most interesting thing about Ultimate WEAPON is the number of fights the player can initiate with him after the story fight. He becomes slightly tougher, but his HP pool carries over from fight to fight. Starting from the story fight, he has 100,000 HP. Each fight with him will reduce this pool. After reducing his HP to 20,000 or less, the party can initiate the final fight, which will result in the death of Ultimate WEAPON and opening up an area near Cosmo Canyon known as the Ancient Forest. He cannot heal between fights, but cannot be killed until the final fight, so it is possible for his HP to be reset to 20,000 HP if the party reduces it to 0 early.

To initiate a fight with Ultimate WEAPON, simply find him on the world map. He will be found first over a lake near Junon. His final fight will take place above Cosmo Canyon. Each fight between these two will be at a random location. Here is a list of all locations.

  • Junon Area - Air battle and the first location after the Mideel story fight and defeating Diamond WEAPON
  • Fort Condor - Ground Battle
  • Gongaga Village - Ground Battle
  • Mideel - Air Battle
  • Midgar - Ground Battle
  • Mt. Nibel - Air Battle
  • North Corel - Air Battle
  • North Crater - Ground Battle
  • Cosmo Canyon - Air battle and the last location once Ultimate WEAPON has 20,000 HP or less remaining.

The air and ground battles have a difference. In the air battles, only characters using weapons with the Long Range ability or equipped with Long Range materia will be able to attack Ultimate WEAPON. An item may be stolen for each new fight initiated with Ultimate WEAPON. A Circlet is the prize during air battles, and during ground battles the party can Steal a Reflect Ring.

Ultimate WEAPON's attack Ultima Beam can be absorbed. Equip a mastered Elemental materia with any green non-element materia on a character's armor. This is an exploit of the "Hidden" element. Bolt Ball can also be absorbed as it is a Fire elemental attack. A Flame Ring or mastered Elemental materia paired with Fire element magic will do it.

When Ultimate WEAPON is killed, he will cast Shadow Flare on the party member who dealt the killing blow. This can be learned as an Enemy Skill. Some players like to fight the last battle with just one party member wearing all four Enemy Skill materia and a Reflect Ring. Because one party member is doing all attacks, he is guaranteed to be targeted with Shadow Flare at the end of the fight. The Reflect Ring will make sure that party member takes no damage and all four Enemy Skill materia will pick up Shadow Flare. If it is missed here, the player can still pick it up from Ruby WEAPON or from enemies inside the North Crater (Dragon Zombie and end-game boss Safer Sephiroth).

If your party has trouble with Ultimate WEAPON, take advantage of his status vulnerabilities. He can be both slowed and blinded (darkness). Keeping these statuses up on him will help a fragile party increase their survival rate.

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WEAPONs: Ultimate WEAPON Stats (Mideel Story Fight)

 
 
 
 
Level
HP
MP
 
61
100,000
400
 
Strength
Vitality
Defense %
 
100
120
3
 
Magic
Spirit
Luck
 
170
100
50
 
EXP
AP
Gil
 
0
0
0
 
 
 
 
 
Half
Null
Absorb
Weak
 
Gravity
 
 
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Poison, Confusion, Silence, Stop, Frog, Small, Slow-numb, Petrify, Regen, Death-Sentence, Berserk, Paralyzed
Slow, Darkness
 
 

WEAPONs: Ultimate WEAPON Stats (Ground)

 
 
 
 
Level
HP
MP
 
61
100,000
400
 
Strength
Vitality
Defense %
 
100
120
3
 
Magic
Spirit
Luck
 
170
100
50
 
EXP
AP
Gil
 
0
0
0
 
 
 
 
 
Half
Null
Absorb
Weak
 
Gravity
 
 
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Poison, Confusion, Silence, Stop, Frog, Small, Slow-Numb, Petrify, Death-Sentence, Berserk, Paralyzed
Slow, Darkness
 
 

WEAPONs: Ultimate WEAPON Stats (Air)

 
 
 
 
Level
HP
MP
 
61
100,000
400
 
Strength
Vitality
Defense %
 
100
120
3
 
Magic
Spirit
Luck
 
170
100
50
 
EXP
AP
Gil
 
0
0
0
 
 
 
 
 
Half
Null
Absorb
Weak
 
Earth, Water, Gravity
 
 
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Poison, Confusion, Silence, Stop, Frog, Small, Slow-Numb, Petrify, Death-Sentence, Berserk, Paralyzed
Slow, Darkness
 
 

WEAPONs: Ultimate WEAPON Stats (Final Battle)

 
 
 
 
Level
HP
MP
 
61
20,000
400
 
Strength
Vitality
Defense %
 
100
120
3
 
Magic
Spirit
Luck
 
170
100
50
 
EXP
AP
Gil
 
35,000
3,500
25,000
 
 
 
 
 
Half
Null
Absorb
Weak
 
Earth, Water, Gravity
 
 
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Poison, Confusion, Silence, Stop, Frog, Small, Slow-Numb, Petrify, Death-Sentence, Berserk, Paralyzed
Slow, Darkness
 
 
Ruby WEAPON
Ruby WEAPON

WEAPONs: Ruby WEAPON

Ruby WEAPON is an optional boss in Final Fantasy 7 and is only present in the NA, PAL and International versions of the game (sorry, Japan). The player never has to fight Ruby WEAPON to complete the game. Ruby is considered a superboss due to the extreme difficulty he presents, especially to newer players. Ruby WEAPON appears in the sands around the Golden Saucer after Ultimate WEAPON's death. If you have killed Ultimate WEAPON (he is not dead until after the final fight above Cosmo Canyon and opens a crater in the mountains to the Ancient Forest) and do not see Ruby, fight some random battles and look again.

Ruby WEAPON is able to knock two of your party members out of battle for the duration with an attack called Whirlsand. You cannot bring them back. You cannot choose which two members Ruby knocks out, but you can trick him in one of two ways. The first strategy is to enter battle with only one active character and keep the other two KO'ed. Ruby will not toss out KO'ed characters, and will never toss out your last active character. The second strategy involves setting up all three characters as if they were to fight Ruby WEAPON solo. After two are knocked out, the third character is already outfitted to finish the fight solo. The first strategy has more benefits than the second as you can revive those characters once Ruby WEAPON has become vulnerable.

Ruby WEAPON is invulnerable while his claws are above the ground. Once two of your party members are either KO'ed or ejected from battle, the claws will go in, and you will face an attack from both sides. Ruby WEAPON will be in front of your character, and two tentacles will be behind.

Ruby WEAPON has incredible resistance to physical attacks. Even a character with 255 strength will have difficulty dealing damage to Ruby WEAPON even when he is vulnerable. One way around this is to use the item Hero Drink. Hero Drink will buff a character's stats for a few turns in battle. Multiple Hero Drink items can bring the stats of one character past the limit. Up to four Hero Drink items can be active on one character, doubling a character's stats. It's possible to bring strength up to 510. Another way to do full damage of 9,999 against Ruby is to throw money at him. Throwing 100,000 Gil per attack will do it, so killing Ruby would only cost around 8,000,000 Gil.

Even with maximum defense of 510, Ruby WEAPON will still do incredible damage to your character. The tentacle's damage will be gravity based and will take a large fraction of your character's HP. The tentacles can also take a large portion of MP from a character. They also cast status effects, making a Ribbon a must-have accessory on any character you wish to keep in the fight.

In addition to the tentacles and the Whirlsand attack that ejects party members from battle, Ruby has access to Ultima, Comet 2, Ruby Flame, Ruby Ray, and Shadow Flare. Bring some Enemy Skill materia if you have not yet learned Shadow Flare, as Ruby is one of the few enemies to use it. Ultima will be used as a counter to the Knights of the Round summon. Comet 2 will only be used when Ruby does not have his tentacles out. Ruby Ray can inflict confusion on your character, which is disastrous, so I say again that a Ribbon is a must-have accessory to prevent this effect.

Ruby WEAPON is not vulnerable to much, but can be slowed and paralyzed. Take advantage of this with magic, summons, or items. Time magic will slow the beast, allowing you to hit multiple times. The summon Hades or the item Dazers can paralyze him, allowing you to go all out. When paralyzed, Ruby will not counter attack, so getting this effect on him is crucial if you are planning to utilize Knights of the Round.

Defeating Ruby WEAPON will net your party the Key Item "Desert Rose." This item may be taken to the man in Kalm and exchanged for a gold chocobo. The gold chocobo is suitable for riding, but the stats on it are sub-par compared the stats of a player-bred gold chocobo.

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WEAPONs: Ruby WEAPON Three Character Item Strategy

This strategy is valid for high level and high stat characters, particularly those who have taken the time to max out strength to 255. It requires W-Item materia to be in possession of your party, but does not require any mastered summons.

Before initiating battle, obtain a high number of Dazers and Hero Drinks, at least 30 of each but preferably more. I used the W-Item duplication trick. Dazers can be won from the Boundfat in the Sleeping Forest and Corral Valley area. The Hero Drink can be won as a prize from chocobo racing in the B, A, and S ranks at the Golden Saucer. KO two of the three characters in a random battle using friendly fire.

On the living character, equip the following:

  • Ribbon Accessory
  • Recommended Phoenix summon paired with Final Attack as a safety net.

On the KO'ed characters, equip the following:

  • Ribbon Accessory
  • W-Item materia is recommended for fast Hero Drink usage.

When battle begins, Ruby should start by putting his claws in the ground and pulling out the tentacles. Have the living character use Dazers on Ruby WEAPON until he is paralyzed. Now, revive the other members of the party using Phoenix Downs and other restorative items. Now, get your combat flow going. One character should have the responsibility of keeping Ruby paralyzed. One character should have the responsibility of giving a steady supply of Hero Drinks to the hardest hitting character. From here, just keeping Ruby paralyzed and keep hitting him hard. He will eventually die.

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WEAPONs: Ruby WEAPON Solo Summon Strategy

This strategy is valid for a party that has not maxed out their stats and has high level summon materia. The materia does not have be mastered, but it is recommended.

Before initiating battle, KO two of the three party members with friendly fire in a random battle.

Equip the following on the living character:

  • Ribbon Accessory
  • Knights of the Round materia linked with MP Absorb materia.
  • Hades materia linked with HP Absorb materia.
  • Revive materia linked with Final Attack materia.
  • W-Summon materia.
  • Mime materia.

Once Ruby WEAPON has deployed his tentacles and is vulnerable, W-Summon Hades and then Knights of the Round. Due to HP Absorb and MP Absorb, this combination should keep you at near-full HP and MP and also keep Ruby WEAPON paralyzed. While paralyzed, Ruby cannot counter with Ultima. Mime this action the next turn, and keep it going. Revive and Final Attack are a safety net in case Ruby does kill the character. Do not be afraid to use an Elixir, Turbo Ether, or X-Potion in case a quick recovery is needed. Ruby will eventually fall.

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WEAPONs: Ruby WEAPON Stats

 
 
 
 
Level
HP
MP
 
59
800,000
2,560
 
Strength
Vitality
Defense %
 
100
480
100
 
Magic
Spirit
Luck
 
200
500
10
 
EXP
AP
Gil
 
45,000
50,000
30,000
 
 
 
 
 
Half
Null
Absorb
Weak
 
Gravity, Water
Fire, Ice, Lightning, Earth
 
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Poison, Confusion, Silence, Stop, Frog, Small, Slow-Numb, Petrify, Death-Sentence
Slow, Paralyzed
 
 
Emerald WEAPON
Emerald WEAPON

WEAPONs: Emerald WEAPON

The final WEAPON in the game is Emerald WEAPON. This is the second superboss due to the difficulty Emerald poses to newer players. Emerald WEAPON has higher HP than Ruby WEAPON, but lower defense, making it easier to deal lots of damage each turn. Emerald WEAPON may be found patrolling the ocean floor. You can only reach him with the submarine. If you do not find Emerald on the ocean floor, try advancing the game until you see Ruby WEAPON around the Golden Saucer. If Ruby was unleashed, then Emerald was, too.

Emerald WEAPON is a unique fight in that he has an optional timer. If you do no preparation for the fight, you will have 20 minutes to defeat him in battle. If the timer runs out, you drown and it's "game over." The timer can be removed by obtaining Underwater materia and equipping it on one of the characters in the fight. In order to obtain Underwater materia, you must first obtain the Key Item "Guide Book." This item can be morphed from enemy in the Junon Underwater Reactor tunnel. The enemy is "Ghost Ship" and is unmistakable as it looks like a living pirate ship. Take the Guide Book to an old man in Kalm (northeast of Midgar) and he will provide you with Underwater materia.

Emerald WEAPON has an attack called Aire Tam Storm that will destroy your party if not countered correctly. Notice that the attack is "Materia" spelled backwards. The attack will hit the entire party and will deal 1,111 damage for each piece of materia equipped on the target. That means if Cloud has 4 pieces of materia equipped, he will receive 4,444 damage. Keeping the materia count on each party member low is key. Aire Tam Storm is also Emerald's counter attack to Knights of the Round, so consider not using this summon.

Emerald Shoot is an attack that will hit one party member for massive damage and cancel out Barrier, MBarrier, Shield, Death Force, and Resist. Emerald Beam will attack the entire party for massive damage and get rid of Regen. Because of these attacks, and because of damage mitigation for Aire Tam Storm, I do not recommend bringing Time, Barrier, or Restore materia to battle.

Emerald WEAPON can open eyes in its shoulder that serve as additional targets. Keeping these eyes out of battle will help minimize the number of times Emerald will cast Aire Tam Storm.

Defeating Emerald WEAPON will provide you with the Key Item "Earth Harp." Take this back to the man in Kalm who gave you the Underwater materia, and he will exchange the Earth Harp for a Master Magic, Master Command, and Master Summon materia. Not bad, especially if you missed any of the earlier Huge Materia quests.

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WEAPONs: Emerald WEAPON Minimum Materia Strategy

Due to Emerald WEAPONs Aire Tam Storm attack, I recommend keeping as few pieces of materia on each party member as possible. I also recommend taking high-level and high-stat characters to battle so that a lack of magic and summons will not feel like a handicap.

Items will be your best friend for this battle. Be sure to stock up on Elixirs, Megalixirs, and X-Potions for this battle. These will take the place of your normal Restore magic. Another must have are Hypers to keep up the Fury status, which will help the characters trigger more high level limit breaks after each damage spike from Emerald. Other items that keep positive status effects up are valuable, not not required, especially as Emerald can get rid of the best status effects for your party such as Barrier, MBarrier, and Regen. Hero Drinks are welcome for characters with low stats, but not needed if characters can survive the damage spikes and are still doing full or close to full damage per attack.

I recommend each party member take Double Cut and Counter materia. Mastered Double Cuts are preferred in order to get off four hits per attack. If the characters do full damage each hit, it won't take long to whittle down Emerald WEAPON. Finally, a mastered Phoenix summon linked with a Final Attack on one character is recommended as a safety net, but is not required.

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WEAPONs: Emerald WEAPON Stats

 
 
 
 
Level
HP
MP
 
99
1,000,000
100
 
Strength
Vitality
Defense %
 
180
360
1
 
Magic
Spirit
Luck
 
180
360
1
 
EXP
AP
Gil
 
50,000
50,000
50,000
 
 
 
 
 
Half
Null
Absorb
Weak
Gravity
Earth
Ice, Water
Lightning
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Poison, Confusion, Silence, Stop, Frog, Small, Slow-Numb, Petrify, Death-Sentence, Berserk, Paralyzed
Slow, Darkness
 
 
This is the house where the player may find the Kalm Traveler.
This is the house where the player may find the Kalm Traveler.

Kalm Traveler

The Kalm Traveler sidequest was not present in the original Japanese PSX version of Final Fantasy 7, but was included in all releases since. This is a short sidequest that is closely tied to the WEAPON superbosses. All items sought by the Kalm Traveler are obtained while preparing to fight the WEAPONs or by defeating the WEAPONs.

The Kalm Traveler is located on the second floor of a house in Kalm. The house is to the right of the bar in town. Talk to him after the WEAPONs are released into the world, and he will ask for three rare items to be brought to him. The Guide Book, the Desert Rose, and the Earth Harp.

The Guide Book is the easiest item to obtain. Inside the Junon Underwater reactor is a clear tunnel. The player can see the ocean all around. Trigger some random battles here to meet an enemy named Ghost Ship. It looks like a living pirate ship. Use the Morph command on this enemy to get the Guide Book. Having Yuffie in the party is helpful, as her ultimate weapon Conformer makes it very easy to Morph enemies. In exchange for the Guide Book, the Kalm Traveler will give you Underwater materia. This materia eliminates the timer during the fight with Emerald WEAPON when equipped.

The Desert Rose is a prize won by defeating Ruby WEAPON. In exchange for this item, the Kalm Traveler will trade a gold chocobo. This chocobo is suitable for riding, but not for racing. The stats are sub-par when compared to a player-bred gold chocobo. Some players elect to win the Desert Rose and then keep it since they can breed their own gold chocobo. There is no benefit to holding on to the Desert Rose.

The Earth Harp is a prize won by defeating Emerald WEAPON. In exchange for this item, the Kalm Traveler will trade a Master Magic, Master Command, and Master Summon materia set. These materia are not unique, as the player can use Huge Materia to meld these materia. That involves mastering each magic materia, command materia, and summon materia independently. Some players hold on to the Earth Harp instead of trading it due to this. There is no benefit to holding on to the Earth Harp.

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Bone Village and the Sleeping Forest
Bone Village and the Sleeping Forest

Bone Village

Bone Village is a town the player visits near the end of Disc 1 after the player has visited the Temple of the Ancients. The first time the player visits, the player must find and excavate the Lunar Harp Key Item to advance the story. From then on, Bone Village remains open and the player may pay to dig and excavate treasure at any time. Near the end of the game, Bone Village can the become the source of materia or items that are either very rare or that the player has missed in the normal course of the game.

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Map of dig locations for Bone Village.
Map of dig locations for Bone Village.

Bone Village: Areas to Dig

When digging in Bone Village, it is important to learn the mechanics to avoid wasting lots of time. First, hiring surveyors is not needed. The hot spots for items do not move. Second, even if surveyors are pointing to a different hot spot, you can still dig in the hot spot that you choose and have a chance at finding treasure. Third, if digging outside of any of the hot spots, the player still has a chance to recover a potion for his efforts, but it's far more efficient (and cheaper) to just buy a full stack than dig them up. I recommend only using surveyors for the first time if you have never played this game, and then not hiring them on subsequent digs.

Use the map to the right for reference. Each hot spot is labeled and has a specific chance of obtaining a listed item once all conditions are met.

Dig Location 1

Item
Chance
Conditions
Lunar Harp
100%
Lunar Harp not yet obtained by party.
Nothing
100%
Lunar Harp obtained by party.

Bone Village: Dig Location 2

Item
Chance
Conditions
Key to Sector 5
100%
Cloud returned to party from Mideel clinic. Party spoke with man outside Midgar who mentions he dropped his key at an excavation site, Key to Sector 5 not yet obtained by party.
Ether
29.69%
All other conditions not met, Ether may be excavated an unlimited number of times.
Nothing
70.31%
All other conditions not met.

Bone Village: Dig Location 3

Item
Chance
Conditions
Key to Sector 5
100%
Cloud returned to party from Mideel clinic. Party spoke with man outside Midgar who mentions he dropped his key at an excavation site, Key to Sector 5 not yet obtained by party.
Turbo Ether
7.81%
All other conditions not met, Turbo Ether may be excavated an unlimited number of times.
Ether
92.19%
All other conditions not met, Ether may be excavated an unlimited number of times.

Bone Village: Dig Location 4

Item
Chance
Conditions
Buntline
100%
Buntline not yet excavated.
Phoenix materia
100%
Buntline excavated, Phoenix materia missed at Fort Condor after final battle, Phoenix materia not yet excavated, North Crater accessible after firing of Sister Ray.
Nothing
100%
All other conditions not met.

Bone Village: Dig Location 5

Item
Chance
Conditions
Mop
100%
Mop not yet excavated.
W-Item Materia
100%
Mop excavated, W-Item materia missed during raid on Midgar, W-Item materia not yet excavated, North Crater accessible after firing of Sister Ray.
Nothing
100%
All other conditions not met.

Bone Village: Dig Location 6

Item
Chance
Conditions
Megalixir
100%
Megalixir not yet excavated.
Bahamut ZERO materia
3.90625%
Megalixir excavated, Bahamut ZERO materia missed from Cosmo Canyon after all Huge Materia quests, Bahamut ZERO not yet excavated, North Crater accessible after firing of Sister Ray.
Nothing
100%
All other conditions not met.

Bone Village: Dig Location 7

Item
Chance
Condition
Potion
50%
None, potion may be excavated unlimited number of times.
Nothing
50%
None

Bone Village: Dig Location 8

Item
Chance
Conditions
Key to Sector 5
100%
Cloud returned to party from Mideel clinic. Party spoke with man outside Midgar who mentions he dropped his key at an excavation site, Key to Sector 5 not yet obtained by party.
Elixir
14.06%
All other conditions not met, Elixir may be excavated an unlimited number of times.
Nothing
85.94%
All other conditions not met.
"The Brave do not Fear the Grave" - Inscribed on the floor of the Battle Square arena.
"The Brave do not Fear the Grave" - Inscribed on the floor of the Battle Square arena.

Battle Square

The Battle Square is located at the Golden Saucer. The area first opens up after escaping Corel Prison. Most player's first Battle Square fight will be when looking for the Key of the Ancients. The party will find it in Dio's trophy room, and Dio will trade it if Cloud shows off his fight skills in Battle Square.

The player pays to enter the Battle Square with GP. The cost is 10 GP per battle, and each battle may last up to 8 rounds. Each round, a handicap will be chosen from a spinning slot reel to be given to the player. Some of the handicaps, such as status effects, can be removed with the correct item or magic, while others, such as "Down 10 Levels", will remain until the end of the battle. Winning all 8 rounds or quitting between rounds will award the player with BP. BP can be exchanged for prizes in the Battle Square. Unlike GP, BP will be reset to 0 each time the player leaves the Battle Square. Be sure to bring plenty of GP along so that you can remain inside the Battle Square for an extended period of time. The longer the player lasts, and the more powerful the handicaps given, the more BP the player will earn.

Any member of the party can fight unless the player chooses the "Special Battle" option, in which case only Cloud is allowed to fight. The "Special Battle" option does not unlock until late in the game once Omnislah and W-Summon are won, Cloud has learned Omnislash, and Cloud has Ultima Weapon. Winning every round in the Special Battle will earn the Final Attack materia. Winning every round in the Special Battle ten times in a row will earn another Ribbon. It is far easier to get extra Ribbons by morphing the Ho-Chu in round 2 of the Special Battle.

The Battle Square has different prizes depending on where you are in the game. There are three sets of prizes obtainable from the machine near the entrance. As the game's story progresses, the prizes are changed. All prizes except Omnislash and W-Summon may be obtained as many times as you wish.

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Battle Square: Strategy

No matter where you are in the game, the strategy does not change much. Equip your character with their best weapon, armor, and accessory. I prefer an ultimate weapon for damage output, a Dragon Armlet to help deter elemental damage, and a Ribbon to guard against most status effects. The character should have access to restorative items in case materia is locked out. An Enemy Skill materia with Big Guard and White Wind is highly recommended. Other materia that make these fights end faster are Double Cut, Slash-All, and Counter. Do not rely on magic or summons as materia may be broken by the slots. Your character must be able to do physical damage to have a good chance of survival. Be sure to take advantage of the use of materia while you have it.

Characters leave the arena in the same state they entered. Exploit this by filling the character's Limit gauge before the battle. Each time you start the battle, you will have access to your Limit break and can choose when to use it.

Items used in the Battle Square will still be gone after leaving Battle Square. If you start running low on powerful items such as Elixirs, use the W-Item duplication trick to get more while in battle. Also keep in mind that you may Morph enemies in the Battle Square and keep the item. This is useful once the Special Battle is unlocked as the Ho-Chu in round 2 can be morphed into a Ribbon.

Very rarely, the player might run into a battle with a broken Ribbon, Small status effect, and be locked out from items, magic, and summons, leaving him with no way to cure the status. It happens, but most of the time you still have at least one avenue of countering any status effect thrown at you.

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Ghost Ship
Ghost Ship

Battle Square: Ghost Ship

This enemy has a chance of appearing during the final round. It is especially dangerous as it has an attack that can eject your character from battle immediately, resulting in a loss and 0 BP. It is frustrating. The player can quickly kill this enemy by tossing it an X-Potion or casting White Wind on it from an Enemy Skill materia. Ghost Ship may also be morphed into a Guide Book, which can then be traded with the Kalm Traveler for Underwater materia.

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Ho-Chu
Ho-Chu

Battle Square: Ho-Chu

Ho-Chu may be fought during the last round of the Battle Square, or in round 2 of the Special Battle. It is not particularly hard, but can inflict some status effects. A Ribbon is recommended. This enemy is noteworthy because it can be morphed into a Ribbon. If your character has unlocked the Special Battle, you are guaranteed to face Ho-Chu and can farm enough Ribbons from Battle Square to put one on every party member.

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Battle Square: Prizes Before Tiny Bronco Obtained

Item
BP
Potion
80
Phoenix Down
160
Shrapnel
320
Ether
640
Mimmet Greens
1,280
Fury Ring
2,560
Enemy Lure materia
5,120
Pre-Emptive materia
10,240
Speed Plus materia
20,480
Championship Belt
40,960

Battle Square: Prizes After Tiny Bronco Obtained

Item
BP
Phoenix Down
100
Remedy
200
Mimett Greens
400
Enemy Lure materia
800
Bird Wing
1,600
S-Mine
3,200
Pre-Emptive materia
6,400
Speed Plus materia
12,800
Championship Belt
25,600
Omnislash
51,200

Battle Square: Prizes After Highwind Airship Obtained

Item
BP
Remedy
100
Enemy Lure materia
250
Right Arm
500
Pre-Emptive materia
1,000
Reagan Greens
2,000
Speed Plus materia
4.000
Stardust
8,000
Championship Belt
16,000
Omnislash
32,000
W-Summon materia
64,000
The Ancient Forest, just beyond the crater marking the demise of Ultimate WEAPON.
The Ancient Forest, just beyond the crater marking the demise of Ultimate WEAPON.

Ancient Forest

The Ancient Forest is an optional dungeon in Final Fantasy 7. It is near Cosmo Canyon, but not accessible until the player kills Ultimate WEAPON or breeds a chocobo that can climb a mountain (Green, Black, or Gold). This dungeon should not be confused with the Sleeping Forest, which is north of Bone Village. It is full of puzzles involving carnivorous plants, bungee-like-worms, frogs, and crickets. It is also full of some nice items and materia. Some players have difficulty with this area during their first game, but quickly get their bearings. Like all other dungeons in Final Fantasy 7, it is not very long and can be cleared in about 15 minutes depending on the number of battles the player triggers randomly while walking around.

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Ancient Forest: The Basics

The first area begins with a brief tutorial about controls available in this dungeon. You may pick up crickets, frogs, and what looks like a beehive or honeycomb growth. These items can feed the various carnivorous plants in the dungeon.

Crickets and frogs feed the smaller plants, closing them so you may use them as a platform. The crickets keep them closed temporarily until digested. Once digested, they are gone. Frogs will keep them closed about the same time, but the plant will spit the frog out instead of digesting it. If you are standing on the plant when this happens, you will be catapulted somewhere. Beehives will close the giant plants that look like a Venus flytrap. These plants will remain closed until you leave the area. You may also use hanging worms as bungees.

If you ever get stuck, you may teleport yourself to the beginning of the dungeon to start again. You may also just go a screen and reenter an area, as each time you enter an area everything is reset.

Ancient Forest: First Area - Supershot ST, Spring Gun Clip

The first area is straightforward. Head up the land bridge. The first large Venus fly trap can be defeated by just carefully walking toward the treasure and collecting it. Once collected, turn back to avoid having the plant snap shut. This is the Supershot ST, a weapon for Vincent.

Find the hanging plants growing a chasm, and deposit 3 crickets nearby (don't feed them to the plants yet). Once collected, use each one at a time to close all three plants, creating a bridge across the chasm. The second chasm can be cross by just using the worm hanging from the flower. Before leaving this area, collect the Spring Gun Clip, a weapon for Red XIII. It is located behind the tree.

Ancient Forest Area 1
Ancient Forest Area 1

Ancient Forest: Second Area - Slash-All materia

Note: The Minerva Band visible on the tree cannot be reached until this area is passed.

This area is the first area where the player needs to defeat the Venus flytrap with an item. Simply walking toward the Slash-All materia will get trigger the plant to snap shut, draining HP for all party members. The player should collect a cricket, use the worm hanging from the flower to jump up, then feed the hanging flower and jump across.

Grab the frog and head up the ledge. You should be between two hanging plants. Feed the frog to the left plant, then jump on the plant and wait. Once the frog is spit out, the player will be launched to a higher ledge. Grab the beehive, then drop down and feed the Venus flytrap. Grab the Slash-All materia now. Grab the frog again, and this time feed the right plant and use it to launch your party over the chasm and walk to the next area.

Ancient Forest second area.
Ancient Forest second area.

Ancient Forest: Third Area and Treetop Canopy - Minerva Band, Typhon (Typoon) materia,

Use the crickets to hop on the hanging flowers, then use the hanging worms to launch yourself to the canopy. Don't worry, you will return to this area once you can pass it.

From the treetops, head left. This path will take you back down the second area tree. You can now collect the Minerva Band on the tree here. Hop off the tree, and make your way back to the third area. Again, use the worms to launch yourself back to the canopy. This time, head right. Use the hanging worms to head right to a new tree area. Collect the Typhon (or Typoon in the PSX release, I vote for a mod to name it Typo because that's what both versions are) materia. Cross the hanging worms again, and head down the back of the tree. This will deposit you back in the third area, but at a different point than when you entered it.

Grab the cricket, and use it to close the hanging flower and reach the higher ledge. Grab the beehive, and use it to close the large Venus flytrap. Grab the second cricket, and use it to close the hanging flower that lets you head left again. Grab the last cricket, and place it in front of the tree with the hole. A frog should come out and eat the cricket. Grab the frog, using it to head right across the flower again. Wait for the flower to spit the frog back out. Use the frog to close the hanging flower to the right, and hop on that flower. Face right, and wait to be catapulted to the final area.

Ancient Forest third area.
Ancient Forest third area.
Ancient Forest canopy.
Ancient Forest canopy.
Ancient Forest fourth area.
Ancient Forest fourth area.

Ancient Forest: Fourth Area - Elixir, Apocalypse

This last area is straightforward. There are no puzzles here. Just two treasure chests and the exit. Open one for an Elixir. The second one will net you the Apocalypse.

Most players have Cloud's Ultima Weapon by now, and wonder why the Apocalypse is here. The Apocalypse may not do as much damage as Ultima Weapon, and it has less materia slots, but it has an advantage over materia growth. All materia equipped to this sword will earn triple AP. This weapon is ideal for farming AP in the North Crater. Don't dismiss it just because it does less damage than Ultima Weapon.

Table of Contents

The village of Wutai.
The village of Wutai.

Wutai

Wutai is an optional location in Final Fantasy 7 that can be visited any time after the Tiny Bronco is obtained. Wutai is not part of the main game story, and the game can be completed without ever visiting this small town. The town contains three side quests, one of which awards the party with a new summon materia and a limit break skill manual. All side quests offered in Wutai may be completed relatively early in the game, before the party ventures to the Temple of the Ancients.

Table of Contents

Rapps, Don Corneo's new pet.
Rapps, Don Corneo's new pet.

Wutai: Missing Materia and Don Corneo Strikes Back

The first side quest can be frustrating to new players. Make sure the party has access to plenty of restorative items before attempting to trigger it. The quest is available after obtaining the Tiny Bronco and remains open until the raid on Midgar.

Have Yuffie in your party and head to the western continent. Head towards Wutai, through the mountains and over the bridges. On the way, a scene will trigger with Yuffie and some soldiers. Fight off the soldiers, and discover that Yuffie has escaped with all or most of the party's materia. Most players have all their materia stolen, but if you have advanced the game far enough, you may only have most of your materia stolen. The reason is that Yuffie only takes 48 materia. If you own more than 48 materia, she will leave some behind.

Enter the village of Wutai. Here, the party is tasked with finding Yuffie. She will be hiding in various spots around town and inside houses. The weapon shop will refuse to sell to you until this quest is complete. Head first to the bar to trigger a scene with the Turks. From here, find the MP Absorb materia in a chest in one of these shops, and Yuffie will show up to steal it. Head back to the first house in Wutai, and pull back the changing screen. Yuffie was hiding behind it and will run off again. After all these events have triggered, you should see a large pot in front of the Turtle's Paradise shaking. Examine it to find Yuffie's final hiding spot.

Yuffie will take you to a basement to return your materia. She will ask you to pull a switch. It does not matter which switch you choose to pull as both will trigger a trap that allows her to escape once more. Head towards the part of town that has the large pagoda. Ring the gong to open a secret entrance to the basement. Another scene will play out down here showing the return of Don Corneo. Grab the Swift Bolt and Elixir found here, especially if you are short of restorative items.

Follow Don Corner. Be sure to find the door to the secret-yet-visible hallway in the house to grab the Hairpin, a weapon for Red XIII. You can also find a room to rest for free here. Be sure to take advantage and recover your HP and MP. Also pick up the Magic Shuriken in the chest here, a weapon for Yuffie.

Exit the house, and follow the Turks. All of you will now head to Da-Chao Statue, which is a series of paths between statues of gods carved into the mountain. Reno and Rude will searching for Elena here. You can pick up a Dragoon Lance, a weapon for Cid, in the fire cavern here, but don't worry if you can't pass the flames yet. They require the Key Item "Leviathan Scales" which can be obtained from the Shin-Ra submarine in Junon later in the game.

Eventually, you will find Don Corner with Yuffie and Elena held hostage. He makes some disgusting remarks about which woman he will rape first before unleashing a new "pet" on the party. This is the boss fight Rapps.

An easy way to beat Rapps is to have Barrett in your party with his limit level set to level 1 and ready to go. Mindblow will drain Rapps MP severely, limiting his combat effectiveness. Any Ink items, an item that inflicts Darkness on an enemy, should be used to blind Rapps. Without magic or sight, Rapps becomes much less dangerous. If the party has Poison Rings, or any other armor and accessories that prevent Poison, they should equip them.

Wutai: Rapp's Stats

 
 
 
 
Level
HP
MP
 
39
6,000
300
 
Strength
Vitality
Defense %
 
90
58
1
 
Magic
Spirit
Luck
 
58
400
120
 
EXP
AP
Gil
 
3,200
33
20,000
 
 
 
 
 
Half
Null
Absorb
Weak
 
 
 
 
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow-Numb, Petrify, Death Sentence, Berserk, Paralyzed
Slow, Darkness
 
 

Wutai: The Pagoda

After completing the first Wutai side quest involving Don Corneo, the party gets all its materia back, although its not where you had it equipped. This is alright, though, since you will now need to outfit Yuffie for some solo boss fights with your best materia. I recommend Yuffie have an Enemy Skill materia with both Big Guard and White Wind. Failing that, she should have Restore, Time, and Barrier. I also recommend Counter along with HP Plus and MP Plus. Any additional slots that need rounding out can hold additional Enemy Skill materia (to learn Trine on as many as you have) or the strongest summon materia. If you would like to take advantage of the weaknesses of the next five bosses, Added Effect equipped with either Time or Poison on your weapon can Slow, Stop, or even Poison them. I normally don't have room for this and resort to items that inflict these status effects, such as Toxic Waste. Choco/Mog summon can paralyze all except the last boss. The choices are plentiful for these fights and are all yours.

Head to the Wutai pagoda with Yuffie in your party. The Pagoda is a series of five boss fights, all of which force Yuffie to fight solo to test herself. After fighting Rapps with little to no materia, this feels like just karma, but you don't want her to lose since the reward for beating all five bosses is the All Creation manual and Leviathan materia. Both items will serve you well through the rest of the game.

Table of Contents

Wutai: Gorkii's (Gorky's) Stats

 
 
 
 
Level
HP
MP
 
30
3,000
150
 
Strength
Vitality
Defense %
 
71
60
25
 
Magic
Spirit
Luck
 
75
280
70
 
EXP
AP
Gil
 
1,500
50
0
 
 
 
 
 
Half
Null
Absorb
Weak
 
Earth, Gravity
 
Weak
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Confuse, Silence, Frog, Small, Slow-Numb, Petrify, Death Sentence, Manipulate, Berserk
Poison, Slow, Stop, Darkness, Paralyzed
 
 

Wutai: Shake's Stats

 
 
 
 
Level
HP
MP
 
32
4,000
180
 
Strength
Vitality
Defense %
 
71
60
1
 
Magic
Spirit
Luck
 
75
280
60
 
EXP
AP
Gil
 
2,200
50
0
 
 
 
 
 
Half
Null
Absorb
Weak
 
Gravity
 
 
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Confuse, Silence, Frog, Small, Slow-Numb, Petrify, Death, Sentence, Manipulate, Berserk
Poison, Stop, Slow. Paralyzed, Darkness
 
 

Wutai: Checkov's Stats

 
 
 
 
Level
HP
MP
 
34
5,000
210
 
Strength
Vitality
Defense %
 
71
60
1
 
Magic
Spirit
Luck
 
75
280
70
 
 
 
 
 
Half
Null
Absorb
Weak
 
Gravity
 
 
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Confuse, Silence, Frog, Small, Slow-Numb, Petrify, Death Sentence, Manipulate, Berserk
Poison, Stop, Slow, Paralyzed, Darkness
 
 

Wutai: Staniv's Stats

 
 
 
 
Level
HP
MP
 
36
6,000
240
 
Strength
Vitality
Defense %
 
71
60
1
 
Magic
Spirit
Luck
 
75
280
72
 
EXP
AP
Gil
 
3,600
50
0
 
 
 
 
 
Half
Null
Absorb
Weak
 
Gravity
 
 
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Confuse, Silence, Frog, Small, Slow-Numb, Petrify, Death Sentence, Manipulate, Berserk
Poison, Stop, Slow, Paralyzed, Darkness
 
 

Wutai: Godo's Stats

 
 
 
 
Level
HP
MP
 
41
10,000
1,000
 
Strength
Vitality
Defense %
 
70
60
1
 
Magic
Spirit
Luck
 
45
100
68
 
 
 
 
 
Half
Null
Absorb
Weak
 
 
 
 
 
 
 
 
Immune
Vulnerable
 
 
Death, Sleep, Confuse, Silence, Stop, Frog, Small, Slow-Numb, Petrify, Death Sentence, Berserk, Paralyzed
Poison, Stop, Slow, Darkness
 
 

Great Glacier

The Great Glacier is an interesting dungeon in Final Fantasy 7. It is a required part of the story and proceeds directly after the snowboarding mini-game. The dungeon is made of 10 distinct areas, with path screens between each area that repeat often. The design is to throw the player off course and make you feel lost. The dungeon also has a timer. In a matter of minutes, the player's party leader will collapse from the cold. Holzoff's cabin is a sanctuary at the end of this dungeon, and it is where the party ends up if the party leader collapsed from the cold, the only rest stop between Great Glazier and Gaea's Cliff. Great Glacier is able to be revisited by the party. Gaea's Cliff is not.

Table of Contents

Great Glacier: Map Locations

There is a map for the Great Glacier at Icicle Inn. It is able to be referenced at any time in Great Glacier, but it does not show the party's position. A good number of players find themselves thoroughly lost the first time they land after snowboarding. Here is a quick reference of the map and all the locations.

Note that if you want to leave the Great Glacier, you have to do so through Holzoff's Cabin or Icicle Inn. Location 8, north of snow field Location 7, will get you to Gaea's Cliff. Location 1, at the south end of the map, will get to Icicle Inn. If you have returned to Great Glacier to pick up missing items and have already explored Gaea's Cliff, you will have to return to the world map by heading back through Icicle Inn.

Great Glacier location reference.
Great Glacier location reference.

Great Glacier: Items - Alexander materia, Added-Cut materia, All materia, Safety Bit, Mind Source, Elixir, Potion

The Great Glacier has a number of items including 3 different materia. The challenge is the time limit before the party collapses from exposure, which is never shown. Most player's need two or three trips into the Great Glacier order to nab everything.

Alexander materia: This is the hardest item to obtain, but is definitely worth it. Alexander is a Holy elemental summon that is great to use against undead enemies. To start, head to Location 5. This is the hot springs. Walk down to the water's edge and examine it to touch the hot spring. Now, head to Location 6. The easiest way is backtrack to Location 7, the Snow Field, and head east. Location 6 has a cave that you need to enter. Talk to Snow, and she will be disgusted that you tried to touch her after touching the hot springs. Defeat Snow, and she will drop the Alexander materia. See Snow's stats below, this is not a difficult fight.

Added-Cut materia: The Crossroads are at the east end of the Great Glacier. Heading south from Snow's Cave (Location 6) will get you here. If you turn around and try to go back to Snow's Cave, you pass through some transition screens and wind up back at the Hot Springs (Location 5). It is these transition screens that you will find the Added-Cut materia.

All materia: The Snow Field (Location 7) has a cave directly in the center of area. The All materia can be picked up inside this cave.

Safety Bit: This accessory will prevent instant Death, one of the few status effects the Ribbon does not protect against. It's worth having in certain areas where enemies cast Death. Head to the Ice Flow (Between Locations 2, 3, 4). Here, you will need to solve a quick puzzle. Each ice platform is able stable (large) or unstable (small). Jumping on an unstable platform will force you to start again. Each time you jump on a platform, all surrounding platforms (up, down, left right) will switch their status.

From the starting ice platform, jump up, left, down, left, up, right, up, up, up, left, down, right, right, up.

The Safety Bit is inside the cave you arrive at.

Mind Source: The Mind Source increases one character's Spirit statistic by 1 for the duration of the entire game. It can be picked up in the Forest (Location 3).

Elixir: The Elixir provides a full HP and MP recovery for one character inside or outside of battle. The Elixir can be pick up in the Rock Maze (Location A).

Potion: The potion restores 100 HP to one character. It can be found just before the Ice Flow between Locations 2, 3, and 4.

Table of Contents

Great Glacier: Snow's Stats

 
 
 
 
Level
HP
MP
 
32
4,000
160
 
Strength
Vitality
Defense %
 
50
66
1
 
Magic
Spirit
Luck
 
80
138
70
 
EXP
AP
Gil
 
500
42
700
 
 
 
 
 
Half
Null
Absorb
Weak
 
 
Ice
Fire
 
 
 
 
Immune
Vulnerable
 
 
Death, Slow-Numb, Berserk, Petrify, Sleep, Confuse, Frog, Death-Sentence, Silence, Small
Slow, Stop, Darkness, Poison, Paralyzed
 
 
The Sunken Gelnika, accessible by Shin-Ra submarine.
The Sunken Gelnika, accessible by Shin-Ra submarine.

Sunken Gelnika

The Sunken Gelnika is an optional dungeon in Final Fantasy 7. The Gelnika is a type of transport aircraft, and this particular one met with a watery grave as it went down over water. The party may access the Gelnika any time after the Shin-Ra submarine is obtained. The Gelnika is located underwater near the large bay south of Costa del Sol and east of the Golden Saucer. It contains some rare items, such as the Hades summon materia and Cid's Highwind limit break manual, along with weapons for Cloud and Yuffie. It also contains difficult enemies in random encounters along with an optional boss fight with Reno and Rude from the Turks. The dungeon is very small and only contains four rooms. It may be cleared in about ten minutes.

The Gelnika has four screens. The main entrance is where the player starts the dungeon. It contains a save point. The Research Room is accessible from here, one of the two rooms that contains a number of items and difficult random battles. The other door, nearest the save point, leads to the side hallway. This is where Reno and Rude will be located. If the Turks have left, or have been defeated for the last time in Midgar, then this room will contain difficult random battles. The side hallway leads to the cargo room, where a large number of items is located along with difficult random battles.

The Sunken Gelnika is known for being an unlimited source of Power Sources, Guard Sources, Magic Sources, Speed Sources, Luck Sources, and Mind Sources. All of enemies in this dungeon, save for Reno and Rude, can be morphed into these items. These items will permanently increase a character's statistic by 1 for the remainder of the game. Using some of the tricks with W-Item item duplication, it is possible to morph some enemies into 99 sources each battle. See the Item Duplication section for more information. Yuffie, along with her weapon the Conformer, is a great addition to the party as it is possible for her to Morph enemies in one strike.

If the party has already defeated the Turks for the final time during the raid on Midgar, Reno and Rude will not be in the Gelnika. If the party visits before then, the boss fight will commence in the side hallway.

(click column header to sort results)
Item  
Location  
Heaven's Cloud - Weapon for Cloud Strife
Main Entrance
Megalixir
Research Room
Escort Guard - Armor, male only
Research Room
Conformer - Weapon for Yuffie Kisaragi
Research Room
Double Cut materia
Research Room
Megalixir
Cargo Room
Spirit Lance - Weapon for Cid Highwind
Cargo Room
Hades summon materia
Cargo Room
Highwind - Limit break manual for Cid Highwind
Cargo Room
Outsider - Weapon for Vincent Valentine
Cargo Room

Materia Checklist

Final Fantasy 7 features 83 unique materia in 5 different categories. Green materia unlocks magic, and one piece may contain up to 4 different spells with the exception of Master Magic, which contains all spells. Purple materia is independent, and typically offer a statistic boost or a passive ability like Counter. Red materia unlocks summons, which brings a powerful creature into battle briefly for a large damage spike. Yellow materia is command materia and adds or replaces a command to the battle menu for the character it is equipped. Blue materia is support materia, and adds an additional ability to magic materia in a linked slot.

This checklist will assist is making sure that you have not missed any materia and can complete the Materia Overlord achievement.

Table of Contents

Materia Checklist: Magic Materia (Green)

(click column header to sort results)
Materia  
Location  
Barrier
Rocket Town - Shop
Comet
Forgotten Capital - Top of Shell House
Contain
Mideel - Feed Mimett Greens to white chocobo and scratch behind ear
Destruct
Nibelheim - Sephiroth in Shin-Ra mansion, Fort Condor - Shop after Forgotten Capital, Mideel - After Ultimate WEAPON attacks
Earth
Kalm - Shop, Costa del Sol - Shop, Junon - Shop
Exit
Rocket Town - Shop
Fire
Cloud starts the game with Fire, Red XIII joins with Fire, Sector 7 Slums - Shop, Sector 5 Slums - Shop, Wall Market - Shop, For Condor - Shop, Mideel - Shop, Costa del Sol - Shop, Junon - Shop
Full Cure
Cosmo Canyon - Behind Item Shop
Gravity
Cosmo Canyon - Cave of the Gi, Costa del Sol - Shop after Forgotten Capital, Mideel - Shop after Ultimate WEAPON attacks
Heal
Kalm - Shop, Junon - Shop, Costa del Sol - Shop, Gongaga - Shop
Ice
Cloud starts the game with Ice, Sector 7 Slums - Shop, Sector 5 Slums - Shop, Wall Market - Shop, Fort Condor - Shop, Mideel - Shop, Costa del Sol - Shop, Junon - Shop
Lightning
Cloud starts the game with Lightning, Sector 7 Slums - Shop, Sector 5 Slums - Shop, Wall Market - Shop, Fort Condor - Shop, Mideel - Shop, Costa del Sol - Shop, Junon - Shop
Master Magic
Cosmo Canyon - Meld with Huge Materia, Kalm Traveler - Exchange for Earth Harp
Mystify
Gongaga - Shop, Rocket Town - Shop, Cosmo Canyon - Shop
Poison
Midgar - Shinra HQ Floor 67, Kalm - Shop, Costa del Sol - Shop, Junon - Shop
Restore
Midgar - No. 1 Reactor, Sector 7 Slums - Shop, Sector 5 Slums - Shop, Wall Market - Shop, Fort Condor - Shop, Mideel - Shop, Costa del Sol - Shop, Junon - Shop
Revive
Junon - Shop, Costa del Sol - Shop
Seal
Junon - Shop, Costa del Sol - Shop
Shield
North Crater - Near final staircase investigate the light in the pit
Time
Gongaga - Shop, Rocket Town - Shop
Transform
Cait Sith joins with Transform, Corel Bridge, North Corel - Shop, Cosmo Canyon - Shop, Gongaga - Shop, Mideel - Shop after Ultimate WEAPON attacks
Ultima
North Corel - Given to player if train stopped and in shop if train crashed

Materia Checklist: Independent Materia (Purple)

(click column header to sort results)
Materia  
Location  
Chocobo Lure
Chocobo Ranch - Shop or find outside ranch after obtaining Highwind Airship
Counter Attack
Mt. Nibel - Defeat Materia Keeper, Golden Saucer - Chocobo race prize
Cover
Sector 5 Slums - Aeris's Garden
Enemy Away
Golden Saucer - Chocobo race prize
Enemy Lure
Golden Saucer - Battle Square prize
EXP Plus
Golden Saucer - Wonder Square prize
Gil Plus
Golden Saucer - Wonder Square prize
HP <-> MP
Materia Cave - North of Corel
HP Plus
Junon - Ratings prize, Cosmo Canyon - Shop
Long Range
Mythril Mine
Magic Plus
Forgotten Capital - Bottom of Long Ladder
Mega All
North Crater
MP Plus
Cosmo Canyon - Shop, Mideel - Shop
Pre-Emptive
Golden Saucer - Battle Square prize
Speed Plus
Golden Saucer - Battle Square prize
Underwater
Kalm Traveler - Exchange for Guide Book

Materia Checklist: Summon Materia (Red)

(click column header to sort results)
Materia  
Location  
Alexander
Great Glacier - Touch Hot Springs then defeat Snow
Bahamut
Temple of the Ancients - Defeat Red Dragon
Bahamut ZERO
Cosmo Canyon - Huge Materia, Bone Village - Excavation
Choco/Mog
Chocobo Farm - Talk to chocobo by fence
Hades
Sunken Gelnika
Ifrit
Junon - Cargo ship after defeating Jenova-BIRTH
Knights of the Round
Materia Cave - North of Goblin Island
Kujata (Kjata)
Sleeping Forest - Floating through trees, make sure materia stock is not full
Leviathan
Wutai Pagoda - Defeat Godo
Master Summon
Cosmo Canyon - Huge Materia meld, Kalm Traveler - Exchange for Earth Harp
Neo Bahamut
Whirlwind Maze
Odin
Nibelheim - Shin-Ra mansion safe
Phoenix
Fort Condor - Final mission, Bone Village - Excavate
Ramuh
Golden Saucer - Chocobo jockey lounge during Corel Prison
Shiva
Junon - Save and resuscitate Priscilla
Titan
Gongaga - Destroyed Reactor
Typhon (Typoon)
Ancient Forest

Materia Checklist: Command Materia (Yellow)

(click column header to sort results)
Materia  
Location  
Deathblow
Gongaga - Destroyed Reactor, Fort Condor - Shop after Forgotten Capital, Rocket Town - Shop after Forgotten Capital
Double Cut
Sunken Gelnika
Enemy Skill
Midgar - Shin-Ra HQ, Junon - Beginner's Hall, Forgotten Capital - Behind bed, Chocobo Sage - Talk with chocobo
Manipulate
Cait Sith joins with Manipulate, Forth Condor - Shop after Forgotten Capital, Rocket Town - Shop after Forgotten Capital
Master Command
Cosmo Canyon - Huge Materia meld, Kalm Traveler - Exchange for Earth Harp
Mime
Materia Cave - Wutai Area
Morph
Temple of the Ancients
Sense
Red XIII joins with Sense, Junon - Shop, Kalm - Shop
Slash-All
Ancient Forest
Steal
Midgar - Sewers, Kalm - Shop
Throw
Yuffie joins with Throw, Fort Condor - Shop after Forgotten Capital, Rocket Town - Shop after Forgotten Capital
W-Item
Midgar - South of tunnels during raid on Midgar
W-Magic
North Crater
W-Summon
Golden Saucer - Battle Square prize

Materia Checklist: Support Materia (Blue)

(click column header to sort results)
Materia  
Location  
Added Cut
Great Glacier - Forest
Added Effect
Cosmo Canyon - Cave of the Gi
All
Red XIII joins with All, Sector 7 Slums, Midgar - Shin-Ra HQ Floor 63, Mt. Nibel, Great Glacier - Snow Field cave, Junon - Cargo ship, Fort Condor - Shop after Forgotten Capital
Counter
North Crater
Elemental
Midgar - Shin-Ra HQ floor 62 library puzzle, Mt. Nibel - Play Tifa's piano with Tifa as party leader
Final Attack
Golden Saucer - Battle Square prize
HP Absorb
Wutai, North Crater
Magic Counter
Golden Saucer - Chocobo race prize, North Crater
MP Absorb
Wutai - Chest in Item Shop
MP Turbo
Whirlwind Maze
Quadra Magic
Materia Cave - Mideel Area
Sneak Attack
Golden Saucer - Chocobo race prize
Steal as Well
Wutai - Fire cave at Da-Chao

Achievements

The Windows and Steam digital download versions of the game are paired with a Square Enix account. These versions of the game feature achievements. Achievements are saved to your Square Enix profile, showing the world how much of the game you've completed as well as any special challenges within the context of the game. Prior versions, such as the PSX and PSN releases, did not feature achievements and do not sync up with a Square Enix account. Here is a list of all the achievements available for the Windows and Steam digital download version of the game.

(click column header to sort results)
Achievement  
Description  
Missable on Game Completion?  
End of Part I
Complete the first part of the game.
No. Unlocks after defeating Jenova-LIFE. This moment was the end of the first PSX disc.
End of Part II
Complete the second part of the game.
No. Unlocks after defeating Lifeform - Hojo N on the Sister Ray. This was the end of the second PSX disc.
End of Game
Complete Final Fantasy VII.
No. Unlocks upon viewing the final FMV after Safer-Sephiroth.
Master Materia
Reach the maximum level of any materia.
Yes, but unlikely. Unlocks when materia hits msater level and births another copy. Most players master the Fire and Lightning materia they started the game with.
Master of Gil
99,999,999 Gil
Yes. This achievement takes a lot of work, even when selling mastered All materia.
Top Level
Reach level 99 with any character.
Yes.
Knights of the Round
Get materia Knights of the Round.
Yes.
Omnislash
Get Cloud's last Limit Break.
No. The final battle with Sephiroth allows the player to use Omnislash even if the player never obtained it from Battle Square.
Catastrophe
Get Barrett's last Limit Break.
Yes.
Chaos
Get Vincent's last Limit Break.
Yes.
Great Gospel
Get Aeris's last Limit Break.
Yes.
Highwind
Get Cid's last Limit Break.
Yes.
Final Heaven
Get Tifa's last Limit Break.
Yes.
All Creation
Get Yuffie's last Limit Break.
Yes.
Cosmo Memory
Get Red XIII's last Limit Break.
Yes.
Slots
Get Cait Sith's last Limit Break.
Yes, but unlikely. The player would have to use Cait Sith so infrequently as to never get the required 40 kills from the character. Cait Sith is usually the first character to learn his last Limit Break.
Bahamut ZERO
Get materia Bahamut ZERO.
Yes.
Ultimate WEAPON
Defeat Ultimate WEAPON.
Yes. Although the first fight with Ultimate WEAPON is part of the game story and unavoidable, all fights proceeding that are optional. Unlocks once Ultimate WEAPON dies and opens a crater near Cosmo Canyon.
Diamond WEAPON
Defeat Diamond WEAPON.
No. The only fight with Diamond WEAPON is part of the story and not avoidable.
Ruby WEAPON
Defeat Ruby WEAPON.
Yes. The only fight with Ruby WEAPON is optional.
Emerald WEAPON
Defeat Emerald WEAPON.
Yes. The only fight with Emerald WEAPON is optional.
Vincent
Get Vincent on your team.
Yes. Unlocks after naming Vincent.
Yuffie
Get Yuffie on your team.
Yes. Unlocks after naming Yuffie.
Materia Overlord
Master all materia.
Yes. One copy of every materia must be in your inventory and must be mastered. Materia that was mastered and then sold does not count. Enemy Skill must be mastered, but cannot be the last materia to be mastered. Unlocks once the last materia levels up and births a new copy.
Battle Square
Start a battle in the Battle Square.
No. The player must fight at least once in Battle Square as part of the game story.
Gold Chocobo (Golden Feather)
Get a gold chocobo.
Yes. Not the standard yellow chocobo.
Won 1st Battle (First Battle)
Win your first battle.
No.
Braver
Use Cloud's first Limit Break.
Yes, but unlikely.
Big Shot
Use Barrett's first Limit Break.
Yes, but unlikely.
Galian Beast
Use Vincent's first Limit Break.
Yes, but unlikely if the party obtained Vincent.
Healing Wind
Use Aeris's first Limit Break.
Yes, but unlikely.
Boost Jump
Use Cid's first Limit Break.
Yes, but unlikely.
Beat Rush
Use Tifa's first Limit Break.
Yes, but unlikely.
Greased Lightning
Use Yuffie's first Limit Break.
Yes, but unlikely if the party obtained Yuffie.
Sled Fang
Use Red XIII's first Limit Break.
Yes, but unlikely.
Dice
Use Cait Sith's first Limit Break.
Yes, but unlikely.

© 2015 Theo20185

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