Four Fun Board Games for Improving Kids' Vocabulary
Teachers Look For Ways To Increase Vocabulary
Improving vocabulary in students is a constant challenge. Giving a list of words to memorize is no longer considered the top way to help students improve their word knowledge.
Instead, teachers search for creative ways to help the kids in their class increase their vocabulary, and thus increase their reading level. Vocabulary games are an ideal method for teaching students to improve their vocabulary skills, because they subtly enforce the skills without boring them.
A board game is set up for competition. Kids focus on the idea of winning and completing the challenges and do not even realize they are also improving their vocabulary at the same time.
These techniques can be used at home, too, as parents help their children to acquire a bigger vocabulary.
Board Games Are Excellent Teaching Tools
Overall, teaching games are an excellent part of the classroom or home routine. From having kids compete in classroom cleanup, or using games as a reward for good behaviour, games and competition appeal to the play instinct in children, and make learning fun.
Board games, the good old leftovers from pre-Internet days, are still some of the best tools for helping kids learn, in a fun and engaging manner.Using word games for helping improve vocabulary skills is effective because it helps students use these skills, without knowing they are learning something. It provides a way for kids to play with words, to become more comfortable with words, and to enjoy language, pressure-free.
One of our goals as parents and teachers is that students will enjoy reading and words, for their own sake, and not simply to please us. Games help take the pressure off, and create a pleasant experience with language.
Here are four games that I have used as a teacher in my classroom. The four games are: Apples for Apples, Balderdash, Scrabble, and Upwords. I believe that games are a very effective way of getting students to practice skills, because learning can, and should be fun!
Kids Having Fun Playing "Apples to Apples"
1. Apples for Apples
Apples for Apples is my favourite game for vocabulary use because of its simplicity and inclusiveness. This is a game that does not necessarily favour the "brains" of the class; creative and divergent thinkers often do better than average on this pastime. This game was left behind in the classroom where I taught one year. I took it out one day, as a reward for students who had finished their work early. It was a high school class, and I was pleasantly surprised to see how much they loved it. In fact, a group of four grade eleven students used to come in during the lunch hours, and request the game to play during their break!
Apples for Apples is a game that involves two sets of cards, both with pictures of apples on the front. It has nothing to do with apples, but is a reference to the old platitude, "that's like comparing apples to oranges," used to describe a situation when two unlike things are being compared.
It works like this: one person (a different person each round) takes a green card out, with adjective on it, such as "smelly." The other players then choose out of a selection of red cards in their hands, with nouns on them, the card that can best be described by the adjective. These can be names of celebrities, objects, places ... a wide variety of nouns. The very fun part of this game is seeing what is chosen to represent each adjective. Choices can be sincere, ironic, or just plain goofy. The person with the green card then chooses which card he likes the best. The person who had their card chosen gets a point.
It is a very simple game, but so much fun. In my experience, teens really enjoy this game. It can also be played with younger students; there is a "junior" edition available to make sure all of the words are age-appropriate.
Balderdash is a creative game based on vocabulary, that I have played many times with my classes. I play it with the whole class, modifying it slightly by bringing everyone into the game For more information on how to modify the game for whole class activity, go to this hub. Balderdash is designed for 2-8 players, though, and can be played with a small group for vocabulary play practice. It is a game of bluffing and intrigue.
Here's how Balderdash works: one player (called the dasher) is given a card of ridiculous, outrageous words, with their definitions on the back. He or she then rolls a die to determine which word to choose, and proceeds to read the word, without definition, to the other players. The other players then make up definitions for the word, designed to sound legitimate, and to fool the other players. For example, maybe the word is "jarbox." The dasher reads this word out, with the spelling.
All of the players now write down their imaginary definition on their papers. The dasher writes down the correct definition. The players then vote on which word they think is correct. Each player gets a point if their definition is chosen, or if they come up with the right one. (which is another word for kitchen sink, in Ireland, by the way.) The dasher gets points if he manages to fool all of the other players.
This game is effective in building vocabulary because it makes words something of a fascination, a mystery, by choosing the most incredibly obscure words imaginable. Students participate in constructing language, by creating their own definitions. They are also gaining skills in listening for best meaning, a skill that is essential when reading, and finding new vocabulary. They won't know that this is what is about, however. They will just think it's a lot of fun. Which it is!
I used to play Scrabble with my grade eleven English class once in a month, in the local coffee shop. It was a small class of four, and we all played on the same board. The practice of thinking up words while sipping on pop, or coffee, made words fun, and a sophisticated way to spend an hour.
Scrabble is the most well-known of these four word games, and involves forming words on a board, in crossword-like fashion. Players try to hit special boxes, such as double word, or triple letter. They can also form two words at once, by adding on letters to the end of words to form a new one.
Scrabble has a place in the language learning classroom, because it challenges students to think of their vocabulary using their own letters and the letters already on the board. The fun part is the competition, and a Scrabble game is never over, til it's over!
Upwords is a three dimensional word game that looks a lot like Scrabble, but it's a unique experience of its own. Like Scrabble, it is set up like a crossword puzzle, with words going vertically and horizontally on the board. Unlike Scrabble, however, this game is three-dimensional, allowing you to actually stack letters on the board, changing the existing word. For example, the word "runny" could be transformed to the word, "sunny," by stacking an "s" on top of the "r." This adds a whole new dynamic to the game, where words are not static, but rather open to change at any time.
This game is listed as being for 8-12 year old's but is suitable for anyone up to adulthood. A game can be played in around 30-45 minutes, and tends to be a bit more exciting for kids, especially boys, because it has a building element to it. Upwords is good for vocabulary because it gets students thinking about words that they know, within the confines of the tiles on the board, and on their own hand.
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© 2011 Sharilee Swaity
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