House of Secrets - Chapter 10 Servo Skull Guide - Space Marine Warhammer 40,000

This guide covers the locations of all of the collectible Servo Skulls which are located in chapter 10 "House of Secrets", in the video game Space Marine Warhammer 40,000.

Here again, we have only 3 servo skulls to collect throughout the chapter, putting House of Secrets on the low end of the servo skull count list, not counting those chapters without any. Each one is just about equally spread out in the chapter, one for each of the 3 sections the chapter is divided into on the mission select screen.

Servo Skulls In This Chapter

  1. Duty Log: Transmechanic Petronius [3/5]
  2. Duty Log: Transmechanic Petronius [4/5]
  3. Journal: Inquisitor Drogan [2/10]

You can find additional guides covering where to find the rest of the Servo Skulls from the index here.

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The hallway with explosive barrels lined along the walls and the two sliding servo turrets, which are already dead.Running to the end of the hallway, further into the chapter.Taking a right at the end of the hall...... to reach the servo skull just around the corner.
The hallway with explosive barrels lined along the walls and the two sliding servo turrets, which are already dead.
The hallway with explosive barrels lined along the walls and the two sliding servo turrets, which are already dead.
Running to the end of the hallway, further into the chapter.
Running to the end of the hallway, further into the chapter.
Taking a right at the end of the hall...
Taking a right at the end of the hall...
... to reach the servo skull just around the corner.
... to reach the servo skull just around the corner.

1. Duty Log: Transmechanic Petronius [3/5]

After the first couple encounters in chapter 10, particularly the first large room you fight several servo turrets at once in, you'll come to a long hallway with explosive barrels attached to the wall. In this hallway, you'll have to face off against a pair of turrets that slide along rails next to each side of the wall, moving along their tracks to shoot at you. After this encounter, run to the end of the hallway where it splits to the left and right. Take the path to the right first which dead ends into a little corner where you can find the first servo skull.

"The Orks have thrown my duties into chaos. I only get distress calls now. 'The Xenos are here,' 'The hab block's on fire.' And today, Transmechanic Aleric insisted I contact every single planetary defense outpost. A hundred stations! Hew just didn't want to do it himself. None of the stations picked up. When I told him that, Aleric rushed off. No acknowledgement, no thanks. I suppose even an Ork invasion can't change some people."

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Inside the second lab making the way through the chapter.Servo skulls activating at the far end of the lab.Turning and searching the wall to the right for the entrance to the side rooms.Running through the smaller side rooms, encountering a servo turret.Finding the skull in the room the servo turret itself was in.
Inside the second lab making the way through the chapter.
Inside the second lab making the way through the chapter.
Servo skulls activating at the far end of the lab.
Servo skulls activating at the far end of the lab.
Turning and searching the wall to the right for the entrance to the side rooms.
Turning and searching the wall to the right for the entrance to the side rooms.
Running through the smaller side rooms, encountering a servo turret.
Running through the smaller side rooms, encountering a servo turret.
Finding the skull in the room the servo turret itself was in.
Finding the skull in the room the servo turret itself was in.

2. Duty Log: Transmechanic Petronius [4/5]

In the labs section of chapter 10, you'll make your way through some of the Inquisitor's laboratory rooms, still guarded by servo turrets. Once you reach the second laboratory, after receiving the Kraken Bolter, check the side rooms to the right, that branch off the main lab. You'll find a servo turret or two in these rooms as well, along with tables of cut up Orks that starts a conversation about the experiments being conducted there. Run through these rooms until you find the servo skull, located in the middle of the 3 rooms that branch off and connect with each other and the lab itself.

"The Orks broke into the temple. I couldn't hear them -- I was plugged into my console. Then someone crashed into me, hard, from behind -- it was Transmechanic Aleric. He had an Ork axe in his chest. He'd blocked the attack meant for me. The Ork went berserk -- he grabbed for me but only caught my robe. I ripped free and ran. Aleric saved me. He died, saving me."

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At the final part of the mission, before inserting the power source, facing the center from the point where you enter the room.Turning to the right and finding the lower walkway with the burning door the Orks came through, where the skull is.
At the final part of the mission, before inserting the power source, facing the center from the point where you enter the room.
At the final part of the mission, before inserting the power source, facing the center from the point where you enter the room.
Turning to the right and finding the lower walkway with the burning door the Orks came through, where the skull is.
Turning to the right and finding the lower walkway with the burning door the Orks came through, where the skull is.

3. Journal: Inquisitor Drogan [2/10]

The last skull isn't found until the very end of the chapter when you are in the final room, fighting off large waves of Orks before inserting the power source you have been carrying up to this point, into the Inquisitor's weapon system. If you're facing the central mechanism from the door you came through originally, look to the right to find the lowest of several walkways that connect to the central platform. This walkway will have a halfway smashed open door, spewing fire, which the Orks were pouring out of earlier. Run down by this door to find the servo skull right next to it.

"My work began with two simple questions. On that day, my ship had just entered the dimensional limbo of the Warp. Most people do not like to think of the Warp's true nature. After all, it lets us travel between the stars. But the warp is the realm of Chaos. Creatures of absolute evil - and absolute power - take their strength directly from it. So, I asked my questions: Could I tap into that power? And what could I do with it?"

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