Kingdoms of Camelot Tutorial - Field Management

Field Units Overview

Kingdoms of Camelot, a real time strategy game for Facebook, balances the desire to have powerful armies with the need to produce resources to build and support those troops.  This social networking site teams you up with people in an alliance and together you work in the Kingdoms of Camelot.

Before you start placing farms, sawmills, quarries or mines in your fields, you need to think about the end state of the game. When you have 200,000 troops, the resource you will need the most is not wood, stone or ore. It is food. Do yourself a favor as you are building your fields up and build almost exclusively farms early. It will save you a lot of headaches later!

Your troops eat a LOT of food, so prepare yourself now, even if it means that you will not increase your might as fast as you would like.

Enjoy this social networking game, and meet new people in the alliances.


Farms

Farms produce Food, important for buildings and feeding your troops. Higher levels produce more food.

With a level 10 Castle, you will have 40 resource slots available to you in your fields. Ideally, you should have one mine, one sawmill, one quarry and 37 farms.  If all your farms are level 9, you will be earning 166,500 food per hour (37 x 4,500).  Bump those farms up to level 10 with a Divine Inspiration, and you are at 203,500 food per hour.  

Don't forget that you have two cities.  Repeat that allocation of farms in each city, and you will be earning between 300,000 and 400,000 food per hour.  That will, in turn, allow you to keep a much larger troop level without running net negative food supply.

  • Level 1 - Requires 10 workers, produces 100 food per hour and capacity of 10,000
  • Level 2 - Requires 30 workers, produces 300 food per hour and capacity of 30,000
  • Level 3 - Requires 60 workers, produces 600 food per hour and capacity of 60,000
  • Level 4 - Requires 100 workers, produces 1,000 food per hour and capacity of 100,000
  • Level 5 - Requires 150 workers, produces 1,500 food per hour and capacity of 150,000
  • Level 6 - Requires 210 workers, produces 2,100 food per hour and capacity of 210,000
  • Level 7 - Requires 280 workers, produces 2,800 food per hour and capacity of 280,000
  • Level 8 - Requires 360 workers, produces 3,600 food per hour and capacity of 360,000
  • Level 9 - Requires 450 workers, produces 4,500 food per hour and capacity of 450,000
  • Level 10 - Requires 550 workers, produces 5,500 food per hour and capacity of 550,000

Sawmill

Sawmills produce wood, necessary for buildings and training troops.

Only build one!  You do not need more than that.  If you smartly loot inactive players and barbarian camps, you will never need to build more than one sawmill. 

  • Level 1 - Requires 10 workers, produces 100 food per hour and capacity of 10,000
  • Level 2 - Requires 30 workers, produces 300 food per hour and capacity of 30,000
  • Level 3 - Requires 60 workers, produces 600 food per hour and capacity of 60,000
  • Level 4 - Requires 100 workers, produces 1,000 food per hour and capacity of 100,000
  • Level 5 - Requires 150 workers, produces 1,500 food per hour and capacity of 150,000
  • Level 6 - Requires 210 workers, produces 2,100 food per hour and capacity of 210,000
  • Level 7 - Requires 280 workers, produces 2,800 food per hour and capacity of 280,000
  • Level 8 - Requires 360 workers, produces 3,600 food per hour and capacity of 360,000
  • Level 9 - Requires 450 workers, produces 4,500 food per hour and capacity of 450,000
  • Level 10 - Requires 550 workers, produces 5,500 food per hour and capacity of 550,000

Quarry

Quarries produce stone. Stone is the foundation of your buildings allowing them to withstand attacks and time.

Note: Do not EVER (and in case the emphasis on the all-caps wasn't enough, I'll try it again with a bold font) EVER build more than one Quarry. Stone is dirt cheap and is very easy to loot off of other players. You are wasting valuable space in your fields if you reserve more than one space for a quarry. Did I stress enough that you should never build more than one quarry?

If I didn't convince you yet, look at the number of workers required to run a quarry.  It is roughly double that of a farm.  If you would have had a farm in that field slot, you would have freed up hundreds of workers and be producing a more valuable asset.

  • Level 1 - Requires 20 workers, produces 100 food per hour and capacity of 10,000
  • Level 2 - Requires 60 workers, produces 300 food per hour and capacity of 30,000
  • Level 3 - Requires 120 workers, produces 600 food per hour and capacity of 60,000
  • Level 4 - Requires 200 workers, produces 1,000 food per hour and capacity of 100,000
  • Level 5 - Requires 300 workers, produces 1,500 food per hour and capacity of 150,000
  • Level 6 - Requires 420 workers, produces 2,100 food per hour and capacity of 210,000
  • Level 7 - Requires 560 workers, produces 2,800 food per hour and capacity of 280,000
  • Level 8 - Requires 720 workers, produces 3,600 food per hour and capacity of 360,000
  • Level 9 - Requires 900 workers, produces 4,500 food per hour and capacity of 450,000
  • Level 10 - Requires 1,100 workers, produces 5,500 food per hour and capacity of 550,000

Mine

Mines produce ore, which is necessary to create any metal your city needs, from weapons to nails.

If you were going to build more than one of ANY resource producing field unit, it would be a mine. You will not find as much ore by looting other players, and the ore loot in barbarian camps is horrible. My recommendation still holds to build only one, but you may find that it slows you down at the beginning of the game.

It may be worth using a Dragon Stomp later if you do decide to build more than one.

  • Level 1 - Requires 25 workers, produces 100 food per hour and capacity of 10,000
  • Level 2 - Requires 75 workers, produces 300 food per hour and capacity of 30,000
  • Level 3 - Requires 150 workers, produces 600 food per hour and capacity of 60,000
  • Level 4 - Requires 250 workers, produces 1,000 food per hour and capacity of 100,000
  • Level 5 - Requires 375 workers, produces 1,500 food per hour and capacity of 150,000
  • Level 6 - Requires 525 workers, produces 2,100 food per hour and capacity of 210,000
  • Level 7 - Requires 700 workers, produces 2,800 food per hour and capacity of 280,000
  • Level 8 - Requires 900 workers, produces 3,600 food per hour and capacity of 360,000
  • Level 9 - Requires 1,125 workers, produces 4,500 food per hour and capacity of 450,000
  • Level 10 - Requires 1,375 workers, produces 5,500 food per hour and capacity of 550,000

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Comments 20 comments

Lord Culhwch 6 years ago

I am finding that at lvl 9, I do need wood and ore, much more than I did at lower levels. When you get some lvl 10 lakes and grass, you don't seem to need as many farms, so do be prepared to have a few more mines and sawmills.


Bia 6 years ago

I don't agree with that.

Wood is always needed in the game, at first to build, and with higher might to train troops and even build defenses. LOTS of wood....

I'm over 1000k might now, and having problem with stone, it is required to build defenses... And is NOT easy to loot from other players. Food is easier to loot.


Mutiny92 profile image

Mutiny92 6 years ago from Arlington, VA Author

Bia,

I only try to loot from "dead cities" that produce a decent amount of resources. And you are right that food is a LOT easier to loot, especially from Barb Camps.


chai 6 years ago

For me food is important....my might is 2 million with 400K army....now my food is -2 million. Wood & ore i can get when harvest other player...but food is critical. Negative 2 million every hour....that mean i need 48000000 every day.


Bounce House Water Slide Moonwalk 6 years ago

Thank you for a post. It's helpful.


rich 6 years ago

I a at lvl 52 and I don't need asmuch resourses as I do food but you do neeed the others for a while till evrything is biult up then just food you will need keep 1 stone 3-5 each of wood and ore the rest food


ryan 6 years ago

I would say food is the most important one's, But after a battle and you loss lots of troops you will need lots of wood and lots ore to rebuild them back up again. But also is true about the wood part it is easy for you to get when looting higher level of barbs camp. However ore is the hardest to find even if u loot a player. For me i would build 2nd city 10 to 15 mines and 3rd city the same and the rest is Farms. Wood can also be bought in the market at a lowest price rather than ore. Hope this helps everyone and enjoy.


Mutiny92 profile image

Mutiny92 6 years ago from Arlington, VA Author

Thanks Ryan! You are right about the ore. That can be pretty tough to harvest from barb camps.


bobby 6 years ago

I cant even play the game because im a biscuit


Aaronus 6 years ago

I'm guessing he's recommending such things so he can loot your city and get food...


ANGEL REY 6 years ago

HAHA GOOD ONE IAM THINKING THIS IS A SUCKY GAME


Robert 6 years ago

Your numbers are for base production only. Wilderness bonus and research bonus bump these numbers up significantly.


telmakia 6 years ago

I use 4 mines, 4 quarries, 5 sawmills and the rest are farms. in second city i bring them all up to level 9 before doing anything else (along with a lot of level 9 cottages). with these resources up to 9, i bring in over 50k/hour. Build your market up to level 9 as fast as you can. Then u can sell 999000 units of ore, wood and stone at high cost that no one will buy (25gold works for me). this way u can continue to produce resources. sell 999000 3 times for each resource excluding food, and when u max out ur capacity u should have about 5 million units of each. Now, when ur castle, wall and watch tower are at level 9 (or 10 if u have the DI's), u can destroy all the extra resources and keep only one of each and build farms. This way u have ample resources for ur b uld and training, simply cancel the transaction in ur market. Also be sure to join an alliance and have everybody add u as a friend. This way u get lots of resource gifts u can use as u stock pile, so if ever u need 120k ore for example, u don't need to cancel a maket trade for it.


mike 6 years ago

Building all farms and one of each other in your field is a crap idea, you will constantly run out of resources while building up your city and especially while training troops.

Yes troops eat a lot but the resource you get Absolutely Tonnes of from barbarians is FOOD.

You don't need hardly any farms after most of your city is above lvl 7 and you have a sizeable army forming because if you have been farming barbarians you will have millions upon millions of food, and if you have all farms as suggested ny whoever wrote this you will have bugger all of anything else.


Mutiny92 profile image

Mutiny92 6 years ago from Arlington, VA Author

Mike, you are right that you need other resources when building troops but in the long run you need to feed them. The only resource consumed is food so the more food you make the more troops you can support. Food is the only recurring cost.


mike 6 years ago

You are right but building all farms is so counter productive to Everything that it makes it not worth it.

I,right now have 50 million food and my troops eat about 150,000 per hour.

I am really small compared to a lot of players i know.

Having all level 9 farms will net you what, 160,00 odd of production per hour yeah,so this won't even get me in the positive for production, as i will be increasing my troop levels in the next week to a point where they will be eating 10 times that amount, what does 160,000 farm production matter? stuff all!!

In that week i will net myself another 50 - 60 million in food and i can survive indefinitely with no need to ever have any farms as my troops will be eating away at my massively oversized waytomuchfood stockpile!

Barbarians at level 4 give you 400,000 food but the next highest resource they provide is wood at 40,000 and the rest are a few thousand at best.

So why would you sacrifice all the might you lose by not building any other resource fields when farms become completely useless once you're farming barbarians,which you can be doing after a couple of days?

Might is used to rank players and alliances and shouldn't be sacrificed needlessly.


Mike 6 years ago

As i'm bored...

I've read a lot of your guides now and it seems a lot of them are based around information that unless applied in context with many other game factors just ends up being wrong.

This isn't a personal attack on you just an observation on what i've read and experienced from actually playing.

As an example at one point you've written that the best choice of troop to build based on the food usage,attack power, etc , would be pikemen.

This would be a tremendous mistake to make.

You have to imagine a battlefield with troops marching at eachother at the speed that your magical mapping & troop speed sets,only able to attack eachother once in range.

An army of pikemen advancing on an army of archers Will be decimated because the archers range is A lot longer than the pikemen,hence the pikemen will all die before they get in range.

Similarly an army of Swordsman will decimate an Archer army because they have shields and will shrug off the arrows until they get in range then cut the defenceless archers to bits.

Using just the numbers to plan your gameplay won't work.


Mutiny92 profile image

Mutiny92 6 years ago from Arlington, VA Author

Mike, thanks for your comments. I prefer to attack abandoned player cities over barb camps and am able to keep about 100 mill of each resource that way. I don't have to worry about lost troops fighting the barbarians. But your way will work as well.

I use primarily archers and heavy cavalry but I have members of my alliance who solely use pikemen or swordsmen. They swear by them. I find the best results with archers.


mustang1991 6 years ago

ok i am a 7 mil might player on 2 servers and when it comes down to what u need with the opening of the new citys i hav 3 city's with noting but food and one for ore and one for wood because when you get down to it your going to need food income and if you just have a shit ton of res laying around there is allwas some one biger to take them form you


5 years ago

I have three cities, first with just food, second with about half of it food, 3 stone and wood and iron for rest, and a third city which provides me with resources, it has low amounts of farms with only scouts and supply wagons, and is only about 3min away from each city.

Btw 1st and 2nd city have level 10castle and 3rd has lvl 9.

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