Lego Harry Potter Years 1-4 Walkthrough Part 11: Chamber of Secrets, Tom Riddle's Diary
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Fortunately, this level does not require a lot of going through Hogwarts in order to get to where you need to go. This will take you to the door that you need to go through, right away.
Chapter 4: Tom Riddle’s Diary
This next level starts out in the same area as the last one. The objective is different though. You have to stop Moaning Myrtle, and you will have to get her four times.
Every time she hits you with whatever she throws at you, she takes off a heart, so watch out! You should probably go through and collect as many coins as you can from here. Don’t defeat Myrtle first and try to get rewards. It doesn’t work that way.
Hit the sinks, get the vases, levitate the lights. Also, there is a tunnel after the stalls on the right. Go down it and get a purple stud. That will help you for sure.
To stop Myrtle, deflect her attacks by levitating them back at her. This will open the doors to stalls, and eventually you will find her waiting behind one of them, which is usually the last stall that you hit. Go ahead and zap her. Sometimes, she will throw solid metal objects that cannot be deflected, so watch out for those too. After three hits, you can usually hit her again.
You will then be forced into a Sepia-toned world where you must partner up with Tom Riddle. You goal is to simply leave this room that you are in now.
Go ahead and go all the way to the left as you can. You will find yourself a purple stud. Also, attack that suit of armor that is in front of you. This is Knight 1/6.
Keep going to the right. Note the devil’s snare vines here. Use Lumos to get rid of them, and this will cause a wardrobe to come down. You will need to use levitation to fix it up. Go ahead and get the earmuffs on, you will be needing them.
There is a knight in the foreground holding a long axe. Go ahead and shoot him for Knight 2/6.
It will require the use of some strength potion, and there is a Cauldron nearby. The first ingredient is on the shelves in front of you as you came in. Go ahead and use levitation, and the skeletal arm will be revealed. Go ahead and put it in the pot.
Now, if you keep going all the way to the end, you will find another Knight. Shoot him for Knight 3/6.
As you might have guessed, you need the screaming mandrake, and you can break a lot of glass in the area. You won’t get any extra rewards but studs, but you will be able to shatter a glass wall that will have the chain. This is what you must tug.
You now need to get up to the next level. You should probably prepare the way. All the way to the right, you will see pixies holding up some arches. Take out the pixies, and the arches will fall. Go ahead and levitate the arches so they are directly over the other arches on the wall in the background. Be sure that they click into place.
Go all the way to the left, and there are some sections that will come out if you jump on these disc-shaped things. Sadly, they don’t stay out long. You can then hop up to the right, like stair steps and get to one area where you can levitate and make a disc shaped trigger. Step on this one, and these sections will be out to stay. You can then hop over to the right.
Take out the Knight there for Knight 4/6.
Destroy the pot here, and grab the purple thorn thing to put in the cauldron.
Return up high, this time go to the right. Jump across a gulf, and stop when you get to a chest that is shaking. Zap the chest, and take the tooth that comes out. Go ahead and drop down and put the tooth in the cauldron.
Go on and use the potion of strength, and pull on the chain. This will open a trap door and it will have five big Lego parts on it. You need to put them on the arches that you see in the background. The two long thin bricks go on the end, the one thicker one goes in the middle, and the two arches bridge them. You don’t actually need the two thin ones, as long as the other is in place, and the arches lock in place. Just remember, you need to make it so you have a bridge, and you can run across it.
So go on, and see if your bridge is safe. If it is, be sure to hit Knight 5/6. Go on and cross over and hit Knight 6/6. This will automatically give you the Red Crest Portion.
Okay, now that you know what you got to do, keep in mind that you have to do it fast. Go to the area with the strength potion and take a drink, then run to where Knight 6/6 is and pull on the chain. This can be difficult to make it before the time runs out. Keep trying until you get it right.
Pull on the chain releases a wild warthog, and opens up an exit. Go on and take it.
The next area has a hallway that you can go down and get rewards, and not much else for now. What you should be focusing on is when you go around the bend. You need to have one character go on the disc shaped button, and that will make the stairs go in the right direction. By the way, hit the radio for Radio 1/3.
You will then come to an area where there is a portrait, and if you shoot the wizard there, he will throw you a disc. Go on and levitate it, and it will be in place so you can push it down and alter the direction of a stairwell so you can go further.
This next part is kind of tricky. What needs to happen is levitate a section so a wall turns around. What you have to do is make certain that the other character is on the other side of the wall and quickly switch to him. Before you do this, make certain you hit Radio 2/3.
Eventually, you will be able to get around, and then levitate something that will make the wall change permanent. You will then be in an area where there are a lot of studs to be made. You will have to knock down a banner to levitate to form a spring loaded device so you can reach a purple stud. You also need to use Lumos to free things that will become stepping stones on the wall near you with a little levitation. It’s something that you’ve done before.
While you are up there, be sure to hit Radio 3/3. You will then get the Green Crest Portion.
You might as well move on and go to Part 12.
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