Marvel Avengers Alliance: Get Havoc in Spec Ops 6
Havoc in X-men: First Class
Spec Ops 6 Arrives
As Marvel Avengers Alliance nears the end of PVP Tournament 4, Spec Ops 6 arrives.
The significance of Spec Ops coming during PVP Tournaments is that new weapons are awarded as milestones are reached.
The weapons are listed below, but the ultimate prize is Havoc.
As a child, Alex Summers was separated from his family and unknowingly raised as Mr. Sinister's pawn to take advantage of Alex's mutant powers. Havok struggled for years to control his ability to absorb cosmic radiation and turn it into powerful plasma blasts. His immense power, combined with his stand-offish attitude have often put Alex at odds with his brother and the rest of the X-men.
-As seen in Marvel Avengers Alliance
Havoc in Marvel Avengers Alliance
Spec Ops 6 Milestone Rewards
Playing as Havok
You get to play as Havoc in the first Mission of Spec Ops 6. He is a Blaster and absorbs energy from enemy attacks if you Channel Energy. Because of this, he is constantly charging his stamina, regardless of his health status.
At a initial attack rating of 528, Havok is one deadly mutant. If you have him on your team, you can deal some serious damage.
Strategic thinking gives Havok the motivation to protect other players from single-target attacks. This won't protect the whole team from an area attack.
He is fun to play as because he is not a weak character, and he provides a bonus to other teammates that use energy, including his brother, Cyclops.
I am not looking forward to fighting against him in future PVP battles.
Havoc Has Four Moves
Havoc's four moves are:
- Shattering Punch
- Plasma Wave
- Channel Energy
- Plasma Spheres
The Channel Energy move allows the player to play again, after absorbing cosmic energy. Watch out, this character is about to blast you sky high!
Spec Ops Have Rewards
Like all Spec Ops Special Missions, they have a Milestone ticker that shows you the next reward you are working for.
These rewards give players incentives to keep pushing ahead toward new weapons and technology.
The Blueprint for the Pyramidion was a big let down. I thought it was going to be a weapon that my agent could use in PVP. Instead, it was only an item. Since items are useless and unusable in PVP, I was disappointed.
To offset this disappointment, let me add that there are even more weapons to be won just by defeating the boss of each Mission in Spec Ops 6. I won Touch of Madripoor by defeating Dragoness.
I am next working toward the Achinaces sword in the progress bar. I am glad this is an upgrade-able weapon, and I look forward to the upgrade-able version of it.
Then comes the Radian Pistol, and finally, the Scythe of Ptah before reaching Havoc.
All of these weapons can be seen to your right.
Other New Changes
Two other new changes came as Spec Ops 6 rolled in.
Magnetic lock boxes are a new thing. If you save up 10 of them, you are guaranteed to get a comic book cover. If you want to open them one at a time, you only have a 7% chance of getting a comic book cover. Collect all 8 unique covers, and you get Magneto. Yes, I said Magneto.
Also, the ability to reforge weapons is here. Weapons have a tiny arrow in the corner if you can reforge them for a power boost, increasing the attack rating.
So far, the magic number is 48 gold bars to reforge one weapon. Good luck, since saving gold bars is tough when all sorts of cool new things are thrown at us to buy with gold bars.
Until next time, Avengers Assemble!
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