New Super Mario Brothers Wii Walkthrough: Introduction

It has been a while since Nintendo has put out a two-dimensional platform scrolling game.  You would think that with the Wii would concentrate on 3-dimensional graphics only, and they already made Super Mario Galaxy and its sequel, Super Mario Galaxy 2 is coming. 

Super Mario Brothers Wii is pure old-school goodness.  The problem is that the standard of video games have changed since the Super Nintendo, and most games don’t have any limit on lives or even a scoring system that isn’t based on merits alone.  Most games also allow the player to save at any point, so if the player fails, he or she can start at exactly the spot that he or she left off. 

This isn’t the case with Super Mario Brothers Wii.  In fact, it is easily one of the hardest games that I have ever played.  It is one of those games where a player could be killed with one hit, and there are a limited amount of lives that you have.  The worst part about it is that unless the player has defeated the mini-bosses at the Fortress or the Boss in the Castle for the Level, then they will be resurrected several levels before it. 

Yes, Super Mario Brothers Wii is a hard game.  There are levels that make it increasingly difficult to play, and it is annoying to die at such a very mundane thing.  For example, trying to jump on a turtle or Koopa and hitting its side and not the top of it.  Clearly, there has to be a name for this condition.  Also, having a small Mario that can be killed on the next hit is also frustrating.  The game can be so frustrating that one is tempted to toss the Wiimote through the screen.  This is why they make the Wii-strap. 

Gamers from the eighties will probably think that Super Mario Brothers Wii will be a flashback form the original Super Mario Brothers for the NES.  Especially when the player can hold the Wiimote sideways like an NES controller.  I honestly preferred using the Wiimote and the Nunchuk.  This is because the player has to use the “1” key a lot to hold objects and jump, and it was easier to use the “B” key and jump with the “A” key. 

Yes, I have told you that Super Mario Brothers for the Wii is frustrating, but that is what makes it fun.  Many games on the market today are not challenging at all, and are really more about finding the hidden items and things while going through time-consuming levels. 

Introduction to the Guide

I have prepared this guide to show you how to get through the game.  It has its share of the hidden items.  These are in the forms of Star Coins.  There are three of them in every level of the game, and this guide will tell you how to get every one.  In fact, getting all the coins on each world is necessary to play World 9, which requires beating the game to get. 

Toad Mushroom Houses

Here’s some other things that are happening.  For example, there are mushroom houses, and you can even put more mushroom houses on the map area.  All you need to do is save Toad when Toad cries out.  Toad is always hiding in a ? block at the beginning of the level, and then get him to touch the flag. 

The type of Mushroom house that will appear depends on the final digit of the time you grab the flag.  For example, a green house, which can be accessed to get 1Ups, requires the digits 0, 1, 2, or 3 to get.  The Red House, which is a matching game to get items, is obtainable with 4, 5, 6, or 7.  As for the Gold House, which allows for an automatic Star, the last digit will be 8 or 9. 

In multiplayer the rules change.  A green house will appear when the digits end in 00, 11, and 22.  A red house will be 33, 44, 55, 66, 77, or 88.  A gold house is with 99. 

Getting Luigi to play for you

Getting Luigi to play the level for you is simple.  All you need to do is die 8 times, and a green “!” block will appear.  Hit it, and Luigi will play for you, but he will not show you where to find the Three Star Coins (unless they are unavoidably in his way). 

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STBW 5 years ago from Sea Isle City, NJ

Great series on the Walk Through's, enjoyed reading them and found them very useful, thanks again!

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