Operation Hailstone - Veteran Level Guide - iBomber Defense Pacific
This guide will cover how to get a Full House, which is a perfect round with all medals and 20 victory points, on the Operation Hailstone level of the iBomber Defense Pacific campaign, played on Veteran difficulty. In addition, this mission guide will also cover the secondary objective and hidden target along with a walkthrough video.
Operation Hailstone - Truk Island
Stop the invasion of Truk. It is significant in the support of islands and atolls throughout Central and South Pacific.
In Operation Hailstone you will be protecting your base from a series of naval and air waves that come down and around the central island of the map, where most of your defenses will need to be focused.
Protect the AA encampment in the area.
There is a small base which contains four small anti air guns, about equivalent to a level 1 turret each, sitting at the center of the map. Building around this base will not only allow us to completely protect it from damage but also make use of the guns to assist in the air waves and help save some money on AA turrets.
Supply Crates: 6
Victory Points So Far: 260
- Machine Gun lvl 3
X2 Power vs Flamed Specialization
- Cannon lvl 3
- Bomb lvl 3
- Flamer lvl 3
- Comms lvl 3
Increased interest specialization
- Rocket lvl 2
- Anti-Air lvl 3
Perks used for this mission:
Greenback II, Eagle Eye II and Phantom Strike.
Quick aiming will be very helpful along with the Phantom Strike's increased range, as most of your turrets will need to protect two paths simultaneously, thus less time spent moving between targets and more time firing on them brings a significant benefit.
The hidden target in Operation Hailstone is the pair of blue warehouses just north of your base, being the only real structure in this level besides it.
Placing your guns will first revolve around outfitting the central island with as many weapons as possible, since any turrets placed there give you the best coverage of enemy units with the exception of your bomb turrets which should be placed elsewhere out of harms way. The island directly south is relatively decent a spot for them, being limited in terms of susceptibility to enemy fire and sneak attacks. The island's AA will help take care of the first few air waves, but one AA turret placed on the right bottom corner will round out the air defenses needed here.
Try to have a flame turret dedicated for each path, one of which will probably have to be built on the northern mainland. Eventually as you have the central island filled out and upgraded, you'll want to add some comms boosted cannons and perhaps a Machine Gun by the entrance to your base to help weed out any stragglers that make it through. Finally, save up your rewinds and bombs in this mission, especially towards the end, since submersibles and the tougher ships make things tricky and may need a quick bombing to prevent a leak.
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