What is Planetside 2?
What is Planetside 2?
That’s a very good question, because it is quite an exciting concept. It is an MMOFPS. That’s right, a massively multiplayer online first person shooter. It also has a very significant strategy element to it, giving it that extra bit of depth and excitement. Sounds cool? Well, it looks it too! Here’s what it's about:
The game is based around 3 factions, each trying to take over the continent they are playing in. There are different areas to the map, such as weapons facilities, and general bases, that have to be taken over in order to move forwards throughout the map. Factions have a resource count that increases due to certain factors, which can be spent on items like vehicles, or even grenades. The vehicles range from tank-like vehicles, to aircrafts that appear to be jet/helicopter/hover board hybrids. Yeah, well it is set in the future after all.
Oh, and did I mention? There are rumours of around 1000 players per server/continent, however some are saying it is more like 600. I have seen no official word from the developers. Either way, this is insanely high, and could provide some adrenaline pumping battles!
To take over a facility, players have to hack some form of terminals around the area, and hold their positions for a few minutes. This therefore means that it will be like a very big game of demolition, from Call of Duty, or rush from Battlefield. And personally, I think the main problem with Battlefield 3 multiplayer is the small amount of players in a game.
The game takes place in the future, so naturally, everything has some form of neon colouring to it which really keeps you interested in the map, as it is a big jump from the dull war-torn maps we see in Call of Duty and Battlefield. Even Halo is getting increasingly repetitive. Although saying this, the graphics actually look a bit like Halo’s; especially the vehicles and weapons. But it’s okay, Planetside 1 only came around 2 years after Halo: Combat Evolved, so it doesn’t really jump on the bandwagon, it just helped steer it towards many more futuristic looking games.
A very interesting part of the graphics is how they come alive during the night. As this game doesn’t technically end (the multiplayer fighting just continues onwards) it means the day and night cycle is much more significant, and also fairly unique, meaning it provides breath-taking air raids, with anti-aircraft fire lighting up the sky, just as the aircrafts fire the laser-style weapons to kill everyone in the facility.
Unfortunately there hasn’t been any release dates yet – you can sign up for the beta now, however that also doesn’t have a release date – so we could be waiting well into next year, or possibly longer if there are any major issues. However, from the look of the alpha gameplay in the trailer, and the amount of awards won (look at the image at the top of the article), it is well on its way through development, and I have my hopes set on release being some time near the beginning of this year.
Thanks for reading, and I suggest you sign up for the beta if you are interested, as you will receive an email as soon as it is available for download!
More by this Author
Playing Tribal Wars with experience, but no specific skills, can work. You can be successful up until you reach around 50,000 points. But after that, you need to know some stuff - some stuff that will get you through...
Carrying a solo queue game in the support role
Advanced farming techniques in the browser game Tribal Wars