Pokémon Black 2 and White 2 walkthrough, Part Five: Aspertia Gym

You've not only reunited a rancher with his beloved Herdier, you've managed to thwart the very early machinations of Team Plasma, a group of pokémon thieves. Will you run afoul of these no-goodnicks again in the future? Only time will tell. (But yes, of course you will.)

In the meantime, leave Floccesy Ranch and return to Floccesy Town. Once there, Alder will note that you've grown and ask for your help. Follow him into his house and he'll pit you against two young trainers, one after the other.

School Kid Seymour

  • Panpour (if you chose Snivy), level 9
  • Pansage (if you chose Tepig), level 9
  • Pansear (if you chose Oshawatt), level 9

Reward: 180 Pokedollars

School Kid Cassie

  • Pansear (if you chose Snivy), level 9
  • Panpour (if you chose Tepig), level 9
  • Pansage (if you chose Oshawatt), level 9

Reward: 180 Pokedollars

In short, your starter's weakness and strength. Both are easy battles if you could take on Floccesy Ranch, and Alder will even heal you between fights. Piece of cake.

Leave the house afterward and you'll find an odd man standing outside. He will abruptly give you a Medal Box. This is Mr. Medal, and you can find him in Pokémon Centers across Unova. He'll give you Medals in exchange for achievements. Nothing huge, but worth striving for if you like praise. Grab the X Speed at the left side of Alder's house, then make tracks back to Aspertia City as Alder suggested. You have your first gym to challenge -

- though before you get out of Floccesy Town, Alder will stop you one last time to give you five Oran Berries. You can equip these on your pokémon as Held Items which they'll use automatically if the right conditions are met in battle (in this case, losing too much HP).

Once you're back in Aspertia City, check the building beside the Pokémon Center. This is the Aspertia Gym, where you'll face your first gym challenge. Go inside and talk to the boy beside the chalkboard for an X Defend, then go out the back door to the training yard. You'll be approached by Clyde, a fixture of gym challenges who will give you a Fresh Water.

You'll also meet Cheren, the gym leader, who will agree to fight you - after you take on his two gym trainer subordinates. This is a normal-type gym, so if you've been training a Riolu it will be a walk in the park; for your starter or any other pokémon it will be a simple endurance test.

Youngster Pedro

  • Patrat, level 9
  • Lillipup, level 9

Reward: 144 Pokedollars

Youngster Serena

  • Lillipup, level 9
  • Patrat, level 9

Reward: 144 Pokedollars

A walk in the park. Cheren, on the other hand, is a bit tougher, as he's got stronger pokémon at his heel - though nothing you've never seen before.

Source

Leader Cheren

  • Patrat, level 11
  • Lillipup, level 13

Reward: 1680 Pokedollars

Both pokémon are standard fare by now, but they have one move other pokémon their predecessors lack: Work Up. Work Up bolsters their Attack and Special Attack, granting each with much improved physical attacks. Your tactics shouldn't be much different from usual, however - pound them down with your strongest attacks. Lowering their Defence isn't a bad idea, either, as you'll grant weaker pokémon on your team to do more damage if your big attacker falls.

Beating Cheren earns you the Basic Badge, your very first gym badge. Excellent. He'll also give you TM83 Work Up, which is a great move to bestow on your own pokémon in the beginning of the game.

You're now done with the gym, and it's time to move to more distant shores. Leave Aspertia Gym and prepare for a journey that will take you to seven more gym badge challenges - and plenty else besides.

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