Pokémon Black 2 and White 2 walkthrough, Part Four: Floccesy Ranch

Pokemon
Black 2 or White 2?
Rarity
Season
Azurill
Both
Common
All
Lillipup
Both
Common
All
Mareep
Both
Uncommon
All
Patrat
Both
Uncommon
All
Pidove
Both
Rare
All
Psyduck
Both
Uncommon
All
Riolu
Both
Uncommon
All

In pursuit of Hugh, you've stumbled upon the upbeat Floccesy Ranch, home to some jaunty pokémon breeders and their favourite pokémon. Before you go too far into the Ranch, you may want to spend some time in the tall grass near the entrance - there are some fantastic pokémon to grab here which can make excellent long-term partners. Psyduck is a great water-type pokémon, Mareep is a decent (if slow) electric-type, Lillipup becomes a normal-type defensive wonder and Riolu eventually turns into a potent fighting- and steel-type. If you try for any of them, get Riolu.

Heal up your pokémon and head through the gap in the fence to the west. As soon as you do, Hugh will stroll up, ready for a fight. He's gotten stronger; hopefully you have, too.

Source

Pokemon Trainer Hugh

  • Tepig, level 8 (if you chose Snivy)
  • Oshawatt, level 8 (if you chose Tepig)
  • Snivy, level 8 (if you chose Oshawatt)

Reward: 800 Pokedollars

The troubling part of this fight is not that Hugh's pokemon is stronger. It's that each of his potential starters now have an attack move to which your starter is weak. If you can, double up with a second pokemon you may have caught to wear down Hugh's; if not, try to get your starter up to level 11 or 12 before making the challenge. This won't take very long using the patch of grass by the Ranch's entrance.

After the fight, you'll hand over Hugh's Town Map, then be interrupted by the owner of the Ranch and his wife. She'll give you both a Potion. Then the owner will ask if you've seen a Herdier, as one of theirs is missing. Mearing this, Hugh will freak out and take off to look for it. What's that about? You'll have to chase him down. Talk to the wife to heal your pokemon, then head west in pursuit of Hugh.

Continue west past Hugh and further into the fields. To the south of here you'll encounter a girl walking in a circle who will challenge you to a battle.

Lass Molly

  • Purrloin, level 6
  • Sewaddle, level 6

Reward: 96 Pokedollars

Check between the fences to the east of the girl, above the two Mareeps, to find a Poke Ball. Then backtrack to Hugh and check to the north of the field he's in. Go north and he'll follow

The path splits in two. Take the right to go through grass; take the right to face off against a trainer.

Janitor Orville

  • Lillipup, level 6
  • Mareep, level 6

Reward: 240 Pokedollars

Head east from here and Hugh will run up to give you a Parlyz Heal, which is handy if you get paralyzed by any Mareeps you encounter. (Avoid using physical attacks to minimize the effects of Static; constantly having to heal paralysis gets really annoying.) Beyond here the path splits again; go south to find a trainer.

Youngster Kenny

  • Patrat, level 6
  • Psyduck, level 6

Reward: 96 Pokedollars

Further south you'll find an X Attack amid the trees. Grab it and go back north, then follow the path east. When you reach a clearing something will make a noise, and Hugh will rush in. Check the clearing for a Potion, then go south and check out the suspicious guy with the Herdier in the little clearing as Hugh rushes off. This fellow is a member of Team Plasma, and he apparently has ill intentions for the Herdier. He's not about to fight you, though, so to drive you off he'll throw TM21 Frustration at you. Highly effective. He'll run off, and Hugh will bring the Herdier's owner along. The day is saved.

After everyone's left, take the first left through the trees and jump off the ledge. You'll be back on a path to the Ranch. The owners will thank you again when you arrive, but there's little else they can offer. Train around here for as long as you like, then begin the trek back to Floccesy Town.

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