Starcraft 2 Protoss 3 Gate Proxy
A Proxy strategy happens when you make buildings close to the enemy base so that units built from those structure do not have (much) travel time to the enemy base. This type of strategy relies greatly on the buildings not being scouted early, so the opponent does not know of the impending early attack. Otherwise, the opponent can build static defenses or match your unit numbers, and use terrain advantages (such as his narrow ramp) to hold off your push. If your opponent gets the upper hand, your buildings are easily destroyed and their loss will pretty much end the game.
This strategy is considered "cheese", and as such, I mainly regard it as a teaching tool for your opponent, so he remembers to scout better next time. :-P
Protoss Proxy Build Order
The actual build order for the Proxy Gateway Rush is:
- 9/10 Pylon
- 13 Gateway
- Pylon outside opponent's base ASAP
- 18/18 Gateway (#2)
- 18/18 Gateway (#3)
- 18/18 Gateway (#4)
- 18/18 Pylon
- 18/26 Zealot in Main, rally to opponent's base
- Zealots until 34/34
- 34 Pylon
- Zealots until rush fails or opponent quits
How to Execute This Build Order
The build order for this rush is very similar to a 4-gate build order, except:
- Build your First Pylon and Gateway in a normal spot, so you don't tip off the other player
- Destroy or chase away his probe with your probe(s), if possible
- Avoid building a Cybernetics Core
- Build your 2nd Pylon, followed by your 2nd, 3rd and 4th Gateways near the opponent's base, followed by your 3rd Pylon
- Save all your Chronoboosts for your Proxy Gateways.
- When the Gateways finish, Chronoboost as much as possible, and attack with your first 3 Zealots.
- Only build 18 Probes total.
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