Starcraft 2 Protoss Zerg 2v2 Strategies
Strengths of Protoss-Zerg
To win with a Protoss-Zerg 2v2 team in Starcraft 2, you need to take advantage of the strength of Protoss Gateway units (Zealots, Stalkers and Sentries) in the early game, in addition to the mobility of Zerglings, the toughness of Roaches, or the explosive power of Banelings. Another strength is the speed that both players can bring reinforcements - Zerg with rapid re-maxing of army size, and Protoss with proxy-Pylon warp-ins.
By the midgame, Protoss will provide the raw firepower, and Zerg the shield of tough, cheap units.
One strength of this combination, however, is probably in the harassment possibilities:
Weaknesses of Protoss-Zerg 2v2
The main weakness of this combination is that Zerg cannot wall their base in. Thus, early attacks against the Zerg player can be very dangerous. To avoid this problem, it is best if the Protoss either helps wall in the common base, or if the bases are separate, for the players to stage an early attack of their own. Even if their attack is met by the other players doing a similar strategy, this team should be able to reinforce faster than their opponents and push them back, allowing your team to expand or tech safely.
Another weakness of the match-up is Zerg's need to expand early, to gain larvae and take advantage of Zerg's ability to macro. Because many maps do not allow the team a safe expansion location, the early expansion opens Zerg to harassment or attack. Again, the solution is to keep your opponent defending, such that he cannot spare the units to go attack you.
Protoss-Zerg Unit Combinations
This unit combination relies on a very early attack with quick reinforcements in the form of Zergling speed and a Proxy Pylon or even Proxy Gateways from the Protoss player.
This potent combination can take a lot of punishment. To use this combination effectively, you must:
- Keep the Stalkers behind the Roaches
- Upgrade Roach Carapace and Stalker Attack
- Keep the Army together
- Attack before the opponents get Infestors, Siege Tanks or Colossi
The one problem with enemy armies is that they tend to run away from Colossi. Who wants to sit there and get burned from long range? Well - here's a solution - stick them in place with fungal growth, and burn them to a crisp. Both Fungal Growth and Colossus attack range are higher than most ground units in the game, and both deal significant amounts of damage. It's important to note that you'll have to back this army with high numbers of Roaches and Stalkers, or else the big terrible units will not last very long - but it's a great transition from Roach-Stalker.
Unlike Terran, both Protoss and Zerg players have structures that attack both air and ground without requiring units inside (like Bunkers), and that don't use up supply. Use this to your advantage when securing new expansions. Remember that unlike 1v1, your bases will often come under attack by two opponents at once, and especially on larger maps, these defenses give you time for your own army to either do damage or fall back to defend. Furthermore, you can have two players harassing you, so having defenses to deal with them is a good investment - as long as you still have an army of decent size.
Bottom line - use extra minerals to make defenses at expansions, and you won't regret it.
More 2v2 Strategy Articles
- General 2v2 strategy - Liquipedia Starcraft 2 Wiki
2v2 strategy tips from a pro gamer site.
- StarCraft II: What are some good Zerg build orders for 2v2 and 3v3? - Quora
What strategies and builds you can use as a Zerg in 2v2.
- Starcraft 2 Noob: Killer 2v2 Protoss Zerg Strategy
I liked this 2v2 Strategy because it showed some build orders and the execution was simple.
- Starcraft2 - 2v2 Strategy Combos
- Learning Starcraft 2: 2v2 Games
- Starcraft2 Zerg-Terran 2v2 Strategies
Day9 on 2v2 Strategy
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