Sunless Sea Walkthrough: Monsters

Sunless Sea owned by Failbetter Games. Images used for educational purposes only.
Sunless Sea owned by Failbetter Games. Images used for educational purposes only. | Source

The terrifying zee of Sunless Sea is full of terrors, both human and inhuman, and all want a piece of your tiny, daring vessel. You can avoid them for a while, but eventually you'll wind up running afoul of at least one or two nasties. Pick and choose your battles carefully, lest the denizens of the deep eat you whole.

Below is a listing of the monsters, enemies, and otherwise generic antagonists of Sunless Sea. Please note that this listing is probably not even close to complete, as I'm, you know, still playing the game. Every enemy on the list has Seek, a passive move that deals Illumination damage, so I haven't bothered to describe what it does. You'll figure it out pretty quickly on your own anyway.

Monsters

Auroral Megalops

Life: 5

Location: Outskirts of London

Attacks:

- Seek

- Lunge - Inflicts Hull damage.

- Snatch - Reduces Crew by one.

- Submerge - Greatly reduces illumination.

- Appalling Cry - Inflicts Terror damage.

Rewards:

- Butcher it - Reduces Hunger by 20.

- Record any Observations -

- Dissect it - Gain 1 Fragment if successful; nothing happens otherwise.

The most basic of enemies. Light it up with some Flares then fire one Salvo to take it down. Easy peasy. Auroral Megalopses are good for mitigating Hunger without the use of Supplies while you're still wandering around London.

The player explores the Principles of Coral in Sunless Sea.
The player explores the Principles of Coral in Sunless Sea.

Angler Crab

Life: 100

Location: Shepherd Isles

Attacks:

- Seek

- Lunge - Inflicts Hull damage.

- Snatch - Reduces Crew by one.

- Submerge - Greatly reduces illumination.

- Appalling Cry - Inflicts Terror damage.

Rewards:

- Butcher it - Gain 1 Supplies, and possibly an amount of An Unprepossessing Mass.

- Record any Observations -

- Dissect it - Gain 1 Hunting Trophy, 30 Fragments if successful; gain 1 Hunting Trophy, 10 Fragments if unsuccessful.

An upgrade to the most basic of enemies. Angler Crabs are stronger versions of Auroral Megalopses, with greater risks and greater possible rewards. Flush them out with Seek to minimize the chances of your crew being stolen then open fire. Nothing fancy necessary, though keep an eye on your Hull after one uses Lunge. Its other moves are meh; Lunge really smarts.

Bat-Swarm

Life: 20

Location: North of London

Attacks:

- Seek

- Swarm! - Reduces Crew by one.

- Disperse - Greatly reduces Illumination.

Rewards:

- Record any Observations

- Gather up the corpses - Gain 1 Supplies

- Dispose of the corpses - Reduces terror

The Bat-Swarm is a relatively low-level scourge, and is only problematic if you give it too much time to set up. Seek or send out a few Flares, then blow it out of the sky with a few low-power salvos from your guns.

The player encounters a dangerous Lorn-Fluke in Sunless Sea.
The player encounters a dangerous Lorn-Fluke in Sunless Sea.

Lorn-Fluke

Life: 500

Attacks:

- Seek

- Malice - Increases Illumination and Terror damage.

- Hypothesise - Deals Illumination, Terror, and Hull damage.

- Smell Fear - Deals Illumination when Terror is high.

- Desolation - Reduces Crew by one, deals Terror damage, adds Fragments

Rewards:

- Record any Observations -

- Examine its corpse - A tough Pages challenge. Completing it successfully will earn you 1 Collosal Fluke-Core and 3 Secrets;

The Lorn-Fluke is a powerful foe. Though it seldom does much damage to your vessel directly, it's an expert at driving your crew batty with Terror. Try to avoid these monstrosities until you have some powerful guns. You can potentially bribe a Lorn-Fluke to leave you alone via Secrets, but it will demand a variable number of secrets before it leaves you in peace.

Pirate Steam-Pinnace

Hull: 25

Crew: 5

Location: Northern Fallen London

Attacks:

- Seek

- Salvo - Deals Hull damage.

- Flares - Deals Illumination damage.

- Devastating Salvo - Deals Hull damage.

Rewards:

- Loot and scuttle her - 1 A Cache of Curiosities

- Record any Observations -

- Send her home with a prize crew - 1 To the Victor, Go the Spoils if successful; lose variable number of Crew permanently if not.

The Steam-Pinnace is basically a sloppy version of your starting vessel. It can take barely any damage before going down. Get it lit up quickly and launch a Salvo or two to wipe it out before it can bring its guns to bear. It can do a lot of damage if given a chance.

Lifeberg

Life: 100

Location: North of Venderbight

Attacks:

- Seek

- Smell Fear - Inflicts Illumination damage.

- Crush - Inflicts Hull damage.

Rewards:

- What remains? - 1 Zee-ztory, 1 Cache of Curiosities

- Record any Observations -

The Lifeberg is a basic beast. It spends its turns Seeking you out and moving ever closer, not attacking until it gets Illumination up to 75. Once it does it will use Crush, a Hull-smashing attack that will absolutely maul all but the strongest of vessels. It won't hide or move away, so alternate between evasion and Seek / Flares to get a bead on it, then fire. It's not terribly tough - you just don't want to get caught in its path. Ow.

The player takes on an Albino Moray in Sunless Sea.
The player takes on an Albino Moray in Sunless Sea.

Albino Moray

Life: 100

Location: Northeast of Demeaux Island

Attacks:

- Seek

- Snatch - Reduces Crew by one.

- Appalling Cry - Inflicts Terror damage.

- Lunge - Inflicts Hull damage.

Rewards:

- Butcher it - 1 Hunting Trophy, An Unprepossessing Mass

- Record any Observations

- Dissect it - Pages challenge. 1 Hunting Trophy, 10 Fragments if successful. 2 Terror and 5 Fragments if unsuccessful.

Albino Morays are fairly standard beasts that roam the seas to the north of Demeaux Island almost exclusively. They're appropriately tough, but with a second-tier cannon of any description you shouldn't have too much trouble. Keep your Illumination low and their attacks will seldom land.

Unfinished Pirates

Hull: 75

Crew: 15

Location: South of Fallen London

Attacks:

- Seek

- Flares - Deals Illumination damage.

- Salvo - Deals Hull damage.

- Devastating Salvo - Deals Hull damage.

Reward:

- Investigate the hold - A Cache of Curiosities

- Record any Observations

Unfinished Pirates are the bane of anyone who strays just a little too far south upon starting the game. They can quickly finish off your ship if you don't get away. Once you're riding around in a slightly beefier vessel they're not nearly so painful to destroy, particularly if you go after the Crew rather than the Hull.

More by this Author


Comments 2 comments

ja 2 years ago

Damm bab they did not finish this great game before they put it out for sale


MattWritesStuff profile image

MattWritesStuff 2 years ago from Canada Author

It's an Early Access game. Early Access games are purchased with the understanding that development is still ongoing. That said, it's one of the best Early Access games I've ever played.

    Sign in or sign up and post using a HubPages Network account.

    0 of 8192 characters used
    Post Comment

    No HTML is allowed in comments, but URLs will be hyperlinked. Comments are not for promoting your articles or other sites.


    Click to Rate This Article
    working