The 20 Best PC Games of All Time
While this list is really just my own personal favorite games, it is by no means the games that I think you should play. I just wanted to put a list out here of the twenty best games I've ever played on the computer, and why I believe they are the best, so that others who haven't seen some of them might want to try them out. This is quite possible since a lot of them are little-known games that I found randomly on the internet and actually decided to try out. Feel free to give me feedback if there's another game you think should be on this list, and be sure to tell me why so I can see if I'll be interested or not. Also note that there are fewer FPS games on this list. I've played them quite a bit, make no mistake--they just aren't very addicting or appealing to me. I don't get a lot of satisfaction from being able to pull a trigger faster than my opponent. I much prefer strategy games, and most of the games on this list are in that category. I'm not saying that there isn't the occasional FPS game that catches my interest and contains some fun to be had. It's just that for me, most games where the object is to kill other beings of any sort in massive quantities really don't count for much in my book. The few exceptions, you'll find listed below.
Glossary of Acronyms For the Non-Nerd Folks
In this hub I'll probably be using a lot of nerd-speak acronyms which may or may not be familiar to those of you reading this hub. If they are not familiar to you, then you're reading the correct section to fix that. I've provided this little glossary of terms that I might use, or that you will probably hear if you ever step into some nerds' conversations about gaming. Note also that all the acronyms (words where each letter stands for another word and are not really words themselves) are pronounced by saying the names of the letters in order, rather than trying to make it sound like a word. For instance, "FPS" is prounounced "EFF-PEE-ESS" instead of "FFF-PSSS." If you think of any that are not in this glossary that you have heard before, please list them in the comments section and I'll add them here.
AI - Stands for "Artificial Intelligence" and it means any entity that can think for itself and make decisions, known or unknown to you, the player, that affect you in some way. For instance, a man standing on the sidewalk that goes and talks to someone else if you say a certain thing to him, but otherwise just stays where he is. Even a simple decision like that is considered an AI, although there is probably more to it that you aren't aware of yet, or haven't encountered in the game.
Bot - A bot is a computer AI that can think for itself and fight against you or others in a strategy game. The important thing to remember about bots is that they are the only enemy you can play against if you aren't playing against real people. Usually you are able to select a bot's difficulty level before the game starts. See also "NPC" below.
EXP - These are the first three letters of the word "experience" which is almost always what EXP stands for. Experience is a quantity of knowledge that an RPG character or a player profile can gain. Upon gaining enough experience, a player usually gets a level up. In most games, EXP is gained by killing enemies, or performing certain actions in the game. Often abbreviated to just "XP." See also "Level" below.
Farming - A term used to mean an action in a game that is repeated frequently in order to obtain massive amounts of currency, experience, or items, or any combination of the three. Most often the word "farm" is used to refer to a good spot or spots in the game to accomplish farming. I.E. an "XP farm" is a good place to quickly gain experience if, for instance, monsters in that area give out more experience than usual.
FPS - Stands for "First-Person Shooter." First-person means that your point of view is the same point of view you would have if you were actually standing there, holding the gun. Shooter means that you are usually holding a gun of some kind and shooting and killing lots of NPC's, which might be aliens, humans, or whatever. It all depends on the game. Any game in which you are unable to inflict damage with an item you possess is not really an FPS (in other words, you are required to use a stationary missile turret or something else to inflict damage rather than just being able to shoot missiles yourself).
Frag - This term is used synonymously with "death," referring to when your in-game character dies. It can also be used as a verb which means to kill another player in a video game. Generally, there is a frag limit, which is the number of kills required to win the game. It is possible for a player to frag him or herself--for instance, a player holding a barrel of gunpowder with the fuse lit. Or rather, shortly afterwards.
Level - A player's level is a measure of how potent the player is at the game in general. A level up is a point where the player's level increases based upon the amount of experience (EXP) a player has gained, or other factors unique to the game. High-level players will usually be much more powerful and have access to a wider variety of skills, spells, weapons, items, etc. than a lower-level player. A high level in most online games (MMO's) is also often accompanied by an unspoken status or rank as being "elite." This means that other high level players are more likely to show you respect, and often low level players (noobs) are even discriminated against, although this is a trend game-developers are trying to abate.
Leveling - Leveling is the process of gaining experience rapidly in an attempt to level up faster. See also "Farming."
MMO - Stands for "massively multiplayer online." Often with a "G" added at the end for game or gaming. This is actually an entire industry, considering how popular online games have become in recent years, and a fairly lucrative industry at that. An MMO is a game whose players all connect to the internet and log in to begin playing, and players from any location can play and chat with players from any other location, worldwide. MMO games are a testament to the fact that, despite our differences, human beings love to play games in great numbers.
Mob - Any large group of computer AI's, bots, or enemies in general that are found in the wild and can be killed are mobs. Mobs may or may not respawn, but if they do they are usually found in the same area. For example, if there are scorpions that can be killed in a desert area for experience, they will most likely respawn in the desert area because that is where they belong. Unlike actual human players, mobs usually respawn once the main player or players have left the area where the mobs were killed. So going back to town and coming back to the area with the enemies will sometimes respawn those enemies, depending on the game.
Mod - Short for "modification." A mod is an enhancement to a video game, usually one that adds new elements to the gameplay or new units to try out, and it can be more or less than that. Mods vary from game to game, but games that support mods are sure to have a large fan following of plenty of different mods. A mod is usually narrow and specific in its scope--for instance, in an RTS game, it would probably do something like add a new race to play in the game, and might include new additions to the technology tree for that particular race. See also "TC" below.
Nomic - This is an adjective used to describe a game in which part of the game is to change the rules of the game itself. Nomic games are centered around this idea, and any game where changing the rules is considered an entire turn or a single "move" is certainly nomic. There are quite a variety of online nomic games out there.
Noob - A noob is a player who is new to a game and doesn't yet know what to do, or know a whole lot about the game. More often than not it is used as a derogatory term against low level players rather than having any actual use in conversation. It is also used jokingly with friends when they do something stupid. A "noob account" is a character or profile that has very little experience, even though the player who owns the account may or may not be a noob.
NPC - Stands for "Non-Player Character" and it means anyone else (a character) in the game besides you, the player. If there is a librarian that says "Hi" to you whenever you walk in a room, that character is an NPC, regardless of the fact that it probably doesn't have an AI behind it. Most NPC's will have some kind of AI but that doesn't mean they aren't an NPC if they don't. NPC can also mean an enemy you're facing, such as a collective CPU-based enemy that does its own thinking (an AI without a character representation). These are commonly known as "bots" and are standard in strategy games, especially for PC.
Respawn - This refers to the concept of extra lives. When a player dies in certain games, if that player has infinite lives, or at least has extra lives remaining, then that player will respawn somewhere else in the game. It means the player re-appears and can resume playing the game, but usually respawning causes a player to lose any bonuses or power-ups that he or she may have had before. The term "respawn point" means the place on the map or the spot in the game where the player appeared after dying. The term "respawn rate" means how long it takes for your character to respawn after he or she dies. That is, if your character dies, and it takes ten seconds to respawn, the respawn rate is ten seconds. During this time you are usually forced to stare at your dead character lying on the ground (and, presumably, shed tears in preparation for the next round).
RPG - Stands for "Role-Playing Game" and it refers to games that involve a fictional character that you create, whose role you will play. In other words, when you are playing the game, you are playing the role of the character you created, so you aren't playing as yourself, you're playing as if you were actually that character in that world. RPG's typically have fantasy elements to them, and most of them are turn-based, although there is a lot of variation to how the turn-based element is implemented.
RTS - Stands for "Real-Time Strategy" and it means any strategy game that happens in real time. Real time is happening constantly, so any game that you cannot stop and think as long as you need to without something happening meanwhile is in real time. Real time is the opposite of turn-based. Also, RTS games are typically games in which you begin with a number of worker units and a command center building, and you can then use the workers to collect nearby resources and build other buildings, which can then build and upgrade military units. In an RTS, nearly everything you can do will cost you resources, so good resource management is a key skill to have in order to do well.
TC - Stands for "Total Conversion" and is the next step up from a mod. A total conversion takes the engine and underlying aspects of a game and converts it into an entirely new game altogether, with the same core and often the same type of gameplay, but a fully different experience. An example would be Age of Empires 2 and Star Wars Galactic Battlegrounds. The latter is a TC of the former, because it changes everything about the game except for the basic menu system and the game's graphics core. All the units, races, technologies, and everything playable about the game have been changed.
Turn-Based - A game that is turn-based requires your confirmation of the ending of your turn before more events can take place. Generally, you move your units around and attack, then confim the end of your turn somehow, and then the opponent does the same. If you have not clicked end turn yet and it is still your turn, the game will be paused until you move, attack, or click end turn. Turn-based is the opposite of real time because things are not happening continuously, but only when an order is given or the turn is ended.
Units - People, ships, vehicles, and mobile weapons. The term "unit" refers to any individual entity that you can move around in the game. A basic infantry soldier is one unit. A lot of infantry soldiers are simply called units, or in some games, a squad. A tank, battleship, or aircraft is a unit. A unit is any commandable part of your army that you can order to move and/or attack with.
Behold, the list itself! I'll briefly mention each game and why I think it belongs in the spot it is in, explaining what is good about it and what might be improved, if there is anything. If you like this hub, you might also look at my two other gaming hubs--the best indie PC games, and the best online PC MMO's.
#20: Star Wars Galactic Battlegrounds (Lucas Arts / Microsoft Game Studios)
While this game has the same engine as Age of Empires 2, it adds what AoE 2 lacks in a way that stays true to the Star Wars universe. The races in this game are more distinct and true to what they are in Star Wars. The historical races in AoE 2 are historically accurate to some degree, I'm sure, but they aren't all that different from one another. Say the Chinese get a +15% woodcutting bonus over the Saracens. Like you're really going to notice that! Battlegrounds put the fun and the variety into AoE 2 and for that it is on this list. It could be better if more work had been put into the graphics, which are relatively the same quality as that of AoE 2, or possibly worse.
#19: Bejeweled 2 (PopCap Games)
Here's a trivia question for you: What is the one game that has run down the most cell phone batteries? The answer is Bejeweled 2! Okay, so that's not the PC version of it, but doesn't that say something about other versions of the same game? The PC version is simply awesome. There is nothing that could be improved about it. The new powerups add the variety that the first version lacked, giving you a sort of goal instead of just matching up the first three gems that catch your eye. The game's only limitation is the game type itself. One can only play this game for so long without getting hungry or deciding that there are better things to do in the world than swap pictures of gems on a computer. However, it remains the best swap-3 game that I am currently aware of.
#18: Spore (EA Games)
This is a game with absolutely no market. The interface is too advanced for kids, yet the cute little creatures you make with it are clearly targeted towards kids. Of note is that I read online somewhere that this game supposedly convinced some guy that humans must have evolved from a promordial pool of goop rather than being created by a supreme being. How he arrived at this conclusion, I've no idea. If anything, Spore showed me just how many intelligent decisions had to be made for my species to survive, and the game is only an extremely relaxed microcosm of the real world. So I would ask that critic whose article I read, "If we evolved from monkeys, who was making all the intelligent decisions behind the scenes?"
Fun fact: Spore was concieved by the same guy who made all the Sim games (not the Sims games, but Sim City, etc.) and he originally wanted to give Spore the name "Sim Universe."
All marketing mistakes aside, it's a fairly fun game. After two or three playthroughs, it starts to get old. Also, the difficulty increases exponentially with each new "stage" and there are five stages. Generally, most people prefer one or two stages over the others, and the main thing that gives this game replay value is that you can choose to start a new civilization/creature at whatever stage you want, once you've "unlocked" that stage by advancing to it in a previous game.
Another interesting criticism I read of spore is that it is a "paradoxical triumph" because although it seems like it is intended to inspire wonder at the beauty of creation, it instead shows us that it's "far more interesting to sit at our computers and explore the contents of each other's brains." In an abstract sense, I would agree with that, although I've done very little looking at other people's Spore creations.
#17: Diablo 2 (Blizzard Entertainment)
Someone mentioned the Diablo series in a comment, and I decided that I should add it in the new, revised list. You wouldn't think it would be fun to run around and kill things, but that is the sole objective of this game. Most of the time you can't even tell what it is you're killing, but they're always terrible-looking beasts of some sort. There's something aetherally fun about it and I just can't put my finger, or rather, my mouse, on it. An excellent RPG game of sorts.
#16: Neon Wars (BlitWise Productions)
Neon Wars is unbelievably fun to play. Not only is it a brilliant game in many different ways, but I was unaware until now that arcade games could be this awesome. Little did the programmers of Neon Wars know that they would become the first to make fireworks into a game! There are only two flaws--first is the sound, which was too soft and light for such an exciting game; and second, the title screen has crazy fireworks all over it, which looks neat but is hard to stare at for more than three seconds without contracting a chronic eye disorder. Aside from these two minor details, the game is already a classic in my book. There may be another game out there that contains more creativity, beauty, and originality than Neon Wars, but I am not yet aware of such a game.
#15: Pocket Tanks (BlitWise Productions)
This game is the one game that was just meant to be ever since Scorched Earth on the old computers. It was designed well, and its excellent interface and intense gameplay reflect this. The music is humorously light for a game where two tanks are blasting the snot out of each other. Pocket tanks comes with the ability to add new weapon packs, which makes it that much more fun. You can also customize your game settings into a profile, including which weapons are allowed and which are removed. This is great because there are a few weapons I don't care for, and I'm sure some of the weapons I like are despised by others. Overall, the game is perfect. Not in all my years of playing it have I once been disappointed about anything in Pocket Tanks. Games by BlitWise typically display these properties.
#14: Unreal Tournament 2004 (Epic Games, Digital Extremes)
Yeah, I know, it's so lame that I didn't know about this game until now and realized how great it is. That doesn't get past the fact that it is a great game. So, if you like science fiction novels, this is the FPS for you. That's about all I can say. It's just insanely fun.
#13: Jedi Knight 3: Jedi Academy (Lucas Arts)
While this game does have a lot of bugs, glitches, and issues, it is worth the money for many reasons. The graphics quality is very good for what little system requirements there are. The missions are interesting and varied, even though they are presented in a dull way and your superiors (Luke Skywalker and Kyle Katarn) aren't much help at all. Occasionally, though, when Kyle is with you, you can let him kill all the enemies for you, as he's definitely a Jedi Master. When he does decide to fight, he means business. The RPG element is limited by the fact that you can only put up to three points into your force powers, but that is made up for by the eight different force powers you have to play around with. My favorites would have to be healing, since some levels are incredibly annoying without it, and force lightning. There's just something fun about zapping a stormtrooper off the edge of a building. There are also eight weapons which get unlocked as you progress up the tiers of missions. These weapons are great except for the fact that you don't really need them. Anyone holding anything but a lightsaber has no chance of living if you decide to kill them. This game is the true jedi apprentice experience. Though the storyline is predictable and cheesy, some of the in-game dialogue is rather humorous.
#12: Warhammer 40k (Games Workshop)
In terms of RTS games, this game is far above the usual standard. It has enough unique elements of its own to be interesting, while containing a few major elements typical of RTS games. Strategy is even more of a factor in determining who wins, especially with plenty of unique races to choose from. You've got your average army, the Space Marines. Then there's the Eldar just to keep the tables unbalanced, who can warp their entire base somewhere new at the snap of a finger. Then just for good measure, the Necrons come along and make a dent in your defenses, and just when you thought they were all dead, they all get back up and start attacking, and right about that time, their monolith teleports in and begins demolishing whatever base you had left. Instead of mining resources as in other RTS games, your objective is to capture and hold strategic points around the map, which give you resources continuously as long as you retain control of them. Sound like fun? Make no mistake--this is a game for the serious strategy gamer, not for the noob looking for another new game to play. However, it's a bit fast-paced for my liking, thus the reason it isn't closer to #1 on the list. The Red Alert games are also worth looking at if you're into Warhammer 40k. They are also very fast-paced.
#11: Warcraft 3 (Blizzard Entertainment)
This game is pure fun. It has great graphics, especially for an RTS, leader units that gain experience and can hold items, like an RPG, and other unique elements of its own, such as side-quests and special hero units that you can follow through an entire campaign. Four VERY distinct races make this a challenging and enjoyable game. The one thing I would really like to see for this game is the High Elves to become a playable race; there is currently no way to build the high elf magic towers that you see in certain levels, nor any of the high elf units that are also in certain levels. It would be awesome if this became possible in the future. Plays a lot like AoE 3 (below) but is a fantasy version of it, and there is no food resource, only wood and coin. Food is really just your population limit, which is determined by the number of dwellings you have built, just like in AoE.
#10: Age of Empires 3 (Microsoft Game Studios)
Personally, this is my second favorite RTS game. It takes everything that was annoying, stupid, or just a brain-boiling hassle out of AoE 2 and replaces it with new ideas and content that are as much fun as they are ingenious. For instance, your workers no longer have to run frantically back and forth between a resource drop-off building and the resource; instead, they simply remain at the resource and continue to add it to your stock. They are never "carrying" any resources so you can move workers around with ease, no longer having to ensure that they drop off any resources they are carrying first. Also, resource management has been made simpler by the removal of stone as a resource. Now, there is only food, wood, and gold. The graphics are astounding compared to AoE 2, and the variety and specialization of units has been greatly improved, as well as the difference between races. The addition of a customizeable home city also makes this game a fabulous new way to experience real-time strategy gaming. The timeline for AoE 3 is just after that of AoE 2, when sailing to distant worlds for conquest and gold had become old hat and new lands were being sought after, as well as legends being uncovered.
#9: Supreme Commander (Gas Powered Games)
Supreme Commander is really supreme. It is one heck of an RTS. If you hate unit caps, you'll love Supreme Commander, because it has no unit caps. The unit cap is when your computer freezes for lack of resources. Possibly the best feature is that the world is fully zoomable all the way from the smallest tree and all your tiny units, out to the largest view where all the units are small dots and you can see the entire map. The scroll wheel on your mouse controls this, or there is a keyboard shortcut if you're old school like that. Perhaps the worst feature is that all three factions feel very...similar. The coolest part is what is unique about the factions, the Tech 4 (T4) or "experimental" units. They may take 20 minutes to build, but once you get one of these babies on the move, it spells almost certain doom for all but the most well-defended bases, and even those will take a severe beating before defeating your T4 monster. On top of all that, you have a personal ACU -- armored command unit -- also known as your supreme commander. If he dies, he takes everyone in a five mile radius out with him, as all ACU's house a nuke-caliber bomb within which detonates upon the ACU's death. This is no trivial RTS game, this is the powerhouse game-of-the-century RTS. Again, not for the faint of heart.
#8: Mirror's Edge (Electronic Arts)
Wow. Talk about innovative gameplay. The downside here is the difficulty. I must have come up to five or six spots where I died about fifty times in a row and then finally made it past. If you want a unique gaming experience, try this game out. Warning to FPS players--you probably won't like this game much as it focuses more on running and agility than on shooting and combat. There is a bit of strategy in where to go and how to get there, however. I found it to be a little too difficult and frustrating, especially with the falling off of buildings and ledges, which can happen a lot of different ways, and the slightest mishap irrevocably ends in your death, followed by a long wait while your most recent save point reloads. If I had been able to spend more time running and being agile and less time falling and dying over and over, I would have enjoyed this game a lot more. On the plus side, the storyline and cut scenes were quite interesting and well-done, though abrupt and confusing at times.
#7: Crysis (Crytek)
For quite a long time, this game was the standard by which other games were measured in terms of graphics quality. In other words, if you were to say "my computer can run Crysis" then most nerds would instantly know that you have a high-end gaming machine. Now days, this is old news, although it is still one of the most realistic-looking games ever made. It also has a very nice, large selection of vehicles and guns. But none of those things are the primary reason why I like this game. First of all, it's a sci-fi game which instantly means it's awesome. Second, you have the coolest suit ever concieved by man (a nano-suit which is customizable based on your current needs in combat). This suit has four modes--armor mode, which constantly regenerates health; strength mode, which greatly increases your jumping height, maximum weight lifting capacity, and also helps you hold guns steadier; speed mode, which increases your walking and running speeds; and stealth mode, which renders you mostly invisible, though at close range, most enemies will be able to fire in your general direction. This game is a must for any FPS gamer. One word can describe this game: EPIC.
#6: Portal (Valve)
Well, earlier I said I'm not a big fan of FPS games, and it's true. I don't get a whole lot of enjoyment out of being able to maneuver well in tight spaces, hide behind corners and support beams, and pull a trigger faster than my opponent. That's why I like Portal. It really is a puzzle game, not an FPS, but at first glance it plays like an FPS. Same first person view, anyway. Except you're in a sterile testing environment with a sadistic AI spouting ironically helpful information at you, and asking you to stop destroying vital testing apparatuses. After beating it once, I only wanted to beat it again that much more, rather than saying, "Well, that was fun, time to ditch the game." The portal concept is so uncanny and freaky, that you can almost imagine for a second that it's really possible, and that makes this game enjoyable beyond belief.
#5: Starcraft (Blizzard Entertainment)
Starcraft is simply a classic game. It set the bar for RTS games nearly ten years ago when it was released, and the bar has since remained in Starcraft's possession. No gamer can be considered a strategical genius without having played this game. Starcraft wrote the book on making races in RTS games distinct from one another. The races are also very delicately balanced, so that no one race has any specific advantage over another. Regardless of its genre, this is one of the most popular games of all time, and I'd be lying if it wasn't on my list as at least number five. And, I'm super-excited about Starcraft 2, which is going to be the most amazing game ever made (besides possibly Diablo 3 whenever it comes out).
#4: Elder Scrolls IV: Oblivion (Bethesda Softworks LLC)
I originally had Elder Scrolls III (Morrowind) on here, and at number eight, but that was before I got hooked on Oblivion this summer. To put it bluntly, I haven't played Morrowind since and will never again have the desire to. This game is so much better that I don't understand why there are still people that play Morrowind except in the nostalgic sense that people are still playing the original Diablo for. I could talk for ten minutes about how awesome Oblivion is, but why bother? Go on youtube and look up a trailer for yourself. Its awesomeness should be semi-obvious just based on how great Morrowind was in its own right, and this sequel is by no means JUST an RPG. It is the most detailed and realistic RPG that you will ever play (that is, until Elder Scrolls V comes out). Finding a computer that can run it at full capacity, however, is another story. (For those nerds out there who really are just that curious, my machine's specs are below, and believe me, are nothing to be proud of. I've never had a machine that could come close to being the best on the market in any one of its components, let alone all together. It might serve some useful purpose, however, for you to gauge your own computer against to determine how well you could run these games, and thus, I have included them).
#3: Sins of a Solar Empire (Stardock Corporation)
Of all the new, recent games that have come about, I like this game the best. Supreme Commander may be a great game, but paying five hundred dollars for a computer that can run it isn't worth it when you can just buy this game and have something so much better. Playing Sins of a Solar Empire is really like playing monopoly with planets and starships instead of a silly old strip of sidewalks. Where a lot of RTS games douse the less-acute strategic gamer in pure strategy, this game incorporates economics and yes, even politics. To picture this game well, think of combining the superb scale of Supreme Commander, the outlandish open space environment of Homeworld, and the economical superiority of Galactic Civilization. It's all those things combined, only better. The one major (and I mean, major) downside to this game is the playing time, as you'd expect with monopoly. A short game takes three hours, and a long game can last as long as you want it to. Picture playing an enormous game of chess for days and days. That's how much fun you'll have playing Sins, if you can only find the time.
#2: TimeShift (Sierra, Saber Games)
Now, of all the FPS games out there, this is the only one that could have possibly gotten me hooked on the genre, and that it did. I'm still not a big fan of them, but it dealt a severe blow to my "I dislike all FPS games" attitude that I had for a long time before coming across this masterpiece. Being able to slow down time and snipe 5 people before they know what's happening is just the beginning of the fun. Is there an elevator that requires another person to turn the wheel as you stand on it and go up? Not a problem! Just turn the wheel yourself, then turn on time reverse and watch as the elevator magically returns back down so you can get on it, then your past self which is still turning the wheel pulls you to the top with the elevator. I don't know about you, but I think that's pretty nifty. Thinking in three dimensions is fairly easy; pull the trigger, and a bullet comes out. Thinking in four dimensions is not so cut-and-dried. Not to mention that your Beta suit looks awesome. Later in the game, you even get to do some time-warfare against opponents who have time-manipulating suits similar to yours. You have to use time slow to even move at the same speed as them, or you can stand by and watch helplessly as they run up and shoot you, then run off, all in about half a second. Needless to say, this adds some difficulty to the game! TimeShift may not have the flashy selection of 100 guns and 20 vehicles that other, more famous FPS games do, but it more than makes up for that with its clever use of the time mechanics.
The Number-One PC Game Of All Time
Yes, finally, here it is. The moment you've been waiting for (or did you cheat and scroll all the way to the bottom just to see?)
#1: Homeworld 2 (Sierra Games / Relic Studios)
The cream of the crop in RTS gaming. (Yeah, this is still number one, and I expect it will be until Starcraft 2 comes out). I can't really say much more. It simply is the best. I'm not sure what I like most about it--the intuitive, excellent controls, the adaptive gameplay involved, the customizeability of the game, or the open space environment. This is gaming at its best. I don't know how I survived before having played this game, or why I ever thought an RTS game could never be this awesome. End of story.
Well, that's my list (and my computer's specs, below) whether you like it or not. Regardless, I hope I've enlightened you to some of the less well-known but just as great games out there, and maybe you'll take a chance and try one or two of them. Well, I believe I've said enough for one (revised) hub. This is Cybermouse signing off.
My Computer's Specs
CPU: AMD Sempron 1.7 GHz with mounted heatsink and fan (I know it doesn't sound like much but it nearly outperforms a Pentium 4 with a supposed 3.6 GHz. I know because I benchmarked it myself. A general rule with AMD processors is to multiply the speed by 2 to get the real speed, in terms of Intel CPU's)
Chassis: Basic tower, nothing special. Has 4 drive bays, 1 floppy bay, and 4 HD bays)
Motherboard: GigaByte Standard Model. 3 PCI slots (no PCI-X), 2 RAM slots, 1 AGP, 4 USB (2 in front, 2 in back), onboard sound and video
Video: Radeon X1650 PRO (512 MB DDR2, TV-Out, DVI-X Out, 500 MHz GPU, Enclosed Cooling System, AGP Card) -- best component in my system
RAM: 1.5 GB pqi DDR 4800
HD: 80 GB host drive, 120 GB secondary (for movies and second OS), both are packed full (no SATA drives)
OS: Windows XP/Vista Dual-Boot
Media Drives: DVD-ROM (16x R), CD-RW (52x W 52x R 48x RW), 3.5'' Floppy
Monitor: 17'' Acer Flatscreen
PSU: Rosewill 500W (20mm fan, internal blue LED)
Speakers: Altec Lansing BXR1221 with 4'' sub
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