Tips and Tricks for Fallout Shelter

What is Fallout Shelter?

Fallout Shelter is a new game from Bethesda Softworks in relation to the Fallout series. This game, for iOS and Android, has you make your own vault where you help your Dwellers thrive in an environment away from the radiation in the outside world. You have to fight off Raiders as well as radiation, fires, and other disasters as you make a successful community. Fallout Shelter allows you to repopulate the old-fashion way as well as make your own power, water, and food. You may also explore the wastelands to get more weapons and armor for your Dwellers.

Fallout Shelter is addicting.  Beware.
Fallout Shelter is addicting. Beware. | Source

Careful with Building

  • It may be tempting to build everything right away, but be careful with how fast you build. Remember, more rooms requires more power and if you don't enough power, rooms that are important to your vault may suffer.
  • It is more effective to attach three of the same room next to each other (horizontally) than have three different rooms scattered. If you can help it, make sure you leave space for two more of a room when you build. If you don't move the elevator, you should have room in your vault for three rooms across.
  • Space out your power plants evenly. The farther away a room is from the power plant, the more energy is required. If you need to, build more power plants. In fact, if there is not enough power in your vault, the rooms farthest away from your power plant will be shut down first.

You can build your vault however you want.  Typically it's best to have either 2 or 3 rooms merged together.  This yields better results than multiple 1 rooms.
You can build your vault however you want. Typically it's best to have either 2 or 3 rooms merged together. This yields better results than multiple 1 rooms. | Source

Tips for Your Dwellers

  • If your dwellers aren't working, they are just taking up space and food. Make sure your dwellers are always doing something. You'll be able to know if they are "unemployed" because their job will be "Coffee Break".
  • Make sure all of your dwellers are equipped. When disasters happen like radaroaches and Raiders, if you have guns and weapons equipped it will be easier to beat them. Especially in early levels, overcoming these are important as you probably won't have stimpaks and radaway.
  • Equip armor specific to dwellers SPECIAL skills. If you look at a Dweller's SPECIAL skills, you'll notice each skill has a certain number. Each letter symbolizes a different type of skill (S-Strength, P-Perception, E-Endurance, C-Charisma, I-Intelligence, A-Agility, and L-Luck). Armor boosts certain types of SPECIAL skills so make sure the armor you are equipping boosts a Dweller's highest skills.

Ideal Stat Placement

Strength - Power Generator and Nuclear Reactor
Perception - Water Treatment and Water Purification
Endurance - Wasteland Exploration and Nuka Cola Bottler
Charisma - Living Quarters and Radio Station
Intelligence - Medbay and Sciene Lab
Agility - Diner and Garden
Luck - Wasteland Exploration

Tips for Rooms

  • Rush with caution! Failed rushes cause disasters to happen. What I tend to do is wait until the percentage is in the 20% range and before I rush when I don't really need the resource. If I need the resource desperately, I will rush when the percentage is in the 30's.
  • Mole Rats make an appearance as your dwellers and vault get stronger. If Mole Rats are too much for you to handle, don't rush rooms that are touching dirt. Mole Rats only attack rooms that are touching dirt.
  • Upgrading rooms can add more resources without making more space and taking up more power. Not only does upgrading rooms give you more resources, but it also upgrades the storage so you have more space for your spare resources.
  • Make sure you attach the right dwellers to the right rooms. Each room requires a different stat. You can tell what stat is needed by the indication it gives you when you click on the room itself.

Dwellers will be available for revival up to 24 hours after their death.  The higher their level, the more caps it will cost to revive.
Dwellers will be available for revival up to 24 hours after their death. The higher their level, the more caps it will cost to revive. | Source

Tips for Raider/Death Claw Attacks

Raider attacks are bad. Deathclaw attacks are worse. Here are some tips for handling random attacks.

  • The more you open your vault door the more likely you are to get attacked. If you are worried about random attacks, limit the times you open you vault door.
  • The same holds true for your Radio Tower. Although this can be a great asset to your vault, the Radio Tower increases the chance of Raiders and Deathclaws attacking your vault. If you feel you aren't equipped to handle these attacks, don't put dwellers in there.
  • Don't freak out if you get attacked and you aren't ready! After the attackers have gained entrance to your vault, you can move dwellers around without worrying about remembering where they were. They will automatically move back when the attack is over.
  • Raiders and Deathclaws only attack a room "once". Attackers will only attack a room once if they don't have to go through the room again to get to their next room of attack. For instance, if you have a Living Quarters next to a Power Plant, they will first attack the Living Quarters, then go for the Power Plant, and then they'll have to turn around to leave the Power Plant - going through the Living Quarters therefore attacking it again.
  • Put your dwellers in rooms that have already been attacked and are deemed safe (the attackers won't attack the rooms again.) Because the attackers won't attack the same room again, the dwellers will be safe there.
  • If your dwellers die, they will be available for revival up to 24 hours after their death. They will disappear from your vault list either 24 hours after their death OR if you delete them manually.

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