Tomb King army book 8th edition warhammer review
The book consists of 96 pages and is written by Robin Cruddace. It follows a similar theme to other 8th edition army books consists of 4 main sections kings of the dead, the legions of the tomb kings, the dead awaken and tomb kings army list.
Kings of the dead sections details the history of the first major human civilisation of the warhammer world and the betrayal and acts of the great necromancer Nagash in what caused them to become the undead that are the tomb kings. They are also rich details of various kings, queens and rulers of Nehekara including Setra and Arkhan the black.
The legions of the tomb kings details all the description and special rules for all the units and characters available to the tomb kings army. This includes the new units necropolis knights, sepulchral stalkers, khemrian warsphinx and hierotitans as well as the renamed necrolith colossus (previously the bone giant) as well as special characters both new and old. The lore of Nehekhara (tomb king magic lore) and treasures of the necropolis (tomb king magic items) are also included at the end of this section.
The dead awaken is a full colour photograph section 18 pages long of the models available in the tomb kings army range. Painted to an excellent standard it showcases both old and new tomb kings models.
The tomb kings army list details all the points costs and options available to the armies of the tomb kings. All you need to select your tomb king army to lead into battle.
The drop in strength for Ushabti (although compensated with the addition of great weapons) makes quite a difference as they now strike last if you want the high strength. Undead seem to suffer somewhat in 8th edition as they gain no benefit from the steadfast rule meaning they suffer excess casualties where other armies would be taking a stubborn break test (with a battle standard reroll) with a slim chance of failure.
The new Necrotects grant your units hatred and although cheap are too slow initiative wise and easy to kill. They have no basic options to increase there survivability meaning your opponent will often focus them down first to deny you the advantage.
Chariots are such a good core that they overshadow the other core choices with the exception of skeleton archers who of course fulfill a very different role. The fact chariot's cannot march means the tomb kings inability to march has little effect on them. If you can cast incantation of the desert wind granting them another move it makes them an extremely fast unit considering they are chariots.
Games workshop only currently sells the warhammer tomb king army book (and all of its other army and rule books) in a physical hardback format, with the advent of the kindle and other e-readers a PDF or similar version would be welcomed by a lot of people and save having to carry a lot of big and bulky rulebooks about everywhere. One option would of course to allow access to one once you have purchased (the pricey) army book.
Pros and cons
Pros are that like all 8th edition warhammer army books it is a hardback book (so will endure gaming knocks that much better) is well illustrated, written and presented. It contains new rules for the new models such as the warsphinx and necropolis knights amongst others and well as numerous other rules changes including a full revamp of how tomb king magic works (basically like any other lore now) as well as allowing them access to the light and death lore's of magic from the main rulebook. This is a must have for any Tomb King collector or general out there.
Although much better balanced then the previous army book the Tomb king army does not quite seem to match up to ogre kingdoms, vampire counts or the empire 8th edition army books.
Cons are that it is expensive even for a hardback book (though admittedly it will be years until they release an new one). It is only for fans/players of 8th edition warhammer fantasy battle. Much of the older history remains the same meaning older fans will already know much of it. For players of the game new units for your tomb king army means more models (and therefore expense) to buy, build and paint. Some players will also be disappointed at the disappearance of some of the old magic items.
The tomb kings army book is decent but just lacks that special spark that some of the other 8th edition army books seem to have. All though many of the units have been revamped and recosted they do seem to struggle against other 8th edition armies (and some of the 7th edition ones). Overall though many of the units and special rules synergise well together making disparate parts of the army function well in tandem together. The fact that many of your units rely on magic to move any great distance can be frustrating if you opponent continually dispels it, this is compounded by the fact that your wizards will mostly likely be on foot to be less of a target.
Like all 8th edition army books this is aimed primarily at players of warhammer fantasy battle though I feel the high price tag will put off less serious gamers and more casual fans. Buy it if your a fan or player of the game if your not the high price tag is unjustifiable.
7 out of 10 for fans/players of warhammer fantasy battle
4 out of 10 for none fans
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