ArtsAutosBooksBusinessEducationEntertainmentFamilyFashionFoodGamesGenderHealthHolidaysHomeHubPagesPersonal FinancePetsPoliticsReligionSportsTechnologyTravel

Video Games That Will Suck and Why: Skyrim

Updated on September 7, 2011
Look, off in the distance, keep walking... keep walking... Having fun yet?
Look, off in the distance, keep walking... keep walking... Having fun yet?

What Was Revolutionary Has Become Retarding to the Artistry of Games

I am old enough to remember the shock and amazement that came with experiencing the HUUUUUUGE early titles in the Elder Scrolls series. I recall riding horses (and looking up to see how the entire horse looks up with me) and journeying to an endless series of villages and taverns and quests. I remember, with glee, the freedom of Morrowind, where I could just wander around murdering people and pillaging villages whenever I got bored on the mindless, endless slog of the main quest line.

But, that's the past. That style of gaming is quickly running up against the new reality of technology. In the past, size was the best way to make a game feel open and inviting, because the graphics stank, the controls where clumsy, and it was more important to simulate life and violence than to create original game experiences. Games, then, could brag about how each person has a house, a schedule, and friends. Games could brag that their world was endlessly open, allowing players the freedom to wander away from the main quest narrative at-will.

However, the open world style of games is the past. Even really, really fun open world games with middling-good narratives like Assassin's Creed stumble against the edge of their created landscape. It's just that there's only so many "things" one can do. The people in the world only do a certain number of things. The size is an illusion of a level-designer's wet dream, where bigger is better, and more is better. Unfortunately, the new paradigms in games is not in the "bigger is automatically better" arena, but in the carefully-scripted, perfectly executed levels and goals that align with a well-crafted narrative experience. Portal and Portal 2 are the future of game design, and where quality happens. The Uncharted series is equally controlled and scripted. By allowing player freedom, the game designers can only be as complex as budgets and Physics Engines permit in such a huge space. By contrast, containing the player into narrower levels, and into more scripted interactions leads to the surprises that come from a perfectly-executed game.

Size and freedom are illusions, at best. The HUUUUUGE levels in Morrowind and Oblivion did seem to be iterations of regions more than carefully-executed levels. The enemies were the same in each region, with predictable AI tactics. Instead of a diverse range of experiences, the player is treated to a large number of similar interactions, using the tired tropes of FPS-gaming built for a melee world. There are only so many ways to interact with the limited palette of controls on an average controller. By expanding the size of the game, the creativity and originality mapped to each button decreases as game design budgets seek to merely meet the design specs, not to innovate on top of them.

What was once a revolution in size and level graphics and occlusion shaders has now become a retarding urge backwards, away from innovative design, towards what was once surprising and is now no longer even interesting. At the end of the day, it is really, really annoying to spend so much of my gaming "time" running across a huge level to get to the various points of interest that the game tells me will lead to an interesting and memorable experience. How much of your time spent playing Portal involves merely traversing? Not much. Within moments of stepping off of the elevator, the player is engaged in active gameplay: solving the puzzles and exploring the many traps and easter eggs of the immersive narrative experience.

For this reason, I predict that Skyrim will suck. Size is overrated. What I want, and what gamers want, isn't BIIIIG HUUUUUUGE levels, but memorable, rich game worlds that turn every moment of game time to game play, instead of just running over a large map towards a blinking marker on the mini-map.

working

This website uses cookies

As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hubpages.com uses cookies (and other similar technologies) and may collect, process, and share personal data. Please choose which areas of our service you consent to our doing so.

For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: https://corp.maven.io/privacy-policy

Show Details
Necessary
HubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.
LoginThis is necessary to sign in to the HubPages Service.
Google RecaptchaThis is used to prevent bots and spam. (Privacy Policy)
AkismetThis is used to detect comment spam. (Privacy Policy)
HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. (Privacy Policy)
HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site. Unless you are signed in to a HubPages account, all personally identifiable information is anonymized.
Amazon Web ServicesThis is a cloud services platform that we used to host our service. (Privacy Policy)
CloudflareThis is a cloud CDN service that we use to efficiently deliver files required for our service to operate such as javascript, cascading style sheets, images, and videos. (Privacy Policy)
Google Hosted LibrariesJavascript software libraries such as jQuery are loaded at endpoints on the googleapis.com or gstatic.com domains, for performance and efficiency reasons. (Privacy Policy)
Features
Google Custom SearchThis is feature allows you to search the site. (Privacy Policy)
Google MapsSome articles have Google Maps embedded in them. (Privacy Policy)
Google ChartsThis is used to display charts and graphs on articles and the author center. (Privacy Policy)
Google AdSense Host APIThis service allows you to sign up for or associate a Google AdSense account with HubPages, so that you can earn money from ads on your articles. No data is shared unless you engage with this feature. (Privacy Policy)
Google YouTubeSome articles have YouTube videos embedded in them. (Privacy Policy)
VimeoSome articles have Vimeo videos embedded in them. (Privacy Policy)
PaypalThis is used for a registered author who enrolls in the HubPages Earnings program and requests to be paid via PayPal. No data is shared with Paypal unless you engage with this feature. (Privacy Policy)
Facebook LoginYou can use this to streamline signing up for, or signing in to your Hubpages account. No data is shared with Facebook unless you engage with this feature. (Privacy Policy)
MavenThis supports the Maven widget and search functionality. (Privacy Policy)
Marketing
Google AdSenseThis is an ad network. (Privacy Policy)
Google DoubleClickGoogle provides ad serving technology and runs an ad network. (Privacy Policy)
Index ExchangeThis is an ad network. (Privacy Policy)
SovrnThis is an ad network. (Privacy Policy)
Facebook AdsThis is an ad network. (Privacy Policy)
Amazon Unified Ad MarketplaceThis is an ad network. (Privacy Policy)
AppNexusThis is an ad network. (Privacy Policy)
OpenxThis is an ad network. (Privacy Policy)
Rubicon ProjectThis is an ad network. (Privacy Policy)
TripleLiftThis is an ad network. (Privacy Policy)
Say MediaWe partner with Say Media to deliver ad campaigns on our sites. (Privacy Policy)
Remarketing PixelsWe may use remarketing pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to advertise the HubPages Service to people that have visited our sites.
Conversion Tracking PixelsWe may use conversion tracking pixels from advertising networks such as Google AdWords, Bing Ads, and Facebook in order to identify when an advertisement has successfully resulted in the desired action, such as signing up for the HubPages Service or publishing an article on the HubPages Service.
Statistics
Author Google AnalyticsThis is used to provide traffic data and reports to the authors of articles on the HubPages Service. (Privacy Policy)
ComscoreComScore is a media measurement and analytics company providing marketing data and analytics to enterprises, media and advertising agencies, and publishers. Non-consent will result in ComScore only processing obfuscated personal data. (Privacy Policy)
Amazon Tracking PixelSome articles display amazon products as part of the Amazon Affiliate program, this pixel provides traffic statistics for those products (Privacy Policy)
ClickscoThis is a data management platform studying reader behavior (Privacy Policy)