Warhammer 8th edition Vampire Counts Vargheists Overview

What are Vargheists

In terms of game fluff Varghiests are Vampires that have been imprisioned usually by other Vampires deep in hidden tombs and vaults underneath the castles and halls that fill the grim land that is Sylvania. Here warpstone tainted water and a lack of fresh blood mutates these Vampires into the Vargheists, vile mutated vampires with leathery wings driven by many centuries of insatiable blood lust. Though stronger in body the ordeal and centuries of imprisionment leave the Vargheists weaker in mind allowing them to be controlled by other more rational (if such dark and evil creatures as Vampires can be said to be) Vampires.

Box of Vargheists.
Box of Vargheists. | Source

In the Game

In the game Vargheists are monstrous infantry and formidable fighters. Having both the Vampiric and Fly special rules means they are the faster unit the Vampire Counts have to offer as they can still march fly away from the general. With a decent weapon skill and initiative of 4 combined with strength 5 and a total of 4 attacks with the Frenzy special rule plus the potential Stomp attacks Vargheists are a fast, manoeuvrable unit able to dish out some serious pain to the enemy. The downside is toughness 4 and 3 wounds combined with the Invocation of Nehek spell only restoring 1 wound per casting (and the Vargheists speed likely to see them out of range anyway) means they will not be as resilient as other parts of the army.

Pros and Cons

Basically now in 8th edition you are given a choice of 2 monstrous infantry units for Vampire Counts, this means you must make the choice between the tougher Crypt Horrors or the more aggressive, faster but easier to kill Vargheists. Of course you could spend the points and have a unit of each. Vargheists also synergise less well with the other units available to the Vampire Counts but are potentially maneuverable and deadly enough to cause serious damage at a selected weak point in a enemies battle line.

Tactical Uses

With 4 strength 5 attacks and the ability to march fly enable them to pick their fight Vargheists are a powerful aggressive unit though lack the toughness and wounds for more prolonged fights. They can also be vulnerable to shooting (and as a dangerous enemy are more likely to attract enemy fire), though clever movement and use of cover can minimise this to some extent. Also remember the effects of Frenzy this means that a failed leadership test can see them charging both earlier then you want and not at the ideal target, it also means should you wipe an opponent out in the turn you charge you must overrun. Whilst this can often be to your advantage a clever opponent could use an expendable unit to try draw you into a bad position where a counter charge could see the Vargheists destroyed.

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Comments 5 comments

Count Jondi 4 years ago

The Vargheists are very good, but im not much for these glass-hammer tactics and would prefer the sturdier Sledgehammer that are the Crypt horrors.


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Arioch 4 years ago from Wakefield, United Kingdom Author

Yeah they hit hard but die that little bit too easily and are raised much slower then other unit being vampiric.


Robert 4 years ago

What's your thoughts on hex wraiths I am thinking of getting a squad of them


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Arioch 4 years ago from Wakefield, United Kingdom Author

There good but more so against some armies then others (ie those without a lot of magical attacks and magic missiles daemons and wood elves are 2 armies to avoid with them). The spectral hunters rule (the hits for moving through units) can be limited unless you lord is near allowing them to march. They perform suprisingly well in combat as well if the enemy can't hurt them and have little static combat resolution.


Vampfan 3 years ago

These things bite and fight hard!

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