Curse of the Revenant Warhammer Fantasy battle 8th edition Vampire Counts Vampiric Power
Curse of the Revenant
Curse of the Revenant is a Vampiric Power that makes a return in 8th edition. Missed out in 7th edition it had its origins in 6th edition along with the Ghoul King. The Curse of the Revenant Vampiric Power grants the Vampire (or Strigoi Ghoul King) an additional wound on there profile.
With its high points cost in game this Vampiric Power is only available to both Vampire Lords and Strigoi Ghoul Kings, giving them a total of 4 wounds making them that bit more harder to kill. It can add that extra level of survivability to your general buying you more time to heal his wounds or assist him in other ways. Toughness 5 with 4 wounds combined with a good armour save and possibly a ward save can be a nightmare (pun intended) for your enemy to try kill off.
Pros and cons of Curse of the Revenant
Pros are it makes your Vampire Lord or Strigoi Ghoul King that bit more harder to kill giving them more chance of survival and to get a wound back through the Hunger special rule or the Lore of Vampires Lore Attribute the Curse of Undeath. It also synergises well with the magic weapon Skabscrath as the extra wound increases the potentcy of Death Shriek. A good combination of magic items and equipment combined with Curse of the Revenant can make your Vampire Lord extremely hard to kill.
The following combination for example on top of a Barded Nightmare with heavy armour and shield will make your Vampire Lord hard to kill.
- Vampiric Powers
- Curse of the Revenant
- Beguile
- Dread Knight (though not good against armies with challenge specialists such as Skulltaker)
- Magic Items
- Dragon helm increases save to 1+ and excellent protection against Flaming Attacks
- Talisman of Protection a ward save is always handy
- Healing Potion for emergencys
Of course the best items and Vampiric Powers vary according to which enemy you are facing.
One of the main cons is its high cost and the fact that it precludes you taking the ever powerful Red Fury Vampiric Power. Also it provides no extra protection against enemys with the Killing Blow special rule making it useless against armies where several units or character may have this rule.