Whispers of the Dead - Chapter 8 Servo Skull Guide - Space Marine Warhammer 40,000

This guide covers the locations of all of the collectible Servo Skulls which are located in chapter 8 "Whispers of the Dead", in the video game Space Marine Warhammer 40,000. This chapter, compared to the others in the game, has by far the most skulls to collect with a total of 10 of them scattered throughout.

Servo Skulls In This Chapter

  1. Audio Log: Medicae Station Ventris [4/5]
  2. Encrypted Report: Inquisitor Drogan [3/5]
  3. Audio Log: Workshift 465 [3/5]
  4. Personal Message: Worker Nathaniel [1/5]
  5. Encrypted Report: Inquisitor Drogan [4/5]
  6. Personal Message: Worker Nathaniel [2/5]
  7. Encrypted Report: Inquisitor Drogan [5/5]
  8. Audio Log: Workshift 465 [4/5]
  9. Journal: Inquisitor Drogan [1/10]
  10. Audio Log: Workshift 465 [5/5]

You can find additional guides covering where to find the rest of the Servo Skulls from the index here.

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The courtyard seen in the distance with the damaged building mentioned, to the left.You'll see this makeshift entrance thanks to the damage.Go to the left, which leads you to the hallway on the lower level......with the skull at the end.
The courtyard seen in the distance with the damaged building mentioned, to the left.
The courtyard seen in the distance with the damaged building mentioned, to the left.
You'll see this makeshift entrance thanks to the damage.
You'll see this makeshift entrance thanks to the damage.
Go to the left, which leads you to the hallway on the lower level...
Go to the left, which leads you to the hallway on the lower level...
...with the skull at the end.
...with the skull at the end.

1. Audio Log: Medicae Station Ventris [4/5]

In the very beginning of the mission you'll find yourself looking down a destroyed alley with a statue in a courtyard to the distance. Look at the building to your left when facing this statue to find a large hole smashed into it, through which you can enter the building. Walk in and go to the lower left to find a small hallway with the servo skull at the end.

Cassia: "-- there's no room for them in the south ward. Put them on the second level --"
Dominus: "It's completely full. That's been where I've been moving the dying."
Cassia: "That's it then. Bar the doors."
Dominus: "You're closing the infirmary?"
Cassia: "We are being overrun. We must focus on the wounded already under our care. This is the only way. Take the servitors to keep the crowds back --"

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Near the entrance to the guard's quarters, looking back on the courtyard.A demolished building next to the quarters. Turning right we see......some more demolition and the entrance itself to the right some more.The deceased guardsmen by the entrance.Walk down this hallway and the first room on the right.
Near the entrance to the guard's quarters, looking back on the courtyard.
Near the entrance to the guard's quarters, looking back on the courtyard.
A demolished building next to the quarters. Turning right we see...
A demolished building next to the quarters. Turning right we see...
...some more demolition and the entrance itself to the right some more.
...some more demolition and the entrance itself to the right some more.
The deceased guardsmen by the entrance.
The deceased guardsmen by the entrance.
Walk down this hallway and the first room on the right.
Walk down this hallway and the first room on the right.

2. Encrypted Report: Inquisitor Drogan [3/5]

Still on your way to meet up with the Inquisitor, you'll eventually reach the courtyard where you'll fight a bunch of Orks as normal, then be tasked with entering the guard's quarters to continue making your way through the level. The entrance to this building will be apparent by the trio of dead guardsman by the door, along with a series of bullet holes and blood splatters. Once you enter the quarters, look in the first room to the right, just down the hallway a bit and before the stairs. Inside this room will be the skull.

"Report to Lord Sharpe-- The Fabricator-General of Graia shares my vision for the Power Source. Today, he offered up the Titan Manufactorum to test the device's capabilities. There is a risk that the Power Source may overload and destroy the entire facility. But it is an acceptable risk. And the techpriest does not need to know."

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Up the stairs in the guard's quarters.Down the hall and look for the first open door to your left.
Up the stairs in the guard's quarters.
Up the stairs in the guard's quarters.
Down the hall and look for the first open door to your left.
Down the hall and look for the first open door to your left.

3. Audio Log: Workshift 465 [3/5]

Quite easy to find and just a short way from the previous skull, just go back out into the hall of the guard's quarters and up the stairs, as you would to proceed in the chapter anyway. On the second floor, walk down the hall and look for the first room with an open door to your left and the skull will be right inside.

Caleb: "-- I'm surprised you showed up. There's no one here."
Lilith: "I didn't know where else to go."
Graia: "Workers, assemble."
Lilith: "People are saying the Skitarii are dead."
Caleb: "I think people are right."
Graia: "The increase in worker absences has been noted. Delinquent workers will be disciplined."
Lilith: "Caleb, what are we going to do?"

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The point at which you're forced to head underground.Head straight and then past this bend.After the bend, keep an eye out to the right.And you'll find this room with the skull.
The point at which you're forced to head underground.
The point at which you're forced to head underground.
Head straight and then past this bend.
Head straight and then past this bend.
After the bend, keep an eye out to the right.
After the bend, keep an eye out to the right.
And you'll find this room with the skull.
And you'll find this room with the skull.

4. Personal Message: Worker Nathaniel [1/5]

As you continue onwards in chapter 8, you'll reach a point where you are forced to head underground for a bit, through a massive hole in the street, rubble blocking the path above ground. Head down and run through the underground corridors for a bit, you'll hit a quick bend then go straight some more. After this first bend, look for a room that branches off from the main path to the right which contains the servo skull within.

"Benjamin, plans have changed. Hannah hasn't returned -- I think they're going to close off that whole stratum. I have to get to her. You'll be back from the food depot before we are. Tell your mother where I am when she arrives -- and both of you, stay there. Pack up the food as best you can. Reports are that the Orks have already reached the Manufactorum. We'll need to leave as soon as we're together. I'll be home soon."

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A look at the two story building the massive battle takes place in.Facing the ramp that leads out of this building, turn to the left and......find the skull sitting in the corner of the building.
A look at the two story building the massive battle takes place in.
A look at the two story building the massive battle takes place in.
Facing the ramp that leads out of this building, turn to the left and...
Facing the ramp that leads out of this building, turn to the left and...
...find the skull sitting in the corner of the building.
...find the skull sitting in the corner of the building.

5. Encrypted Report: Inquisitor Drogan [4/5]

Still on the way to meet up with the Inquisitor, you'll make your way to a large Ork battle in a 2 story building, right after the underground section mentioned for the previous skull. Clear out the building without leaving via the debris bridge, marked with an objective icon, on the second floor. Facing the bridge or ramp rather, that leads out of the building and to the roof of one across the street, look to the left corner of the floor and you'll find the skull sitting by the railing.

"To Lord Sharpe -- The Power Source succeeded in fueling the entire Titan Manufactorum -- a remarkable feat. But I have not forgotten my true purpose on Graia, my lord. I have dedicated my life to defeating the alien horde. Now, I will use the Power Source in a weapon that exploits the very weaknesses of our alien foe...."

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Having just picked up the Jump Pack. Directly after you'll find yourself here, the skull's alcove seen up in the distance.A better view of how the path splits.A look at the room to the right.Once inside the alcove, the skull is easily found.
Having just picked up the Jump Pack.
Having just picked up the Jump Pack.
Directly after you'll find yourself here, the skull's alcove seen up in the distance.
Directly after you'll find yourself here, the skull's alcove seen up in the distance.
A better view of how the path splits.
A better view of how the path splits.
A look at the room to the right.
A look at the room to the right.
Once inside the alcove, the skull is easily found.
Once inside the alcove, the skull is easily found.

6. Personal Message: Worker Nathaniel [2/5]

The next skull in Chapter 8 isn't found until you acquire the jump pack, allowing you to leap/fly through the air for short periods. As soon as you receive the pack and head onwards, the path will split, to the left a very large room and to the right a small alcove much higher up and a little easy top miss if you're moving fast. Just leap your way to the right and up into this alcove and you will find the skull sitting in plain view.

"Benjamin, we've waited as long as we can. Where are you? The Orks are crossing the mainline bridge. I have to get Hannah and your mother out of here. When you get this message, leave immediately -- go to hab block seventy four. We're going to gather with others from our shift-group. We have your things. Come find us -- stay safe. And hurry."

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Having already jumped over the rok, looking back at it.Turn around and to the right (when facing the staircse) and you find this pocket made by the side of the staircase and the wall.The skull sits within.
Having already jumped over the rok, looking back at it.
Having already jumped over the rok, looking back at it.
Turn around and to the right (when facing the staircse) and you find this pocket made by the side of the staircase and the wall.
Turn around and to the right (when facing the staircse) and you find this pocket made by the side of the staircase and the wall.
The skull sits within.
The skull sits within.

7. Encrypted Report: Inquisitor Drogan [5/5]

Right after you got the last skull, you'll have to go back and through the room that was to the left. At the far end of that room is a small exit where you'll find a crashed Rok and a handful of Orks accompanied by a Nob you'll have to fight. Finish them off and jump over the Rok, looking to your right to find the next skull sitting in a pocket of the floor, directly to the right of the first staircase on the lower level.

"To Lord Sharpe -- The weapon is working. Integrating the power source makes this weapon far more devastating to the alien biology than I'd envisioned. My lord: I believe that this weapon -- this psychic scourge -- could end the alien threat against the Imperium for all time."

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Close to the center of the room, on a ledge by the exit.Turning to the right from the previous image to go through the large passage that leads to the small room.
Close to the center of the room, on a ledge by the exit.
Close to the center of the room, on a ledge by the exit.
Turning to the right from the previous image to go through the large passage that leads to the small room.
Turning to the right from the previous image to go through the large passage that leads to the small room.

8. Audio Log: Workshift 465 [4/5]

Shortly after the previous skull again, you'll come to a large room where you are fighting several waves of the Ork horde along with an Ork Psyker who blocks your exit. Fight your way through this extended battle, but before leaving the room position yourself facing the exit, marked by an icon. If the exit is 12 o'clock then you'll want to look in the 3-4 o'clock position to find a pair of large hallways that are staircases to a small room to the side, one of the staircases which is destroyed. The skull will be at the bottom of these stairs in the small room.

Caleb: "-- I say we stay here. This factory is a far better place than the hab blocks to make a last stand."
Lilith: "A last stand? You're no Skitarii, Caleb."
Graia: "Workers, alert. Xenos presence detected. This is not a drill."
Caleb: "If I'm going to die today, I want to face it straight on."
Lilith: "You stubborn fool -- you are not going to die today! There's got to be a place where we can hide --"

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At the loading point, looking through the hole in the wall which leads further into the chapter.Turning to the left from the previous picture and continuing down the large hallway.Jump over the debris to reach the very end of the hall where the skull awaits.
At the loading point, looking through the hole in the wall which leads further into the chapter.
At the loading point, looking through the hole in the wall which leads further into the chapter.
Turning to the left from the previous picture and continuing down the large hallway.
Turning to the left from the previous picture and continuing down the large hallway.
Jump over the debris to reach the very end of the hall where the skull awaits.
Jump over the debris to reach the very end of the hall where the skull awaits.

9. Journal: Inquisitor Drogan [1/10]

After fighting the Ork Weirdboy (Psyker) you will leave the large room and head down a large demolished hallway for a while before entering the next major combat area through a hole in the right side of the hallway. There will be a momentary pause for loading when you reach this point, so you'll know you're at the right spot that way to. Instead of turning to go through this hole and proceed onwards into the mission, keep traveling down the hallway which dead ends after some rubble. At the end you'll find the servo skull, which is hard to see before hand due to some rubble obscuring it.

"Encrypt recording. Authorization Drogan, Inquisitor Ordo Xenos. I have arrived on Graia to begin my research. This work could change the course of history. I would be a fool to leave no record...the Imperium must not forget the good I have done. But these journals will remain sealed until my death, for here I will speak the truth that could damn me."

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Back at the hole in the wall.Through the hole and go to the right.Jump up the ledge.Turn to the left and jump up the next ledge.Turn to face the wall to the left and jump up again to get to this central point you were circling during the jumps, to reach the skull.
Back at the hole in the wall.
Back at the hole in the wall.
Through the hole and go to the right.
Through the hole and go to the right.
Jump up the ledge.
Jump up the ledge.
Turn to the left and jump up the next ledge.
Turn to the left and jump up the next ledge.
Turn to face the wall to the left and jump up again to get to this central point you were circling during the jumps, to reach the skull.
Turn to face the wall to the left and jump up again to get to this central point you were circling during the jumps, to reach the skull.

10. Audio Log: Workshift 465 [5/5]

The final skull in Whispers of the Dead is right around the corner from the last. Go back to the hole in the wall you need to go through to continue in the chapter, but take the less obvious path to the right as opposed to straight ahead, jumping up a ledge using the jump pack. Once you're up the first ledge, turn left to go up to some higher ledges. When you get up the second set and see some stairs further ahead, you can turn to face the wall to your left and jump once more to reach a room that was above you, opened up by the destroyed walls. Right next to the center of this room, in front of the statue, is the final skull in chapter 8.

Lilith: "What took you so long?"
Caleb: "I saw them. The Orks are in the loading bays. Help me drag this over --"
Lilith: "Why are you blocking the door? This room isn't safe enough -- we have to go, Caleb!"
Graia: "Workers, evacuate. Xenos detected. Your safety is not guaranteed."
Caleb: "It's too late, Lilith. There's nowhere to run."

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