Yu-Gi-Oh: 6 Abnormal Ways To Win Duels

Elemental Hero Neos
Elemental Hero Neos

Winning in Yu-Gi-Oh

The Yu-Gi-Oh card game has players attempt to defeat their rival using their custom deck of monster, magic, and trap cards. Normally, there are two standard methods of achieving victory. First, and most commonly, reduce your opponent's 8000 Life Points to zero. Second, if your opponent's deck runs out of cards, and it's their turn to draw, you win.

These two conditions, especially the first, end almost every duel. But did you know that several cards have the capability of declaring an automatic win? Of course, there are limits on using their power; today, we'll countdown six of the most effective unorthodox methods of winning duels!

Vennominaga, the Deity of Poisonous Snakes
Vennominaga, the Deity of Poisonous Snakes

6. Vennominaga the Deity of Poisonous Snakes

First up, we have the mighty Vennominaga. This Reptile-type monster can only be summoned by using the effect of the trap card "Rise of the Snake Deity"; this trap requires you to have the monster "Vennominom the King of Poisonous Snakes" already out on your field. Basically, Vennominaga isn't easy to call out. But once she's played, she's almost unbeatable. She gains 500 attack for each Reptile monster in your Graveyard (discard pile). Even better, she is unaffected by magic, trap, and effect monster cards, making her immune to most defenses your opponent's deck could conjure. Each time Vennominaga inflicts damage to an opponent's Life Points, she gains a counter. Once she's acquired three of these counters, you win. In short, Vennominaga is an excellent monster if you can get her out - especially if you're using a Reptile deck.

Rating: 3/5. Incredibly powerful, but difficult to summon, and less effective in non-Reptile decks.

Last Turn
Last Turn

5. Last Turn

Next, we have the trap card Last Turn. It has a mighty effect, and you can only activate it when your Life Points are 1000 or less. When you play it, you select one monster on your field. Every other card you've played and in your hand is destroyed. Your opponent picks one monster from their deck, and summons it. The two selected monsters battle, and if one can destroy the other, the remaining monster's owner wins. In any other circumstance, the duel ends as a draw. Essentially, this card works great if you're confident your monster has a higher attack than the ones in your rival's deck, and can turn a sticky situation into an instant victory.

Rating: 3/5. Powerful effect, but risky; make sure you have some very strong monsters out before playing. Additionally, can only be activated when Life Points are low, somewhat hampering Last Turn's usage.

The Creator God of Light, Horakhty
The Creator God of Light, Horakhty

4. The Creator God of Light, Horakhty

Fourth place is awarded to the fused form of the three legendary Egyptian God cards: the Creator God of Light, Horakhty. This card's effect is simple: Summon it, and you win. Instantly. The downside? You can only summon Horakhty by sacrificing the three Gods cards: the Winged Dragon of Ra, Obelisk the Tormentor, and Slifer the Sky Dragon. And summoning those monsters isn't easy; they all demand a tribute of three creatures. Still, if you manage to call them out, and have Horakhty in your hand, the duel is as good as over. Horakhty's summon can't be negated, either, so you won't have to worry about trap cards that can prevent summons. This card isn't easy to play, but definitely deserves its place in the countdown.

Rating: 3.5/5. Horakhty's not easy to use, but once your preparations are complete, there's no risk of failure.

Destiny Board
Destiny Board

3. Destiny Board

Today's third place goes to the second trap card of our countdown: Destiny Board. This card has an interesting effect: at the end of your opponent's turns, you can place one "Spirit Magic" card from your deck or hand into one of your magic/trap zones. Once Destiny Board and four Spirit Magic card are filling up your zones, you instantly win.

So what are the drawbacks? Well, first, you need to place the four Spirit Magic cards in your deck. These spells won't do anything except aid in Destiny Board's effect, so they clutter up your cards. Next, if any of the Spirit Magics are destroyed, the others and Destiny Board are obliterated, too. Finally, filling up your zones takes four of your opponent's turns. That's not too long, but it requires you to survive for some time before you'll win. Still, Destiny Board is a powerful card that can win duels without ever touching Life Points.

Rating: 4/5. As long as your opponent is unable to destroy any of your magic/trap cards, and you can hold out for a few turns, winning with Destiny Board should be a cinch.

Final Countdown
Final Countdown

2. Final Countdown

The sole magic card in today's ranking is the spell Final Countdown. This is likely the simplest card on the list. When activated, you pay 2000 Like Points. Then, 20 turns later (counting both yours and your opponent's), you win. Final Countdown requires a moderate loss of Life, but it's nice because it doesn't rely on other cards to use, and its effect cannot be negated. Once you play Final Countdown, it's sent to the Graveyard; unlike Destiny Board, your opponent cannot destroy this card to stop its effect. Use a lot of defensive cards to stall for time, and you'll win before you know it.

Rating: 4/5. This card takes away your Life, and requires time to activate, but is simple, immune to destruction, and can fit well in many decks.

Exodia the Forbidden One
Exodia the Forbidden One

1. Exodia the Forbidden One

First place has to go to the classic Exodia cards. When you have five certain cards in your hand, you immediately win. The cards include Exodia and his right leg, left leg, right arm, and left arm. The appendages are normal monster cards with very low attack stats; Exodia himself is a bit stronger, but you're not here for their attack scores - you want to keep them in your hand.

Many effects can help you bring these cards from your deck to your hand (Gold Sarcophagus, Different Dimension Capsule, etc.), so collecting them doesn't take too long in the right deck. And if you get really lucky, you could be immediately dealt these five cards when the match begins, claiming victory before your opponent even gets to make a move. Exodia monsters won't fit well into every deck, but if you center your cards around collecting Exodia and his limbs, you won't be disappointed.

Rating: 4.5/5. When used in the right deck, Exodia cards can remain hidden in your hand as you build defenses and collect the cards, then unleashed for an instant victory.

Your Favorite

Which instant-win would you use?

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Final Thoughts

This brings us to the end of our countdown. Remember, there are many ways of winning a Yu-Gu-Oh duel; pick whichever suits you best. Feel free to share an opinion on which of today's cards is supreme, and I'll see you at our next card countdown!

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Comments 2 comments

7531yo 4 weeks ago

Exodia is the only one of these that killed me. Also, why is Elemental hero Neos the cover hard for this? That is honestly one of the absolute worst archetypes that Konami had ever made before. That deck was weak, pathetic, bricky, and very easy to stop. A simple trap card could break the entire deck.

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Jeremy Gill 4 weeks ago from Louisiana Author

I agree that the Elemental Heroes never impressed, although they've received better support cards recently.

If no card fitting the article comes to mind, I like to showcase an important one at the beginning (historic cards like Blue-Eyes, Dark Magician, Stardust Dragon, etc.)

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    Jeremy works part-time while attending college as a Criminal Justice major. He's been annoying his friends with Yu-Gi-Oh trivia for years!

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