Dead Space 3 Chapter 2 USM Eudora

Dead Space 3 Chapter 2 U.S.M Eudora

Dead Space 3 Chapter 2 U.S.M Eudora - on your own
Dead Space 3 Chapter 2 U.S.M Eudora - on your own

Dead Space 3 Chapter 2 USM Eudora On Your Own

In Dead Space 3, the hero Isaac wakes up on the spaceship E.S.M Eudora. Here he will meet the crew that will support him in Dead Space 3. Unfortunately the E.S.M. Eudora will not be there to support Isaac. So take the chance to explore the E.S.M Eudora before it explodes. This is Dead Space 3 Chapter 2 On Your Own on board the ESM Eudora. This will guide the hero as he transverses the debris in the aftermath of the Eudora’s explosion and attempts to guide the crate containing the Eudora’s crew towards the C.M.S Roanoke.

The first objective for Isaac in Chapter 2 is to meet Captain Norton on the bridge. Move to the bridge and watch as the E.S.M Eudroa jumps into hyperspace, and emerges in the space above the planet Tau Volantis. And a short while later, the Eudora hits a mine field, causing it to explode and disintegrate.

Guide Isaac to Norton and then grab the nearest space suit before oxygen runs out. Isaac will be sucked into the space as the Eudora is destroyed.

Dead Space 3 Release the Clamps

Dead Space 3 Release the Clamps with Kinetics
Dead Space 3 Release the Clamps with Kinetics

Dead Space 3 Release the Clamps in Space

Isaac’s next task is to release the clamps. Look for the two arrow signs and then use kinetic to move the two arrows to the left and right before oxygen runs out. The oxygen time is marked as a timer on the hero’s suit.

Dead Space 3 Chase After the Crate

Once the clamps are down, the crate will be projected into space and then into the planet’s atmosphere. The hero will have to chase after the crate and dodge the debris and mines moving towards him. Manoeuvre carefully and skilfully towards the crate, using boost and dodge when needed. Shoot down the oncoming mines from time to time.

Eventually, the hero will reach the crate. The crate will move left towards the C.M.S Roanoke, and the hero should move right.

Move into the C.M.S Roanoke and activate the doors to get the crate into the ancient spaceship.

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