Dragon's Dogma Dark Arisen Get the Void Key from Midnight Helix

In Dragon's Dogma Dark Arisen, the hero and party must venture deeper into Bitterblack isle. The next dungeon to explore is the midnight helix. The objective of the hero here is to get the void key which lies at the top of the upward spiraling walkways that make up the helix. The darkness of this dungeon and the monsters within make this place treacherous and frustrating for the party. This will guide the hero on how to overcome the dangers of the midnight helix and get the void key.

Dragon's Dogma Dark Arisen Enter the Midnight Helix and Defeat the Monsters

The midnight helix is accessed via the ward of regret, which can be reached from the duskmoon tower. The party must retrieve the void key from the midnight helix. The void key will unlock the vault.

Dragon's Dogma Dark Arisen Midnight Helix

Dragon's Dogma Dark Arisen Midnight Helix fight with the winged creature - just hit and run tactics and avoid being petrified by the monster.
Dragon's Dogma Dark Arisen Midnight Helix fight with the winged creature - just hit and run tactics and avoid being petrified by the monster.

The party will enter midnight helix and enter a chamber where a giant gore-cyclops is being kept captive. In the chamber, wooden walkways with gaps in them spiral upwards to create a path to the void key at the very top.

First thing first - do not free the gore-cyclops unless your party is like really high level and wants a massive fight. Instead, go up the first walkway and walk up towards the first skeletal sorcerer. As the mage hero and with a pawn sorcerer. by your side, imbue your staff with holy magic and light or range attack the skeletal sorcerer. It will be hit by magic missiles and cannot recover to retaliate against the hero and party. It will be defeated. Or it can fall down from the helical stairway after being hit. Proceed up the next wooden walkway. Repeat the sequence with the next skeletal sorcerer.

The fight becomes complicated when a winged siren joins the fray and creates more trouble for the party. Signal to your party to fend off the winged creature. The main hero should concentrate on the skeletal sorcerers and run up to the top of the helix. The key here is to run from the winged siren. If the hero gets knocked over by the flying creature, come up and continue the run up to the void key. Do not stop and fight the winged siren. Leave the fighting to the party.

Get the void key and then run down the helix to the bottom.

Note that there is a back room behind the helical chamber where the hero can collect more loot by wading through poisonous waters and defeating some leeches.

Dragon's Dogma Void Key Door

Use the void key to open this gate or door in Duskmoon Tower
Use the void key to open this gate or door in Duskmoon Tower

Dragon's Dogma Dark Arisen Open the Door in Duskmoon Tower with the Void Key

The hero and party should retrace their steps from the Midnight Helix to the Ward of Regret and back to the Duskmoon Tower. Here, go to the center of the courtyard of Duskmoon Tower and use the void key to unlock the door here.

Then proceed further down Bitterblack Isle.

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