More MTG - Magic The Gathering Deck Ideas

Source

Introduction

More, you say??

Yes, this is another installment offering More MTG - Magic The Gathering Deck Ideas! In this article, I'm going to show off some newer decks, including a few that take advantage of the double-sided cards found in the Innistrad Set.

I wanted to point out that Wizards did an awesome job on the Innistrad Set - the spooky and dark aspects of this set are great for putting together a truely haunting deck that will give your opponents the chills! Feel free to talk about your experiences putting a deck together in the comments section at the bottom.

Enjoy!

- Christopher


Source

Werewolf Theme Deck

Statistics

  • Total Cards = 62
  • Double-sided Cards = 21
  • Rares = 9
  • Land Total = 21
  • - Mountain = 8
  • - Forest = 13

Card Format

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Card Name x Qty. - Mana Cost - Rarity - Card Type - Power/Toughness

  • Ability - Extra Information
  • Ability - Extra Information

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Card List

Reckless Waif x 1 - Red Mana x 1 - Uncommon - Creature - Human Rogue Werewolf - 1 / 1

  • During your Upkeep step, if no spells were cast last turn, transform this.

Transformation -

Merciless Predator - Creature - Werewolf - 3 / 2

  • During your Upkeep step, if 2 or more spells were cast last turn, transform this.

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Village Ironsmith x 2 - Red Mana x 1 + Any Mana x 1 - Common - Creature - Human Werewolf - 1 / 1

  • First Strike
  • During your Upkeep step, if no spells were cast last turn, transform this.

Transformation -

Ironfang - Creature - Werewolf - 3 / 1

  • First Strike
  • During your Upkeep step, if 2 or more spells were cast last turn, transform this.

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Darkthicket Wolf x 2 - Green Mana x 1 + Any Mana x 1 - Common - Creature - Wolf - 2 / 2

  • Pay Green Mana x 1 + Any Mana x 1 = This gains +2/+2. Do this only once per turn.

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Full Moon's Rise x 3 - Green Mana x 1 + Any Mana x 1 - Uncommon - Enchantment

  • All of your Werewolf creatures gain +1/+0 and Trample.
  • Sacrifice this = Regenerate all Werewolf creatures you control.

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Gatstaf Shepherd x 2 - Green Mana x 1 + Any Mana x 1 - Uncommon - Creature - Human Werewolf - 2 / 2

  • During your Upkeep step, if no spells were cast last turn, transform this.

Transformation -

Gatstaf Howler - Creature - Werewolf - 3 / 3

  • Intimidate
  • During your Upkeep step, if 2 or more spells were cast last turn, transform this.

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Mayor of Avabruck x 1 - Green Mana x 1 + Any Mana x 1 - Rare - Creature - Human Advisor Werewolf - 1 / 1

  • All of your Human creatures gain +1/+1.
  • During your Upkeep step, if no spells were cast last turn, transform this.

Transformation -

Howlpack Alpha - Creature - Werewolf - 3 / 3

  • All of your Wolf and Werewolf creatures gain +1/+1.
  • During your End step, put a 2 / 2 green Wolf token out.

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Moonmist x 4 - Green Mana x 1 + Any Mana x 1 - Common - Instant

  • Transform all of your Humans into Werewolves.
  • Only wolves and werewolves can deal damage this turn.

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Feral Ridgewolf x 2 - Red Mana x 1 + Any Mana x 2 - Common - Creature - Wolf - 1 / 2

  • Trample
  • Pay Red Mana x 1 + Any Mana x 1 = This gains +2/+0.

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Kessig Wolf x 2 - Red Mana x 1 + Any Mana x 2 - Common - Creature - Wolf - 3 / 1

  • Pay Red Mana x 1 + Any Mana x 1 = First Strike

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Hanweir Watchkeep x 2 - Red Mana x 1 + Any Mana x 2 - Uncommon - Creature - Human Warrior Werewolf - 1 / 5

  • Defender
  • During your Upkeep step, if no spells were cast last turn, transform this.

Transformation -

Bane of Hanweir - Creature - Werewolf - 5 / 5

  • Attacks each turn if able.
  • During your Upkeep step, if 2 or more spells were cast last turn, transform this.

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Daybreak Ranger x 1 - Green Mana x 1 + Any Mana x 1 - Rare - Creature - Human Archer Werewolf - 2 / 2

  • Tap = Deals 2 damage to a flier.
  • During your Upkeep step, if no spells were cast last turn, transform this.

Transformation -

Nightfall Predator - Creature - Werewolf - 4 / 4

  • Pay Red Mana x 1 and Tap = This creature fights a creature you choose.
  • During your Upkeep step, if 2 or more spells were cast last turn, transform this.

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Villagers of Estwald x 2 - Green Mana x 1 + Any Mana x 1 - Common - Creature - Human Werewolf - 2 / 3

  • During your Upkeep step, if no spells were cast last turn, transform this.

Transformation -

Howlpack of Estwald - Creature - Werewolf - 4 / 6

  • During your Upkeep step, if 2 or more spells were cast last turn, transform this.

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Kruin Outlaw x 2 - Red Mana x 2 + Any Mana x 1 - Rare - Creature - Human Rogue Werewolf - 2 / 2

  • First Strike
  • During your Upkeep step, if no spells were cast last turn, transform this.

Transformation -

Terror of Kruin Pass - Creature - Werewolf - 3 / 3

  • Doublestrike
  • Your werewolves can only be blocked by two or more creatures.
  • During your Upkeep step, if 2 or more spells were cast last turn, transform this.

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One-Eyed Scarecrow x 4 - Any Mana x 3 - Common - Artifact Creature - Scarecrow - 2 / 3

  • Defender
  • Your opponents' fliers get -1/-0.

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Instigator Gang x 2 - Red Mana x 1 + Any Mana x 3 - Rare - Creature - Human Werewolf - 2 / 3

  • Your attacking creatures get +1/+0.
  • During your Upkeep step, if no spells were cast last turn, transform this.

Transformation -

Wildblood Pack - Creature - Werewolf - 5 / 5

  • Trample
  • Your attacking creatures get +3/+0.
  • During your Upkeep step, if 2 or more spells were cast last turn, transform this.

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Tormented Pariah x 2 - Red Mana x 1 + Any Mana x 3 - Common - Creature - Human Warrior Werewolf - 3 / 2

  • During your Upkeep step, if no spells were cast last turn, transform this.

Transformation -

Rampaging Werewolf - Creature - Werewolf - 6 / 4

  • During your Upkeep step, if 2 or more spells were cast last turn, transform this.

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Ulvenwald Mystics x 2 - Green Mana x 2 + Any Mana x 2 - Uncommon - Creature - Human Shaman Werewolf - 3 / 3

  • During your Upkeep step, if no spells were cast last turn, transform this.

Transformation -

Ulvenwald Primordials - Creature - Werewolf - 5 / 5

  • Pay Green Mana x 1 = Regenerate this.
  • During your Upkeep step, if 2 or more spells were cast last turn, transform this.

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Grizzled Outcasts x 2 - Green Mana x 1 + Any Mana x 4 - Common - Creature - Human Werewolf - 4 / 4

  • During your Upkeep step, if no spells were cast last turn, transform this.

Transformation -

Krallenhorde Wantons - Creature - Werewolf - 7 / 7

  • During your Upkeep step, if 2 or more spells were cast last turn, transform this.

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Kessig Cagebreakers x 3 - Green Mana x 1 + Any Mana x 1 - Rare - Creature - Human Rogue - 3 / 4

  • When this attacks, for each creature in your graveyard, put a 2 / 2 green Wolf token out, tapped and attacking.

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Source

Spirit Theme Deck

Statistics

  • Total Cards = 63
  • Rares = 0
  • Land Total = 21
  • - Plain = 10
  • - Island = 3
  • - Swamp = 3
  • - Forest = 5

Card Format

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Card Name x Qty. - Mana Cost - Rarity - Card Type - Power/Toughness

  • Ability - Extra Information
  • Ability - Extra Information

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Card List

Doomed Traveler x 4 - White Mana x 1 - Common - Creature - Human Soldier - 1 / 1

  • When this dies, put a 1 / 1 white Spirit token with flying out.

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Lifelink x 1 - White Mana x 1 - Common - Enchantment - Aura

  • Enchanted has Lifelink

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Tormented Soul x 1 - Black Mana x 1 - Common - Creature - Spirit - 1 / 1

  • This can't block and is unblockable.

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Cobbled Wings x 1 - Any Mana x 2 - Common - Artifact - Equipment

  • Equiped has Flying.
  • Any Mana x 1 = Equip

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Crown of Empires x 1 - Any Mana x 2 - Uncommon - Artifact

  • Pay Any Mana x 3 and Tap = Tap a creature; gain control instead if you control both Scepter of Empires and Throne of Empires.

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Inquisitor's Flail x 1 - Any Mana x 2 - Uncommon - Artifact - Equipment

  • When equiped deals damage, it deals double damage instead.
  • When equiped is dealt damage, it is dealt double damage instead.
  • Pay Any Mana x 2 = Equip

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Altar's Reap x 1 - Black Mana x 1 + Any Mana x 1 - Common - Instant

  • As an additional cost, sacrifice a creature.
  • Draw 2 cards.

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Bonds of Faith x 3 - White Mana x 1 + Any Mana x 1 - Common - Enchantment - Aura

  • Enchant Creature.
  • If enchanted is Human, it gets +2/+2, otherwise it can't attack or block.

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Hamlet Captain x 1 - Green Mana x 1 + Any Mana x 1 - Uncommon - Creature - Human Warrior - 2 / 2

  • When this attacks or blocks, your other Humans get +1/+1.

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Spare from Evil x 2 - White Mana x 1 + Any Mana x 1 - Common - Instant

  • Your creatures have protection from non-Humans until the end of the turn.

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Unruly Mob x 2 - White Mana x 1 + Any Mana x 1 - Common - Creature - Human - 1 / 1

  • When one of your creatures die, put a +1/+1 counter on this.

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Spectral Rider x 2 - White Mana x 2 - Uncommon - Creature - Spirit Knight - 2 / 2

  • Intimidate

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Elder Cathar x 1 - White Mana x 1 + Any Mana x 2 - Common - Creature - Human Soldier - 2 / 2

  • When this dies, either put a single +1/+1 counter on a non-Human or two +1/+1 counters on a Human.

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Forbidden Alchemy x 1 - Blue Mana x 1 + Any Mana x 2 - Common - Instant

  • Look at the top four cards of your library. Put one in your hand and the rest in your graveyard.
  • Flashback = Black Mana x 1 + Any Mana x 6.

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Gnaw to the Bone x 1 - Green Mana x 1 + Any Mana x 2 - Common - Instant

  • Gain 2 life for each creature in your graveyard.
  • Flashback = Green Mana x 1 + Any Mana x 2.

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Hideous Visage x 1 - Black Mana x 1 + Any Mana x 2 - Common - Sorcery

  • Your creatures gain Intimidate until the end of the turn.

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Lantern Spirit x 2 - Blue Mana x 1 + Any Mana x 2 - Uncommon - Creature - Spirit - 2 / 1

  • Flying.
  • Pay Blue Mana x 1 = Return this to your hand.

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Orchard Spirit x 2 - Green Mana x 1 + Any Mana x 2 - Common - Creature - Spirit - 2 / 2

  • This can only be blocked by creatures with Flying or Reach.

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Village Bell-Ringer x 2 - White Mana x 1 + Any Mana x 2 - Common - Creature - Human Scout - 1 / 4

  • Flash
  • When this enters, untap all of your creatures.

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Voiceless Spirit x 2 - White Mana x 1 + Any Mana x 2 - Common - Creature - Spirit - 2 / 1

  • Flying.
  • First Strike.

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Chapel Geist x 3 - White Mana x 2 + Any Mana x 1 - Common - Creature - Spirit - 2 / 3

  • Flying.

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Guardians' Pledge x 1 - White Mana x 2 + Any Mana x 1 - Common - Instant

  • Your White creatures gain +2/+2 until the end of the turn.

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Make a Wish x 1 - Green Mana x 1 + Any Mana x 3 - Uncommon - Sorcery

  • Return 2 cards, at random, from your graveyard to your hand.

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Mausoleum Guard x 1 - White Mana x 1 + Any Mana x 3 - Uncommon - Creature - Human Scout - 2 / 2

  • When this dies, put two 1 / 1 white Spirit token creatures into play.

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Thraben Sentry x 1 - White Mana x 1 + Any Mana x 3 - Common - Creature - Human Soldier - 2 / 2

  • Vigilance.
  • When a creature of yours dies, transform this.

Transformation -

Thraben Militia - Creature - Human Soldier - 5 / 4

  • Trample.

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Battleground Geist x 1 - Blue Mana x 1 + Any Mana x 4 - Uncommon - Creature - Spirit - 3 / 3

  • Flying.
  • Your other Spirits get +1/+0.

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Gallows Warden x 1 - White Mana x 1 + Any Mana x 4 - Uncommon - Creature - Spirit - 3 / 3

  • Flying.
  • Your other Spirits get +0/+1.

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Kindercatch x 1 - Green Mana x 3 + Any Mana x 3 - Common - Creature - Spirit - 6 / 6

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SPIRIT x 1 - Token - Common - Creature - Spirit - 1 / 1

  • Flying.

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Source

Vampire Theme Deck

Statistics

  • Total Cards = 61
  • Rares = 4
  • Land Total = 24
  • - Swamp = 12
  • - Mountain = 12

Card Format

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Card Name x Qty. - Mana Cost - Rarity - Card Type - Power/Toughness

  • Ability - Extra Information
  • Ability - Extra Information

-----

Card List

Traveler's Amulet x 1 - Any Mana x 1 - Common - Artifact

  • Pay Any Mana x 1 and sacrifice this = Search your library for a basic land card, put it into your hand, then shuffle your library.

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Gruesome Deformity x 1 - Black Mana x 1 - Common - Enchantment - Aura

  • Enchant Creature.
  • Enchanted has Intimidate.

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Stromkirk Noble x 1 - Red Mana x 1 - Rare - Creature - Vampire - 1 / 1

  • This can't be blocked by Humans.
  • When this deals damage to a player, put a +1/+1 counter on this.

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Mask of Avacyn x 2 - Any Mana x 2 - Uncommon - Artifact - Equipment

  • Equiped has +1/+2 and Hexproof.
  • Pay Any Mana x 3 = Equip.

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Bloodcrazed Neonate x 4 - Red Mana x 1 + Any Mana x 1 - Common - Creature - Vampire - 2 / 1

  • This attacks each turn it's able.
  • When this deals damage to a player, put a +1/+1 counter on this.

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Blood Seeker x 2 - Black Mana x 1 + Any Mana x 1 - Common - Creature - Vampire Shaman - 1 / 1

  • Whenever an opponent brings out a creature, you may have that opponent lose 1 life.

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Child of Night x 1 - Black Mana x 1 + Any Mana x 1 - Common - Creature - Vampire - 2 / 1

  • Lifelink.

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Curse of Stalked Prey x 1 - Red Mana x 1 + Any Mana x 1 - Rare - Enchantment - Aura Curse

  • Enchant Player.
  • Whenever enchanted is dealt damage from a creature, put a +1/+1 counter on that creature.

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Vampiric Fury x 3 - Red Mana x 1 + Any Mana x 1 - Common - Instant

  • Until the end of the turn, your Vampires gain +2/+0 and First Strike.

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Markov Patrician x 2 - Black Mana x 1 + Any Mana x 2 - Common - Creature - Vampire - 3 / 1

  • Lifelink.

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Night Terrors x 1 - Black Mana x 1 + Any Mana x 2 - Common - Sorcery

  • Choose a player to reveal their hand, choose a non-land card, and exile that card.

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Rakish Heir x 3 - Red Mana x 1 + Any Mana x 2 - Uncommon - Creature - Vampire - 2 / 2

  • Whenever a Vampire deals damage to a player, put a +1/+1 counter on that Vampire.

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Screeching Bat x 1 - Black Mana x 1 + Any Mana x 2 - Uncommon - Creature - Bat - 2 / 2

  • Flying.
  • During your upkeep, you may pay Black Mana x 2 + Any Mana x 2, and transform this.

Transformation -

Stalking Vampire - Creature - Vampire - 5 / 5

  • During your upkeep, you may pay Black Mana x 2 + Any Mana x 2, and transform this.

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Tribute to Hunger x 2 - Black Mana x 1 + Any Mana x 2 - Uncommon - Instant

  • Your opponent sacrifices a creature and you gain life equal to that creature's toughness.

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Crossway Vampire x 1 - Red Mana x 2 + Any Mana x 1 - Common - Creature - Vampire - 3 / 2

  • When this enters, a creature you choose can't block this turn.

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Traiterous Blood x 1 - Red Mana x 2 + Any Mana x 1 - Common - Sorcery

  • Choose a creature to gain control of until the end of the turn, untap it, it gains Haste and Trample until the end of the turn.

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Falkenrath Noble x 4 - Black Mana x 1 + Any Mana x 3 - Uncommon - Creature - Vampire - 2 / 2

  • Flying.
  • Whenever this or any other creatures die, your opponent loses 1 life and you gain 1 life.

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Bloodline Keeper x 1 - Black Mana x 2 + Any Mana x 2 - Rare - Creature - Vampire - 3 / 3

  • Flying.
  • Tap = Put in a 2 / 2 black Vampire token creature with Flying.
  • Pay Black Mana x 1 = If you have 5 or more Vampires, transform this.

Transformation -

Lord of Lineage - Creature - Vampire - 5 / 5

  • Flying.
  • Your other Vampires gain +2/+2.
  • Tap = Put in a 2 / 2 black Vampire token creature with Flying.

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Diabolic Tutor x 1 - Black Mana x 2 + Any Mana x 2 - Uncommon - Sorcery

  • Search your library for a card, put it into your hand, and shuffle your library.

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Stromkirk Patrol x 2 - Black Mana x 1 + Any Mana x 4 - Common - Creature - Vampire Soldier - 4 / 3

  • When this deals damage to a player, put a +1/+1 counter on this.

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Falkenrath Marauders x 1 - Red Mana x 2 + Any Mana x 3 - Rare - Creature - Vampire Warrior - 2 / 2

  • Flying.
  • Haste.
  • When this deals damage to a player, put two +1/+1 counter on this.

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Sengir Vampire x 1 - Black Mana x 2 + Any Mana x 3 - Uncommon - Creature - Vampire - 4 / 4

  • Flying.
  • Whenever a creature that was dealt damage by this dies, put a +1/+1 counter on this.

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Source

Angel Theme Deck

Incomplete Deck

Statistics

  • Total Cards = 22
  • Rares = 5
  • Ultra Rares = 2

Card Format

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Card Name x Qty. - Mana Cost - Rarity - Card Type - Power/Toughness

  • Ability - Extra Information
  • Ability - Extra Information

-----

Card List

Angel's Grace x 1 - White Mana x 1 - Rare - Instant

  • Split Second.
  • During this turn, you can't lose the game and your opponents can't win the game.
  • Until the end of the turn, damage that would bring your life total to less than 1 brings it to 1 instead.

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Angelsong x 1 - White Mana x 1 + Any Mana x 1 - Common - Instant

  • Prevent all combat damage dealt this turn.
  • Cycling = Any Mana x 2.

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Angelic Blessing x 1 - White Mana x 1 + Any Mana x 2 - Common - Sorcery

  • Until the end of the turn, a creature gets +3/+3 and has Flying.

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Paragon of the Amesha x 1 - White Mana x 1 + Any Mana x 2 - Uncommon - Creature - Human Knight - 2 / 2

  • First Strike.
  • Pay one Mana of each color = Until the end of the turn, this becomes part Angel, gains +3/+3, and has Flying and Lifelink.

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Safe Passage x 2 - White Mana x 1 + Any Mana x 2 - Common - Instant

  • Until the end of the turn, prevent damage to your creatures and yourself.

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Lightkeeper of Emeria x 1 - White Mana x 1 + Any Mana x 3 - Uncommon - Creature - Angel - 2 / 4

  • Multikicker = White Mana x 1.
  • Flying.
  • When this enters, gain 2 life for each time it was kicked.

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Angelic Destiny x 1 - White Mana x 2 + Any Mana x 2 - Ultra Rare - Enchantment - Aura

  • Enchant Creature.
  • Enchanted becomes part Angel, gains +4/+4, and has Flying and First Strike.
  • When enchanted dies, return this to your hand.

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Angel's Mercy x 4 - White Mana x 2 + Any Mana x 2 - Common - Instant

  • You gain 7 life.

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Serra's Embrace x 2 - White Mana x 2 + Any Mana x 2 - Uncommon - Enchantment - Aura

  • Enchant Creature.
  • Enchanted gains +2/+2, and has Flying and Vigilance.

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Lightning Angel x 1 - White Mana x 1 + Blue Mana x 1 + Red Mana x 1 + Any Mana x 1 - Special Rare - Creature - Angel - 3 / 4

  • Flying.
  • Vigilance.
  • Haste.

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Angel of Flight Alabaster x 1 - White Mana x 1 + Any Mana x 4 - Rare - Creature - Angel - 4 / 4

  • Flying.
  • During your upkeep, return a Spirit card from your graveyard to your hand.

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Angel of Mercy x 1 - White Mana x 1 + Any Mana x 4 - Uncommon - Creature - Angel - 3 / 3

  • Flying.
  • When this enters, you gain 3 life.

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Angelic Overseer x 1 - White Mana x 2 + Any Mana x 3 - Ultra Rare - Creature - Angel - 5 / 3

  • Flying.
  • As long as you control a Human, this has Hexproof and is Indestructable.

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Serra Angel x 1 - White Mana x 2 + Any Mana x 3 - Uncommon - Creature - Angel - 4 / 4

  • Flying.
  • Vigilance.

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Sigil of the Empty Throne x 1 - White Mana x 2 + Any Mana x 3 - Rare - Enchantment

  • Whenever you play an enchantment, put in a 4 / 4 white Angel token creature with Flying.

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Aegis Angel x 1 - White Mana x 2 + Any Mana x 4 - Rare - Creature - Angel - 5 / 5

  • Flying.
  • When this enters, choose a permanent. While you control that permanent, this is indestructable.

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Victory's Herald x 1 - White Mana x 3 + Any Mana x 3 - Rare - Creature - Angel - 4 / 4

  • Flying.
  • When this attacks, other attackers have Flying and Lifelink until the end of the turn.

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ANGEL - Token - Common - Creature - Angel - 4 / 4

  • Flying.

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Source

Zombie Theme Deck

Statistics

  • Total Cards = 67
  • Rares = 5
  • Ultra Rares = 3
  • Land Total = 23
  • - Island = 5
  • - Swamp = 11
  • - Mountain = 5
  • - Special Land = 2

Card Format

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Card Name x Qty. - Mana Cost - Rarity - Card Type - Power/Toughness

  • Ability - Extra Information
  • Ability - Extra Information

-----

Card List

Buried Ruin x 1 - Uncommon - Land

  • Tap = Gain 1 Colorless Mana.
  • Pay Any Mana x 2, Tap, Sacrifice this = Return an Artifact from your graveyard to your hand.

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Shimmering Grotto x 1 - Common - Land

  • Tap = Gain 1 Colorless Mana.
  • Pay Any Mana x 1 and Tap = Gain 1 Colored Mana of your choice.

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Elixir of Immortality x 2 - Any Mana x 1 - Uncommon - Artifact

  • Pay Any Mana x 2 and Tap = Gain 5 life then shuffle this and your graveyard back into your library.

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Ghoulcaller's Chant x 3 - Black Mana x 1 - Common - Sorcery

  • Either return a single creature from your graveyard to your hand or return 2 Zombie creatures from your graveyard to your hand.

-----

Cellar Door x 1 - Any Mana x 2 - Uncommon - Artifact

  • Pay Any Mana x 3 and Tap = The player you choose puts the bottom card of their library into their graveyard. If the card is a creature card, put in a 2 / 2 black Zombie token.

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Spineless Thug x 1 - Black Mana x 1 + Any Mana x 1 - Common - Creature - Zombie Mercenary - 2 / 2

  • This can't block.

-----

Zombie Infestation x 2 - Black Mana x 1 + Any Mana x 1 - Uncommon - Enchantment

  • Discard 2 cards = put in a 2 / 2 black Zombie token.

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Grixis Grimblade x 2 - Blue or Red Mana x 1 + Black Mana x 1 - Common - Creature - Zombie Warrior - 2 / 1

  • As long as you control another multicolored permanent, this gains +1/+1 and has Deathtouch.

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Vedalken Ghoul x 2 - Blue Mana x 1 + Black Mana x 1 - Common - Creature - Vedalken Zombie - 1 / 1

  • If this is blocked, defending player loses 4 life.

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Unbreathing Horde x 1 - Black Mana x 1 + Any Mana x 2 - Rare - Creature - Zombie - 0 / 0

  • When this enters, for each Zombie you control and in your graveyard, put a +1/+1 counter on this.
  • When this is damaged, prevent it and instead remove a +1/+1 counter from this.

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Shambling Remains x 2 - Black Mana x 1 + Red Mana x 1 + Any Mana x 1 - Uncommon - Creature - Zombie Horror - 4 / 3

  • This can't block.
  • Unearth = Black Mana x 1 + Red Mana x 1.

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Skaab Ruinator x 2 - Blue Mana x 2 + Any Mana x 1 - Ultra Rare - Creature - Zombie Horror - 5 / 5

  • As part of the casting cost for this, exile 3 creature cards from your graveyard.
  • Flying.
  • This can be cast from your graveyard.

-----

Cemetery Reaper x 1 - Black Mana x 2 + Any Mana x 1 - Rare - Creature - Zombie - 2 / 2

  • Other Zombies get +1/+1.
  • Pay Black Mana x 1 + Any Mana x 2 and Tap = Exile a creature from a graveyard and put in a 2 / 2 black Zombie token.

-----

Death Baron x 1 - Black Mana x 2 + Any Mana x 1 - Rare - Creature - Zombie Wizard - 2 / 2

  • Skeletons and other Zombies you control get +1/+1 and have Deathtouch.

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Abattoir Ghoul x 1 - Black Mana x 1 + Any Mana x 3 - Uncommon - Creature - Zombie - 3 / 2

  • First Strike.
  • When a creature dealt damage by this dies, gain as much life as that creature's toughness.

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Dross Crocodile x 1 - Black Mana x 1 + Any Mana x 3 - Common - Creature - Zombie Crocodile - 5 / 1

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Infectious Horror x 4 - Black Mana x 1 + Any Mana x 3 - Common - Creature - Zombie Horror - 2 / 2

  • When this attacks, your opponents lose 2 life.

-----

Rotting Fensnake x 1 - Black Mana x 1 + Any Mana x 3 - Common - Creature - Zombie Snake - 5 / 1

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Undead Alchemist x 1 - Blue Mana x 1 + Any Mana x 3 - Rare - Creature - Zombie - 4 / 2

  • Whenever your Zombie creatures deal damage to a player, prevent it, instead that player puts the top card of their library into their graveyard for each damage prevented.
  • Whenever an opponent puts a creature card from their library into their graveyard, instead exile it and you put in a 2 / 2 black Zombie token.

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Diabolic Tutor x 2 - Black Mana x 2 + Any Mana x 2 - Uncommon - Sorcery

  • Search your library for a card, put it in your hand, then shuffle your library.

-----

Moan of the Unhallowed x 3 - Black Mana x 2 + Any Mana x 2 - Uncommon - Sorcery

  • Put in two 2 / 2 black Zombie tokens.
  • Flashback = Black Mana x 2 + Any Mana x 5.

-----

Corpse Connoiseur x 1 - Black Mana x 1 + Any Mana x 4 - Uncommon - Creature - Zombie Wizard - 3 / 3

  • When this enters, search your library for a creature card, put it into your graveyard, then shuffle your library.
  • Unearth = Black Mana x 1 + Any Mana x 3.

-----

Creakwood Ghoul x 1 - Black Mana x 1 + Any Mana x 4 - Uncommon - Creature - Plant Zombie - 3 / 3

  • Pay Black or Green Mana x 2 = Exile a card from a graveyard and gain 1 life.

-----

Rise from the Grave x 2 - Black Mana x 1 + Any Mana x 4 - Uncommon - Sorcery

  • Put a creature from a graveyard into play under your control. It is now also black and part Zombie.

-----

Skeletal Kathari x 2 - Black Mana x 1 + Any Mana x 4 - Common - Creature - Bird Skeleton - 3 / 2

  • Flying.
  • Pay Black Mana x 1 and sacrifice a creature = Regenerate this.

-----

Vengeful Pharaoh x 1 - Black Mana x 3 + Any Mana x 2 - Rare - Creature - Zombie - 5 / 4

  • Deathtouch.
  • If this is in your graveyard and either you or your planeswalkers are dealt damage by an opponent's creature, destroy that creature and put this on top of your library.

-----

Grixis Slavedriver x 2 - Black Mana x 1 + Any Mana x 5 - Uncommon - Creature - Zombie Giant - 4 / 4

  • When this leaves, put in a 2 / 2 black Zombie token.
  • Unearth = Black Mana x 1 + Any Mana x 3.

-----

Skaab Goliath x 1 - Blue Mana x 1 + Any Mana x 5 - Uncommon - Creature - Zombie Giant - 6 / 9

  • As part of the casting cost, exile 2 creature cards from your graveyard.
  • Trample.

-----

Sedris, the Traitor King x 1 - Blue Mana x 1 + Black Mana x 1 + Red Mana x 1 + Any Mana x 3 - Ultra Rare - Legendary Creature - Zombie Warrior - 5 / 5

  • All of your creatures in your graveyard have Unearth = Black Mana x 1 + Any Mana x 2.

-----

ZOMBIE - Token - Common - Creature - Zombie - 2 / 2

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Source

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