Ronzcode - The Future Of Cryptographic Encoding At A Glance
Ronzcode is a cryptographic encoding system created entirely by myself. It was created to be an encoding medium meant to store encoded values and processes that are used in computer programs, thus rendering any encoded media completely uncrackable in it's original, undecipherable state. Only through the decoding process are stored information and values readable. Otherwise, anything encoded looks like complete gibberish.
Here I will talk about certain factors involving the complexities of my Ronzcode as well as provide a few sample codes that anyone can attempt to decipher themselves. If you would like to know more about Ronzcode, please let me know using the comment area below. Otherwise, feel free to ask questions and leave any constructive criticism you think would be appropriate.
Complexity - The Heart of Ronzcode
There is a multitude of complexities associated with Ronzcode.
In it's rawest form, it is a simple 4 lines of code, complete with keycode and encoded information all in one. I can turn this into both 2 line and 1 line codes, though, obviously, the length of those lines grows respectfully.
The code itself can represent any and all letters, numbers, and special characters, as well as be represented by just the same in it's encoded format.
The cryptography is inherent, meaning that the key to unlock the code is identically done for each encoded character. This involves a total of 6 major components signifying each encoded character - 4 Major Keys, a Signature Key, and finally the represented character itself.
Only when the key is known, the process is known, and the exact lines of code are known, can the message even be attempted at being deciphered.
The complexities of this 6 point by 3 rule system allows our encoding to appear extremely unreadable, even to the point of reoccurance within the encoded cryptography, making deciphering it that much harder.
Ronzcode In Action and Sample Coded Message
I've actually had a working version of Ronzcode up and running using Torquescript, the programming language used in Torque Game Engine (TGE), available at www.garagegames.com for both indie (independent) and commercial game developers. The work I did on this could take in a coded message and output the deciphered message. I've since lost most of the work I had on paper and on file for this, but the underlying concept and heart of what made my code work, I can never forget!
Sample Coded Message -
The top part is our Codekey, the bottom is our encoded message, and this is what our message says:
Broken down, our key looks something like this:
Notice the once random gibberish now actually has structure. When compressed down to 1 line, we get:
Only thing I left out is the decoder key which tells us how to break down the code from the Codekey into the readable key.
...And that is Ronzcode!
Well, the secret is out!!! Feedback anyone?
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