A guide to the knife master rogue archetype for Pathfinder, including a short sample build to get you started.
A look into the game design process from an amateur's perspective.
Curious about the Titan Mauler barbarian archetype? I break it down to see how well it does it's job, since Third Edition's solution to the idea of wielding large weapons (Monkey Grip) totally failed.
Let's take a look at the kensai archetype from Ultimate Combat, including a small sample build to get you started.
A look at Pathfinder's spellbreaker archetype, including the best arcane schools to defend yourself against and a sample build.
Bought your High Elf Army and want to know which paints to get? Do you also not want to go crazy in the paint department, or would you like to know where to start? Here is my list of top ten Citadel Paints for painting...
Wherein you can learn about being spontaneous in tabletop role-playing games, the reasons for doing so, and ways to improve one's improvational skills.
This guide takes a look at the martial artist archetype for monks in Pathfinder and includes a small sample build.
A more detailed examination of the Savage Worlds RPG system, for people who like a little more "crunch" in their daily reading.
With map in hand, you can now add history to the land. Adding political boundaries, towns, cities, and ruins will give you a base to use in your campaign.