how to get ahead in the competition a full guide to tribalwars

Tribal Wars is a medieval strategy game where players take control of a small village and build it up by constructing and upgrading buildings. New players must select between one of several dozen Worlds and which area of that world their first village will occupy. Tribal Wars has a wealth of information to help beginners including an information box which acts as a tutorial, a wiki, and an active forum.

Tribal Wars is one of the most addictive and popular Massively Multiplayer Online Role Playing Games (MMORPGs). The goal of the game is to build an empire. Once you have built up an empire, you can then use your army to either destroy, or to capture, or to enslave online opponents and enemy armies. The game is entirely browser-based and is free to play. You can play from just about any computer with Internet access, there are no downloads necessary at all. That means, even if you are not on your own computer, you can probably still play, even in an Internet shop or at a school computer lab, if the lab lets you.

You register to play the game for free, and choose your username and password. The game is based in the middle ages. Each player controls a small village. You can unite with other villages or tribes to help online friends and real friends to fight their enemies. When your population starts to grow, your fame and power will grow with it. There are one and a half million players registered to play the game of Tribal Wars. These players are distributed all over the world, and interacting with players worldwide is part of the appeal of MMORPGs.

1. Troops

This is by far the most important thing that I have learned through other tribe members and players that I have found. Troops define the player, not points. It is extremely important to keep at least one defensive troop (spearmen or swordsmen) per village point in your towns. Also make sure to upgrade both spearmen and swordsmen to level 3 in every town you have. Just because you have a lot of points does not mean you're strong, I just nobled a 5000 point village with only a few hundred units on defense. So if you're sitting at 2500 points with a strong army you could easily take over a similar village.

The new units add an entirely different dimension to the game because of the many varieties of offense and defense that could be made. So there is no longer a generally agreed ratio of troops that could be used. Some players have devoted a lot of research to find the "best" ratios and those could be found by joining some tribes with these types of players (I respect their work, so I will no give these ratios). In general, you want your troops to be a reflection of the offense/defense that you're up against. As for defense, try to carry a few of each unit in each town. Archers may seem to be invincible, but a formidable opponent can demolish through them with few losses (Once again, your forces are best when they reflect what you come across). As for the paladin, it is best used to send support troops to your friends in trouble or vice versa.

2. Attacks

Once you're defensive situation is figured out you will want to start thinking about building up an army.. no you do not have an army yet, spearmen and swordsmen don't count (They are defensive.. not offensive). When you feel it is time to attack another player you will need axes and light cavalry. As many as you could build without sacrificing your defensive troop production. If the player has over 1000 points you will also want to build rams to take down that wall. To give you an idea of what you might need, a little over 200 level 1 rams will take down a level 20 wall to 0 (see section 5 for a more detailed approach). I wouldn't recommend using catapults unless the attack is purely to set a player back a little bit (retaliation maybe??).

When it comes to building an attacking force, scouting is extremely important! Make sure to create plenty of scouts so that you could mold your offense to the troops stationed in your soon to be farm/town. In general, Mounted Archers kill Archers, Light Cavalry kill Swordsman, and Axes kill spears. For a more specific answer work with the values in the Help Section and play around with the useful tool in your rally point, the simulator.

3. Nobling Targets

In terms of how to get/use a noble there are excellent posts found elsewhere and you should refer to them. However, I really think this is what separates players like ::insert random top 10 player here:: from the rest of the pack. You won't see him/her nobling small abandoned villages and building them up from there. It takes too much time! To build a village from scratch into a decent size village could take about 3 weeks. Now would you rather spend that extra day nobling a further village or get one quick and spend the next 3 weeks trying to build that village into something you could have already had? Easy answer to me. When picking targets, points do matter. Since you want to build as few buildings as possible in your new town you should try to pick the one with the most points and the smallest tribe. It's a tough equilibrium and post on your tribal forums if you have any doubts. If you pick the right targets you could consistently gain 3k+ villages and never have to worry about building up your first academy ever again.

4. Managing Towns

I'll be honest this is something that I still have a lot to learn but I will still share what I have read and heard works well. When you get past your 2nd town you will realize that you can only have so many troops per village. 24,000 may seem like a lot for a maximum population, but in reality it is not nearly enough. It becomes a problem when you are maintaining a good level of defensive troops and trying to maintain a decent attack army. If you try to have both a defensive and offensive army in each town you will run out of technologies and troops. What a lot of players have done is try to maintain 1 or 2 defensive towns per 1 offensive town. Now the definitions of what a "defensive" and "offensive" town are what I am still learning. From my understanding your "offensive" towns will have level 3 upgrades for spear, swords, axes, and light cavalry with 3 left for whatever and your "defensive" towns will have level 3 upgrades for spear, swords, scouts, and whatever else you feel like using resources on. Obviously you won't be producing as many defensive troops in your offensive village with the assumption that you will support it with the extra troops in you defensive village. I have no idea how many units of each to place in an offensive town and this will take a lot of trial and error on our parts.

With the creation of new units in W5, there are an endless amount of possibilities for the actual makeup of your villages. When it comes to offensive villages it is typically best to only have only two types of units in there so that you could attack with that army if a weakness is found in the other towns defense. As for defensive villages, you'll really want to plan around that ever important paladin. Typically you would want your slowest units (Swordsmen) in the same town as the paladin so that they could get to other towns a little bit quicker.

5. Make Friends

Alright tribal wars is not like Contra (the videogame), you can't just kill the whole world with one or two people. You will need friends along the way to provide support if/when times get rough. This is why sending out tribal invitations is extremely important if you are not in an established tribe and want your village to stay around for a while. Yes you can survive on your own for a while, but it's only a matter of time until a tribe sees you as a great "nobling target" and will go after you (Note: this is not the time to join a tribe... most people don't think highly of harboring a fugitive). If you feel that you can't possibly send out any more invites in your area, send a few more just to be safe. After doing that look around your area and try to find out who has some muscle and go to them and suggest pursuing diplomatic relations. However, be careful! If you get too many weaker allies in your area you will lose out on nobling some great towns in the future. Also if you are in an alliance be prepared to offer them every troop you have if you expect them to return the favor. Keep the number of alllies few, yet strong. Once all this is done there is not much that you can really do aside from sending out emails from time to time asking if any of your allies need help. This will ensure that when it comes time that you need help they will not get the impression that you are leaching off of them and they will also respond much sooner and forcefully.

6. Advanced attacking - Rams/Catapults

Rams have 3 phases during the battle.
1) They reduce the defensive bonus given by the wall before the battle
2) They take part in the battle adding a massive 2 points per ram
3) The surviving rams damage the wall after the battle

To completely wipe out the wall bonus and not cause unneeded damage to your troop levels or your soon to be new village you need to send
(for a level20 wall)

219 level 1 rams
175 level 2 rams
157 level 3 rams

Catapult Chart

This shows how to use catapults in waves instead of a massive attack. If you do this it requires a lot less cats in the attacks.
This assumes that there are no defenses and walls. ALWAYS send troops with cats. Even if its like 25 axes.


Completely Destroy a Building
----------------------------------

Lvl 1 -> 2 catapults
Lvl 2-> 6 catapults
Lvl 3-> 10 catapults
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Min. Catapults To Use (Destroys one level)
----------------------------------

Lvl 1-3 -> 2 catapults

Lvl 4-7 -> 3 catapults

Lvl 8-11 -> 4 catapults

Lvl 12-13 -> 5 catapults

Lvl 14-16 -> 6 catapults

Lvl 17 -> 7 catapults

Lvl 18-19 -> 8 catapults

Lvl 20 -> 9 catapults


eg 1. It would take 10 cats to destroy lvl 3 in one attack. But if you use 3 attacks of 2 cats, it takes 6 cats

eg 2.It will take 328 cats(level1)to completely destroy a level 20 building in one strike.
Were as 3 separate attacks of 75 cats(level 1)will do the same thing.

It is possible to bring a level 30 building to 0 using 94 cats in waves although this would be impossible against a semi decent player.

There is no point destroying buildings if you plan to noble the village. They are just for dishing out punishment



Comments 1 comment

Joan 2 years ago

Some of that stuff is not exactly correct, even if you send 250 level 3 rams you may not destroy a wall depends on the defense stationed there.

Also do not mix villages with offense and defense, you will never be able to get the full power of a defense or an offense. Each village should be either all defense or all offense.

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