Aion Guide : Rifts and You.
74Rifts and You.
If you're confused about rifts and want to know what the deal is with
them, look no further. I'm here to help. Rifts periodically open
between Asmodae and Elysea. There doesn't appear to be any set time
between the opening of a rift (though I've heard 2 hours) and
sometimes, it doesn't even open both ways. In any case, the opening of
a rift will broadcast a message to everybody in the zone and everybody
who enters the zone for as long as the rift stays open. You can also
look up into the sky and see a blue swirling vortex indicating a rift
is open somewhere in the zone.
This one was in a higher level section of Eltnen. We had our
work cut out for us reaching the lower level parts of Morheim <.>
The first zone you'll encounter Rifts in is Eltnen (Elyos) or
Morheim (Asmodians). There can only be one rift up in a zone of each
type (exit and entry) and they spawn at one of several designated
locations. The other two zones that can have rifts between them are
Heiron (Elyos) and Beluslan (Asmodians).
One of the easiest way to see rift locations on your map is to copy
and paste the following into your in-game memopad. Then you can simply
click the links and they will show on the map.
Elyos Eltnen->Morheim Rifts
- Eltnen [pos:Entrance A <12>;210020000 183.269086357947
2829.47434292866 0.0 -1]
- Morheim [pos:Exit A;220020000 745.420675537359 1872.32548618219 0.0 -1]
- Eltnen [pos:Entrance B <20>;210020000 824.070087609512
2023.46683354193 0.0 -1]
- Morheim [pos:Exit B;220020000 1364.66325486182 1334.96622313204 0.0 -1]
- Eltnen [pos:Entrance C <35>;210020000 1655.10888610763
1858.26032540676 0.0 -1]
- Morheim [pos:Exit C;220020000 617.477993858751 209.070624360287 0.0 -1]
- Eltnen [pos:Entrance D <35>;210020000 1024.32040050063
61.0137672090112 0.0 -1]
- Morheim [pos:Exit D;220020000 1820.13920163767 1309.37768679632 0.0 -1]
- Eltnen [pos:Entrance E <45>;210020000 1459.8648310388
581.664580725907 0.0 -1]
- Morheim [pos:Exit E;220020000 1559.13613101331 2757.68884339816 0.0 -1]
- Eltnen [pos:Entrance F <50>;210020000 2210.80350438048
2644.24280350438 0.0 -1]
- Morheim [pos:Exit F;220020000 2613.38382804504 2235.68270214944 0.0 -1]
- Eltnen [pos:Entrance G <50>;210020000 2180.76595744681
541.614518147685 0.0 -1]
- Morheim [pos:Exit G;220020000 2930.68167860798 879.490276356192 0.0 -1]
Elyos Heiron->Beluslan Rifts
- Heiron [pos:Entrance A <24>;210040000 2662.01160005043
434.266044634977 0.0 -1]
- Beluslan [pos:Exit A;220040000 126.507629704985 1061.38860630722 0.0 -1]
- Heiron [pos:Entrance B <36>;210040000 1300.266548985
1437.9225822721 0.0 -1]
- Beluslan [pos:Exit B;220040000 1067.50457782299 313.677517802645 0.0 -1]
- Heiron [pos:Entrance C <48>;210040000 1103.57004160888
656.180052956752 0.0 -1]
- Beluslan [pos:Exit C;220040000 1036.98575788403 2073.59613428281 0.0 -1]
- Heiron [pos:Entrance D <48>;210040000 649.655024587063
1821.22859664607 0.0 -1]
- Beluslan [pos:Exit D;220040000 2125.49033570702 456.098677517803 0.0 -1]
- Heiron [pos:Entrance E <60>;210040000 725.307527424032
2512.18812255705 0.0 -1]
- Beluslan [pos:Exit E;220040000 2863.02848423194 542.568667344863 0.0 -1]
- Heiron [pos:Entrance F <60>;210040000 503.393519102257
555.310049174127 0.0 -1]
- Beluslan [pos:Exit F;220040000 2725.69379450661 2343.17904374364 0.0 -1]
- Heiron [pos:Entrance G <72>;210040000 2742.70760307654
2078.44710629177 0.0 -1]
- Beluslan [pos:Exit G;220040000 1744.00508646999 1900.65615462869 0.0 -1]
Asmodian Morheim->Eltnen Rifts
- Morheim [pos:Entrance A <12>;220020000 450 2350 0.0 -1]
- Eltnen [pos:Exit A;210020000 718.938673341677 2779.41176470588 0.0 -1]
- Morheim [pos:Entrance B <20>;220020000 750 920 0.0 -1]
- Eltnen [pos:Exit B;210020000 383.519399249061 1277.53441802253 0.0 -1]
- Morheim [pos:Entrance C <35>;220020000 250 500 0.0 -1]
- Eltnen [pos:Exit C;210020000 1289.65206508135 2438.98623279099 0.0 -1]
- Morheim [pos:Entrance D <35>;220020000 1650 1400 0.0 -1]
- Eltnen [pos:Exit D;210020000 93.1564455569462 246.245306633292 0.0 -1]
- Morheim [pos:Entrance E <45>;220020000 1630.78403275333
1099.5516888434 0.0 -1]
- Eltnen [pos:Exit E;210020000 1329.70212765957 346.370463078848 0.0 -1]
- Morheim [pos:Entrance F <50>;220020000 2400 2300 0.0 -1]
- Eltnen [pos:Exit F;210020000 2295.9098873592 2278.7859824781 0.0 -1]
- Morheim [pos:Entrance G <50>;220020000 2450 600 0.0 -1]
- Eltnen [pos:Exit G;210020000 2586.27284105131 651.752190237797 0.0 -1]
Asmodian Beluslan->Heiron Rifts
- Beluslan [pos:Entrance A <24>;220040000 233.323499491353
150.910478128179 0.0 -1]
- Heiron [pos:Exit A;210040000 2132.44408019165 434.266044634977 0.0 -1]
- Beluslan [pos:Entrance B <36>;220040000 1301.48219735504
634.12512716175 0.0 -1]
- Heiron [pos:Exit B;210040000 1955.92157357206 1821.22859664607 0.0 -1]
- Beluslan [pos:Entrance C <48>;220040000 767.402848423194
2226.19023397762 0.0 -1]
- Heiron [pos:Exit C;210040000 871.569032908839 903.311562224183 0.0 -1]
- Beluslan [pos:Entrance D <48>;220040000 2069.53916581892
262.812817904374 0.0 -1]
- Heiron [pos:Exit D;210040000 861.482032530576 2194.44761064179 0.0 -1]
- Beluslan [pos:Entrance E <60>;220040000 2842.68260427263
618.865717192269 0.0 -1]
- Heiron [pos:Exit E;210040000 291.566511158744 2658.44962804186 0.0 -1]
- Beluslan [pos:Entrance F <60>;220040000 2812.16378433367
2561.89725330621 0.0 -1]
- Heiron [pos:Exit F;210040000 362.175513806582 514.962047661077 0.0 -1]
- Beluslan [pos:Entrance G <72>;220040000 1596.49745676501
2053.2502543235 0.0 -1]
- Heiron [pos:Exit G;210040000 1905.48657168075 2577.75362501576 0.0 -1]
It's beneficial to have both Elyos and Asmodian sets on your map,
so you can see where your enemies are flooding in from. Note that rifts
are one way for both races. You can't go back through a rift you came
in from and you can't enter an attacker's rift.
Rifts last for up to 26 minutes before they disperse. They also
have level requirements; generally, the further the rift is from the
fortress, the higher the level requirements. It also works in the
opposite way, though... the closer you are to the fortress, the lower
your level has to be for you to enter. This is to help prevent mass
ganking by high levels xD. Each rift has a set number of people that
can enter before it disperses; generally the lower level the rift, the
fewer people it lets in.
Finally, be prepared when you step inside! The place will be
crawling with enemy players and they would love no more than to zerg
your sorry arse. Keep moving and don't ever let yourself get pinned
down in one location. Avoid the heavy questing areas (you'll learn to
recognise them). If you have 40k to spare, purchase a Group Kisk before
you enter and place it somewhere safe and out of the way on the other
side, to give your group a respawn should things go awry. And if you
kill too many low level players, you'll get cursed -- you will be
displayed on the map to all enemy players. The curse shows in the top
right of your screen when you have it.
GOOD LUCK!
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