Professional Video Game Athletes and the Sport of Computer Games

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By Lincoln Armstrong

Boxer's "Perfect SCV Rush"


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21st Century Entertainment

Professional Video Games as Sports are rapidly gaining both popularity and commercial viability, and with the associated rise in popularity for video games in general, the Internet, file-sharing and social networking, it is very likely that Video Games as Sports may become one of the most popular entertainment venues for audiences in the 21st century.

For those who are aware of the appeal of video games, the idea that others might want to watch excellent players compete against each other in a contest of hand-eye coordination and precision athletics at least as demanding as any other non-collision sport is about as obvious as an idea can get. Ever since the earliest days of the first person shooter phenomenon which really signaled the beginning of the rapid growth of multiplayer online games, the great players and the great games have been a subject of constant conversation and constant speculation. What would happen if the two greatest Quake players squared off in a game of capture the flag? What would a great comeback look like in Starcraft?

Could the story of a great video game competition be as compelling as the stories of the great sports victories?


More popular than movies

It is estimated there are 70 million people in the U.S. who at least occasionally play video games, and this is very likely a conservative estimate. Despite the constant attempts by the "mainstream" media to portray video games as a pastime for people who "live in their parents' basement and never take showers," the fact is nearly one in four people play video games casually, and probably close to 15% of those players play often. The video games industry generates over $10 billion in revenue annually: more than the movie business.

Are Hollywood movies only watched by people who subsist on Cheetos? It's a fair question, since video games are apparently more popular than movies!

On June 12, 2007, the Championship Gaming Series League held their inaugural player draft. The San Francisco franchise selected Vanessa Arteaga, a Dead or Alive player called a "guaranteed win" by the team's general manager Kat Hunter. This is by no means the first professional video game league. Video games have sought professional status for years, and it may be that their recent progress is simply a natural result of their popularity. Far more people play video games than any other professional sport. Even golf, with its near necessity as a meeting substitute for business people, has scarcely half the number of even casual players as video games do.

A Televised Starcraft Tournament

Photo courtesy K. Hendry
Photo courtesy K. Hendry

Meet the Terran Emperor

In October of 2006, Lim Yo-Hwan, known as the Terran Emperor, and one of the most successful Starcraft players of all time, won the Superfight Starcraft video game competition in South Korea. Lim Yo-Hwan has the distinction of being the only player to win the World Cyber Games twice, and has a professional record of 500 wins and 338 losses. In South Korea, Lim Yo-Hwan has thousands of fans among the millions who regularly watch televised Starcraft tournaments sponsored by team organizers SK Telecom and KTF. Because of its Korean fans, Starcraft is one of the most popular competitive video games in the world.

To date, Johnathan Wendel, known better by his game handle "Fatal1ty," has won over $500,000 as a professional video game athlete. He is a member of the Cyberathlete Professional League, or CPL, which is an international professional tournament circuit with events in North America, Latin America, Europe and Asia. The CPL has events in a variety of popular games including Unreal Tournament, Alien vs. Predator, Quake, Quake II, Quake III, Painkiller, and team competitions in games like Counter-Strike, which is a modification of the top selling first person shooter game Half-Life.

But these professional competitions are a microscopic representation of the millions and possibly billions of amateur and casual video game competitions that take place 24 hours a day, seven days a week on the Internet. At this moment, there are over eight million active players in Blizzard Entertainment's World of Warcraft massively multiplayer online game, a large number of whom are routinely engaged in player vs player combat competitions in the battlegrounds feature or in the higher level player vs player arenas, where teams of high level World of Warcraft characters can compete against each other in preselected tournament and ladder competition. The most successful teams earn a rating which determines the rankings of top teams in the arena brackets at the end of each "season" of competition. Arena games continue day and night on a continuous basis with players participating from around the world.

While players battle in the Warcraft arenas, there are still the Warcraft real time strategy game competitions, along with Half Life, Counter Strike, Battlefield 1942, Command and Conquer, Quake, Doom, Unreal Tournament, Halo and its sequels, Red Alert, Call of Duty, Dead or Alive, and of course, the myriad other massive games like Final Fantasy XI, Guild Wars, Everquest and dozens upon dozens of others.

With the recently released fourth generation consoles, the popularity of video games is certain to increase and with it the potential success of professional leagues and tournaments featuring the best players.

The Cyberathlete Professional League (CPL) around the Web

  • Cyberathlete Professional League coming back?

    Last March, the Dallas based Cyberathlete Professional League (better known as the CPL) shut down their operations. The pro gaming tournament organization, founded in 1997, was once one of the biggest such organizations in the world, ...

  • Middle Eastern Investment Group Acquires CPL

    ... Inc., a leader in the interactive entertainment industry in the USA has announced that its intellectual property, Cyberathlete Professional League® (CPL) has been acquired by an investment group based in the United Arab Emirates. ...

  • Wall Street Journal

    Clans convene in the basement of the Dallas Hyatt Regency Hotel during the CPL (Cyberathlete Professional League) Winter Championships. The last clan standing will take home $18000 in prize money.

  • CPL To Return This Month?

    Around five months after they ceased their operations, the Cyberathlete Professional League (CPL) is now set to bounce back. Last month, the CPL official website was graced with an announcement that they have been acquired by a United ...

  • FANTASY FOOTBALL LEAGUE #1: CPL

    Chapel Hill, not Cyberathlete Professional League, which is a video game tournament league (logo pictured above). The name for one of my fantasy leagues is the CPL, and I’ve decided to steal their logo. Now that we have that behind us, ...

  • CPL planning for two major events

    The Cyberathlete Professional League announced its plans Thursday to conduct two major competitions in 2009. The announcement was made on the league's amateur division Web site. One of the competitions will be held in the United States, ...

  • CPL Ceases Operations

    Effective immediately, the Cyberathlete Professional League (CPL) will cease operations. Therefore, all CPL events currently scheduled for 2008 are hereby canceled. The CPL was launched in June 1997 with the pioneering mission of ...

  • CPL Set to Make a Return?

    It hasn’t been that long since the Cyberathlete Professional League ceased operations, however their website now sports a logo with a ‘coming soon’ message, as well as a press release. It seems that, according to BigDownload, ...

Comments

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Sindicut profile image

Sindicut  says:
16 months ago

There has to be more then 70 million people in the US who play videogames...Think, every teenager you know probably plays some type of videogame once a week.

Kurt profile image

Kurt  says:
15 months ago

I just don't know if we can call video game players Athletes... and I'm not looking from the outside in. I've played my share of MMORPGs.

shira profile image

shira  says:
5 months ago

I've played my share of MMORPGs too and... well I had enough. :) but this hub is great - loved it

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