Music Engineer (Terms)
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Attack - First part of a sound
Attenuation - A level adjustmentAutomation - System memory, ability of playbackBandwidth - A range of frequencies that can be usedBit Rate - Transmission rateBuss - Signal Path
Chorus - As an effect, the original audio is copied and re-applied on top of itself, but detunedCue Buss - Stereo pair of busses.Cut - Adjusting the level of somethingDAC - Digital to Analog converterDAW - How long it takes before a sound becomes inaudible
DB - Abbreviation of the word "decibel"De-esser - A program that finds sibilance and allows you to reduce it.Digital - Computer binary data.Direct Level - A box that converts a phone connector to XLRDistortion - Roughness or non-perfection of a sound.
Doubling - Creating an exact replica of a sound, sometimes delayedDry - Audio without an effect added to itDynamics - The change of loudnessEcho - Copies original signal and repeats it in a delayed and trailed form.Effect Return - Input that receives signal from an output
Effects - Any program you use to alter the original audioExciter - Uses Harmonics and phase altering to give a better sounding high-end to audioEQ - Equalization, the changing of volume that effects the tonal quality of a signalEqualizer (Graphic) - Allows adjustment of, usually a small, set of frequenciesEqualizer (Parametric) - Controls the tone of audio by bandwidth, frequency and gain
Mute - To turn something on or offPanning - Shifting the two signals (left and right) of a stereo mix.Phase Shift - When frequencies are choosen to be slowedPre-Delay - The time beroe reverb takes effectRatio - Gauges how much limiting or compressing to use after the threshold is exceeded
Reverb - Reproduces how audio sounds in a predetermined spaceReverb (chamber) - Makes reverb by resampling audio and making it sound as if it were recorded using multiple microphonesReverb (plate) - Recreates the effect of a metal plate wall being near the audioSibilance - An increase of the "s" frequency.Subwoofer - A speaker who's range of sound lies between 25Hz and 120Hz
Threshold - The point where effects happenVolume - The dynamic level of sound.PrintShare it! — Rate it: up down flag this hub
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