Survival Endless Cobless Setup Discuz | Plants Vs Zombies
84This is a Totally Cobless Setup Discuz on Survival Endless for Plants Vs Zombies, the hottest RTS game right now all over the world. I have received emails and comments from many countries and regions, such as US, UK, Australia, China, Hong Kong, Taiwan, Malaysia, Peru, Vietnam, India, etc., asking about how and why about this Great game that Popcap Games Presents us. Some great players have posted their setup snapshots to share with us. I'd so appreciate their work and their kindness to share their valuable experiences with us. Since the previous hub Survival Endless 200 Flags and Beyond has been overloaded, I've decided to make this hub to exclusively discuz on Cobless Setups for Survival Endless. Hope you like it!
You Prefer a Setup Cobless or with Cobs?
See results without votingSurvival Endless Cobless Setup Discuz
For Pros. A great collection of Survival Endless Setups with Analysis and Comments!
For Starters. Basic stuff about Plants Vs Zombies.
Talk about the best ways to deal with special zombies in Survival Endless of Plants Vs Zombies.
A List of My Favorite Casual Games and Reviews. Highly Recommended!
Cobless Setup 1 By Draco
This setup can perfectly deal with the Digger Zombies and the Giga Diggers, while we have to use Ice-shrooms in assisting dealing with the Bungee Zombies as soon as they show up.
Cobless Setup 2 By Draco
Which Setup Do You Prefer?
See results without votingThis setup can perfectly deal with the Bungee Zombies,while we have to replace a Pumkin on the every left line every two Flags according to what Draco said. What do you think? I think this is the more balanced one.
Yes, we have abundant Ice-shrooms since we have an imitated one to recharge. While we still have to concentrate on Giga-Gargantuars by using the Ice-shrooms frequently. We are freed from the Cob Cannon frequently clicking, so we have enough time dealing with the replacement of Pumpkins. What do you think?
I am thinking trying this setup today.
My Cobless Test
By applying Draco's 2nd cobless setup, so far so good. Few things to add:
- We don't have to worry about Bungee Zombies
- Replace the damaged Pumpkins on the very left line.
- Since we have 6 slots to plant Twin Sunflowers, we have stronger economy.
- Probably the only threat now is the giga-gargantuar appearing at the very top & Bottom line, just use Coffee Beans to activate the Ice-shrooms. That's all.
- I have few times to have to use the Cherry Bomb, Squash or the Jalapeno.
- I'll keep reporting daily.
the fuming jack hammer! By Kennedy NG
Do you like Kennedy's Build?
See results without votingActually I've figured out one very similar to this build weeks ago, while Kennedy's better than mine.However, there're certain flaws that could be fatal.
Pros:
- Making the 2nd and the 5th lane intact
- Gloomy-shrooms have been perfectly positioned to get all the Bungee Zombies away.
Cons:
- We can't always use Jalapeno to take care of the Jacks. There should be some passive attack against Jack. Once we are in face of chaotic warfare of zombies all over the screen, it's hard for us to distinguish the Jack from the Crowd. Well, that's probably the only big flaw in this build.
- The position where the Winter Melon stands is weak. We have to replace the Pumpkins frequently when in face of Digger Zombie Crowd. Not a big problem
What do you think of it, guys?
Cobless Setup Ultimate 08/24
Do You Like this Setup?
See results without votingI'm gonna marize your comments and my opinion on this setup I figured out yesterday. So far I've come to 20th.
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Your ideas?
Well, Doom Shrooms don't really do much more than a Cherry Bomb. They're slightly more expensive, aren't large enough to hit both ground areas, and they have a chance of getting squashed. Their one advantage is that they hit farther back than Cherrys, but limiting spots to place things always sucks. Their cooldown may be longer too, I haven't used them enough to compare. It's better to bring Puffs than Dooms when Gigas come, so there's not really an opportunity to properly use them.
I'm pretty good at keeping an eye on those pumpkins. Biggest drawback is that on rounds with gigas, I'm giving up imitater pumpkin for either Puff or Imitater freeze. So pumpkins usually get prioritized more to what costs more to replace.
Yeah, my biggest problem is using consumables too often. Since I have the inner row fume setup for jacks, I often use Freeze earlier than I should. Perhaps I shouldn't worry about it too much since they always get smashed on Giga rounds. Otherwise I'd be using freeze and other consumables way too often to keep it. Damn those Jacks!
BTW what's your 2 cents on doom shrooms? I'm curious if it could be used as a last ditch effort, put behind gigas on the end of a wave or flag when there's nothing left to rotate.
It's all about tightening the rotation.
Wasting Freeze Shrooms is the biggest penalty for that rotation and has the biggest contribution to lost Glooms. Even I can barely manage that way, so what I've recently recommended for people was to replace one of the Winter-Pults in the pool with a dedicated Freeze slot. It's much better to sacrifice a fraction of the Pumpkin maintenance than the 6th sunflower.
The next biggest problem is the looming threat of Jack accidents. Putting Fumes in the inner row seems to prevent or at the very least lower the chance of it happening. They're going to vulnerable to a lot of things and must remain unpumpkined on Zomboni levels, but their mild cost seems puny compared to 2,000 sun and a chance of death.
Don't use Cherry or Jalapeno unless you have to. Use Squash regularly. Work those Freeze timings and develop a good eye for watching Pumpkin notches.
You can always press space bar for a break.
Aside from that, it's just about keeping track of what row is doing what. What Gigas still need to be softened and what don't. Spam Puffs as much as you can, when you can use them.
Interesting. That could be something you can add to your guide. I would of suggested using 3 fumes on the outer row.
Any advice on levels with Gigas, Jacks, and Zomboni's? I got to flag 75 and not only had jack accidents, but had nowhere to put consumables. It really frustrated me, not to mention every time I tried replacing glooms they would get popped or smashed. After that I got over-whelmed and just hit the restart level button.
Well, not to quibble over the details, if you want to achieve maximum chance of no Glooms squashed for levels without Jacks but with Gigas then you would have one side with the Fumes, and one side without.
The reasoning is this. Jalapenos can hit one more wave of zombies that can come out if the zombies have to go another 2 tiles. Which means you can hit 3-4 depending on the timing, so one side would be safer that way.
The other side would normally use Cherry Bomb and Squash, and since they don't get a benefit from length, you can maintain the Fumes up there. Since you're halving the Fume maintenance, increasing the efficacy of Jalapeno, and increasing the number of spots you can put Freeze Shrooms safely, you're effectively increasing the chance you don't lose a Gloom.
Fumes may just be for Jacks, but I use them every level. I would much rather replace an Inner Row fume than a Gloom any day. Even on Giga levels they help some. If not for the extra DPS, it also serves the same purpose as Puff Shrooms and your always carrying around Fume anyway.
So basically the less probability I have of losing glooms, the happier I am.
What do I mean by "Banjo's"? It's part of a movie called "Deliverance".
Correct on most counts.
The imitator is in fact used for inner row Gigas too. They can come out too quickly sometimes for just one cooldown. They have the side bonus of keeping everything snared and erasing any debt caused by unsnared zombies.
The Fumes are entirely for Jacks actually. You can remove those and still kill everything else no problem.
Also, what do you mean by "Banjo's" ?
I see what you mean by snared zombies. Some groups won't be frozen, since Winter-Pult can only attack the front group. This would mean gigas that aren't snared can pose a big problem. Puff Shrooms would help if there's no Jacks. But when you have both, you have to make sacrifices.
I suppose that's why you came up with the Inner & Outer Jack Tactic. Using the Fume shroom behind the first inner row gloom, and two behind the Winter-pult for Outer row.
So Giga or not, if there are Jacks you definitely want those Fumes there.
I get it now. Ice shroom is used mostly to slow and kill off inner row gigas, and the Imitated one should be used to buy some time for Consumable rotation for Outer row Gigas since some won't be snared immediately.
One part of your guide made me laugh hysterically...something about Gigas and 'un-mitigated rape'. LOL All that's missing is Banjo's.
4 is definitely not enough. As long as you have that threat of Jack accidents and consumable rotation, you'll need 6 to stay comfortable.
I've been using your setup for about 50 flags now. Seems like the only levels that limit you are the ones where you need consumables like gigas or gargantuars. Sometimes I think I'm barely getting by in those.
Magnets would be invaluable if they could pull everything metallic like Gold-Magnets attract coins & diamonds.
I was also wondering if 4 twin sunflowers would be enough economy. I wanted to replace the first column sunflowers with glooms, but I'm hesistant after flag 15 when they cost 1000+. If I can do it early enough, it should save more sun with less pumpkin replacements on the left side.
I leave the Glooms as is. You need only Pumpkin twice at most per level. It's far cheaper than replacing 2 Glooms.
Rather than Potato Mines, you could use Puff Shrooms. Shorter cooldown and cheaper. But a big issue is when you are doing levels with Gigas and Jacks, because that requires all 10 slots. There's no room for Puffs. If you're confident that no Jack accidents will occur, you don't need to bring the Lily Pad.
I'd rather not replace the Cattails for Magnets, because a lot of levels limit what cards you can bring, so it could open up the potential of screwing yourself. Also, the Magnets are ridiculously negligible, especially for the application of removing the Jacks that explode 2s after they step onto the field. The Cattails, without air, at least have the advantage of helping with inner row Gigas.
I was looking around for survival tips and this was the first google search. These are some impressive setups indeed. I also have a hard time keeping track of everything going on that a cob setup just wouldn't work for me. Keeping a track on Sun and Seeds are more important.
So I really like Draco's second setup.
One thing I'd like to comment on was Umbrella Leaf. If it can cover bungees one tile all around why isn't there a second pair above and below the Cattails? Un-necessary perhaps? It would make everything immune except for your frozen shrooms and first 6 glooms sitting in the pond.
Second, I heard you have problems with jacks. I know magnet shrooms can attract the boxes, but I suppose when there's 50+ zombies on screen it'll pull anything. You could try replacing Cattails with magnet-shrooms and just use blover during balloon rounds. That would at least protect your inner row from catastrophe. Maybe even stop a few diggers.
Third, if your worried about gigas flattening the Fumes you could always try setting up a potato mine in front. Relatively cheap and if a giga attacks it, SPUDOW!
I do have one question though, on Dolphin rounds do you replace the first two pool glooms with Tall-nuts or just leave them as is?
I made a Survival Endless Guide for you all. I hope you enjoy.
You can use an image hosting site that would provide you a link that you could copy and paste to dialogue box.
I use http://www.imagehost.org/ because it is very reliable and has a very high upper limit.
Hi
I would have a fantastic tactic without cobs.
And a amazaing tactic with, too.
But I don't know how to load the pictures to the page.
Can anybody help me?
Well, by the time the Jacks actually reach the Puff Shrooms to start nibbling, they'd be in range to explode your stuff. Since their single target damage is insignificant, Puff Shrooms are best used to slow the Gigas down only. As for dealing with outer row Jacks, the only other possible solution would be to add a 3rd Fume. I'm not even sure that'll make a difference but nothing short of a Threapeater with Torchwood will be able to help after that. Winter-pults are too unpredictable and Glooms are too limited.
Relative positioning of that Gloom/Fume ground front is what dictates how vulnerable you are to Jacks. You've seen my position, which happens to be completely immune. Move it one tile closer and it's impossible. Move it one back and you got yours. The only options left are to keep moving back, but unsnared patches of zombies will lead to a premature end.
As for immediate pool explosions, try putting Fume Shrooms where your Freeze Shrooms are. It seems that their attacking off-screen actually makes you immune to those inner row Jacks believe it or not. Football Zombies and Gigas might give you troubles, but that's something you can work around easily. Pumpkin for Football, and for Gigas it'll act as a nice buffer otherwise a Gloom might've gotten squished instead.
Dear Draco, Wartist, and others,
Please refrain from using cobless setups for it makes it often way too easy for you resist my zombie hoard.
Yours truly,
Dr. Edger Zomboss
By the way, i figure the puffshrooms will keep the jacks away enough so their explosions do not too much damige.
Also, dolphins, miners, and impss are annoying with their pumpkin chewing ways, but to fix this I just have to keep a close eye on all my pumpkins.
Most harmless zombie: catapults
Most dangerous zombie: giga-gargantuor
funnest zombie: DANCING ZOMBIE!
Here it is. It is mostly weak agenst jack, and gigagars, but can deal with almost anything else. The normal sunflowers are just there from my begining setup, and when they are gone, I will put puff shrooms there. The glooms to the right of the leaves are the only non esenchel thing. Any ideas?
Could you show me a layout of your build?
I have created a good cobless setup, but my first run only lasted 39 flags, it is only weak agenst Jack in the boxes.
The zombies on the top and bottem wait before getting into the kill zone, but jacks explade about right when they get in the kill zone, taking out my iceshrooms, and maybe a gloom shroom or two. Plus theres the problem of instantly exploding inner jacks. I have to spots in the rows next to the pool, any sugestions on haw to hurt jacks in the top row more with those slots?
I've actually already considered Gloomless/Cobless builds and it'd just be a bunch of Peashooters with Torchwood. Using Spikerocks for Diggers would then be ideal.
You know, now that we have a cobless setup... Is anyone up for the chalenge of making a cobless, and fumeless setup?
No cob cannons,
No fume shrooms,
And no gloom-shrooms.
Melons and spike rocks can be used.
Thank you, Draco! I'm figuring out a new build now.
That ultimate cobless setup needs more DPS for the outer rows. The Cattails effectiveness will drop off suddenly once Diggers/Dolphins distract them or more zombies start coming out. And to be honest, unless the Threapeaters get a Torchwood, they're completely useless. It'd actually be better for DPS to replace them with Winter-Pults for that splash than to use Threepeaters.
Draco's assessment of the fuming jack hammer is quite correct. It is a nice thought, however the Jacks just cause hell with a bit of involvement with even a single Giga, requiring the use of multiple instant effect plants for a single wave. It didn't even get past flag 19 before a Giga pulled ahead of the mob of zombies and nullified the effect of the Winter Melon - the Jack was out of range to be hit by it. The Gigas in 1 and 6 are almost wholly untouched unless a Freeze Shroom is used every time they show up and at the right spot, making it required that in a heavier combination of special zombies that you use two or more Freezes to get both the Jacks and the Gigas. Jacks also run almost wholly unhindered in 1 and 6 to explode over 2 and 5, taking out an expensive and vital line of defense.
I'm quite a fan of cobless builds, as cobs tend to require a lot of management, timing, and can later become quite expensive to replace when things do go awry. Elegant is close to one of the builds I was trying, though I'm less bothered about using replacement pumpkins than by replacing pumpkins AND a plant that comes to about 1k sun to set up.
Good stuff, actually the first time I ran the primitive form of that build, I ended up losing to that Jack/Giga combo around 90 waves. Then I learned how to be more efficient with things, since it gets very repetitive, you learn nifty ways of getting things done. Like, a lot of the times I use the Freeze Shroom for the Gigas to stop and attack it, on top of freezing them. It works even better for Squash, and since Squash is cheaper and a lower cooldown than the Cherry/Jalapeno, I usually use the Squash first and early and it's usually up again instead of using that Cherry Bomb.
hey draco, i wanna tell u that my brother got a 110 with ur 2nd setup and is still going. I died at 109 cause i lost to many glooms and didnt have the funds to repair
I feel the same way, Mark!
OK. I am done with this game. Have tried both the cob and cobless setups, conclusion are:
Cobless setup is more relaxing if you have max sun, do not meet giga and jack accident, as u could let it run on its own.
Cob setup is pretty tiring as u hv to aim, collect sun etc.
Will give this game a miss unless someone can come up with with innovative set up. Cheers.
uh oh i just had a jack + giga accident, and it might be hard to recover... I have to fix 3 glooms with 4k sun...
@Wallpaper Queen
Of course. Yeti Zombies pop up every now and again, and if you're not careful, they'll turn around before you can kill them. They drop a hefty 3 diamonds but I stopped caring once I got maxed out cash.
@Zefith
I went in with that initial advantage in mind actually when I put that third Gloom. Also, thanks for breaking the ol' 100 barrier. I didn't want to be only one, although a guy on gamefaqs ended up getting 200 like me, but the only thing that keeps me going is testing the next build. I try something, test it for 20 waves, then repeat.
Hi,Wallpaper Queen! I did meet Yeti Zombie couple of times in Survival Endless.
hi! nice strategy there! Wow i couldn't believe u played soooo many flags... Oh by the way, do you encounter any "yeti zombie" during survival game which is that long? the empty slot in your zombie character book.
One thing that i found amazing in ur set up was if u had a jack accident and kill 2 glooms in the pool, u would then lose another gloom, and a fume, but ur defence wouldnt break.
Your not Draco! I am!!!
Poop shoot.
Yeah, retry the 2nd setup. It works. I am now in flag 82. with 6k sun. The fear is jack accident and giga. If not, this setup can go on and on. Cheers/
That's good to hear.
I am happy to say using draco's second setup i have reached 100 flags!
yeah after i tested it a few times it seems that they can handle the zombonis without the spikerocks. right now i m on flag 70 and have 7k sun
To Zefith, to my personal experience, it's better not to use Spikerocks against the Zomboni. They do crash the cars, but they die easily when in face of waves of Zombonis. Actually, it's unnecessary. Fumes can just take care of them. If not, restore with a new Fume. It's easy & cheap to do it.
Oh i only put spikerocks on the top and bottom rows cause the fumes arent enough to kill them always.
To Bob, what do you mean by asking that?
I am wARtist. That's all.
Oh, and right after you kill the second zombie, you should be able to afford a Cattail, those take care of things for awhile and two Cattails takes care of that first level.
are you smart wartist?
Sorry, I meant regular Sunflowers.
As for how to make the base defense, the longest part is the Glooms. What I usually do is make the bottom and top row entirely with Twin Sunflowers, put Garlic up in front, use Potato Mines for the first two zombies, then start making the pool Glooms. Then it's pretty smooth sailing from there.
Zombonis and Gargantuans always get within one tile of the defense so they would go eat all the Spikerocks, but you don't need to worry because everything will fall if you do it right. All non-Gigas die to this defense, and the only thing you need to worry about are Gigas really. They require a Freeze Shroom for the inner rows and a Squash/Cherry Bomb/Jalapeno for the outer rows. Time the Freeze Shroom when the ground Gloom is attacking the Giga and try to conserve your Squash/Jalapeno/Cherry Bomb to the last minute for the outer rows. With that, you can go on indefinitely, as I've demonstrated.
Wouldnt putting spikerock in dracos second defence help?
To dr zomboss, you should set up the Fumes for the lines from 4th to 9th from left according to the snapshot. Then try your best make the Fumes in the pool upgrade into Gloomy-shrooms as quickly, many as possible. Of course, don't forget to pumpkin them. Feel free to ask!
in draco s second setup, what should i set up first?
To Mark, I just survived 60 flags with Draco's 2nd setup and died owing to a Jack accident. To me I think Zombonis won't be a problem, you can use Jalapeno to subsidize your defense.
Zombonis have always been the last things I had to worry about, since they're so easily ignored. But, if you're having a problem, don't pumpkin the first Fume Shroom. Adding the Pumpkin shortens the distance the Zomboni has to go to flatten it.
Draco 2nd setup cant survive beyond 50 flags because the top and bottom row too weak for Zomboni.
To Optibus, I'm waiting for Draco's new cobless build to finish
When will you make another?
Hi,Khenra! It's true that Kennedy's build is weak against Jacks which I have mentioned in the comment. It's fatal. You can just try other builds above to test, which has already been proven to survive 200 flags.
I tested Kennedy NG's build, and it didn't work for me. One flaw is that sometimes Football zombies in row 1 and 6 just run past everything without being stopped, you'll have to be on the lookout for that.
The Jack-in-a-box zombies will also tear up your lawn when they are in great numbers. Not a great build to get very far I'm afraid, I'm still testing it though to see how far I can get, currently only at flag 26.
To Draco, Done with Endless. Of course, if somebody comes up with something unexpected, I'll probably restart.
Done with Cobless or done with PvZ? Since I've run out of stuff to think of, I haven't really been playing either. If new people come up with ideas that I would never think of, I can add my 2 cents.
Thank you, Draco. Hope you can figure out a perfect automated build. I'm done with it.
Thank you very much for your information
Well, after some thinking about it, there is a way to salvage your build. Believe me, I've tried the empty row approach and if not for those POS Jacks, we'd have pretty much a fully automated build by now. I'm unsure of the exact cooldown of Freeze Shroom, but there is one alternative to killing Jacks. Instead of my usual ground setup, Outer: Fume Fume Inner: Gloom Gloom Gloom takes care of everything without a problem. If one could theoretically Freeze Shroom every wave of Jacks when they are in range of that first ground Gloom, there shouldn't be an issue. It's pretty much the basis of my 222 build and you can see what you can do with that concept if you want. I'm just saying that 3 inner row Glooms beats the heck out of 4 since you have an extra space now. That setup earns you back the entire outer row too (which, believe it or not, is fairly useful). You can see how that works, and if Freeze can't keep up with every single wave, then we'll just have to work from there. At least you showed me that Freeze spam removes the need for Wintermelons it seems.
No matter. I failed before we succeed. Carry on!
bad news..haha i'm officially sunk at flag 69, 4 jack acident in a row took out my lane 2,5 and coloum 1,2 gloom together wit all my funds T.T..you're right ,its just too dangerous to let the zombie drift freeing in lane 1 and 6 without some serious backup.>
Good luck, Kennedy. Hope to hear your good news soon.
haha actually,i only played this game for 10 days and i only figured this build out yesterday and currently i'm on flag 62..still on the first try though.i seriously dont think lane 2 and 5 gloom is that vulrnerable because i can alwayes hold down the zombie wit ice shroom and such..and even if jack took out the gloom i still have enuff time to recover...or maybe i'm just not the experinced... perhaps 100 flags and beyond is a total different story, i will try to update u guys
Thank you for your explanation. I knew you are not that kinda guy, Draco.
Kennedy's build really can't survive long.
Aight just to clear something up. The Draco who said "You suck. Seriously." was not me, but I don't have control over what anonymous people put in their name box, since it could be anything.
The Fuming Jackhammer will fail against any levels with Jacks, sadly. Since 4 Glooms kills everything when they're *snared*, the outside row will eventually meet its maker even without the Jacks.
As for the suggestion that the Gloom and Winter-Pult be swapped in the back column, it's unnecessary. The Gloom in either position will do its same job so the only question is the Winter-Pult. Additional Inner or Outer row Winter-Pult? If you've played my build to 60's and 70's, the answer becomes obviously the inner row. It's because 1 Winter-Pult is sometimes not enough for Freeze Shroom to keep Gigas in check. I'd rather have the extra security for the row that loses the Gloom, than for the row that loses the Fume.
I've been testing both the 222 build and the Elegant build. Elegant is probably my strongest and is therefore the most stable. The 222 is less stable despite the need for only Freeze Shrooms, because those Jacks do start becoming a pain. I also realize that a lot of people aren't as experienced as I am with endgame Cobless, so any way to make Jacks as least annoying as possible is my goal. So my last attempt at making a new build was to make everything scaled back one tile, which works wonderfully for the inner row. If you can visualized any pool Gloom setup, the first Glooms only get two tiles to work with since the third is off screen. Move a tile back but still keep 4 pool Glooms and the 2 ground Glooms, and now you got an inner row that takes care of Gigas without the Freeze sometimes (at wave 200).
Also, if you leave the first column open, any premature Jack explosions will either miss your base entirely (think of the Jack accidents that only nail your first Gloom), or take out only one Gloom. On the other hand, while it may give you this new feature, the outer row begins to falter. Jacks now have a chance to take out your ground stuff and it only affirms my initial statement that ANY deviation from my Fume Fume Gloom Gloom on the ground will ruin that Jack immunity (even if it's scaled back a tile). They only nick your Pumpkins, but still. You also DO have more time to use consumables for outer rows, at least.
If there's any hope for improving from there, I'd need someone to map the frequencies where the Jacks explode, and exactly where. Is it timed? Is it right on the edge of a tile? Because there seems to be no other solution for keeping Jack immunity than the one I luckily discovered a while ago.
Thank you, Kennedy NG. I have posted your build snapshot with my honest comment, hope you like it.
Good Suggestion,Optibus!
erm its based concept that no zombie can survive 4 gloom shroom rows so i take away all the plant in columm 1 and 6 so that the same effect can be appiled on this two lane.
this blance the defense on all the lane which i found to be a porblem on many build out there (lane 1 and 6 defense are usually weak..)
this build is made for those who cant click /react well
pros:
-less pumkin to worry about
-u can ignore most of the zombie including giga gargantuars
-less thing to click:only nid to acitvate ice(for gigantuars wave) / halapeno(to take out lane 1 and 6 jack in the box
-oh, oh, place the halapeno in lane 1-6 to witness its maximum potential XD)
CON :
-u will be advancing throught flag slower than usual because
it took a while to kill zombies on lane 1 and 6 but relativlely u gain more sun production and recovery time incase one of those troublesome jack in the box took out some of your gloom shroom ^^
hope u like it
I believe the gloomshrooms and the wintermelons o the first row (left most) should be interchanged
Of course,Kennedy! Everyone is welcome to post anything that belongs here. Just post the URL in the comment, and I'll post it in this page. We'd appreciate your work.
well i have a very unique cobless build right now but how can i post it here?
I remembered that. In my opinion, that has nothing to do with you. Draco is laughting at someone else other than you. I forgot his name. It's must be Draco's fault to mistype the name. Pity on you. Draco should have corrected that.
No. This:
Draco says:
6 days ago
Trolls being trolls. Good thing you can't copy my writing style.
Draco says:
6 days ago
Oh, Pamda Man you suck. Seriously
Kidnapped by Aliens? I wish I could save him.
What happened to Draco? O.o
Unfortunately, I only made 60 flags. Jack screwed the Gloomy defense, I quit the game.
Nice Work, Draco! I just replaced two twin sunflowers with two coin magnets.For fun!
Moving on, I've made some headway in making a Freeze only build: http://h.imagehost.org/download/0883/222_1
Since I no longer spam consumables, I cut out a Twinflower for the time being for that all too well-known Freeze slot. The frontmost Fume is not usually there but it helps for the non-Giga levels. It turns out that the back 2 Fumes plus the 3 inner row Glooms is enough to kill Gigas with just Freeze. I've tried it out on levels with Jacks/Gigas/Zombonis (that screw up the snare rotation) and it still seems to work. There's two issues though, the inner row is probably more vulnerable now that there's only 1 Winter-Pult protecting it. And the second biggest problem is that with the absence of that third Fume, Jacks have a chance to blow up the front ground Gloom. It sucks, but is still rare enough to be manageable so far. I'm going to test it out a little bit more and see if I can tweak the comfortability level of the build.
Trolls being trolls. Good thing you can't copy my writing style.
Oh, Pamda Man you suck. Seriously
Are you losing because you're running out of sun?
I lost a lawnmower to a Balloon Zombie trying to see if one Cattail can handle it alone.
If a Jack blows up your pool Glooms, immediately replace one, Freeze, then check for any Gigas in the affected inner row. Use a Cherry Bomb because those cover both rows then subsequently Squash the next round and that should be long enough to get the second one replaced. You'll be down 2500 Sun but can usually recover half of it back. With that strategy, the build can seem to survive 3-4 consecutive Jack/Giga levels with accidents, which I've never gotten close to seeing before. Worse comes to worse, always front the debt onto the outer row by using the consumables for the inner row, so you just lose Fumes.
Pickups are Freeze, Imitator Freeze, Coffee Bean, Squash, Cherry, Jalapeno, Pumpkin, Fume, Gloom, Lilypad or Puff. Also, there's a reason I bring a 6th Twin Sunflower and deal with Freeze Shroom placement, that extra +1000 sun a level helps.
The only difference in my setup was I remove one twin sunflower when I have 9990 suns, and use that slot to queue an ice shroom. The problem I encounter is a cascading meltdown when you have at least two jack accidents that happen relatively closely together above level 80. To replace 2 Glooms with that setup is extremely costly, and all the while you are rebuilding your defenses, the side you've lost them receives less DPS.
Don't get me wrong, I admire Draco's build cuz up until level 80, it seems to be able to handle most things, but there just seems to be an inherent weakness to poolside jacks. Maybe I'm just unlucky or don't use the pickups correctly.
The lawnmower question was just curiosity as I can't imagine losing one early on. I thought perhaps he had a bad run in with a similar situation and had to rebuild that row.
To Maddog, I don't know when Draco is gonna come back to see your comment, so I just give you some opinions first.
I just come to 30th flag using Draco's build by now.
1.Did you put anything extra than the build showed above on the lawn? If you did, that is probably why.
2.Did you use the pick up showed above in my snapshot? If yes, that pick up will quickly restore your build since you have sufficient funds as long as you don't lose too many of the Gloomy-shrooms.
3.It's easier at present to go 200 or more with Cobs, while that's not what the most thing we want. If we can make it coblessly, that'll make it not that troublesome that we have to click here and there to launch the cob cannons.
4.About the missing lawnmower, I can surely answer you, Draco should be losing it at the beginning of the game, which seems to me not a big deal. The mowers are useless if any zombie get close to it because you can't sustain any longer depending on that thing.
Thank you for your participating, MadDog! I'll try to get Draco's contact.
I don't know how you did it Draco. I've used your build three times now. Maybe you got real lucky, but all it takes is one or two Jack accidents above level 80, and two waves of Gigas and it's near impossible to recover. Whereas with the Cob builds, I easily went above 300 and could've gone on indefinitely.
Losing two center Glooms at that level just leaves your defenses too weak and without Cobs to ease the pressure, you eventually get overrun.
I have to ask, cuz it's been bothering me, but why is there a missing lawnmower at the bottom of your screenshot?
Thank you, Draco. I'm gonna continue testing it day and day and post the problems & solutions I might encounter.
I think my next goal is to make the build only need Freeze Shrooms. That involves more Glooms and then the biggest problem becomes Jacks. The choice of arrangements that can handle Jacks and everything else are pretty limited (only 1) but there may be a way to scale it back one tile and still get Winter-Pults in there.
Also, another interesting thing about the elegant build, and why I call it elegant, is the fact that it handles Imps better than the first one. The horizontal hit box of an Imp is fairly wide. So, the Gloom just recently added covers better horizontally. Here's a diagram to explain how this affects the arrangement: http://h.imagehost.org/view/0006/Elegant1
You can see that there's 3 Gloom coverage for 99% of the Imp's possible landings.













Maelstrom says:
2 months ago
Your right. Puff shrooms are invaluable. I just passed flag 80 today and haven't even used Freeze. I just spammed them free shrooms and it's working.
I once saw a youtube video showing a 'Last Stand' gold farm. There's quite a few of those around, but the one I saw had a Doom Shroom placed in the pool (bottom-row). As un-orthodox as it was it actually hit all rows and didn't leave a crater.
I might experiment with it later, but since I'm doing well now I'm gonna see how far I can go.