The DNA Game; A Novel Imagining
63
In this world it can be said that there are two types of games, one
is called "finite" and the other "infinite." However, only from a
genetic perspective can it be said that there exists any attempt at a
truly infinite game. Carse describes a finite game as a game "played
for the purpose of winning" whereas an infinite game is played "for the
purpose of continuing the play." But how does one "win" a finite
game? A finite game has been won "when it has come to a definitive
end" and thus all playing in that game has stopped. This can happen
only through the agreement of all players involved that the game has
indeed ended and that a winner has terminated the game. We see
examples of this all around us in our day to day lives from the pretty
birds we see and hear mating to the corporate administrative games
professionals engage in each and every day. We are all of us bogged
down in games within games within games. Carse's definitions are
nothing new, in fact, game theory has been dealing with similiar issues
for some time now however with slightly different definitions and
examples. In game theory, what we are referring to as a "finite game"
would be called a "zero sum game." In such a game, a player wins if
the other player(s) lose. For example if two people decide to bet on
something and each bet a dollar, then the winner is going to get two
dollars and the loser, zero hence the name. Each player gets a certain
amount of payoff from the bet, the winner getting +1 and the loser -1,
added together we get a sum of 0. Infinite games on the other hand
resemble "non-zero sum games" but in a slightly more abstract manner.
Very simply put, a non-zero sum game is a game in which the payoff does
not equal to zero and if we can assume that this leaves open the
possibility for continued rounds of play, for as long as the players
choose to continue playing then it may be said that a non-zero sum game
could indeed be an infinite game. In many ways an infinite game is
nothing more than the continuous playing out of various different
finite games (Carse 3).
Where do we see examples of such games? In Nature? In Society?
In our genes? All of the above. Indeed many of the finite games we
and other animals engage in are simple to observe and understand. Take
for example the classic case of lion and gazelle. When a hungry lion
comes in contact with a gazelle a game begins. Let us call this game
"predator / prey." If the lion sees the gazelle and gives chase we can
say that the game has begun. But when does it end and who is the
winner? Easily enough we can see that the game is won, or ended, when
either the lion (predator) has killed the gazelle (prey) or the gazelle
has gotten far enough way that the lion has given up pursuit. Either
outcome ends the game, thus making it finite. However, a game may be
played over and over again in different places, at different times and
with different players but each of these must be viewed as a completely
seperate game. A game may only be played one once, in one location, at
one time - now. To change the rules, boundaries or location of the
play is to immediately change the very foundations of the game. The
rules are the game and thus must always exist. The most basic of game
rules, as Carse puts it, is that a finite game "must have a precise
beginning" and a "difinitive end" thus giving the game "temporal
boundaries." Additionally spatial boundaries exist and the rules of
such must be obeyed strictly - i.e. it is not an option for the gazelle
to begin flying to escape the lion or to turn and shoot lasers out of
its eyes, these things would be against the rules, not because they are
not allowed to happen but because they simply are not possible. In
many ways these are not rules as we usually understand them (laws,
codes, rules) but rather physical limitations to the play. It is very
much like the old bumper sticker joke "obey gravity, it's the law!" It
is these rules that define what the game being played is, how to play
and how to win if winning is an option. Therefor the rules are the
game and are just as unique as the game itself. The rules of a finite
game then cannot change during play as that would end the game being
played and begin a new one. If the rules become different, then a
different game is being played. This is not true of infinite games
though, as in an infinite game the rules "must change in the course of
play" as that is how the game continues itself, constantly changing and
reorgaizing itself and its rules to keep the game continuing towards
infinity (Carse 5, 10-11).
The rules of infinite games are never changed randomly or
arbitrarily in any way bur rather each shift is meant to deal with very
specific problems threatening the "continuation of play." To return to
our predator / prey example consider what would happen if the gazelle
were to stop in mid chase, turn and try to mate with the lion. Most
likely, the gazelle would be quickly devoured as the gazelles action
does not change the inherent rules of the game. However if we take a
genetic perspective on the game and its rules we can understand how an
infinite game might work. Staying with our predator / prey game let us
go a bit deeper. Say that the lion's in a particular region have
become extremely capable and well equipped hunters, killing their prey
99.9% of the time. Soon the lion's outstrip their food source and
starve to death. As this happens other small animals who fed off of
the remains left by the lions begin to die off as well as the smaller
animals they consumed. Soon the vegetation is overgrown from not being
eaten enough and it too begins to compete with itself, eventually
killing off its own species. Total ecosystem collapse. This where DNA
and infinite play come in. The above mentioned scenario is unlikely to
ever happen thanks to infinite game that we call "natural selection."
Because the gazelles most likely to be eaten by the lion are the
slower, dumber or less capable ones they have a much lower fitness and
a much lower chance of mating. Thus, it is not very likely that their
genes will pass into the next generation. Instead, we can expect the
next generation of gazelles (fathered / mothered by gazelles who didn't
become lunch or lasted longer before becoming lunch) to be a slightly
faster, or smarter or more agile. Likewise with the lions. This is
how DNA plays infinitely with the rules of the infinite game. Through
evolution genes change the physical characteristics of species over
generations allowing for species to adapt and continue more rounds of
playing while leaving other species in the extinction dumpster. Carse
explains it perfectly when he states; "The rule-making capacity of
infinite players is often challenged by the impingement of powerful
boundaries against play - such as physical exhaustion, or the loss of
material resources, or the hostility of non players, or death. The
task is to design rules that will allow the players to continue the
game by taking these limits into play - even when death is one of the
limits. Since limits are taken into play, the play itself cannot be
limited. Finite players play within boundaries, infinite players play
with boundaries." This is clearly the play of DNA, the genetic code,
constantly rewriting rules within each living creature that maintains a
working, functional balance of continuous play around the planet.
(Carse 12).
We can then say that there there is truly only one infinite game,
the infinite game within which all games are contained. While this
infinite game cannot occur within any finite game, all finite games
occur within the infinite game for so long as it may continue. Let us
examine some examples of finite games found commonly within the world
of nature. As we previosuly discussed there is the game of predator /
prey which is arguably one of the easier finite games to recognize and
understand, the clear winner being the one who doesn't die as a result
of the game. But not all games are quite so simple and not all finite
games are zero sum games all the time, especially when there are many
players. Take for example the next most interesting set of games;
courting and mating. This game could even be said to be the finite
game which allows for the mechanism of the infinite game to conitinue
the ongoing finite games. This is primarily because the point of
mating is to get as many of your genes as possible into the next
generation, thus continuing your own play. Doing this though can
require a lot of time, energy and danger. A great amount of energy
must be spent to mate in a variety of ways, other than just the
physically exertive act of copulation. In many species, particularly
birds, there is a great amount of investment that goes into mating
displays be they extremely colorful feathers, extravagantly ellaborate
dances or meticulously constructed arenas. This costs a lot of energy
that could be spent doing other things, or having other traits. For
example being so colorful not only attracts good mates but hungry
predators as well and spending all that time and energy flashing tail
displays can not only get the attention of a predator but leave the
bird with little enrgy for flying if it's also doing some kind of
courting dance. But in many ways, the risk an be said to be worth it,
as the payoff is a great increase in fitness via offspring. So we can
say that the rules for the mating / courting games, put very simply,
are attract as many mates of high genetic quality as possible, without
getting eaten by predators or killed by other competing singles. If
those are the rules and that is the game then it is no wonder why we
see so many birds of such brilliant yet different color, song, display
and dance. Their genetic code, the infinite player, has written rules
which allow for the best displays (meaning most affective and safest to
complete) to be passed on from generation to generation. If too many
of the displays were so extravagant that they attracted all the
predators and were too heavy to fly with, we would no longer have birds
as that game would be over. Instead, something is occuring allowing
for a balance which makes continuous bird reproduction possible. This
is but one example of the many mating games which can be found in
nature. The mating game can be said to be the most important game,
from an evolutionary perspective, as it effectively keeps the game
going. Without mating there would be no passing of genes, no changing
/ recoding of rules and thus the infinite game would have ended some
time ago. Fortunatly that has yet to happen, although not for lack of
effort on the part of some very strong players.
It is important now that we move away from animals for a moment to
discuss two of these very strong players; bacteria and viruses. Both
categories include thousands, if not millions, of different organisms
many tracing their heritage back to the dawn of time. In any one
individual of any species there can be millions of individual
bacteria. In fact, without them many animals would lack the ability to
fully digest their food. Thankfully our systems are packed with just
the kind of bacteria we need and in just the right amount. This is do
partly to the ease with which they play the reproductive game. Rather
than investing time and energy into creating displays, courting or any
of that business, bacteria can simply divide themselves in half
creating exact replicas of their own DNA. There is a negative side to
these super reproducers though, both for us and them. First of all,
asexual reproduction of this type cane be problematic which mutation
occurs. Because there is only one parent and only one set of DNA if
mutation occurs there is nothing to offset it and the new code is the
code. This could affectivly wipe out thousands off offspring, thus
greatly reducing the bacteria's fitness. However, at the same time
there is no sacrifice or chance being taken on mate choice as the
bacteria only has to split itself in twain. Our problem comes when the
balance of bacteria in our bodies gets tipped in their favor. Although
bacteria reproduce very quickly and in huge numbers, they still have to
share territory and occupy an area. Our bodies, for the most part,
provide a nurturing environment for just the right amount of the right
types of bacteria, but all it takes is one new, stronger strand of a
bacteria to wreak havoc on an animal's body. Over population by
bacteria results in ilness from a disfunctional internal ecosystem.
This occurs when there are too many, too few or the wrong kind of
bacteria present. Once again, an embalance. While bacteria take a
huge toll on animal lives around the world we still have no yet reached
the a level where there are so many that all other life is slowing down
and modern medicine has done a lot to curb the affects of bacterial
rapid reproduction. Viruses, on the other hand, are a bit of a
different story.
Though incredibly subtle, destructive and quick
to evolve viruses remain a mysterious topic in the science world today,
with little consensus over what they are and whether or not they should
even be considered life forms. Either way, it is clear that a number
of viruses are engaged in games on the same level as all other living
creatures. Incredibly small, viruses are barely more than self
contained capsuls of DNA which drift around waiting for opportune
moments and locations. With no need to eat, evade predation or court a
mate viruses drift around in search of a host. When a suitable host
has been found the virus drifts in and floats around until finding a
cell it can dock with. Once an appropriate cell has been found, the
virus docs an unleashes its genes into the unsuspecting cell. Inside
the genes combine, assemble and grow until they have become exact
genetic replicas of the original virus at which point they leaves the
host cell, usually destroying it, and float out in search of the next.
This process is repeated by the virus until it is somehow kicked out of
the body or kills its host. Some viruses will even sit in a host for
years, barely reproducing so as to keep as many copies of itself alive
as possible, not wanting to kill the host before having the opportunity
to spread to others first. This is achieved by infecting cells which
affect the hosts beahvior, particularly behavior that can be
manipulated to help spread the virus. For example, the flu virus
causes coughing, sneezing, vomiting, a high fever and dehydration. It
is clear to see that coughing, sneezing or vomiting would easily spread
the virus to others in the area by direct contact, however the high
fever an dehyrdation make this even more dangerous as one would expect
a dehydrated animal to search for water. What happens when they vomit
in the watering hole? Thus the virus is easily spread from one host to
the entire community, this is how viruses are so affective. But what
game is this that viruses play? It is a sheer, reproductive yet
destructive game. Perhaps all games are only feigning at being games,
prolonging the players just long enough to get to the important game,
the true game, the game which allows for all games to continue. The
finite game which supports the infinite game; reproduction.
Who then can be said to be the upper eschelon players? And according
to what criteria? Does longevity of life, size of territory, number of
mates or number of offspring signify success? Let's look at a few of
the world's most "successful" players and the reasonings behind them.
The first notable player is the world's heaviest organism, a Quaking
Aspen clonal colony known as "Pando." Weighing in at around 6,000
tonnes and located in the U.S. state of Utah the clonal colony is
comprised of fields of gentically identical Aspens all of which also
share a root system. Additionally, it is estimated that this clonal
colony may be the oldest living organism on the planet at 80,000 years
of age. How has such a success been possible? Like with most other
things in nature, the answer lies with evolution. Since each member of
the clonal colony is genetically identical leaving very limited room
for mutations to occur, thus negative mutations are extremely limited
and have little chance of being passed into future generations.
Pando's chief territorial opponent, connifers, have also been kept at
bay by wildfires that prevent them from keeping a real competitve
foothold in the area, while Pando manages to extend its root structure
under newly burnt land, thus capitalizing on areas that had been
previously dominated by the conifers. Much of Pando's success does
appear to simply be growing for thousands of years under ideal
conditions, with little competition. High fitness and low cost.
The next noteworthy player is a fungus commonly called "Honey
Mushrooms." Growing primarily in the Western United States on trees of
a variety of types, the Honey Mushroom grows in a rhizomorph
figuration, like shoe strings, deteritoriolizing itself accross the
tree as it gains territory until the tree eventually is destroyed and
completly consumed. One of these fungal colonies in the Strawberry
Mountains of Oregon is 2,200 acres accross and estimated to be 2,400
years old. A related colony in Washington spans nearly 1,500 acres but
is of an unkown age. How has this fungal titan done so well? As a
rhizomorph the Honey Mushrooms are well equipped for expansion as any
competition (i.e. trees) can easily be colonized, and the majority of
the the organism itself is these string like roots, thus it is
relatively safe from predation as well. In many ways it is gaining
territory, eating and reproducing simultaneously but in one action,
thus conserving energy while increasing fitness.
Lastly but
certainly not least in our rundown of great players is a clonal colony
of posidonia oceanica, or Neptune grass, located south of the island
Ibiza in the Mediteranean Sea. Only recently discovered in 2006 it
stretches 8km in length beneath the ocean and is estimated to be
100,000 years old. This would make the colony not only the largest on
the planet but the oldest as well. Similiarly to our previous players
the posidonia oceanica colony is a rhyzome, sharing its root system
amongst all member of the colony and using it to remain steady on the
oceans floor while helping support the stability of the sand itself and
cut down on the out put of silt. Thus, the colony is not only highly
sustainable but helps sustain the ecosystem within which it lives as
well. By increasing its own fitness it increases the fitness of the
ecology around it as well which in turn results in yet another increase
of fitness for the colony itself. It is a perfect case for you scratch
my back, I scratch yours. In all of these examples it is clear that
strong cooperation is occuring in these colonies. Inclusive fitness is
heavily invested in as each individual adds to the fitness of the
colony as a whole as they are all close genetic relatives. Sharing a
root system helps in this process as it prevents any real defection
when it comes to territory or sharing of resources. But what about
Humans?
We Humans are very close relatives and are extremely
inbred. Yet, our games cannot be said to be terribly sustainable, nor
do they increase fitness for anyone outside of the individual. Due to
our inability to think outside of finite gaming we have become
overpopulated and games of murder and war have arisen. We have
outstripped our food and clean water resources, thus we use games of
murder and war in an attempt to get them back. This game of war
however is incredibly flawed and not beneficial on any scale. Firstly,
in decreasing population war fails. Take the baby boom generation that
was born post WWII that nearly trippled the world's population on the
wake of a war which killed millions. Further more war for territory or
resources is blindly ignorant as the same territory could easily be
taken through yet another act of war. Perhaps that is not why the war
game is played. If we humans could realize that our inclusive fitness
icludes the entirity of the human population we could stop playing
these games of titles, where winning and benefits are only perceived,
never realized. These game are dangerously finite and lack a sense of
the potential of more infinite games, thus jeopardizing the entire
human race. While truly infinite play may not be possible forever on a
human scale it is that very spirit, nature and mind set of play that
leads to sustainability and longevity of survival. Our greatest hope
for the future as humans on this planet would be for us to take a nod
from Pando and the other great players and find new ways to gain and
share resources, territory and ultimately, fitness. Our inclusive
fitness is almost non-existent in today's societies. Parents kill
their children well beyond the age when it is evolutionarily
beneficial, people steal food from relatives and damage their own
communities because of their lack of resources or chance to increase
their individual fitness. It is through our inclusive fitness, the
fitness rhyzome, that we will be able to move into the next era of
humanity. Or, we could continue following the individual fitness path
we are on and end up with the other genetic players who have been lost
to time and extinction.
Based on Notes from James Carse's Finite and Infinite Games. and from Mike Bryant's science classes at The California Institute of the Arts.
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Comments
Sam ,check your math.First the winner dosn't gain two dollars as he started with one ;he gained one not two.
As each player starts with one dollar . one plus one equals two . Dosn't matter who wins there are still and always will be two dollars.










jhem says:
4 months ago
very deep