counterstrike
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Burst Fire:
Because Counter-Strike tries to simulate the recoil of actual guns, the longer you hold down the trigger the less accurate your rounds become. Unless you are at point blank range, after the first few shots you will likely just be blasting ammunition into the wild blue yonder, well over the heads of the enemy. To prevent this, and make your ammo count for something, it is a common practice in Counter-Strike to fire in short bursts of only two or three rounds, giving you a chance steady up for the next shot. -
Plan Your Reloads:
Reloading is one of the elements that differentiates Counter-Strike from some of the earlier FPSes. When your gun runs out of ammo, you must replace the clip, and although this can be done quite quickly, it often makes the difference between life and death. Try not to jump into an O.K. Corral style shoot-out without a fully loaded weapon, and when the time comes to reload, it's nice to have somewhere that you're not a sitting duck to do it. -
Strategic Jumping:
When you're in an open area or you know there are snipers targeting you, it's important to move around as much and as unpredictably as possible. Jumping, but not too regularly, can force the enemy to aim vertically as well as horizontally, or it can, if you're lucky, turn what would have been a head shot into something a little less damaging. That said, some players are prone to jumping continuously, even when out of harm's way, which can make you look like an idiot. -
Keep Your Pistol Handy:
On a similar note, since you can switch weapons faster than you can reload in most FPSes, a quick weapon change at a critical moment can turn around the confrontation. We've all seen two players empty their guns into (or near) each other and almost simultaneously run out of ammo. Sometimes a good Counter-Strike player will finish the enemy off with his pistol or even his knife rather than wait for a reload.
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ani_gore says:
9 months ago
nice hub dude. u seems to be a die hard CS fan. keep it up