Karma RPG: an Original Money Gifting !dea

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By randomadlib


Just a thought bubble, before it bursts...

So then it comes to this thought: Gaming is a full time job requires a well maintained imaginary body for the chasing of whatever so that leaves a room full of errors with zero tolerance for pain. If you even still dare to compete in this deadly arena then draw the line already between fun and fantasy. One is real the other is not, choose which one.

We live in a broken world, therefore the questioning the system is not about complaining about how screwed up everything because its not working. Its not about how to fix it either, leave that to the mecheads, unless u think thats fun as well. It's really about finding out more of what you love.


Existing Systems: Broken Unsalvageable

Existing systems must diversify to survive, time has come for a change, but first let us ask what existing systems have in common. More specifically I would like to present what I believe is the grand unifying theme for all those gamers out there who also happen to have a side hobby of trying to make a living. The most pressing questions that come to mind about this blog is how can a gamer survive?

To differentiate a gamer from a player, a gamer is like the mind, he controls the body somewhat. While a player is more like the body with urges to go everywhere at once, experience everything at once, but the mind knows this will be too much for the body therefore it delegates the task. The gamer of course is you, taking responsibility, leading your life where you want to go. While the player is you letting others decide whats best, for you are only being controlled. Thinking your decisions don't matter and doing what you want only leads to increasing return back where you started, in the middle of you dont know where.

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There is the line broken, but sure enough gamers can understand the weight of that line. Once you are thru thinking like a super cowboy whose name is noe buddy, you will see immediately why the following openings dont work:

1) internet RPG - too slow fun.

2) internet money - too fast gone.

but the above combined makes:

3) internet RPG money - too fun too fast slow gone.

It only means, a recipe for success. A karma based RPG that involves money and other things of real life value, that only takes a few minutes to play will inevitably be a hit, a trend, and a tough act to follow.

How Can it Work?

The main thing to keep in mind about this program is it is foremost a role playing game with stats and such details which are not important at the moment. Secondarily, it is a social networking adsense based blog site, with profiles. Last but most importantly it relies on referrals as well as the magic of advertising.

As mentioned the core of the game takes nothing more than 5 to 15 mins a day tp play, or you can play as long as you like depending on how gamy you are. This is because the core consists of nothing more than customizing a wishlist, and by indirect means giving people what they want. You can refer many people to the game and make them as your downline, but you only receive good karma points as you give them to somebody else.

Whether you base your criteria for giving as liking somebodys blog or you vote for their wishlist for the next likely granted your karma going up only means that you are more likely to receive what you want. It doesnt matter if you have 1 item or a thousand, big or small, expensive or not, the system will draw lots and divide the winnings. The key is not to expect to receive back from the person you gave to but rather still expect some surprises everyday for logging in.

Call for help!

If anybody is interested in developing this idea some more, I would like to hear from you. I have no technical expertise, just plenty of ideas and plenty of experience regrding what I like and dont like about certain sites.

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