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World of Warcraft Characters

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By Spacetruckin


 

World of Warcraft is a great massively multiplayer online role-playing games (MMORPG). It allows thousands of players to come together online and battle against each other while undertaking grand quests and heroic exploits in a land of fantastic adventure. Their subscriber base, spans multiple countries and numbers around 10 Million.

And if you have never played World of Warcraft (WOW) it takes place on the world of Azeroth, which has seen much trouble in its time, including conflicts and great wars. Azeroth is also the home to many races: humans, dwarves, gnomes, draenei and night elves who are known as The Alliance. And tauren, orcs, trolls, undead and blood elves known as The Horde. Now depending on which one of these two fractions you join, has an impact on what you can and cannot accomplish in the world.

So after opening your account, you will soon be faced with picking one of the nine World of Warcraft characters to use in the game. Since you are allowed to custom design your own character it's a good idea to do a little research before you pick any of the World of Warcraft characters.

Because you'll soon find yourself picking a realm, exploring the landscape, fighting monsters, performing quests, building skills, and interacting with other World of Warcraft characters. As you are exploring the lands of Azeroth and Kalimdor, you'll be gaining experience, earning money (maybe making a reputation) all while improving your skills and increasing the strength of your WoW character.

 

Check out the WOW classes below, then start the game ahead of the rest with one of the Ultimate World of Warcraft Characters.

The Classes

The nine World of Warcraft Characters are:

  1. The Druid
  2. The Hunter
  3. The Mage
  4. The Paladin
  5. The Priest
  6. The Rogue
  7. The Shaman
  8. The Warlock
  9. The Warrior


The Druid

 

is a powerhouse character, they are the keepers of the world and masters of nature with a diverse array of abilities. Druids are able to change forms and with each form their abilities change. They are powerful healers, curing poisons and raising fallen allies in the heat of battle. Calling down blasts of energy, summoning swarms of insects, or trapping their foes in the earth.

Druids have the ability to shapshift into bears, large cats, sea lions etc. and being masters of the wild they gain powers in combat or travel. They are a diverse class with a wide range of playstyles. Druids can fill any missing role.

Available to: Night Elves, Tauren

  • Type: Hybrid, Primary Healer
  • Standard Bars: Health/Mana (Druid form/Aquatic form), Health/Rage (Bear form), Health/Energy (Cat form)
  • Attribute Bonuses: +2 Intellect, +2 Spirit, +1 Strength
  • Available Armor: Cloth, Leather
  • Available Weapons: Staves, One and Two-handed Maces, Daggers, Fist Weapons

 


The Hunter

is a deadly marksmen, capable of bringing their enemies down from a distance with bows or rifles. They are a stalker, skilled in stealth, slipping through the woods like a ghost. Hunter and the beasts of Azeroth have a primal connection. They are tamed, trained and kept as loyal guards and companions.

They are deeply in tune with nature, living on his/her knowledge of survival and skill. The Hunters are renowned for their amazing abilities to find their prey/enemies and bring them down, by the use of traps that damage or disable them. Hunters wear light to medium armor, can wield multiple weapons in combat, all while fighting with their pets beside them in battle.

Available to: Night Elves, Dwarves, Orcs, Tauren, Trolls, Blood Elves, Draenei

  • Type: Ranged Physical Damage Dealer
  • Standard Bars: Health/Mana
  • Pet Bars: Health/Focus
  • Attribute Bonuses: +3 Agility, +1 Stamina, +1 Spirit
  • Available Armor: Cloth, Leather, Mail (level 40)
  • Available Weapons: Axes, Daggers, Guns, Bows, Crossbows, Fist Weapons, Polearms, Staves, Swords, Thrown, Two-Handed Axes, Two-Handed Swords


The Mage

wields powerful magic, controlling the elements of fire, frost and the arcane, which allows them to destroy or neutralize their enemies from afar. Among there powers is the ability to conjure food and water to replenish allies, burn or freeze their enemy where they stand and even travel across the world in an instant by opening arcane portals to distant lands.

More often then not the purpose of their magic is to create or change things, mostly damaging their enemies and boosting the power of their allies. They can cast down a single target or rain destruction down upon a large area.

Available to: Humans, Gnomes, Undead, Trolls, Blood Elves, Draenei

  • Type: Primary Ranged Magic Damage Dealer
  • Standard Bars: Health/Mana
  • Attribute Bonuses: +3 Int, +2 Spirit
  • Available Armor: Cloth
  • Available Weapons: Staves, Wands, Daggers, Swords


The Paladin

 

guardians of the Holy Light and defenders of the Alliance, healing their allies with holy auras, they use specific blessings to enhance their powers. They wear heavy armor, which protects them even in the worst of battles from the most crippling of blows. A defensive class the Paladins are designed to outlast their opponents in battle.

During battle, they can wield massive two-handed weapons, withstand the best of damaging blows while removing dangerous poisons, diseases, magical afflictions and healing others around them. They are very hard to kill, thanks to their assortment of defensive abilities. And they judge their enemies with a holy vengeance.

Available to: Humans, Dwarves, Blood Elves, Draenei

  • Type: Hybrid, Secondary Healer
  • Standard Bars: Health/Mana
  • Attribute Bonuses: +2 Int, +2 Strength, +1 Spirit
  • Available Armor: Cloth, Leather, Mail, Plate (level 40), Shields
  • Available Weapons: One and Two-handed Maces, One and Two-handed Swords, One and Two-handed Axes, Polearms


The Priest

is the master of healing and preserving life, restoring their wounded allies, shielding them in battle, and even resurrecting their fallen comrades. Their ability range from healing wounded allies to wreaking terrible vengeance on their enemies through the use of the holy light or powers of the shadow to destroy them.

They are highly desirable in any group battle, whether it's a PVP (player-vs-player) or PVE (player versus environment) a diverse and powerful class capable of fulfilling multiple roles.

Available to: Humans, Dwarves, Night Elves, Undead, Trolls, Blood Elves, Draenei

  • Type: Primary Healer
  • Standard Bars: Health/Mana
  • Attribute Bonuses: +2 Int, +3 Spirit
  • Available Armor: Cloth
  • Available Weapons: One-Handed Maces, Daggers, Staves, Wands


The Rogue

is a lightly armored, shadowy assassin that is extremely powerful when facing their foes, capable of dealing massive damage to their enemies in a flurry of attacks. Masters of assassination and stealth they avoid being seen by their enemies striking from the shadows, escaping from combat in the blink of an eye. The Rogue are truly an unstoppable force, with their combined abilities of lock-picking, disarming hidden traps and crafting lethal poisons that cripple and reduces effectiveness of their enemies in battle.

The Rogue has had no problem finding a place in the world. Ideal spies, skilled with daggers and the art of silent death to those they can catch unaware. The Rogue's only code is the contract, and their word is only as good as the money that bought their services.

Available to: Gnomes, Humans, Dwarves, Night Elves, Blood Elves, Orcs, Undead, Trolls

  • Type: Primary Melee Damage Dealer
  • Standard Bars: Health/Energy
  • Attribute Bonuses: +2 Int, +3 Spirit
  • Available Armor: Cloth, Leather
  • Available Weapons: Dagger, Swords, Maces, Fist Weapons, Thrown, Guns, Bows, Crossbows


The Shaman

spiritual leaders, masters of the elements, they use spells and totems that heal or enhance their allies in battle. And their utility spells can help make life easier for any party.

Shamans wear medium armor, and wield massive two-handed weapons in combat and can unleash the fury of the elements upon their foes. The Shaman is a jack of all trades that can fill any miss hole in the battle lines.

Available to: Orcs, Tauren, Trolls, Draenei

  • Type: Hybrid, Secondary Healer
  • Standard Bars: Health/Mana
  • Attribute Bonuses: +1 Str, +1 Stamina, +1 Int, +2 Spirit
  • Available Armor: Cloth, Leather, Mail (level 40), Shields
  • Available Weapons: One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, One-Handed Axes, Two-Handed Axes, Daggers


The Warlock

The Warlock once mages and shamans. Who in pursuit of ever-greater sources of power, abandoned their studies and delved into darker Shadow-based magic. Now masters of shadow, flame, and demonic power they excel at plaguing their enemies with disease or curses, hurl bolts of fire or shadow energy across battlefields, while summoning demons to aid them in combat.

Warlocks can cause damage from a distance, summon other players using magic portals and use their demonic powers to protect allies in battle.

Available to: Gnomes, Humans, Orcs, Undead, Blood Elves

  • Type: Debuffer and hey you found some hidden text, there must be some giant conspiracy here
  • Standard Bars: Health/Mana
  • Attribute Bonuses: +1 Stamina, +1 Int, +2 Spirit
  • Pet Bars: Health/Mana
  • Available Armor: Cloth
  • Available Weapons: Daggers, Wands, Staves, Swords


The Warrior

is savage and has a reckless frenzy in battle, he has the ability to both inflict and absorb large amounts of damage while protecting allies from harm. They use a variety of attacks that do everything from cripple and deal large amounts of damage all in a single blow and their battle cries can enhance their allies fignting abilities.

The Warrior is a skilled combatant that combines strength with a knowledge of weaponry, that will leave any foe behind in little red pieces. They love fighting multiple opponents at the same time, as they gaining strengh and rage from each blow given or received. Warriors are a versatile class; masters of swords, spears, and all kinds weapons with a variety of play-styles to choose from.

Available to: All Races except Blood Elves

  • Type: Primary Tank
  • Standard Bars: Health/Rage
  • Attribute Bonuses: +1 Str, +1 Stamina, +1 Int, +2 Spirit
  • Available Armor: Cloth, Leather, Mail, Plate (level 40), Shields
  • Available Weapons: All (excluding wands)


So are you going to start the game ahead of the rest with the Ultimate World of Warcraft Characters? Or are you going to start the game with a normal World of Warcraft Character!


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xaviamage profile image

xaviamage  says:
4 months ago

Cool great article cheers

bob jones  says:
3 months ago

Great Post, thanks for the info! If you guys are looking for more great world of warcraft character guides I would suggest checking out http://www.hiddenstuff.com/ All the best!

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