CRYPTIC CROSSWORDS BOOK OF KNOWLEDGE Lesson # 10 POLES POINTS AND DIRECTIONS

 

Lesson # 10 POLES POINTS AND DIRECTIONS

 

 

Point to Chlorine gases in pastries [7]……………………………………………….E

 

Note the clue states, “point to”; this could mean a decimal point or it could be a directional point meaning you have a choice of either of four letters N S E W the

 

abbreviations of north, south, east and west

 

Pole missing out-organ to clip [5]……………………………………………………S

 

A pole in a cryptic puzzle clue usually means the North Pole or South Pole and abbreviated as N or S. If you see the word pole in a clue you will know that there is an N or an S somewhere in the solution.

 

Direction not left for aviation pioneer [6]……………………………………………W

 

As well as N S E W a direction can also mean right or left and abbreviated R or L or up and down U & D.

 

When these references are in a clue the abbreviated form is somewhere in the final answer.

 

The picture will become clearer as you study the clues and find the answers to the following problems in this lesson.

 

CLUES

 

  1. Point to Chlorine gases in pastries.[7]……………………………………………….................E

     

  2. Mark a direction on automobile[4] …………………………………………………..............................S

     

  3. Points in transmission did get assimilated.[8]………………………………………..................D

     

  4. This system has a point.[6]…………………………………………………………...........M

     

  5. Becomes immobile at peak between poles.[5]………………………………………...........................S

     

  6. Entire direction covers opening. [5]…………………………………………………............................W

     

  7. Ball club points to blow whistle.[6]………………………………………………….................E

     

  8. Skunks with Tom in battery terminals. [8]…………………………………………...................................P

     

  9. Open pole floor covering an expression of indifference.[5]…………………………...............................S

     

  10. Pole missing out-organ to clip.[5]……………………………………………………....................S

     

  11. Poles contained anger for femme fatale [5]…………………………………………..................................S

     

  12. Unloads wet earth back with pitchfork and pole. [4]…………………………………........................................D

     

  13. Direction not left for aviation pioneer [6]…………………………………………….................................W

     

  14. Comes close to hearing organ in different directions [5]……………………………...............................................N

     

  15. Twist a direction with hands.[5]………………………………………………………................S

     

 

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ANSWERS

 

1) ECLAIRS for pastries. Point = [E] Chlorine symbol= [CL] gases = AIRS. E+CL+AIRS

 

2) SCAR for mark. Direction [S] on automobile [CAR] S+CAR

 

3) DIGESTED for assimilated. Points E&S +did get {anagram]=DIG+ES+TED

 

4) METRIC for system. Has a point refers to the decimal point.

 

5) STOPS for becomes immobile. Peak = TOP between poles SS =S+TOP+S

 

6) WHOLE for entire. Direction [W] + hole for opening. W+HOLE

 

7) EXPOSE for to blow whistle. Ball club EXPOS +ES [points]

 

8) POLECATS for skunks. CAT for Tom [Tomcat] Battery terminals POLES POLE[CAT]S

 

9) SHRUG for an expression of indifference. Open pole SH for south without enclosed letters. Floor covering equals RUG. SH+RUG.

 

10) SHEAR to clip. SH for pole missing out. [South with out removed.] Organ = EAR. SH+EAR

 

11) SIREN for femme fatale. Poles S+N contain IRE for anger. S+IRE+N

 

12) DUMPS for unloads. DUM wet earth back [mud reversed] +P {pitchfork abbreviated] +S [pole]

 

13) WRIGHT for aircraft pioneer. Direction =W +RIGHT [not left]

 

14) NEARS for comes close. EAR for hearing organ. N+S for different directions. N+EAR+S

 

15) SCREW for twist. S for direction + CREW for hands.

 

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crypticpro 7 years ago from http://www.johnstewartbooks.weebly.com/ Author

Play the Catch Phrase game;

You can play the Catch Phrase game alone if you like; cover the answers until you have studied and solved all the clues in the present lesson.

It can be played by a group of any size and it takes a minimal amount of time to organize.

Even average intelligent children can participate.

Begin by nominating a team leader for the game.

Each game provides the team leader with a list of short phrases which he calls out or writes down on a blackboard. Only he has a list of the answers.

Each phrase sounds complicated and senseless at times

Here are some examples:

The leader announces the following phrase "Take pleasure in nothing". He explains that the solution is a four letter word starting with the letter L.

The players then put on their thinking caps and compete to see who comes up with the required answer.

The phrase has a double meaning written in such a way that the players are required to indulge in deep thought or cryptic strategy in order to figure it out correctly.

The answer to this example is Love.

Do you get the idea? To take pleasure in is to love and in tennis love means

a zero point or nothing.

Here's another example:

The leader will announce the following phrase

"It is almost twelve, go to sleep. The answer is a four letter word starting with the letter D"

Answer. Doze. Is correct for go to sleep. Doze would be almost twelve by adding N to make a dozen.

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The two aforementioned examples should get you started but you will really catch on once you start playing the game. Each catch phrase or question is educational in essence and the further you go the more proficient you will become in the English language.

The leader will have a copy of the answers on hand with full explanations as to how they were developed.

The contestants can have as much time as they need to come up with the answers at the beginning but eventually as they become more proficient a time limit can be agreed upon.

The number at the end of the clue indicates the number of letters in the answer. More than one word numbers are indicated for each. The letter shown is the first letter of the answer.

This game is super for vocabulary building.

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