Tomb Raider Anniversary Edition for the Wii 67: The Great Pyramid, Part 1

It will seem at first that you are running down endless halls, but be patient, you will come to a big room. In this room, there is doorway at the end.

You will see a cutscene where Lara will see Natla, and monsters will come out from weird red eggsacs on the wall. A harpy and two cat-mummies will attack in the first wave.

You will notice that the way you came into this room has shut, but another door has opened that is to the right of it. Take the doorway to your right, and climb the very long ladder. You will find the top of this big room, and you will have to face two harpies. I was able to grab some ammo and a medipack here. Be careful not to fall off of the edge.

Eventually, you will reach a room full of ledges. What you need to do is Z-target a certain spot and shoot until a grapple ring is revealed. You will notice a harpy is released as well. Shoot and kill the harpy, and you will hear a sound like a clock. The grapple ring is only temporary, but if you shoot that Z-targetted space again, it will reappear. There are some symbols around it that form something of a clock. The more symbols appear, the more time you have.

What you then need to do is go right and jump to a ledge, then shimmy left. Backwards jump and grapple, and you’ll wall-run across to jump to see a ledge on the opposite side. Jump to the ledge, then scramble up to another ledge. Shimmy left, and backwards jump to get to the next ledge.

This next one involves you shooting a target and releasing another harpy. You will notice a ledge comes forward, but don’t go there until the harpy is dead. You then do almost the same thing you did before. Go right and jump to a ledge, scramble up, then shimmy left. Backwards jump grapple to swing to the other side. Jump to the ledge, then scramble up to another ledge. Shimmy left, scramble up one more ledge, and backwards jump to get to the next ledge.

This next one takes some shooting, harpy, but is very different. You still start out by jumping right, but you will slide. Jump to a flip-pole, then swing to the next flip-pole. Turn around in the other direction on this flip-pole to swing to a ledge. Shimmy left and backwards jump to another flip-pole, then flip off and grapple jump. When you reach the opposite side, launch left, and get to the other grapple spot. Jump to a ledge, then scramble up to the next ledge. Shimmy left and backwards jump to the ledge where you need to be.

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